# Operation: Harsh Doorstop Update v0.14.1.0 Changelog - Product: Operation: Harsh Doorstop (https://whatsnew.fyi/product/operation-harsh-doorstop) - Vendor: Drakeling Labs - Date: 2025-03-26 - Original notes: https://store.steampowered.com/news/app/736590/view/533219586943746363 - Permalink: https://whatsnew.fyi/product/operation-harsh-doorstop/releases/2025-03-26-update-v0.14.1.0-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Operation: Gothic Serpent DLC campaign set during the Somali Civil War - **added** — Operation: Hyrcania DLC campaign set during an Eastern European conflict - **added** — Vehicle-specific HUD that displays while driving a vehicle - **added** — DetectionArea object type and channel for further classification of Area Protectors in SDK - **changed** — Server now prints player chat messages to its log file for moderation purposes - **changed** — Fall Damage Divisor adjusted from 11 to 13.5 to prevent dying from heights that would normally injure - **changed** — Construction outpost requirement changed from two nearby squad members to two nearby team members - **changed** — All maps received an optimization pass - **changed** — Larger maps had half of their enterable buildings swapped with Non-Enterable versions for performance - **changed** — MG recoil slightly reduced - **changed** — Tracer rounds scaled down from 0.5 to 0.3 - **changed** — Rocket smoke trail optimized and reduced in size - **changed** — Shell casing particle effects optimized - **changed** — Disabled vehicle third person camera by default for testing purposes only - **changed** — Disabled vehicle mounting while in a vehicle as it was breaking player camera view - **fixed** — Player kills not increasing in the scoreboard - **fixed** — Bots not acquiring enemy targets if removed and readded during match with same targets persisting - **fixed** — Inconsistencies with player VOIP handling on death - **fixed** — Spawn protection not engaging or disengaging appropriately in certain scenarios - **fixed** — Various collision issues with walls and corners - **fixed** — Floating foliage on several maps - **fixed** — Spawn Protection Volumes set to opposite flags - **fixed** — Swimming volume on Jaziira - **fixed** — Several mesh placements in all maps - **fixed** — Tree collision on Carentan - **fixed** — Players who were previously medics could still see revive indicators of wounded teammates when picking up a non-medic kit - **fixed** — VOIP attenuation not being applied when a player enters or exits the driver seat of a vehicle - **fixed** — Vehicle handbrake getting stuck in enabled state from cycling engine off and on - **fixed** — Crash when a bot would enter the driver seat of a vehicle - **fixed** — Shell casings colliding with spawn protection volumes - **fixed** — Several issues involving a player's weapon clipping into a wall when wall mounting - **fixed** — Projectiles from select weapons such as the AKS74U not suppressing players shot at with them - **fixed** — Minor frametime dependency issue that could lead to abnormal increases in weapon recoil with unstable client framerate ##### New DLC Content - **_[Operation: Gothic Serpent (Somali Civil War)](https://store.steampowered.com/app/2605190/Operation_Gothic_Serpent_Somali_Civil_War_Campaign/)_** - **_[Operation: Hyrcania (Eastern European Conflict)](https://store.steampowered.com/app/3213620/Operation_Hyrcania_Eastern_European_Conflict_Campaign/)_** ##### Administration - Server now prints player chat messages to its log file for moderation purposes ##### Core - Fixed player kills not increasing in the scoreboard - Fixed issue where bots wouldn't acquire some enemy targets if the bots were removed and later readded during the match while these same enemy targets persisted in the world - Fixed some inconsistencies with player VOIP handling on death - Fixed various issues where spawn protection wouldn't engage or disengage appropriately in certain scenarios - Fixed several collision issues with walls and corners - Fixed floating foliage on several maps - Fixed Spawn Protection Volumes set to opposite flags ##### Core Art - Impact crater reimported with optimized version - Re-imported Normandy grass clusters with adjusted vertex paint applied ##### Characters - Fall Damage Divisor adjusted from 11 to 13.5 to prevent dying from heights that would normally injure - Player is now notified if the previous leader of their squad has left and that they have been promoted to be the new squad leader ##### Construction System - The requirement of two nearby squad members to build outposts has been changed to two nearby team members required instead - Optimizations to construction tool when not equipped ##### Maps - All maps have received an optimization pass - Created Non Enterable versions of all Desert buildings - Rebuilt HLODs for all maps - Regenerated navmesh for all maps - Remaining buildings that were old versions have been replaced - Larger maps had half of their enterable buildings swapped with Non-Enterable versions for performance - Fixed swimming volume on Jaziira - Fixed several mesh placements in all maps - Fixed tree collision on Carentan ##### Medical System - Fixed issue where players who were previously medics could still see the revive indicators of wounded teammates when picking up a non-medic kit ##### Vehicles - Added vehicle-specific HUD, active while driving a vehicle - Fixed issues with VOIP attenuation not being applied when a player enters or exits the driver seat of a vehicle - Fixed an issue where a vehicle's handbrake could get stuck in the enabled state from cycling the engine off and on while previously having applied the brakes while the engine was turned off - Fixed a crash when a bot would enter the driver seat of a vehicle - Collision volumes for all vehicles has been polished - Physics assets have been optimized - Center of gravity adjusted on several vehicles - Missing vehicle wreck collisions added to wreck meshes that had none assigned - Disabled vehicle third person camera by default (now editor-only for testing) - Disabled vehicle wheel blur functionality until transparency sort order issues are resolved ##### VFX - Rocket smoke trail optimized and reduced in size - Shell casing particle effects optimized - Fixed issue where shell casings would collide with spawn protection volumes - Scaled down tracer rounds from .5 to .3 ##### Weapons - Disabled weapon mounting while in a vehicle that was breaking the player's camera view in various ways as it was never meant to be used under these conditions - Fixed several issues involving a player's weapon clipping into a wall when wall mounting - Fixed an issue where projectiles from select weapons, such as the AKS74U, weren't suppressing players that were shot at with them - Fixed a minor frametime dependency issue that could potentially lead to abnormal increases in weapon recoil if the client's framerate was unstable - MG Recoil slightly reduced - Updated M249 texture ##### SD _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/736590/view/533219586943746363]_