# Operation: Harsh Doorstop Update v0.14.0.0 Changelog - Product: Operation: Harsh Doorstop (https://whatsnew.fyi/product/operation-harsh-doorstop) - Vendor: Drakeling Labs - Date: 2025-02-28 - Original notes: https://store.steampowered.com/news/app/736590/view/533217507569304674 - Permalink: https://whatsnew.fyi/product/operation-harsh-doorstop/releases/2025-02-28-update-v0.14.0.0-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Unarmed animations - **added** — New vehicle poses for passengers - **added** — Bipod system - **added** — Construction system - **added** — Weapon mounting - **added** — Medical system and revival - **added** — Ambient sounds to several maps - **added** — Impact decals to explosion effects - **added** — Buildable meshes for the construction system - **added** — Cold War Woodland Camo US faction - **added** — New 1P arms - **added** — Additional skeletal meshes to WW1 factions - **added** — Developer and contributor names from the past year to credits - **added** — Ability for bots to deploy from buildables that provide spawn points - **added** — Spawn protection volumes to all main base and spawn flags - **added** — Vehicle spawners to all maps - **added** — Skirmish maps for all maps - **added** — Al Dhakir map made by Putridi - **added** — 20 logistic and transport vehicles including motorcycles, trucks, jeeps, and APCs - **changed** — MG recoil increased - **changed** — Mounted recoil decreased significantly - **changed** — Passive wall mounting reduced by 25% - **changed** — Non-bipoded weapons recoil reduced by 50% and bipoded weapons recoil reduced by 85% - **changed** — All weapons except machine guns receive 25% recoil reduction from passive mounting - **changed** — Reworked all weapon sound cues and provided new sounds to all weapons - **changed** — Made new desert buildings better optimized and more detailed - **changed** — Optimized WW2 buildings with fewer material slots and reduced draw calls - **changed** — Created new Normandy foliage assets - **changed** — Character LOD optimizations - **changed** — Reworked equipment on characters - **changed** — Retextured all characters and gear - **changed** — Optimized materials and weight paint for animations to reduce mesh stretching - **changed** — Migrated all assets from Operation folders to HDAssets - **changed** — Renamed several assets for consistency - **changed** — Vaulting optimizations - **changed** — Vehicles system improvements - **changed** — Optimizations to character suppression volume - **changed** — Flag layouts adjusted for vehicles - **changed** — More neutral and no spawnable flags placed for all maps - **changed** — Sky textures downscaled to reduce texture memory - **changed** — Dynamic shadows reduced for performance - **changed** — New background scenes created for main menu - **changed** — New soundtrack added to main menu - **changed** — Khafji complete overhaul with buildings replaced and details added - **changed** — Risala buildings swapped out with updated versions - **changed** — Risala terrain, foliage, and prop optimizations - **changed** — Argonne foliage improvements, distant terrain additions, and optimizations - **changed** — Montecassino foliage improvements, distant terrain added, and castle meshes optimized - **changed** — Lam Dong optimizations, foliage and lighting improvements, and distant terrain added - **changed** — Jaziira buildings swapped out with new versions and terrain adjustments made - **changed** — Carentan DLC map now included in base game with terrain improvements, new foliage, and lighting optimizations - **changed** — Omaha Beach DLC map now included in base game with terrain, foliage, and mesh improvements - **changed** — Saint Quentin DLC map now included in base game with terrain improvements, trench lines reworked, and new foliage - **changed** — Tan Binh DLC map now included in base game with foliage additions, tunnels, new lighting, and scorched earth areas - **changed** — Increased net relevancy range of grenade and rocket projectiles to match player character relevancy - **changed** — Minor reduction in bandwidth usage of weapon RPCs - **changed** — Default navmesh generation method changed from Static to Dynamic Modifiers Only for AI navigation - **fixed** — Class icon in squad member listing widget no longer gets squished due to padding - **fixed** — Hit reactions issue that resulted in players getting noticeably suppressed by friendly fire - **fixed** — Hard pivots in direction of movement while sprinting no longer result in excessive rubberbanding - **changed** — HLODs baked on larger maps to reduce tri count, draw calls, and texture memory - **changed** — Prevented mods from being packaged in editor if build is in progress and present warning to user - **changed** — Minor updates to layout of upload mod window with multiline item descriptions and enlarged text boxes - **changed** — Upload mod window no longer overwrites workshop item title, description, and preview image if left blank - **changed** — Upload mod window remembers selected mod plugin as user preference - **changed** — Re-enabled Git, Perforce, and Subversion source control plugins - **changed** — Exposed tank track lock/unlock functionality to blueprints - **changed** — Added blueprint write access to ADS fire only and can aim while equipped weapon flags - **security** — Additional security improvements and enhancements to multiplayer ##### Animations - Unarmed Animations added - New Vehicle Poses for Passengers - MG Recoil Increased - Mounted Recoil Decreased Significantly - Passive Wall Mounting Reduced by 25% - Non-bipoded weapons have their recoil reduced by 50%, while bipoded weapons have their recoil reduced by 85% - All Weapons Except Machine Guns can benefit from passive mounting, and receive a 25% reduction in recoil ##### Audio - Rework of all weapon sound cues - All weapons received new sounds - Ambient sounds added to several maps ##### Core - Bipod System - Construction System - Vaulting Optimizations - Weapon Mounting - Medical System and Revival - Vehicles ##### Core Art - Made new Desert buildings, better optimized and more detailed than older versions - Optimized WW2 buildings, fewer material slots, reduced draw calls - Added impact decals to explosion effects - Created new Normandy Foliage assets - Assortment of "Buildable" meshes created for the construction system - Fixed class icon in Squad Member Listing widget getting squished due to padding enforced around it ##### Characters - Character LOD optimizations - Reworked equipment on characters - Retextured all characters and gear - Optimized materials, and weight paint for animations to reduce mesh stretching - Added Cold War Woodland Camo US Faction - Added new 1P Arms - Added additional skeletal meshes to WW1 Factions ##### Cleanup - Migrated all assets from the Operation folders to HDAssets - Renamed several assets for consistency ##### Credits - Added Developer and Contributor names from the past year ##### Gameplay - Bipod System - Construction System - Vaulting Optimizations - Weapon Mounting - Medical System and Revival - Enabled the ability for bots to deploy from buildables that provide a spawn point (i.e. rally points and outposts from the Construction system) - Optimizations to character suppression volume - Fixed issue with hit reactions that resulted in players getting noticeably suppressed by friendly fire ##### Lighting - Sky Textures downscaled to reduce texture memory - Dynamic shadows reduced for performance ##### Main Menu - New background scenes have been created - New soundtrack added to main menu ##### Maps - Spawn Protection Volumes added to all main base and spawn flags - Vehicle spawners added to all maps - Flag layouts adjusted for vehicles - More neutral and no spawnable flags placed for all maps - Skirmish maps made for all maps - HLODs baked on larger maps to help reduce tri count, draw calls, and texture memory ##### Khafji - Complete overhaul - Buildings replaced, and small details added - Small details and set dressing added ##### Risala - All buildings swapped out with updated versions - Terrain, foliage, and prop optimizations ##### Argonne - Foliage improvements Distant terrain Foliage additions - Distant terrain added - Optimizations and performance tweaks ##### Montecassino - Foliage improvements Distant terrain Foliage additions - Distant terrain added - Optimizations and performance tweaks - Castle meshes optimized to reduce draw calls and texture memory ##### Lam Dong - Optimizations and foliage improvements - Lighting improvements - Distant Terrain and Foliage added ##### Jaziira - Buildings swapped out with new versions - Terrain adjustments and optimizations - Prop placement and optimizations to collision ##### Al Dhakir - **_New modder-donated map made by Putridi_** ##### Carentan - **_DLC map now included in the base game_** - Terrain improvements - New Foliage Assets - Lighting and Shadow Optimizations ##### Omaha Beach - **_DLC map now included in the base game_** - Terrain, Foliage, and Mesh Improvements ##### Saint Quentin - **_DLC map now included in the base game_** - Terrain improvements, Distant terrain added - Trench lines reworked - New Foliage Assets - Lig _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/736590/view/533217507569304674]_