# Operation: Harsh Doorstop Hotfix v0.14.2.1 Changelog - Product: Operation: Harsh Doorstop (https://whatsnew.fyi/product/operation-harsh-doorstop) - Vendor: Drakeling Labs - Date: 2025-08-08 - Original notes: https://store.steampowered.com/news/app/736590/view/533232088948670880 - Permalink: https://whatsnew.fyi/product/operation-harsh-doorstop/releases/2025-08-08-hotfix-v0.14.2.1-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Disallowed by default the ability for squad leaders to place down FOBs inside of a capture zone, with server-configurable setting via HD.Construction.AllowBaseConstructionInCaptureZones cvar - **added** — Support for server-defined rulesets - **added** — Server-configurable cooldown period to prevent players from quickly switching between teams with default of 2 minutes - **changed** — Reworked team-balancing system to take additional factors into account when choosing players to reassign - **changed** — Autobalance by default no longer reassigns players that are alive at the time a check is performed - **changed** — Autobalance by default favors reassignment of players with the least amount of time having been on the team, followed by how low their score is - **changed** — Autobalance by default no longer reassigns squad leaders or server admins - **changed** — Spread out spawn points per flag to help prevent spawn camping - **changed** — Auto Exposure adjusted on several maps - **changed** — Reorganized Carentan flags with a single neutral flag for all routes - **fixed** — Jaziira spawn points adjusted so the player does not spawn under the terrain - **fixed** — Jaziira route #2 to include neutral flag in the middle of the route tier - **changed** — Reorganized Khafji flags with a single neutral flag for all routes - **changed** — Omaha barbed wire no longer blocks projectiles - **changed** — Omaha Blufor Tickets doubled - **changed** — Omaha spawn point at town disabled - **fixed** — Risala central point flag visibility - **fixed** — Risala pre-capture states - **changed** — Reorganized Tan Binh flags to ensure there is only a single neutral flag for all routes - **added** — New Crossings flag in Tan Binh - **fixed** — Fixed zoom in and out of Flag, FOB, and Rally Point icons being offset when zooming on minimap ##### Construction System - Disallowed by default the ability for squad leaders to place down FOBs inside of a capture zone - This setting is server-configurable via the _"HD.Construction.AllowBaseConstructionInCaptureZones"_ cvar ##### Gameplay - Added support for server-defined rulesets - Implemented server-configurable cooldown period to prevent players from quickly switching back and forth between teams (default is 2 minutes) - Reworked team-balancing system to take additional factors into account when choosing players to reassign - Autobalance by default no longer reassigns players that are alive at the time a check is performed - Autobalance by default will favor reassignment of players with the least amount of time having been on the team, followed by how low their score is - Autobalance by default no longer reassigns squad leaders - Autobalance by default no longer reassigns server admins - **For Server Owners**: see the updated [Server Setup Instructions](https://docs.google.com/document/d/e/2PACX-1vQqN34apQWMGoqDuEdJnshnxOuguY5oSNKcLvHvIQKIM_m1FYe1kzqdQNAYhkuFzCfPSfINmdCu9aCs/pub) document for further details on configuring the new ruleset and team-balancing settings ##### Maps - Spawn points per flag spread out to help spawn camping - Auto Exposure adjusted on several maps ##### Carentan - Reorganized flags with a single neutral flag for all routes ##### Jaziira - Spawn points adjusted so the player does not spawn under the terrain - Fixed route #2 to include neutral flag in the middle of the route tier ##### Khafji - Reorganized flags with a single neutral flag for all routes ##### Omaha - Barbed Wire no longer blocks projectiles - Blufor Tickets doubled - Spawn point at town disabled ##### Risala - Central point flag visibility fixed - Pre-Capture states fixed ##### Tan Binh - Reorganized flags to ensure there is only a single neutral flag for all routes - Added new "Crossings" flag ##### UI - Fixed zoom in and out of Flag, FOB, and Rally Point icons being offset when zooming on minimap ##### Vehicles - Updated vehicle hitbox collision settings to fix issue where vehicles were immune to radial damage (such as explosives) - Fixed Kubelwagon hitbox not registering hits - Fixed issue in multiplayer where friendly vehicle POIs on the spawn map would disappear and reappear based on the player's distance from the vehicle - Fixed a crash on map load when there were one or more vehicle spawners placed in the map that had been configured to use the 'Explicit' spawner mode - Swapped MRAP Catamount to Woodland camo version for US Army in the Hyrcania Faction - Swapped UAZ Hunter Desert to UAZ Hunter Soft Top Desert for RU Marines Sand in the Hyrcania Faction ##### Weapons - Removed Secondary PPSH41 from Training Grounds Opfor PPSH Kit - Removed extra gun from Training Grounds - Adjusted TPV offsets for AKM to prevent arm from breaking - Added Kobra red dot sight variant for ASVAL, swapped with PMC East Squad Leader - Scaled the size of M240B LMG ammo bag on SKM - Adjusted Braced Aim Offset for SVDM - Removed global sound cues from recently added explosive weapon aim animation sequences (C4, IED, and TNT) - New textures imported for M110, SVDM, and Vz61 for Hyrcania Weapons - Removed iron sight view for SVDM 1P88 for Hyrcania RU Marines - Fixed iron sight alignment on UZI - Reduced saturation on Hyrcania US Army Multicam textures - Updated suppressor sound cue for Hyrcania SCARH - Adjusted C4 and TNT Projectile physics volume - Corrected attenuation on A_M40A1_Single_Load_2 sound cue - Adjusted offsets and blend times on Stick and Stielhandgrenate grenades - Adjusted offsets on Xm148, M16A2 M203 and M4A1 M203, corrected sound cue in M4A1 M203 - Corrected smoke launcher FX on M1 Garand M7 rifles - Adjusted sound cue timings on BAR and M14 - Adjusted offsets on G43, Stoner63, M240B, T Gewehr - Adjusted blend times on 1897 Trench gun, swapped sound cue for more sound d _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/736590/view/533232088948670880]_