# Outward Definitive Edition Outward patch released on public branch - Product: Outward Definitive Edition (https://whatsnew.fyi/product/outward-definitive-edition) - Vendor: Nine Dots Studio - Date: 2020-04-21 - Original notes: https://store.steampowered.com/news/app/794260/view/4134810320020380332 - Permalink: https://whatsnew.fyi/product/outward-definitive-edition/releases/2020-04-21-outward-patch-released-on-public-branch What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Game engine upgraded from Unity 5.6 to Unity 2018.4 - **changed** — Changed how save games are cached on startup to reduce memory usage and reduce boot up time - **changed** — Changed how items without durability stacks are saved to improve loading time - **changed** — Open Stash interaction reverted to press instead of hold - **changed** — Leyline Connection description changed from 0.15 to 0.34 - **changed** — Summon Ghost now changes zones during loading - **changed** — Steel Shield Durability changed from 220 to 175 - **changed** — Tower Shield Durability changed from 175 to 250, Weight changed from 10.0 to 9.0, and Dmg/Hit changed from 14 to 18 - **changed** — Dragon Shield doing Burning instead of Burn - **fixed** — Can now buy or sell bullets and arrows individually instead of full stack - **fixed** — Runic Claymore will allow runic casting while active and 1h Runic Sword will not anymore - **added** — Added PT Serif font as fallback font for missing characters - **fixed** — Map Markers will not be reset if an area is being reset - **fixed** — Map Markers are now being saved and loaded properly - **fixed** — Kirouac no longer visible in Levant when left to Monsoon during the Mouth to feed quest - **fixed** — Imbue effects timer will not tick down while in a loading - **fixed** — The two guards in Vendavel now spawn on the right side of the gate - **changed** — Changed all instances of Orochi to Oroshi - **fixed** — Calixa's Shield should not block her pistol shot anymore - **fixed** — Fixed weapons dropped by enemies in the camping events that cause infinite decraft and sell bug - **added** — Added invisible collisions along the walls to avoid players trying to pass on the side of the wagon while it is moving Hello adventurers, some of you have already spotted it. That's right, after a long time spent on the Experimental Branch, Outward's latest patch has finally been released on the Public Branch. What changes and fixes have been implemented, you ask? You can find the full patch notes below! ##### Changes: - Game engine upgraded from Unity 5.6 to Unity 2018.4 - Changed how save games are cached on startup to reduce memory usage and reduce boot up time. - Change how items without durability stacks/are saved to improve loading time. - Open Stash interaction reverted to 'press' instead of 'hold'. - Changed Leyline Connection's description from 0.15 to 0.34. - Summon Ghost now change zones (loading) - Steel Shield Durability 175 instead of 220 - Tower Shield Durability 250 instead of 175, Weight 9.0 Instead of 10.0, Dmg/Hit 18 instead of 14. - Dragon Shield doing Burning instead of Burn. ##### Fixes: - Can now buy/sell bullets and arrow individually instead of full stack. - Runic Claymore will allow runic casting while active. 1h Runic Sword will not anymore. (They were inversed) - Added PT Serif font as fallback font for missing characters. - Map Markers won't be reset if an area is being reset. - Map Markers are now being saved/loaded properly. - Kirouac being visible in Levant even when left to Monsoon during the Mouth to feed quest. - Imbue effects timer will not tick down while in a loading. - The two guards in Vendavel (in the same zone as Croc), now spawn on the right side of the gate. - Changed all instances of Orochi to Oroshi. - Calixa's Shield should not block her pistol shot anymore. - Fix weapons dropped by enemies in the camping events that cause infinite decraft/sell bug. - Added invisible collisions along the walls to avoid players trying to pass on the side of the wagon while its moving at both locations. - Fix bow not shooting issues encountered when emptying quiver, or when switching area when a projectile is still in the air. - Stack of items in Stash and various chest now correctly prompt the stack mover slider when trying to move the stack in inventory. - When applying settings, borderless won't refresh itself if the mode wasn't changed. - Fixed various typos. **Important note:** Some of the changes to make the game run smoother is incompatible with mods. Go to your game properties and select the "default-mono" branch under the Beta tab to make mods active again. Note that some mods will still need to be updated to work on this version.