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Path of Exile

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You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to…

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Path of Exile: Curse of the Allflame is Now Live!

Added
  • Introduce a new challenge league with ocean exploration and seafloor diving mechanics
  • Add Charts and Voyages system allowing players to explore connected seafloor areas and amplify rewards
  • Add ship heart mechanic that splits items into ghostly outcomes for players to choose from
  • Add Ducats currency to warp and twist items
  • Return Mercenaries of Trarthus as duellable enemies that can be recruited as allies
  • Add Warrant system in Maps to summon specific Mercenaries with new item sets
  • Add Luminary Ascendancy class for the Scion allowing permanent hiring of Mercenaries with changeable equipment
  • Add Anomalies system on the Atlas that appear after completing Voidstone-affected Maps with unique one-time rewards
  • Add Pacts, a new set of Exceptional Skill Gems from Beyond bosses and Lycia in Forbidden Sanctum that empower Spells at a cost
  • Add Mana-Infused Staff reservation skill for spellcasters
  • Add new Transfigured Skill Gems
Changed
  • Significantly rework Abyss mechanic with open cracks influencing nearby enemies and improved audio and visual feedback
  • Overhaul Legion rewards using Enshrouding Crystals currency on Unique Armours to create Vestigial Unique Items with transferred modifiers
  • Remove socket colour restrictions allowing any gem to be socketed regardless of colour
  • Make majority of sockets white with red, blue, and green sockets becoming rare but granting additional quality to matching gems
  • Rebalance over one hundred existing spells with more differentiation for spells of different damage types
  • Rework Assassin, Inquisitor, and Occultist Ascendancy notables to support Casters
  • Improve caster itemisation particularly for staves and add new solutions for Mana management as a caster
  • Buff several caster Unique Items

Discover sunken artefacts and battle the horrors of the deep in Path of Exile: Curse of the Allflame.

Our July expansion introduces a new challenge league, significant improvements to Abyss and Legion, the return of the Mercenaries of Trarthus, another new Ascendancy Class for the Scion, an all-new endgame system, and much more!

Meet Valerie, a dangerous corsair captain who needs your help retrieving long forgotten treasures from the icy depths of Wraeclast's oceans.

Find Charts scattered across Wraeclast, board The Sovereign, and set sail!

Dive to the ocean floor where lanterns imbued with the spark of the Allflame will shield you from the crushing waves. Explore and claim what you can while you can! Lost gold, valuable chests, and lurking threats await you...

As the lanterns flicker and fade you'll need to rush back to the safety of the Bathysphere, to escape the clawing creatures that despise the light you bring.

Once you have charted enough areas, connect them together to create a Voyage - one giant seafloor excursion. Revisit each chart to claim its rewards again, while also amplifying those rewards in several different ways.

Any area you chart reveals a modifier that applies during a Voyage. The edges of the Voyage Board also feature randomised effects that influence adjacent Charts each Voyage, adding extra rewards.

Head belowdecks, and you'll find the heart of the ship at work. Feed it an item, and it will split into a multitude of ghostly outcomes, one of which you can keep for yourself.

Find valuable Ducats on the seafloor and use them to warp and twist items in ways not seen in centuries.

The Mercenaries of Trarthus are once again roaming Wraeclast, seeking challengers. Defeat one in a duel to claim a powerful item they're carrying and recruit them as an ally for the rest of the area.

In Maps, if you don't like a Mercenary's items, you can request a Warrant that summons that specific Mercenary in a future Map with the same skills but a new set of items.

In Curse of the Allflame, the Scion is getting a new Ascendancy class, the Luminary.

Upon becoming a Luminary, you can permanently hire a Mercenary as an active ally in combat. Unlike regular Mercenaries, Luminary's hired Mercenaries can have their equipment changed, unlocking countless new build possibilities.

Abyss has been significantly reworked in Curse of the Allflame. Abyssal cracks are now open, spilling their energy into the surrounding area, influencing nearby enemies. Slay them to draw the attention of Abyssal hordes that emerge from the depths to tear you apart. There is now much more visceral feedback in the moment-to-moment gameplay of Abyss with audio and visual cues drawing you along. You can gain Abyssal Jewels and Stygian vises through the Abyss, and this mechanic has also received a complete refresh of Scarabs and passive tree investment. Legion has received a major reward overhaul. Use the new Enshrouding Crystals currency on your Unique Armours, then place them in a crystal within the Domain of Timeless Conflict to create a Vestigial Unique Item with powerful modifiers transferred from the Unique you've selected. Vestigial Unique Items are exclusive to Legion and replace the Incubators. In this expansion, strange locations have begun to manifest across the Atlas. When you complete Maps affected by a Voidstone, there is a chance that an anomaly will appear on the Atlas.

Anomalies are areas that can be run once, granting potentially powerful rewards. Examples include Cadiro Perandus, a mysterious trader offering strange curios for your Gold, or a fully revealed Heist Blueprint wing. There are many anomalies to discover, each tied to a specific Atlas quadrant.

Socket colours will no longer restrict which Skills and Supports you can put in them, allowing any gem to be socketed regardless of its colour. The majority of sockets on items are now white, with red, blue and green sockets being fairly rare.

Red, blue, and green sockets still serve a purpose, granting additional quality to socketed gems of the matching colour.

  • Spellcasters have received major improvements across the board, particularly for those that cast Spells themselves. We've rebalanced over one hundred existing spells, trying to add more points of difference for spells of different damage types.

  • The Assassin, Inquisitor and Occultist Ascendancies all have new or reworked notables supporting Casters.

  • We have improved caster itemisation, particularly staves, added new ways to help solve Mana as a caster, buffed several caster Unique Items, and much more.

  • In this expansion, we are adding a new set of Exceptional Skill Gems called Pacts that you can get from Beyond bosses and Lycia in the Forbidden Sanctum. Make a bargain with a powerful Beyond Demon to empower your Spells at the cost of afflicting yourself.

  • In addition we've added a new reservation skill for spellcasters using staves called Mana-Infused Staff, as well as several new Transfigured Skill Gems.

Play Path of Exile: Curse of the Allflame for free on July 24th (PDT) on all available platforms!

3.28.0e Patch Notes Preview

Later this week, we’ll be deploying the 3.28.0e patch for Path of Exile: Mirage. The patch will allow certain buff effects to persist through combat areas, as well as introduce further Atlas UI/UX improvements and some bug fixes. Here is a preview!

The Mirage Challenge League

  • Some buff effects now transition with you through combat areas like temporary minions. These include Rage, Fortify, most charges, and Shrines (excluding Evolving Shrine).

  • On first moving after entering a Mirage, a powerful shockwave will trigger to stun enemies near the player. This is to mitigate situations where the player is immediately swarmed on entering a Mirage.

  • Corrected the error message that displays when trying to use the Divine Font on an Imbued Gem.

  • Fixed a bug with several wishes that added extra monster packs to the Mirage, where the added packs could be spawned outside the Mirage zone and therefore not appear.

  • Mirages will no longer spawn in a particular City Square room that made them unable to spread very far.

  • The Astral-touched modifier now has special font colouring

General Improvements

  • Unique Maps will no longer show the "Bonus Objective" line when viewing the advanced mod descriptions.

  • Fixed a UI bug where some Atlas nodes in the far corners of the Atlas were not hoverable when the corresponding Voidstone had been unlocked.

  • Added more informative error messages when applying Memory Threads to invalid nodes on your Atlas.

  • While viewing the Atlas, hovering or holding a map will cause Atlas nodes of that map tier to highlight with a white glow.

  • The Map Device will no longer show the Maven/Eater/Exarch influence buttons for Unique maps that can't be Witnessed.

  • All uncompleted Unique maps on the Atlas will stop pulsing blue once you have completed any 10 Unique maps.

  • Kirac's Invitation UI will no longer show the Maven/Eater/Exarch influence buttons.

  • While using Chaos Orbs, you can now hold Alt to swap to using an Exalted Orb.

  • Added extra reminder text to the Transfusion Support to state that it prioritises the closest Minion that isn't already at maximum Souls.

Bug Fixes

  • Harvest Bosses will transition back into their regular forms 40 seconds after starting a vine phase.

  • The Misty Reflection skill from the Delirious Bloodline can no longer be repeated. Fixes a bug where if the skill repeated your character would be invisible and unusable for the rest of that area.

  • Fixed a bug where you couldn't get Remembrance charges for Legacy of the Rose staff after entering a boss room.

  • Fixed a bug where the last shard fired by Eye of Winter of Transience was in the wrong location

  • Fixed a bug where magic monsters around bismuth ore could have duplicate monster mods

  • Fixed a bug where the Influencing Scarab of Interference couldn't be used alongside the Horned Scarab of Awakening.

  • Fixed a bug where the Shaper time stop during the Nightmare of Lycia boss in the Sanctuary Map could prevent the Nightmare of Lycia from transitioning to her Storm Call phase, rendering the fight incompletable.

  • Fixed a bug where the Incarnation of Dread could rarely leave an invisible donut area of Fire damage over time after the Incarnation of Dread had died.

  • Fixed a bug where the Incarnation of Dread in the Feared Maven Invitation would continue to spawn areas of Chilled Ground after dying.

  • Fixed a bug where Serpent Warrior Spectres were not using skills when Defensive.

  • Fixed an issue where vaal impurities did not apply their buff to you.

  • Fixed the Harvest Craft for +0.1 metres to Weapon Range per 10% Quality having an incorrect description at the Horticrafting Station.

  • Fixed a display bug where Corrupted Maps were not displaying "Area is Corrupted"

  • Fixed a bug introduced in 3.28, where the array of beams from the mirror in the Nightmare of Uhtred fight no longer had a medium-sized gap in the middle of the array.

  • Fixed a bug where players could not toggle Eldritch influence when interacting with Eagon's Map Device when using a controller.

  • Fixed a client crash on macOS.

  • Fixed 2 client crashes.

Path of Exile: Mirage is Now Available

In Path of Exile: Mirage you will take on a rogue sect of the Faridun as they sap the energies of captured Djinn for nefarious ends, and help a legendary Maraketh Sekhema put an end to an ancient war once and for all.

Our new expansion introduces a new Challenge League, a variety of new and reworked Skill and Support Gems, significant Endgame changes and a plethora of Quality of Life features.

The Afarud, the most depraved and twisted of the Faridun, have formed a pact with Saresh, a powerful necromancer who built an army of undead to seek revenge on the Maraketh. They intend to seek out and harness the power of the Djinn, twisting it to their ends to further their war on the Maraketh. Varashta, a powerful Sekhema who has been suspended in time for eons, will assist you as you seek to halt the Afarud's efforts in Wraeclast.

In the Mirage Challenge League, you will encounter the souls of Djinn torturously trapped by the Afarud, and work to set them free. Enter the Mirage they project, an imperfect copy of the area around the captured Djinn. Fight your way through the monsters, astral hazards, and Afarud mages to the tether holding the Djinn. Free them, and you will be rewarded.

Being a Djinn herself, Varashta can offer you a further mote of ancient Maraketh power, providing you with three wishes to choose from. Each of these is a powerful modifier which will augment the Mirage you enter.

The magic of the Mirage will augment any other league mechanic that appears within its dominion. Warped into existence by the Astral realm, these encounters behave differently, and can sometimes provide strange and powerful rewards.

The Afarud are not only torturers but thieves, and have over the centuries stolen away countless priceless Maraketh artefacts - but using their magic, they have twisted and warped these to items suit their own purposes. Use the forbidden power of these desecrated artefacts or restore them to their former glory with the aid of Varashta.

By meddling in the affairs of the Afarud, you will eventually draw the ire of Saresh, the necromancer supreme. Do you dare to face him and put a stop to his marauding undead legion?

In this expansion, we are adding a variety of new Holy Skill Gems. Slam the ground to call down a hammer of justice, summon forth an army of divine armaments, or project the power of the sun into a blast of righteous anger.

In Path of Exile: Mirage, extensive changes are coming to the Atlas and Mapping systems. Here is just a few of them:

  • Map items no longer require a specific map item to access an associated map area. Instead, you will have a map item of a given tier that can be used to open any map on your Atlas that matches that tier.

  • The structure of the Atlas has also changed: you will now begin at the centre of the Atlas, with each corner housing one of the four Voidstones, and all content accessed from your map device now exists physically on the Atlas.

  • In this expansion, you will continue helping Eagon in his search for Zana. Using Arcane Astrolabes you will uncover Shaped Regions: unstable areas across the Atlas that Eagon must quell to bring him closer to his true target, the Memory Vaults.

  • Upon defeating the Endgame Incarnation bosses, powerful new Exceptional Support Gems will begin dropping from specific Atlas Bosses.

  • Tier 17 Maps have received significant changes to better align with their original design. These are now called Nightmare Maps and are now tier 16, with their primary purpose being to obtain Uber Boss Fragments.

Play Path of Exile: Mirage for free on March 6 (PST) on all available platforms!