# Operation: Harsh Doorstop Update v0.13.0.0 Changelog - Product: Operation: Harsh Doorstop (https://whatsnew.fyi/product/operation-harsh-doorstop) - Vendor: Drakeling Labs - Date: 2023-12-20 - Original notes: https://store.steampowered.com/news/app/736590/view/3863589647916669720 - Permalink: https://whatsnew.fyi/product/operation-harsh-doorstop/releases/2023-12-20-update-v0.13.0.0-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Player voting system with votekick feature - **added** — Player filtration and access control system allowing server owners to deny player entry based on VAC/Game ban count, account age, and playtime hours - **added** — New Prone Animations - **added** — New Stance Transition Animations - **added** — Weapon-World Collision - **added** — Weapon Sway - **added** — Lights to all enterable buildings with low culling distances for better performance - **added** — Server auto-mod download feature where joining clients will download necessary mods before loading into the map - **added** — Ability for mod authors to mark select modifications as server-only and not required for clients to download - **added** — Steam rich presence allowing server connection info to be provided via Game Info dialog for steam friends - **added** — Players can join a server through a steam game invite or directly off a friend - **added** — Interaction sphere for dropped kits, making them easier to interact with and pick up - **changed** — Replaced far sounds with better-quality sounds - **changed** — Reduced footstep sounds by 20% - **changed** — Decreased volume on all Close Echo sounds - **changed** — Adjusted ricochet, suppression, and bullet crack sounds, making them louder - **changed** — Rebaked all character LODs and adjusted LOD materials to blend better as you move away from other characters - **changed** — US, RU, PMC, Insurgent, USMC, and NVA characters have new additions, backpacks removed, new faces, and material optimizations - **changed** — Re-enabled collision between players - **changed** — Adjusted movement speeds - **fixed** — Issue where FP camera could get stuck off screen if there was a network correction while the player was in the middle of a vault - **fixed** — Issue where a player's leaning state could go out of sync on the server from the perspective of other players - **fixed** — Death timer handle reset that was preventing death animations from playing - **fixed** — Issue with players on voip that were not able to be heard if there were several players talking simultaneously - **fixed** — Issue with bots not spawning on some map configurations with capture points whose radius extends beyond the allowed boundaries of the nav mesh - **removed** — Several Textures, Meshes, Materials, and Blueprints that were no longer being used ##### Administration - Added player voting system with votekick feature - Added player filtration/access control system, allowing server owners to deny player entry based on a variety of criteria such as VAC/Game ban count or date issued, account age, and playtime hours. ##### Animations - New Prone Animations - New Stance Transition Animations - Weapon-World Collision - Weapon Sway - Fixed issue where FP camera could get stuck off screen (part way through a camera animation) if there was a network correction while the player was in the middle of a vault - Fixed issue where a player's leaning state, from the perspective of other players, could go out of sync on the server ##### Audio - Replaced far sounds with better-quality sounds - Reduced footstep sounds by 20% - Decreased volume on all Close Echo sounds as they were overpowering the main gunshot - Adjusted ricochet, suppression, and bullet crack sounds, making them louder ##### Buildings - Added many new props, replaced placeholder assets - Added lights to all enterable buildings, set low culling distances for better performance - Set lights to not cast dynamic shadows for better performance ##### Characters - Rebaked all character LODs, adjusted LOD materials to blend better as you move away from other characters - US, RU, PMC, Insurgent, USMC, and NVA characters have new additions, backpacks removed, new faces, and material optimizations - Fixed death timer handle reset that was preventing death animations from playing, if configured ##### Cleanup - Fixed misspelling of Wehrmacht assets - Removed several Textures, Meshes, Materials, and Blueprints that were no longer being used - Updated M203GL Launcher - Moved all buildings, props, and blueprints out of the Operation folders and into HDAssets ##### Credits - Added several Developer, Contributor, and Supporter names to the credits list ##### DLC Maps - Replaced Ultra Dynamic Sky lighting with new Lighting system - All DLC maps are still Work In Progress, performance varies ##### Gameplay - Major improvements to AI, including new mechanics for dynamic cover and more cautious advancement on objectives - Re-enabled collision between players - Adjusted movement speeds - Implemented "interaction sphere" for dropped kits, making them easier to interact with and to pick up off the ground. - Resolved an issue with players talking over voip that were not able to be heard if there were several players talking simultaneously - Tuned removal behavior of shot tracking to enhance server stability - Implement prone "hold" input behavior for crouch toggle on gamepad ##### Game Servers/Multiplayer - Additional security improvements and enhancements - Added server auto-mod download feature where joining clients will download the mods deemed necessary by the server before loading into the map - Introduced the ability for mod authors to mark select modifications as "server-only" and not required for clients to download - Omit non-essential server tags from GameTags section to prevent overflow - Enabled steam rich presence, allowing for server connection info to be provided via the "Game Info" dialog for steam friends currently in a server - Allow for players to join a server through a steam game invite or off of a friend directly ##### Lighting - Updated lighting BP with an updated v2 version - Removed lighting levels that were using Ultra Dynamic Sky lighting - Imported new v2 lighting templates - Updated all maps with new Lighting v2 templates - Created new cube maps for all maps and lighting scenarios ##### Maps - Rebuilt all HLODs without Normal maps, reducing overall texture memory - Instanced several props used on buildings to reduce draw calls - Replaced several meshes with merged versions to reduce draw calls - Added new lighting levels with a new lighting system - Removed several merged walls and replaced them with individual _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/736590/view/3863589647916669720]_