# Party Animals Ver 1.10 Updates (03/20/2025, Patch 1.10.9.0) - Product: Party Animals (https://whatsnew.fyi/product/party-animals) - Vendor: Recreate Games - Date: 2025-01-24 - Original notes: https://store.steampowered.com/news/app/1260320/view/508444538590724888 - Permalink: https://whatsnew.fyi/product/party-animals/releases/2025-01-24-ver-1.10-updates-03-20-2025-patch-1.10.9.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed an issue in Crisis Mode where the "ready" icon could cover player emotes - **fixed** — Fixed an issue in Crisis Mode where the nameplate of a voted-out "Face/Off Killer" displayed incorrectly while in ghost state - **fixed** — Fixed an issue in Crisis Mode where the autopsy report obtained by the "Forensic" ability could be incorrect in certain situations - **fixed** — Fixed an issue in Crisis Mode where ghosts could reach unintended areas of the map via the cockpit - **fixed** — Fixed an issue in Crisis Mode where voice bubbles might not appear during meetings under specific conditions - **added** — Added a temporary matchmaking ban for surviving players who quit mid-game in Crisis Mode - **changed** — Adjusted interaction priority in Crisis Mode so that if a killer is within the interaction range of both reporting a dead body and another task, the task interaction takes priority - **changed** — Updated visibility mechanics in Crisis Mode: when an "Invisible Killer" checks the big map while invisible, their map device is visible to other killers but remains hidden from goodies and neutral players - **added** — Added a countdown timer display after the "Engineer" uses their ability in Crisis Mode - **changed** — Expanded the selection of quick chat phrases in Crisis Mode and improved their layout - **changed** — Optimized role distribution in Crisis Mode for 12-player matches to include at least one goodie with a killing ability and only one "Average Goodie" in each game - **changed** — Optimized role distribution in Crisis Mode for 8-player matches so neutral roles only include those without a killing ability - **fixed** — Fixed an issue in Crisis Mode where if a player is in the brig before the first meeting, they would be teleported back to the prison entrance after every meeting - **fixed** — Fixed an issue in Crisis Mode where characters could float in mid-air after a meeting under certain conditions - **fixed** — Fixed an issue in Crisis Mode where a player who was eaten after Carnivore disconnected would experience an abnormal perspective - **fixed** — Fixed an issue in Crisis Mode where joining a lobby during the elevator scene causes players to hear others speaking from far away, even through walls - **fixed** — Fixed an issue in Winter Cabin where the lobby countdown at the top of the screen would not disappear after extending the lobby time - **fixed** — Fixed an issue in Winter Cabin where after opening and closing the vending machine, the "Disable Knockout" custom room option would become invalid - **fixed** — Fixed an issue in SMASH Mode where pressing tab in the pawers selection screen did not allow players to view everyone's chosen pawers ##### Version 1.10.9.0 (2025.3.20) ##### **Bug Fixes** - Fixed an issue in Crisis Mode where the "ready" icon could cover player emotes. - Fixed an issue in Crisis Mode where the nameplate of a voted-out "Face/Off Killer" displayed incorrectly while in ghost state. - Fixed an issue in Crisis Mode where the autopsy report obtained by the "Forensic" ability could be incorrect in certain situations. - Fixed an issue in Crisis Mode where ghosts could reach unintended areas of the map via the cockpit. - Fixed an issue in Crisis Mode where voice bubbles might not appear during meetings under specific conditions. ##### **Optimizations** - Added a temporary matchmaking ban for surviving players who quit mid-game in Crisis Mode. - Adjusted interaction priority in Crisis Mode so that if a killer is within the interaction range of both reporting a dead body and another task (e.g., a terminal), the task interaction takes priority. - Updated visibility mechanics in Crisis Mode: when an "Invisible Killer" checks the big map while invisible, their map device is visible to other killers but remains hidden from goodies and neutral players. - Added a countdown timer display after the "Engineer" uses their ability in Crisis Mode. - Expanded the selection of quick chat phrases in Crisis Mode and improved their layout. - Optimized role distribution in Crisis Mode: - 12-player match: At least one goodie with a killing ability, and only one "Average Goodie" in each game. - 8-player match: Neutral roles with only be those without a killing ability. ------------------------------------------------------------------------ ##### **Previous Updates in Version 1.10** ##### Version 1.10.8.0 (2025.3.13) ##### **Bug Fixes** - Fixed an issue in Crisis Mode where, if player is in the brig before the first meeting, they would be teleported back to the prison entrance after every meeting. - Fixed an issue in Crisis Mode where characters could float in mid-air after a meeting under certain conditions. - Fixed an issue in Crisis Mode where a player who was eaten after Canivore disconnected would experience an abnormal perspective. - Fixed an issue in Crisis Mode where joining a lobby during the elevator scene causes players to hear others speaking from far away, even through walls. - Fixed an issue in Winter Cabin where the lobby countdown at the top of the screen would not disappear after extending the lobby time. - Fixed an issue in Winter Cabin where, after opening and closing the vending machine, the "Disable Knockout" custom room option would become invalid. - Fixed an issue in SMASH Mode where pressing tab in the pawers selection screen did not allow players to view everyone's chosen pawers. ##### **Optimizations** - The language filter in the custom lobby list has been changed to multi-selection. - When creating a custom lobby, the selected language tags will now be permanently remembered and support cloud saving. - Expanded the quick chat options in Crisis Mode. - Optimized the random teleportation points after the jump in Crisis Mode. - Removed collision effects from ghosts interacting with fire extinguishers, fuel tanks, and oxygen tanks in Crisis Mode. - Adjusted the number of players in different faction compositions for Crisis Mode in 8, 9, and 12-player matches: - 12-player match: 2 neutral, 3 killers, 7 goodies (reduced 1 goodie, added 1 killer). - 9-player match: 1 neutral, 2 killers, 6 goodies (reduced 1 neutral, added 1 killer). - 8-player match: 1 neutral, 2 killers, 5 goodies (reduced 1 neutral, added 1 killer). - Optimized the sound effects for ghost voice communication in Crisis Mode. ##### Version 1.10.7.0 (2025.3.7) ##### **Content Update ** - The Mulan Fuguee outfit will be available in the Item Shop soon with a limited-time 40% discount from 8 PM March 7th to 9 PM March 14th (PT) and can be purchased with Cookies. ##### **Bug Fixes ** - Fixed an issue in Crisis Mode _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1260320/view/508444538590724888]_