What’s New

Outward Definitive Edition

Games

No remarkable journey is achieved without great effort.

Latest · by Nine Dots StudioWebsite

Changelog

Patch Notes

Hey there adventurers! A patch will be pushed today for all PC versions of Outward. The patch will simply fix Unity's vulnerability issue that affected many games developed on the engine.

Affected versions:

default (only Defed)

default-mono (both Outward and Defed)

Fix

-Fix Unity vulnerability CVE-2025-59489.

New Patch

Hey there, adventurers!

We're thrilled to bring you an exciting new update for Outward: Definitive Edition!

This latest patch is packed with improvements, enhancements, and bug fixes to ensure your journey is smoother and more enjoyable than ever before. Dive into the full patch notes below to discover all the changes and upgrades we've implemented.

Here is the full patch notes:
Changes:
  • Added an Invert Camera X axis option.

  • Iron wristband can now be purchased from Cierzo's Blacksmith.

  • Shield Charge can now be performed while being sheathed.

  • Using Flamethrower with a Virgin Lantern enchanted with Copper Flame enchantment now inflict Extreme Poison instead of regular poison.

  • Poltergeist enchantment now converts 50% of the Physical Damage to Raw Damage and repairs 0.5 durability per second.

  • Desert Khopesh can now receive the "War Memento" and "Rainbow Hex" enchantments.

  • Removed mana cost penalty on Master Kazite Boots.

  • A fix for the backpack losing its interaction prompt when switched between players in Split Co-op.

  • Dodge Action is now slowed when a Chalcedony (and Charged) Backpack is equipped.

  • Iron Knuckles recipe has been changed so it doesn't need a Boozu Hide anymore.

  • Gong Strike's explosion radius had been increased.

Fix:
  • Fixed an issue where placing an upgrade on the Chapel would decrease housing count which could result in a progression block of the quest line.

  • Fixed Jager Sullivan rewards when all the evidences are collected at the end of the Purifier quest.

  • Fixed an issue where Yzan appears in both the palace and hideout after triggering the fight against Cyrene.

  • Fixed runic lantern distortion FX.

  • Fixed an issue where Simeon would use the wrong dialogue at the end of the Blue Chamber Quest line in Monsoon.

  • Fixed an issue where corruption effects would be ignored after a player as been revived after they died from 100% corruption.

  • Fixed and issue where stamina would continuously drain after drinking a potion and pressing the attack button while holding a bow.

  • Fixed an issue where it would not be possible to block anymore after being knockdown while casting a spell.

  • Fixed an issue where night-only enchantments could be applied during the day.

  • Fixed an issue where enchanting would not taking into consideration the incense in all the pillars.

  • Fixed an issue where Unerring Read and Prime altertness warning would not be properly localized.

  • Fixed Blood Sigil description to match its gameplay effects.

  • Fixed an issue where Virgin Lantern could not be properly used to arm a pressure plate trap.

  • Fixed an issue where The Golding Matriarch would always respawn.

  • Fixed an issue where pressure plate traps would be deployed in the air while standing near a ledge.

  • Fixed an issue where arrow could be unequipped during the Strafing Run skill.

  • Fixed an issue where Pistols would lose their loaded ammunition when a player would join another player's game.

  • Fixed performance issues due to lights on various imbue.

    • -Fixed terrain issue near Old Sirocco.
  • Fixed an issue where Runic traps would fail to detonate when deployed by the guest player too close to an enemy.

  • Fixed an issue where the last grenade thrown by a guest player would not explode while in online coop.

  • Fixed an issue where FXs would be visible at a level's origin in some circumstances.

  • Fixed an issue where Unknown Arena would not play the proper background music.

  • Fixed an issue where the player would either be stuck in the tent or respawn under the terrain if being knockback/knockdown as they confirm rest.

  • Fixed an issue in online coop where area switch would not be possible anymore if the guest quit as the host is attempting to switch area and rejoin after.

  • Fixed an issue where a tent would be considered "already in used" when a guest could run past in while attempting to interact with it during online coop.

  • Fixed an issue where two players taking a back at the same time would result in each seeing the bag equipped on the other player during online coop.

  • Attempt to fix the issue where the Parasite on the Giant Horror would be invisible when detaching from it host as it is being staggered.

  • Fixed an issue where the player would not be able to attack bare fists after dropping a weapon while it was unsheathe.

  • Tuned bloom to remove artifacts.

To get the latest news on all things Outward, follow us on Twitter, Instagram or join the official Outward Discord Channel

Outward Patch Live Now

Hello adventurers,

we've just released a patch to fix and improve some issues.

Take a look at the patch notes below!

  • Fix ambient sounds volume being set to 0 after a loading.

  • Fix issue where shooting an arrow with a bow would have an offset and thus missing the target.

  • Fix Raw damage being considered an elemental damage (It should not have been).

  • Fix issue where a skill could not be activated if Health was under 1 even if the skill does not consume Health to activate it.

  • Manually cooking Spiny Meringue will now work properly instead of guving food waste. (Auto recipe was already working properly)

  • Condition to suggest Cierzo as a destination for Caravan is now checked when talking to them instead of when loading the area. This is to avoid a situation where Cierzo would get destroyed between the loading of the area and the player asking the Caravan to travel.

  • Fix several items pricing that were modified in a previous patch and they should not have.

Wishing you an awesome time in Aurai!

From, The OUTWARD Team.

Outward Patch Live Now

Hello adventurers.

A new patch has just landed with various fixes and balance improvements.

Curious about the changes that await you? Take a look at the patch notes below.

**Changes **

  • Building Visuals are now pooled in the scene instead of being instantiated on runtime

Fixes

  • Legacy Calygrey weapons now have their intended stats.

  • Fixed General Store Warp upgrade (now actually takes your money) - Also fixed the DLC condition (it asked for DLC2 instead of DLC1 for warp to Harmattan)

  • Fix Pillar detection Deadzone between cardinal points which could result in an Enchanting Guild enchantment table not working as well as Enchanting attempt on regular table on certain pillar placement.

  • Fixed an exploit that let you get as many Tsar Bows and Chackrams as you wanted by cancelling the conversation.

  • Fixed the Militia Dagger not upgrading to Vigilante Dagger when Legacied

  • Fixed Supreme Shell drop table.

  • Hampered on AIs set their speed to 0 instead of in the negative.

  • Fix issue where too many toches in a container would interfere with that container interaction detection

  • Trying to gather water from the Water Purifier facility in Cierzo without a waterskin will now display a notification properly

  • Berg Food Shop has a chance to sell Bouillon du Prédateur recipe.

  • Monsoon Food Shop has a chance to sell Savage Stew recipe.

  • Fix various TTB weapons that would not transform properly to their legacy version.

  • Fix various Tags on items.

Balance

  • Murmure now reduces physical resistance by 15%.

  • Kazite Weapons can now be decrafted.

  • Militia and Vigilante shields no longer inflict Sapped

  • Gold Lich shield now applies Doomed

Let us know how your adventure is going!

From The Outward Team

Outward patch released on public branch

Hello adventurers,

some of you have already spotted it. That's right, after a long time spent on the Experimental Branch, Outward's latest patch has finally been released on the Public Branch.

What changes and fixes have been implemented, you ask? You can find the full patch notes below!

Changes:
  • Game engine upgraded from Unity 5.6 to Unity 2018.4

  • Changed how save games are cached on startup to reduce memory usage and reduce boot up time.

  • Change how items without durability stacks/are saved to improve loading time.

  • Open Stash interaction reverted to 'press' instead of 'hold'.

  • Changed Leyline Connection's description from 0.15 to 0.34.

  • Summon Ghost now change zones (loading) - Steel Shield Durability 175 instead of 220

  • Tower Shield Durability 250 instead of 175, Weight 9.0 Instead of 10.0, Dmg/Hit 18 instead of 14.

  • Dragon Shield doing Burning instead of Burn.

Fixes:
  • Can now buy/sell bullets and arrow individually instead of full stack.

  • Runic Claymore will allow runic casting while active. 1h Runic Sword will not anymore. (They were inversed)

  • Added PT Serif font as fallback font for missing characters.

  • Map Markers won't be reset if an area is being reset. - Map Markers are now being saved/loaded properly.

  • Kirouac being visible in Levant even when left to Monsoon during the Mouth to feed quest. - Imbue effects timer will not tick down while in a loading.

  • The two guards in Vendavel (in the same zone as Croc), now spawn on the right side of the gate.

  • Changed all instances of Orochi to Oroshi.

  • Calixa's Shield should not block her pistol shot anymore.

  • Fix weapons dropped by enemies in the camping events that cause infinite decraft/sell bug.

  • Added invisible collisions along the walls to avoid players trying to pass on the side of the wagon while its moving at both locations.

  • Fix bow not shooting issues encountered when emptying quiver, or when switching area when a projectile is still in the air.

  • Stack of items in Stash and various chest now correctly prompt the stack mover slider when trying to move the stack in inventory.

  • When applying settings, borderless won't refresh itself if the mode wasn't changed.

  • Fixed various typos.

Important note: Some of the changes to make the game run smoother is incompatible with mods. Go to your game properties and select the "default-mono" branch under the Beta tab to make mods active again. Note that some mods will still need to be updated to work on this version.