# Paladins changelog > Paladins is the ultimate fantasy team-based shooter experience, with over 50 customizable Champions fighting in 5v5 action across… - Vendor: Evil Mojo Games - Category: Games - Official site: http://www.paladins.com/ - Tracked by: What's New (https://whatsnew.fyi/product/paladins) - Harvested from: Steam (app 444090) - Entries below: 12 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Wekono's Wake Hotfix 1 - Date: 2025-02-03 - Original notes: https://store.steampowered.com/news/app/444090/view/523081871000601252 - Permalink: https://whatsnew.fyi/product/paladins/releases/steam-523081871000601252 - Event Pass 2024 chest is now available for purchase! - Fixed an issue where translations for new content were not available in several languages. - Fixed an issue where some font files had corrupted and did not display correct values. ### Wekono's Wake Update Notes - Date: 2025-01-29 - Original notes: https://store.steampowered.com/news/app/444090/view/523081237389115573 - Permalink: https://whatsnew.fyi/product/paladins/releases/steam-523081237389115573 Greetings Champions, and welcome to Year 8 of Paladins! We wanted to take a moment before we dive into our first update of the year, **Wekono's Wake**, to talk about where we are and our direction moving forward. Over the course of Year 7, we focused our small team's efforts more and more on improving the systems and features that make Paladins a standout in the genre: an emphasis on customization through Items, Talents and Cards, updating and deepening Champion kits, and bringing together older concepts and new features to enrich our Realm. Headed into 2025, we plan to continue these types of efforts while also aiming to shift to smaller, more frequent updates and hotfixes to further improve our ability to adapt development to player feedback while ensuring our team can stay nimble. This will be most evident in our shift in cosmetic additions and a larger effort towards the aforementioned customization and gameplay focus. Without further ado, let's dive into our first update of Year 8: Wekono's Wake! ##### General Updates ##### Experimental Queue: Subclasses Throughout the year, we want to test out various ideas we’ve had that are more drastic gameplay shifts than we usually release. These features are meant to be explorations of directions to take Paladins that could lead to new modes or enrichening existing experiences. The first of these we plan to tackle is **Subclasses**, a role within your class that provides a powerful effect to a specific aspect of your gameplay. You select these prior to selecting your Talent, and their effects stack with other customization options. We’ll be testing these in their own Siege queue for players to compare to normal Siege, as well as considering them for alternative modes like Arcade or Wave Defense. Here’s the list of Subclasses releasing this update: ##### Damage **Predator** On earning an Elimination, reduce the cooldown of your Movement ability by 40%. Imani, Saati, and Strix gain 20 of their resources. **Shock Trooper** While on the Objective, gain 10% Damage Reduction. **Triage** On earning an Elimination, drop a healing deployable at your current location. > Note: Octavia does not select a Subclass, instead opting for her own Commander options. > ##### Flank **Duelist** Gain 10% Crowd Control resistance for 3s after dealing 1500 damage. **Rallyman** On earning an Elimination, regenerate involved allies ammo by 10%. **Skirmisher** Heal for 4% every second while on the Objective. ##### Frontline **Fireteam Leader** After using your Q ability, provide allies within 50 units 30% Slow resistance and 20% Movement Speed for 2s. **Dug In** While on the Objective, gain 15% Crowd Control resistance. **Wanderer** You exit combat 1.5s faster and have 15% Movement Speed while out of combat. ##### Support **Rabid** For every 2,000 damage you deal, gain 30% Reload Speed and 10% faster cooldowns for 3s. **Skulker** You exit combat 1.5s faster and your Cooldowns are 10% faster while out of combat. **Spotter** You can no longer apply Anti-Heal, but damaged enemies take 20% more Headshot damage for 1.5s. ##### Map Refresh: Serpent Beach Wekono has reawakened as her temple sees growth! This version of the map shares almost identical sightlines and pathing as the version most players are used to, which will remain in game as Serpent Beach (Classic). However, various aspects have been visually updated or adjusted to bring Serpent Beach into the modern era. Decorations have been added to adorn the walls with effigies to Wekono as well as her Champion, Mal'Damba. Sand is more prevalent, with walking trails connecting the temple structures and washing ashore the beaches. Vegetation has been updated to bring out the beach, with palm trees lining the skybox. Looking out into the sea will let players bask in the greatness of a new Serpent, whose body coils around the map to create archways. You'll also catch glimpses of Jaguar Falls and Frog Ilse outside the bounds of play! ##### Map Restor _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/444090/view/523081237389115573]_ ### Ska'drin Celebration Hotfix Notes - Date: 2024-12-17 - Original notes: https://store.steampowered.com/news/app/444090/view/503937232361489841 - Permalink: https://whatsnew.fyi/product/paladins/releases/steam-503937232361489841 ##### General - Fixed an issue where the new Title for Trials of the Realm wasn't visible or available. - Fixed an issue where the new Titles from the Flashback Pass weren't equippable. - Fixed an issue where the Street Style World Tour Event Pass Buy All wasn't providing all of the levels of the pass. It is now back available for purchase! ##### Champions - Fixed an issue where Grover's passive Blossom aura wasn't providing healing on Ferocity or Deep Roots. These Talents are now re-enabled. - Fixed an issue where Kinessa's Crystalline Battery erroneously stated it could target enemies. We're actively working on a buff or rework for this Talent in the near future. ### Street Style: World Tour Hotfix Notes - Date: 2024-11-21 - Original notes: https://store.steampowered.com/news/app/444090/view/4489620901087674559 - Permalink: https://whatsnew.fyi/product/paladins/releases/steam-4489620901087674559 ##### Balance ##### Vora ##### Cards - Unified in Purpose - Reduced scaling from 6|6 ➡️ 5|5 - What May Come - Now has an ICD of 6s ##### Yagorath ##### Ultimate - Devour - Reduced pull speed from 390 ➡️ 370 ##### Bug Fixes ##### General - Fixed an issue where the World Tour Event Pass timer was not properly displaying its end date. - Fixed an issue where the Event Pass panel in the store did not have updated art. - Fixed an issue where the Leiporian Rhapsody title lacked a space. - Fixed an issue where Octavia's card Forward Operating Base was misspelled. - Fixed an issue where Moji's Spit descriptions did not mention her healing. ##### Balance - Fixed an issue where the Astral Cycle card for Jenos overrode other movement speed increases. ##### Cosmetics - Fixed an issue where Street Style Seris lacked proper 1P textures. - Fixed an issue where the recolors of Default Seris were unavailable to direct purchase. ##### Modes - Fixed an issue where Wave Defense lacked the ability to matchmake players. - Fixed an issue where Wave Defense: Champion Difficulty did not progress its quest. - Wave Defense: Champion Difficulty is now active early as this weekend's LTM! ##### Future Fixes Under Investigation - Grover's Wisps of Sylvanus Talent is only providing the speed bonus to himself. - Dawnforge does not play gamemode-specific music. - Defragged Inara's weapon isn't using the correct death effects. - Wave Defense becomes unstable later in a match, especially on PC. - Various 2024 skins have overly loud or disruptive audio. ### Reality Warp Hotfix | September 16th, 2024 - Date: 2024-09-16 - Original notes: https://store.steampowered.com/news/app/444090/view/7099450726089530001 - Permalink: https://whatsnew.fyi/product/paladins/releases/steam-7099450726089530001 ##### Balance ##### Io ##### Talents Sacrifice - When activated, the 50% Health back Io receives is now True Healing. > This was something that has felt true for a while due to how the Talent functions, but recent Anti-Heal changes showed that Io can indeed get hit during this transition. We've made this now a proper True Heal so the Talent's text remains accurate. > ##### Seris ##### Cards Spirit Leech - Increased scaling from 2|2 ➡️ 6|6 > We were overly cautious in how the transition in functionality would benefit Seris, leading to this card becoming too weak for lower-level use case. We're buffing it back to a place where it functions very similar to the previous version of the Card, providing 2|2 Ammo every .5s over the 1.5s period. > ##### Yagorath ##### General - Yagorath's Tail Crit Spot is now only active during her Ultimate. ##### Abilities Acceleration - Adjusted speed curve, starts at 100% speed instantly then waits .5s to reach 200%. > Yagorath's changes mostly put her in a spot we and the community were happy with, except for some pain point areas. Her Crit Spots made her more vulnerable than expected and led to her struggling to stay alive even in situations she deserved to, so we've now limited them to only being available during her Ultimate. This keeps the design fantasy (and helps counter her pull speed buff) while not impacting her neutral game nearly as much. As for Acceleration, players noticed an issue where Yagorath would slow slightly during the launch if she was already in movement. We've removed that so now she can continue to make jumps and feel fluid when using the ability, while still preserving a window for counterplay. > ##### Bug Fixes - Fixed an issue where Dredge would crash player clients when selected. - Dredge is reenabled across the game. - Fixed an issue where Unauthorized Use wasn't applying a damage bonus & was still Revealing targets. - Fixed an issue where Jubilation was not applying its bonus damage to marked targets. - Fixed an issue where various added text was not translated into supported languages. - Fixed an issue where the Trials reset Timer was incorrect. - Fixed an issue where the shiver me timbers Title was not visible & unequippable. - Fixed an issue where Octavia's Maverick Rifle was unequippable. - Fixed an issue where Reality Warp was not showing up in Match History. - Fixed an issue where the Damage Chest was giving Aki Oni Tiberius instead of Aoi Oni Tiberius. - Fixed an issue where the Support Chest was giving Pirate's Treasure Io instead of Eight Oceans Io. - Fixed an issue where bot Maeve would not select a Talent. - Fixed an issue where Wave Defense Private Beta wasn't always available to players. ### Reality Warp Update Notes - Date: 2024-09-03 - Original notes: https://store.steampowered.com/news/app/444090/view/4622469476326556893 - Permalink: https://whatsnew.fyi/product/paladins/releases/steam-4622469476326556893 ##### General Updates ##### Special Quests For the duration of 7.5, you can play one match to unlock the Coldsnap Furia skin previously given away during Hi-Rez promotions. Players that already own Furia will instead receive crystals. In addition, playing 10 non-practice games of Siege, Team Deathmatch, or Onslaught will grant players an Anniversary Token to purchase a Limited Skin from the Anniversary Store. ##### New Chest: Voices of the Realm We’ve added 22 announcer packs to this new chest to make it easier than ever for players to acquire their favorites. ##### MVP Sale We’ve made MVPs available for direct purchase! - Legendary MVPs will cost 100 crystals - All other MVPs will cost 75 crystals To celebrate this change, we’re also putting them on sale for 25 less than their new full price for the first 2 weeks of this patch, so from **09/04/24 - 09/18/24**, so go ahead and grab your favorites now!: - Legendaries will cost 75 crystals - All other MVPs will cost 50 crystals ##### Event Pass Changes We’ve heard player complaints about our inaccurate in-game messaging about the Feudal Fables deadline, as well as the initial issues with the Buried Treasure Flashback Pass. These issues were uniquely severe for an Event Pass, and we apologize for their impact on players. As a one-time make-good, we’re doing the following: - We’ve brought back the Feudal Fables Pass for a limited time so players have the chance to complete it. - We’ve extended the Buried Treasure Pass by 6 levels, including the following new rewards: - 1 additional Avatar - 1 additional Death Stamp - 1 additional Spray - 5 Skin Boosters - 40K Gold - 1 Paladin’s Accord Chest - this contains the items from the Abyss’s Destruction, Magistrate’s Resolve, & Resistance’s Daring Chests, as well as the following: - Screech Androxus - Dasher's Antlers Androxus - Cangaceiro Androxus - Old Glory Fernando - Tough Cookie Fernando - Parasite Seris - Frosty Foliage Grover - Ghoulish Goalie Jenos - Resplendent Jenos ##### New Trials Rewards With another Trials reset, we're bringing back some rewards locked behind older Trials sets featured in the Tidal Surge's Flashback themes. Here's what players can look forward to earning: - New "Shiver Me Timber" Limited Title - Sunset Avatar - Fearless Leader Spray - Pirateer Avatar - First Mate Announcer ##### Event Mode: Reality Warp Inspired by Siege Remixed & Truly Talented, Reality Warp is an Event Mode where Seris has combined Paladins' past and present into a single timeline, bringing back infamous builds and nostalgic sights. This sandbox is designed specifically to harken back to an era where Champions were overall stronger & there was a heavier emphasis on power plays. Consider it a love letter from us at Evil Mojo not only to the community who has stuck by our side, but also paying respect to all the players and developers who have been involved with Paladins over the years. Basically: we’re playing the hits. ##### Rules - All Card Levels are set to 5 - This LTM has a Talent pool mixing the current sandbox with select fan favorite (or infamous) options from the past & recent Truly Talented alumni. - Alternating Current Torvald (replaces Thanks, Grandpa) - Architectonics Barik (replaces Forgefire) - Artful Dodger Maeve (replaces Street Justice) - Bucking Madness Buck (replaces Bulk Up) - Celerity Furia (replaces Cherish) - Defensive Curl Yagorath (replaces Unnatural Persistence) - Efflorescence Grover (replaces Rampant Blooming) - Firefight Viktor (replaces Burst Mode) - Firing Line Khan (replaces Vortex Grip) - Heads or Tails Saati (replaces Spare Change) - Illuminated Jenos (replaces Luminary) - This Talent is a recreation of original Luminary: Allies affected by your Astral Mark deal 15% increased weapon damage. - Just Breathe Cassie (replaces Impulse) - Lingering Curse Androxus (replaces Defiant Fist) - Reign of Terror Drogoz (r _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/444090/view/4622469476326556893]_ ### Tidal Surge Hotfix Notes - Date: 2024-07-31 - Original notes: https://store.steampowered.com/news/app/444090/view/4329732963501915520 - Permalink: https://whatsnew.fyi/product/paladins/releases/steam-4329732963501915520 ##### General - Fixed an issue where players who purchased the Event Pass weren't receiving the bonuses and some rewards. - We're rolling out an additional fix any players who remain in states without earned rewards over the next few days. - Fixed an issue where some chests within the Event Pass weren't auto rolled on acquisition. - Fixed an issue where the Event Pass would hang on the purchase screen when bought. - Fixed an issue where the Diamond Trove listed duplicate skins within its collection. - We're working on an additional issue where 2 skins (Outlaw Sha Lin & Ebon Star Zhin) appear as unowned even if owned for some players. - Fixed an issue where bot names were incorrect within TDM Training. ##### Champions - Fixed an issue where Io's Sacrifice Talent could end up in a state where she was invincible to damage. - Fixed an issue where Lillith's Blood Hex was not healing targets past its initial tick. - Both Champions have been reenabled across all queues. - Fixed an issue where Rei's Magic in the Blood was activating during Chain Heal as opposed to on the next cast. ##### Under Investigation - Dark Tides still has issues spawning players and offering Loadouts. This issue runs a bit deeper and will be fixed next update. - Rejuvenate does not affects Pets or Illusions, which is unintended and will be fixed. We're continuing to watch sentiments around the new version & will make other non-fix improvements based on feedback as well. - The Trial missing from Crosswind Hold is still hidden, however players will not need to complete it and can earn rewards as if it's not there. We're investigating within the Trials system issues with not receiving repeat rewards and will share more info as soon as possible. - Makoa can get caught in terrain mattering when and where he activates Ancient Rage. We're looking into potential solutions, but in the meantime, we recommend not jumping against walls or ceilings during activation. Being BIG can be hard sometimes. ##### Support - Our Customer Support site has been updated and revamped with a new link & more features. Start a chat as needed with the blue icon in the bottom right of the Support page & be sure to bookmark this link for use if you find yourself in need of assistance in the future! [https://support.hirezstudios.com/en/](https://support.hirezstudios.com/en/) ### Feudal Fables Hotfix 1 | June 6th, 2024 - Date: 2024-06-06 - Original notes: https://store.steampowered.com/news/app/444090/view/4159717003810349892 - Permalink: https://whatsnew.fyi/product/paladins/releases/steam-4159717003810349892 ##### General - Match IDs now are visible in the scoreboard during the match. - Fixed an issue where Akazukin Moji was not using the proper loading art when entering a match. - Fixed an issue where select Trials were not completing when players reached 100% on their progress. - This includes all the Ammo challenges and some Spray & Objective challenges. ##### Champions ##### Bomb King - Fixed an issue where Cuddle King had his wick and cap clipping through aspects of his model. ##### Fernando - Fixed an issue where Aegis was causing Chivalry to have an erroneous 2s cooldown. ##### Furia - Fixed an issue where some Furia skins would jitter during certain animations. - Fixed an issue where Shrine Guardian Furia's VFX would desync from their effects. ##### Lillith - Fixed an issue where Heart of Crimson was dealing less damage than intended on Cursed Accord - Fixed an issue where Death Wings' cost was not reduced to the proper value. ##### Moji - Fixed an issue where Magic Shield was affecting Deployable, Pets, and Illusions - Adjusted functionality and intention of Magic Shield's self-shielding - Magic Shield now applies a 600 Health Shield to Moji every .25s, capping at 600. In effect, this makes her survivability during much higher but can still have her health chipped into between ticks. ### Feudal Fables Update Notes - Date: 2024-05-22 - Original notes: https://store.steampowered.com/news/app/444090/view/6954198761970429549 - Permalink: https://whatsnew.fyi/product/paladins/releases/steam-6954198761970429549 ##### Champion Rework: Moji ##### Lore While the rest of her kind have fled into the Burrows under the Enchanted Forest to avoid the war raging across the Realm, Moji took it upon herself to use her Leipori magic to fight for the world’s chance to recover. However, after Yagorath threatened the heart of her home, Moji realized she couldn’t wait for the healing process when her friends were in danger. Channeling all her energy into this new purpose, she returned to battle to support those in need. Riding atop her trusty familiar, Po-Li, she unleashes a befuddling mix of brilliant healing on her friends and a glimmering maelstrom on everyone else. ##### Role: Support ##### Health : 2400 []({STEAM_CLAN_IMAGE}/26305398/ba54695170216484ce6dd20bb5d600542d9a65d2.png) ##### Weapon: Spit Po spits out a magical projectile, dealing 450 damage every 0.7s that explodes in an 8-unit area on impact with an enemy. Fully effective up to 300 units, and the explosion up to 5. Pierces Allies. []({STEAM_CLAN_IMAGE}/26305398/c787d1c8f32ca495c49b3cdfe456b25df9652c65.png) ##### Alt-Fire: Sparkle Li rapidly sprays magical energy up to 75 units away, dealing 20 damage every 0.08s to enemies while healing allies for 75 every 0.08s. Sparkle acts as weapon shots and apply Anti-Healing. Consumes 5 Sparkle every 0.08s, with a maximum Sparkle of 250, which recharges at a rate of 85 a second. While firing, your movement speed is reduced by 20%. ##### Passive: Magic Mark Hitting allies with Sparkle applies a stack of Magic Mark, up to 10, while hitting an ally with Spit detonates it. Detonating a Magic Mark Heals allies within 75 units of the target for up to 500 Health based on the amount of stacks consumed. At 10 stacks consumed, Heals allies for an additional 450 Health over 4s. []({STEAM_CLAN_IMAGE}/26305398/b59200d13ea6190b0e09b803d75341cd7c4fb63c.png) ##### Ability 1: Magic Shield Channel for 2s and apply a 1000 Shield to yourself and a 500 Shield to allies within 55 units, with 600 applied instantly to yourself and 100 to allies, then 400 over 2s. Refire to cancel after 0.5s. []({STEAM_CLAN_IMAGE}/26305398/617a225bb4ab7e411945314a4e4e3638531f7099.png) ##### Ability 2: Scamper Scamper forward indefinitely, increasing your Movement Speed by 100% but reducing your turning ability. Can be refired to cancel after 0.5s. After the ability ends, timing jumps allows you to carry momentum forward. []({STEAM_CLAN_IMAGE}/26305398/3b0d50f38e2a24e3d5236a86cb745ea0f06f2ce8.png) ##### Ultimate: Bon Appetit Cast an arcane spell that Transforms a single victim into a treat for 4s. Coming into contact with your Polymorphed victim Executes them and prevents ability-based Revival, while healing you for 50% of you maximum Health and ignoring Anti-Healing. The Transform has a 2s minimum duration. Effective up to 500 units. ##### Talents []({STEAM_CLAN_IMAGE}/26305398/c518870d86bd566ce54f825a311dbe339bec5ed4.png) ##### Default: Spit Shine Spit now heals them for 350 and increases their Movement Speed by 20% for 2s. []({STEAM_CLAN_IMAGE}/26305398/8cc88f67059a3ec0fb7a917e964695b7693f1386.png) ##### Level 2: Jubilation Magic Marks are now instead applied to enemies. Detonating at least 7 stacks of Magic Mark deals bonus damage, up to a total of 800. []({STEAM_CLAN_IMAGE}/26305398/8caecb1d5163b488c426afb25344ff09e314877f.png) ##### Level 8: Realm Runner When entering Scamper, leave a magical dust cloud behind that applies a lingering heal for 600 over 3s. Dust cloud lasts 4s. ##### Cards ##### Weapons/Armor Fluffy - Increase your maximum Health by {50|50}. Peppy - Generate {0.4|0.4}% Ultimate Charge when triggering a max stack Magic Mark. Symbiotic - Increase your Sparkle capacity by {6|6}%. Will-o-the-Wisp - Increase your Movement Speed by {5|5}% for 4s after getting an Elimination. ##### Sparkle Dense Woods - Increase the duration of your Magic Marks by {0.8|0.8}s. Greater Good - When an ally receives max Magic Marks, they gain a {2 _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/444090/view/6954198761970429549]_ ### April 2024 Hotfix Notes - Date: 2024-04-17 - Original notes: https://store.steampowered.com/news/app/444090/view/4219385260117674183 - Permalink: https://whatsnew.fyi/product/paladins/releases/steam-4219385260117674183 ##### End Times Prime Tear in reality appear once more as End Times returns in a Prime variation! As Atlas departed our timeline, ruptures were sent across the Realm. Vora went searching and discovered temporal Rifts opening in familiar locales, with Atlas's voice guiding how to once again mend the seams of existence. Join in the battle to ensure your chance to see the future! ##### Game Rules End Times is an Event mode that predated King of the Hill, as such it shares a lot of similar rules. To shake things up, we've made adjustments to the mode that should make it more objective focused while remaining fast paced. - The first team to reach 250 tickets, or the team with the most tickets after 12 minutes, wins. - Killing a player scores the team 2 tickets. - Controlling the Capture Point earns 1 ticket per second. - The Tear relocates every 90 seconds to a different spot on the map. - Every time the capture point relocates, both teams receive a random effect: - Warp Speed: Movement Speed Buff - Quick Cast: Ability Cooldowns Reduced - Anti-Gravity: Gravity Reduced & Jump Height Increase - Ultimate-Engine: Ultimate Ability Charge Rate Increased The original End Times took place exclusively in the Shattered Desert, but this version has spread across the Realm. The following maps will be available in End Times Prime: - Shattered Desert - Foreman's Rise - Magistrate's Archives - Trade District - Snowfall Junction - Marauder's Port It was a blast bringing back another Event mode, this time with a larger scale twist. We hope players enjoy! ##### Trials Refresh We've now refreshed Trials of the Realm, which means we're back to the first few regions with a different set of rewards. This time, we're embracing the same Flashback energy the Event Pass has taken with returning Trials classics alongside some new options. Here's what you can earn beyond the usual 175 Crystals and various Chests: - Here for the Violence and the Vibes Limited Title - Flashback Challenger's Spoils - Digital Space Avatar - E-motions Avatar - Point n' Click Spray - Striking Snake Mal'Damba MVP Pose - If you own all of these, each roll will provide you with 2 Team Skin Boosters ##### Season 6 Ranked Frames Season 6 Ranked Frames are here! Thank you all for your patience while we worked to get these out to you. As a heads up, we made a few changes to the distribution of Ranked Frames this season. If you played multiple splits in Ranked last Season, you will be receiving a Loading Frame for each split you played where you achieved a different division. This means if you placed Masters in Split 1 last year and Diamond in Split 3, you’ll receive both the Season 6 Masters and Diamond Loading Frames. We also want to talk about Grandmaster Frames. This year, we are granting everyone who would receive the Season 6 Masters Loading Frame the Grandmasters Loading Frame as well. We don't do this lightly and understand if this seems controversial, but we wanted to share our reasoning for this. Our Grandmaster tracking has had blind spots the past few years, which has caused issues where several players who did achieve the status of Grandmaster would not be seen by our system when gifting those frames. In the past, this often applied when a player achieved Grandmaster early in the season and then lost or decayed to low Masters, or even out of Masters. With this process change for Season 6, we wanted to remove the frustration of not receiving a frame that players felt they should have received and not require them to contact Support to receive their earned rewards. We also wanted to ensure our most dedicated players are rewarded for their hard work, we'd much rather a too many situation after several years of too few. We'll share more on how we intend to avoid this scenario for Season 7 at a later date! ##### Balance ##### Fernando ##### Ability Chivalry - Shield HP reduced from 4500 ➡️ 3500 After watching the performance of Scorch and Formidable, we felt _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/444090/view/4219385260117674183]_ ### New in Paladins - Banners Fall Update - Date: 2024-03-25 - Original notes: https://store.steampowered.com/news/app/444090/view/4112422231978818156 - Permalink: https://whatsnew.fyi/product/paladins/releases/steam-4112422231978818156 The Banners Fall Update is here, and along with it comes Ranked Season 7, Capture the Flag as an LTM Realm, and a Flashback Event Pass allows players to revisit some old favorites! ##### Ranked Season 7 For this year’s Ranked skin, we wanted to pay homage to our legacy by returning to one of our older Champions as well as our roots as a game. Ultimatium Fernando hearkens from another Realm, one where combat is forged in a Battleground of Gods. Veteran Paladins players will know God of War Fernando well, who was based on the original Ares model in SMITE. This skin is instead based on Ares’ updated looks and uses his voice as he fights new battles in this unfamiliar land. We also made his effects and his weapon to truly feel like a new god has joined the likes of Jenos and Io. We hope players enjoy him alongside aim assist and MM changes made specifically to benefit our competitive environment! ##### Flashback Event Pass: Beat Botz Players have often requested a way to revisit older Battle & Event Pass themes, so presenting Flashback Event Passes! This update’s Event Pass will be revisiting two of the earliest Battle Pass themes: Remix & Battlesuit. The Beat Botz Flashback Event Pass will offer 5 of the exclusive skins from those themes, as well as many of the cosmetics players originally earned through those passes. The goal of this is to offer players a much more affordable way to earn these contents through the EP while we work on the next original Event Pass releasing next update. Veteran players need not fret, rolling the chests within this pass will reward for those who own everything enough Crystals that if you own everything, you earn more Crystals than you spend. For the full Update Notes, including balance adjustments, visit here: [Banners Fall Notes](https://www.paladins.com/news/banners-fall-update-notes) ### Wild Hoard Hotfix Notes - Date: 2024-02-15 - Original notes: https://store.steampowered.com/news/app/444090/view/4201365157458142638 - Permalink: https://whatsnew.fyi/product/paladins/releases/steam-4201365157458142638 ##### Balance **NOTE: These balance changes will not be reflected within game descriptions. These will be corrected in a future update.** ##### Champions ##### Lex Heroism - Removed CC immunity - Reduced damage resistance from 90% ➡️ 40% Warrant's Out - Reduced movement speed bonus from 10%|10% ➡️ 8%|8% Wicked Don't Rest - Changed effect from reducing by percentage to reducing set time, 5%|5% ➡️ 0.1|0.1s ##### Saati Heads or Tails - Reduced Ricochet damage from 300 ➡️ 200 Steady Predictions - Reduced Ultimate gain from 1|1% ➡️ 0.8|0.8% ##### VII Mag Dump - Reduced effective damage range from 25 ➡️ 15 - Reduced maximum damage range from 100 ➡️ 50 - Increased damage falloff when out of range from 50% ➡️ 80% Rapid Response - Reduced recoil reduction scaling from 10%|10% to 7%|7% ##### Skye - Increased Wrist Crossbow damage from 115 ➡️ 130 ##### Strix - Increased movement speed from 340 ➡️ 350 ##### Items ##### Armor Plating - Fixed an issue where Armor Plating was only providing 21% at Tier III instead of 24%. _We're aware of an issue where Armor Plating does not interact with Arcane Warding properly. We have a fix planned for 7.2!_