# Operation: Harsh Doorstop Summer Relief Update (0.14.2.0) Changelog - Product: Operation: Harsh Doorstop (https://whatsnew.fyi/product/operation-harsh-doorstop) - Vendor: Drakeling Labs - Date: 2025-07-04 - Original notes: https://store.steampowered.com/news/app/736590/view/533228283922222828 - Permalink: https://whatsnew.fyi/product/operation-harsh-doorstop/releases/2025-07-04-summer-relief-update-0.14.2.0-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Factions from the Gothic Serpent & Hyrcania DLC packs are now available to everyone as base game content - **fixed** — Fixed issue where joining a modded server could cause mods that were previously downloaded but not subscribed to fail to load with SteamUGCManager_Failed_LoadWorkshopItem error - **fixed** — Fixed replication issue in Deploy Menu where certain squads and members would not load in and remain hidden under poor performance conditions - **changed** — FOBs now take 4 rockets to be destroyed, dig down speed is doubled, and build speed has been reduced slightly - **changed** — Rally Point overrun radius doubled to 35m - **changed** — Updated Factions with Specialist kits - **changed** — Updated Faction loadouts with moved gun options - **changed** — Pressing the sprint button when moving forward while prone, crouched, ADS, or leaning will now cancel that state and enter a sprint - **changed** — Pressing the ADS button while sprinting will cancel the sprint and enter ADS - **fixed** — Eliminated most rubberbanding issues when vaulting obstacles in multiplayer under average to poor networking conditions - **fixed** — Fixed issue where player character would stop short of intended target position when vaulting over an obstacle - **fixed** — Fixed issue where player wouldn't resume sprinting automatically at end of vault despite sprint key being pressed - **fixed** — Optimized Dedicated Servers by not creating Revive Widget component - **changed** — Al Dhakir: Added new Background Mountains - **fixed** — Al Dhakir: Fixed floating spawn points for players and vehicles - **changed** — Al Dhakir: Updated foliage and landscape edits around roads - **changed** — Jaziira: Updated Banner and Thumbnail images - **fixed** — Jaziira: Fixed landscape spline issues - **changed** — Jaziira: Reduced pebbles, removed grass on roads, fixed road - **fixed** — Khafji: Optimized background smoke material - **fixed** — Khafji: Sculpted landscape to fix gaps throughout the map - **changed** — Khafji: Adjusted atmosphere to blend better with distant smoke - **changed** — Khafji: Removed smaller particle effects which were barely visible - **changed** — Khafji: Set light vehicle spawn time to 60 second respawn - **changed** — Omaha: Landscape and foliage edits to fill gaps and created several new paths - **changed** — Omaha: Tweaked flag routes to eliminate triple WN capture routes - **changed** — Omaha: Moved German spawns closer to front line and decreased their spawn time from 180 to 45 seconds - **fixed** — Risala: Fixed potholes in roads - **changed** — Risala: Regenerated Navmesh - **added** — Risala: Added Light Vehicle spawns to middle flags - **changed** — Saint Quentin: Added new WW1-themed flag names (Apples, Butter, Charlie, Duff) - **fixed** — Tan Binh: Fixed solid water - **fixed** — Tan Binh: Fixed floating spawn points - **added** — Tan Binh: Added several vehicle spawns in between flags and single vehicle spawn - **security** — Security fixes and minor cleanup of revive code - **fixed** — Fixed rubberbanding issues in multiplayer with throwables such as grenades via robust network prediction and lag compensation mechanisms - **fixed** — Fixed desync issues with grenade trajectories on the client where grenades would appear to land in different spots than where they actually exploded - **fixed** — Fixed issue where duplicate projectiles and impact FX were being spawned on the client after frametime spike or under poor network conditions - **fixed** — Fixed issue where player could fire projectile, switch teams while projectile was in flight, and damage previous teammates despite Friendly Fire being turned off - **fixed** — Fixed issue where player could fire projectile, disconnect from server while projectile was unexploded, and damage teammates despite Friendly Fire being turned off - **changed** — Renamed Single Player menu button to Instant Action - **changed** — Renamed Multiplayer menu button to Server Browser - **changed** — Updated Credits screen with additional Developer and Contributor names - **added** — Implemented vehicle recycling system that cleans up abandoned vehicles based on configured criteria - **fixed** — Fixed rare issue where weapons could get stuck in bad state on client such that reloads wouldn't replenish ammo - **changed** — Updated rocket projectile FX to be overall smaller with single smoke trail - **added** — Implemented C4 explosives for modern, TNT for cold war and earlier, and IED for Insurgents - **changed** — Updated OSV96 model and adjusted ballistics and scope masks for 50cal weapons - **added** — Implemented VZ.61 Skorpion, UZI, MP18 32Round, M1928A1, K50M, M/45 weapons - **added** — Added Bipod to SVD and updated PSO Scope for VSS and SVD - **changed** — Updated animations for M249, M240B, Stoner 63, MAT49, STG44, Bazooka, Panzerschreck, Gewehr43 - **changed** — Rebalanced ammo magazine quantities for some weapons - **added** — Added FNFAL, VSS and AK12 to the base game - **changed** — Updated XM177 with XM148 GL under barrel ##### DLC - **Factions from the Gothic Serpent & Hyrcania DLC packs are now available to everyone as base game content** ##### Core - Fixed an issue where when joining a modded server, a mod that had been previously downloaded, but not subscribed to could fail to load with the error code: "SteamUGCManager_Failed_LoadWorkshopItem", despite the mod having been properly installed and in an uncorrupted state - Speculative fix for a replication issue in the Deploy Menu where certain squads and/or members within a particular squad would not load in and remain hidden, especially under poor performance conditions ##### Construction System - FOBs now take 4 rockets to be destroyed, dig down speed is doubled, and build speed has been reduced slightly - Rally Point overrun radius doubled to 35m ##### Factions - Updated Factions with Specialist kits - Various updates to Faction loadouts, moved around some gun options ##### Gameplay - Pressing the sprint button when moving forward while prone, crouched, ADS, or leaning will now cancel that state and the player will enter a sprint - Pressing the ADS button while sprinting will cancel the sprint and enter ADS - Eliminated most rubberbanding issues when vaulting obstacles in multiplayer under average to poor networking conditions - Fix issue where the player character would stop short of the intended target position when vaulting over an obstacle - Fixed issue where the player wouldn't resume sprinting automatically at the end of a vault despite the sprint key having been pressed - Don't create Revive Widget component on Dedicated Servers as an optimization ##### Maps ##### Al Dhakir - New Background Mountains added - Fixed floating spawn points for players and vehicles - Foliage and landscape edits around roads ##### Jaziira - Updated Banner and Thumbnail images - Landscape spline fixes - Pebble reduction, removed grass on roads, fixed road ##### Khafji - Background smoke material optimized - Landscape sculpted to fix gaps throughout the map - Atmosphere adjusted to blend better with the distant smoke - Removed smaller particle effects which were barely visible - Light vehicle spawn time set to 60 second respawn ##### Omaha - Landscape and Foliage edits to fill gaps and created several new paths - Tweaked flag routes, no more triple WN capture routes - Moved German spawns closer to front line and decreased their time from 180 to 45 ##### Risala - Fixed potholes in roads - Regenerated Navmesh - Added Light Vehicle spawns to middle flags ##### Saint Quentin - New names for flags with WW1 theme (Apples, Butter, Charlie, Duff) ##### Tan Binh - Solid water fixed - Floating spawn points fixed - Several vehicle spawns added in between flags, single vehicle spawn ##### Medical System - Security fixes and minor cleanup of revive code ##### Projectiles - Fixed rubberbanding issues in multiplayer with throwables such as grenades via implementation of robust network prediction & lag compensation mechanisms for projectiles - Fixed desync issues with grenade trajectories on the client, where a grenade projectile appears to land in a particular spot from the client's viewpoint, only for it to suddenly end up somewhere else upon the projectile exploding on the server - Fixed issue where duplicate projectiles and/or impact FX were being spawned on the client after a frametime spike or under poor network conditions - Fixed an issue where a player could fire a projectile, switch teams while the projectile was still in flight or otherwise unexploded, and damage their previous teammates with it despite Friendly Fire being turned off - Fixed an issue where a player could fire a projectile, disconnect from the server while the projectile hadn't yet exploded, and damage their teammates with it despite Friendly Fire being turned off ##### UI - Renamed "Single Player" menu button to "Instant Action" - Renamed "Multiplayer" menu button to "Server Browser" - Upd _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/736590/view/533228283922222828]_