Summer Relief Update (0.14.2.0) Changelog
DLC
- Factions from the Gothic Serpent & Hyrcania DLC packs are now available to everyone as base game content
Core
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Fixed an issue where when joining a modded server, a mod that had been previously downloaded, but not subscribed to could fail to load with the error code: "SteamUGCManager_Failed_LoadWorkshopItem", despite the mod having been properly installed and in an uncorrupted state
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Speculative fix for a replication issue in the Deploy Menu where certain squads and/or members within a particular squad would not load in and remain hidden, especially under poor performance conditions
Construction System
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FOBs now take 4 rockets to be destroyed, dig down speed is doubled, and build speed has been reduced slightly
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Rally Point overrun radius doubled to 35m
Factions
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Updated Factions with Specialist kits
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Various updates to Faction loadouts, moved around some gun options
Gameplay
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Pressing the sprint button when moving forward while prone, crouched, ADS, or leaning will now cancel that state and the player will enter a sprint
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Pressing the ADS button while sprinting will cancel the sprint and enter ADS
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Eliminated most rubberbanding issues when vaulting obstacles in multiplayer under average to poor networking conditions
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Fix issue where the player character would stop short of the intended target position when vaulting over an obstacle
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Fixed issue where the player wouldn't resume sprinting automatically at the end of a vault despite the sprint key having been pressed
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Don't create Revive Widget component on Dedicated Servers as an optimization
Maps
Al Dhakir
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New Background Mountains added
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Fixed floating spawn points for players and vehicles
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Foliage and landscape edits around roads
Jaziira
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Updated Banner and Thumbnail images
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Landscape spline fixes
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Pebble reduction, removed grass on roads, fixed road
Khafji
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Background smoke material optimized
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Landscape sculpted to fix gaps throughout the map
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Atmosphere adjusted to blend better with the distant smoke
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Removed smaller particle effects which were barely visible
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Light vehicle spawn time set to 60 second respawn
Omaha
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Landscape and Foliage edits to fill gaps and created several new paths
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Tweaked flag routes, no more triple WN capture routes
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Moved German spawns closer to front line and decreased their time from 180 to 45
Risala
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Fixed potholes in roads
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Regenerated Navmesh
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Added Light Vehicle spawns to middle flags
Saint Quentin
- New names for flags with WW1 theme (Apples, Butter, Charlie, Duff)
Tan Binh
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Solid water fixed
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Floating spawn points fixed
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Several vehicle spawns added in between flags, single vehicle spawn
Medical System
- Security fixes and minor cleanup of revive code
Projectiles
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Fixed rubberbanding issues in multiplayer with throwables such as grenades via implementation of robust network prediction & lag compensation mechanisms for projectiles
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Fixed desync issues with grenade trajectories on the client, where a grenade projectile appears to land in a particular spot from the client's viewpoint, only for it to suddenly end up somewhere else upon the projectile exploding on the server
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Fixed issue where duplicate projectiles and/or impact FX were being spawned on the client after a frametime spike or under poor network conditions
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Fixed an issue where a player could fire a projectile, switch teams while the projectile was still in flight or otherwise unexploded, and damage their previous teammates with it despite Friendly Fire being turned off
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Fixed an issue where a player could fire a projectile, disconnect from the server while the projectile hadn't yet exploded, and damage their teammates with it despite Friendly Fire being turned off
UI
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Renamed "Single Player" menu button to "Instant Action"
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Renamed "Multiplayer" menu button to "Server Browser"
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Updated Credits screen with additional Developer and Contributor names
Vehicles
- Implemented vehicle recycling system that cleans up abandoned vehicles based on configured criteria
Weapons
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Fixed a rare issue where weapons could get stuck in a bad state on the client, such that reloads wouldn't replenish ammo, most often occurring when the player first spawned into the map.
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Updated rocket projectile FX, overall smaller and single smoke trail
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Implemented C4 explosives, C4 for modern, TNT for cold war and earlier, IED for Insurgents
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Updated OSV96 model, adjusted ballistics and scope masks for 50cal weapons
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Implemented VZ.61 Skorpion, UZI, MP18 32Round, M1928A1, K50M, M/45
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Added Bipod to SVD, updated PSO Scope for VSS and SVD
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Updated animations for M249, M240B, Stoner 63, MAT49, STG44, Bazooka, Panzerschreck, Gewehr43
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Rebalanced ammo magazine quantities for some weapons
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Added FNFAL, VSS and AK12 to the base game
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Updated XM177 with XM148 GL under barrel
SDK
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Added support for blueprint-based HDKitPrerequisite classes
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Added ability to reassign a Capture Point's team at runtime (see SetOwningTeam())
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Added Vehicle & Vehicle Spawner delegates
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Vehicles now keep a reference to the Vehicle Spawner that produced them
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Exposed vehicle wheel contact surface material, rotation speed, and state information to BPs. State information includes parameters such as the contact surface, contact point & normal, suspension spring force, longitudinal & lateral slip values, etc.
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Added PlayerNetPredictionComponent to help facilitate network prediction across various gameplay systems
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Added character movement GetTimestamp() function that returns the appropriate timestamp value for the most recent ServerMove
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Exposed vehicle wheel tire load values to BPs
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Exposed CharacterMovementComponent::SetDefaultMovementMode() to BPs
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Updated "Package Mod" button description to include mention of enabling the "Use Pak File Compression" setting as a potential culprit for "Out of Memory" errors encountered during the staging process of packaging a mod
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Added DFBaseCharacter::IsIncapacitated() method that returns true if the player is in a "downed" state
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Implemented DFTeamAgentInterface for Area Protectors, Buildables, Capture Points, & Projectiles
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Level Blueprints are now tickable