# Outward Definitive Edition Outward Patch Live Now - Product: Outward Definitive Edition (https://whatsnew.fyi/product/outward-definitive-edition) - Vendor: Nine Dots Studio - Date: 2021-03-15 - Original notes: https://store.steampowered.com/news/app/794260/view/3050598424650295089 - Permalink: https://whatsnew.fyi/product/outward-definitive-edition/releases/2021-03-15-outward-patch-live-now What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Building Visuals are now pooled in the scene instead of being instantiated on runtime - **fixed** — Legacy Calygrey weapons now have their intended stats - **fixed** — General Store Warp upgrade now actually takes your money - **fixed** — General Store Warp upgrade DLC condition now correctly checks for DLC1 instead of DLC2 for warp to Harmattan - **fixed** — Pillar detection Deadzone between cardinal points which could result in Enchanting Guild enchantment table not working as well as Enchanting attempt on regular table on certain pillar placement - **fixed** — Exploit that let you get as many Tsar Bows and Chackrams as you wanted by cancelling the conversation - **fixed** — Militia Dagger not upgrading to Vigilante Dagger when Legacied - **fixed** — Supreme Shell drop table - **fixed** — Hampered on AIs now set their speed to 0 instead of in the negative - **fixed** — Issue where too many torches in a container would interfere with that container interaction detection - **fixed** — Trying to gather water from the Water Purifier facility in Cierzo without a waterskin now displays a notification properly - **changed** — Berg Food Shop has a chance to sell Bouillon du Prédateur recipe - **changed** — Monsoon Food Shop has a chance to sell Savage Stew recipe - **fixed** — Various TTB weapons that would not transform properly to their legacy version - **fixed** — Various Tags on items - **changed** — Murmure now reduces physical resistance by 15% - **added** — Kazite Weapons can now be decrafted - **changed** — Militia and Vigilante shields no longer inflict Sapped - **changed** — Gold Lich shield now applies Doomed Hello adventurers. A new patch has just landed with various fixes and balance improvements. Curious about the changes that await you? Take a look at the patch notes below. **Changes ** - Building Visuals are now pooled in the scene instead of being instantiated on runtime **Fixes** - Legacy Calygrey weapons now have their intended stats. - Fixed General Store Warp upgrade (now actually takes your money) - Also fixed the DLC condition (it asked for DLC2 instead of DLC1 for warp to Harmattan) - Fix Pillar detection Deadzone between cardinal points which could result in an Enchanting Guild enchantment table not working as well as Enchanting attempt on regular table on certain pillar placement. - Fixed an exploit that let you get as many Tsar Bows and Chackrams as you wanted by cancelling the conversation. - Fixed the Militia Dagger not upgrading to Vigilante Dagger when Legacied - Fixed Supreme Shell drop table. - Hampered on AIs set their speed to 0 instead of in the negative. - Fix issue where too many toches in a container would interfere with that container interaction detection - Trying to gather water from the Water Purifier facility in Cierzo without a waterskin will now display a notification properly - Berg Food Shop has a chance to sell Bouillon du Prédateur recipe. - Monsoon Food Shop has a chance to sell Savage Stew recipe. - Fix various TTB weapons that would not transform properly to their legacy version. - Fix various Tags on items. **Balance** - Murmure now reduces physical resistance by 15%. - Kazite Weapons can now be decrafted. - Militia and Vigilante shields no longer inflict Sapped - Gold Lich shield now applies Doomed Let us know how your adventure is going! From The Outward Team