OpenTTD 15.3 released
It's April, time for a new OpenTTD version?
Sort of. We're hard at work on features for OpenTTD 16, but in the meantime we've fixed a few bugs including a multiplayer desync triggered by train crashes.
Fixes include:
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Don't desync multiplayer clients when a train crashes
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When a helicopter runs out of fuel near the map edge, crash it within the map instead of the void (which crashes the whole game)
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Improve appearance of toolbars and main menu images/text with some non-default base sets such as aBase, biggui, and original TTD
If you find any more bugs, please report them here.