# Path of Exile 2 changelog > Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players. - Vendor: Grinding Gear Games - Category: Games - Official site: http://www.pathofexile2.com - Tracked by: What's New (https://whatsnew.fyi/product/path-of-exile-2) - Harvested from: Steam (app 2694490) - Entries below: 9 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### 0.5.4b Patch Notes - Date: 2026-07-02 - Original notes: https://store.steampowered.com/news/app/2694490/view/690887249156378410 - Permalink: https://whatsnew.fyi/product/path-of-exile-2/releases/steam-690887249156378410 - **removed** — Removed a majority of the stun and freeze immunity windows from all versions of the Tor Gul, the Defiler boss fight - **changed** — Improved the Minion Phase in the Tasgul, Swallower of Light fight - **fixed** — Fixed a bug where It That Was Esh could sometimes fail to advance phases properly - **fixed** — Fixed a bug where the Arbiter of Divinity could rarely drop loot in an unreachable location - **fixed** — Defeating the Arbiter of Divinity now re-enables the exit elevator - **changed** — Extended the time the player has to get into the first Flame Seed during the combo skill that begins with the Large Laser in the Arbiter of Ash boss fight - **fixed** — The voiceline used by the Arbiter of Ash when doing his skill which creates lanes of fiery death now plays at the start of the skill, instead of after he rises up to the air - **fixed** — Fixed an issue where Vessel of Kulemak could get stuck after its Teleport Slam skill - **changed** — Disabled the skill used during the final phase of the Vessel of Kulemak fight that summoned minions - **changed** — The Volatiles spawned during the final phase of the Vessel of Kulemak fight now spawn in bursts, with a significantly longer time between each burst - **changed** — Improved the visual feedback of the portals during the final phase of the Vessel of Kulemak fight - **changed** — Adjusted the blocking of the abyss in the middle of the arena during the final phase of the Vessel of Kulemak to more closely reflect the actual shape - **fixed** — Fixed a bug where after killing the Vessel of Kulemak for the first time in a given instance, reviving at checkpoint would not put players in a new instance - **changed** — The voicelines used by the Arbiter of Divinity are now guaranteed for his notable skills, as opposed to having a low chance to play - **changed** — The voicelines used by the Arbiter of Divinity now have less variance, so you can better correlate specific lines to specific skills - **changed** — The Divinity Clones created during the second phase of the Arbiter of Divinity fight now have a significantly larger hitbox - **changed** — Increased the windows of time between certain attacks and many of the combo skills in the Arbiter of Divinity fight to make dodge rolling more consistent - **changed** — Improved telegraphing and visuals of the Dashing Sunders skill in the Phya, Sentinel of the Cradle boss fight - **fixed** — The Dashing Sunders skill in the Phya, Sentinel of the Cradle boss fight now correctly deals Physical damage, instead of Cold Damage ##### 0.5.4b Patch Notes **Boss Improvements** - Removed a majority of the stun and freeze immunity windows from all versions of the Tor Gul, the Defiler boss fight. - Improved the Minion Phase in the Tasgul, Swallower of Light fight. - Fixed a bug where It That Was Esh could sometimes fail to advance phases properly. - Fixed a bug where the Arbiter of Divinity could rarely drop loot in an unreachable location. - Defeating the Arbiter of Divinity now re-enables the exit elevator. - Extended the time the player has to get into the first Flame Seed during the combo skill that begins with the Large Laser in the Arbiter of Ash boss fight. - The voiceline used by the Arbiter of Ash when doing his skill which creates lanes of fiery death now plays at the start of the skill, instead of after he rises up to the air. - Made the following improvements to the Vessel of Kulemak boss fight: - Fixed an issue where it could get stuck after its Teleport Slam skill. - Disabled the skill used during the final phase of the fight that summoned minions. - The Volatiles spawned during the final phase of the fight now spawn in bursts, with a significantly longer time between each burst. This is to allow for more time to fight and damage the boss. - Improved the visual feedback of the portals during the final phase. Further improvements to these will be coming at a later time. - Adjusted the blocking of the abyss in the middle of the arena during the final phase to more closely reflect the actual shape. - Fixed a bug where after killing the Vessel of Kulemak for the first time in a given instance, reviving at checkpoint would not put players in a new instance. - Made the following improvements to the Arbiter of Divinity boss fight: - The voicelines used by the boss are now guaranteed for his notable skills, as opposed to having a low chance to play. - The voicelines used by the boss now have less variance, so you can better correlate specific lines to specific skills. - The Divinity Clones created during the second phase of the fight now have a significantly larger hitbox allowing them to more easily be hit and killed while you have the Divinity buff. - Increased the windows of time between certain attacks and many of the combo skills to make dodge rolling these skills more consistent. This is also accompanied by a number of visual telegraphing improvements and reduction in aggression on target tracking speed. - Made the following improvements to the Phya, Sentinel of the Cradle boss fight in The Matriarch Halls: - Improved telegraphing and visuals of the Dashing Sunders skill. - The Dashing Sunders skill now correctly deals Physical damage, instead of Cold Damage. - Reduced the frequency and count of projectiles fired by the Generator. - Removed the chilling ground from the projectiles fired by the Generator. - The Generator will now stop firing projectiles during the Gravity Well and the Turret Sunder phases. - The Gravity Well phase will now correctly hit you if you fail to make it to the safe zones anywhere in the arena. Previously you could avoid this by hiding behind the spheres in the four corners. - Gravity Wells can no longer be created outside of the arena. - If you fail the Gravity Well phase while Shapeshifted you are now transformed back into a human and thrown into the air. Previously nothing would happen to your character and you'd just take damage without knowing why. - Improved the visuals of the 'dash' skills to look more like a teleport as intended. **Expedition Improvements** - Logbooks that add a Boss Expedition now prioritise replacing regular Maps over Grand Expeditions. - Modifiers in Grand Expedition now appear in the map stats list when inside the area. - Added an additional option to the Expedition Atlas Tree "Double or Nothing" Notable, allowing players to select no change if desired. - Fixed a bug where some monsters in Expeditions could become invisible and invincible. - Fixed an issue _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2694490/view/690887249156378410]_ ### 0.5.4 Patch Notes - Date: 2026-06-25 - Original notes: https://store.steampowered.com/news/app/2694490/view/690887249156374916 - Permalink: https://whatsnew.fyi/product/path-of-exile-2/releases/steam-690887249156374916 - **added** — Added an Expedition Atlas Passive Skill Tree earned by defeating each Boss in The Grand Expedition questline - **added** — Added Liquid Verisium currency that immediately starts a Runic Remnant Encounter with a random Runic Inscription, purchasable from Farrow after allocating Feeling Lucky? Expedition Atlas Passive Skill - **added** — Added new Grand Expedition modifiers including increased Runic Monster Markers, Runic Monsters Duplicated, and area contains additional Remnants - **added** — Added highlight to the Rune that will be propagated upon completing a Remnant in the Runeshape Recipes list - **added** — Added icon to the Endgame Map to indicate which Ocean Maps are Grand Expeditions - **added** — Added 4 new Orb of Sacrifice currency items that can drop from Atziri's Vault, which upgrade Corrupted Enchantments on items at the cost of randomly removing an Explicit Modifier - **added** — Added level-scaling for Unique Items that grant Skills to use the lowest level of the Skill you meet requirements for, scaling up to maximum as you meet Skill requirements - **added** — Added new Unique item The Master's Reach that drops from the fully empowered Vessel of Kulemak Pinnacle Boss Fight - **added** — Added ability to hold Alt on a Currency item or stackable Fragment to show the count within the same inventory, including trade windows - **added** — Added checkbox to hide the You have Died UI while you are dead - **changed** — Grand Expeditions now have 1 to 2 Expedition Map Modifiers applied to the area - **changed** — Remnants now randomly choose which Rune slot will propagate to further Monsters instead of randomly choosing which Rune based on each recipe - **changed** — Reduced Cold Resistances of Uhtred, The Stardrinker and Vorana, Last to Fall - **changed** — Reduced Chaos Damage bonus granted to The Arbiter of Ash when plunging his sword into the Chaos Sphere - **changed** — Reduced duration of damage bonuses The Arbiter of Ash gains after plunging sword into Chaos or Cold Spheres from 30 seconds to 20 seconds - **changed** — Reduced resistances of a number of Pinnacle Bosses as they were unintentionally too high - **changed** — Reduced damage of the Lightless Serpent's Burning Ground in the Vessel of Kulemak boss fight - **changed** — Doryani's Refined Formula Atlas Master option now additionally has Grand Expeditions have only 5 Explosives, overriding the maximum of 1 for Expeditions in these Maps - **changed** — The Sacred Flame, Eventide Petals, and Choir of the Storm Unique items now have level requirement of 55 - **fixed** — Fixed bug where Runes were not being empowered by Power Runes propagated from previously unearthed Remnants - **fixed** — Fixed bug where Runes socketed into Rune-only Sockets from Martial Artist's Runic Meridians Passive Skill would not count towards total Runes socketed - **fixed** — Fixed bug where Atlas Passive Skills were not applying to Abyssal Depths areas - **fixed** — Fixed bug where player version of Spirit of the Owl possession was unable to spawn owls ##### 0.5.4 Patch Notes - This patch introduces a brand new Atlas Passive Tree for Runes of Aldur, expanded Expedition customisation, level-scaling Unique Items, a new currency item for Atziri’s Temple, and more. **Runes of Aldur Changes** - Added an Expedition Atlas Passive Skill Tree. You can earn Atlas Passive Points for this by defeating each Boss in The Grand Expedition questline. - Added a new currency, Liquid Verisium: Immediately start a Runic Remnant Encounter with a random Runic Inscription This can be purchased from Farrow using Verisium, after allocating the new Feeling Lucky? Expedition Atlas Passive Skill. - Grand Expeditions now have 1 to 2 Expedition Map Modifiers applied to the area. The following new Grand Expedition modifiers have also been added: - Increased number of Runic Monster Markers - Runic Monsters are Duplicated - Area contains additional Remnants - Remnants now randomly choose which Rune slot will propagate to further Monsters in Expeditions and Grand Expeditions, rather than randomly which Rune will propagate based on each recipe. - Added a highlight to the Rune that will be propagated upon completing a Remnant in the Runeshape Recipes list. - The chance for Runic Monsters from Expedition and Grand Expeditions to be Rare now correctly scales with increased to Monster Rarity and Rare chance. - The Aberration now stops its arena Meteor Rain on death. - Reduced the Cold Resistances of Uhtred, The Stardrinker and Vorana, Last to Fall. - Added an icon to the Endgame Map to indicate which Ocean Maps are Grand Expeditions. - Thaumaturgic Fluxes now counts towards the "Any Flux" condition for The Artisan Challenge. - Thaumaturgic Fluxes now appear in the Fluxes section of the Currency Exchange. - Fixed a bug in Expedition where Runes were not being empowered by Power Runes that were propagated from previously unearthed Remnants. **Endgame Changes** - After killing Atziri, the Red Queen, her Vault now has a chance to drop 1 of 4 new Orb of Sacrifice currency items. These currencies upgrade Corrupted Enchantments on items, at the cost of randomly removing an Explicit Modifier. - Reduced the Chaos Damage bonus granted to The Arbiter of Ash when he plunges his sword into the Chaos Sphere. - Reduced the duration of the damage bonuses The Arbiter of Ash gains after plunging his sword into the Chaos or Cold Spheres from 30 seconds to 20 seconds. - Improved the visual timing of the Orbs of Divinity being orb-sorbed and granting the Divinity buff in the Arbiter of Divinity boss fight. - A number of the Pinnacle Bosses have had their resistances lowered as they were unintentionally too high. - Reduced the damage of the Lightless Serpent's Burning Ground in the Vessel of Kulemak boss fight. - Doryani's Refined Formula Atlas Master option now additionally has Grand Expeditions have only 5 Explosives. This overrides the maximum of 1 for Expeditions in these Maps. **New Content Features** - Unique Items that grant Skills now use the lowest level of the Skill that you meet the requirements of when equipped, scaling up to the maximum described level on the item as you meet the Skill requirements. As an example, the Lifesprig Unique Wand that grants Level 20 Mana Drain is now able to be equipped at level 1, which will grant level 1 Mana Drain. - As a result of the above change, some Uniques have had a level requirement added: - The Sacred Flame Unique Sceptre now has a level requirement of 55. - The Eventide Petals Unique Amulet now has a level requirement of 55. - The Choir of the Storm Unique Amulet now has a level requirement of 55. - Added a new Unique item: The Master's Reach. This has a chance to drop from the Vessel of Kulemak Pinnacle Boss Fight when he's fully empowered by the Liches. - Holding Alt on a Currency item or stackable Fragment will now show the count of that Currency or Fragment within the same inventory, including trade windows. - Added a checkbox to hide the "You h _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2694490/view/690887249156374916]_ ### Path of Exile 2 0.5.4 Patch Preview - Date: 2026-06-25 - Original notes: https://store.steampowered.com/news/app/2694490/view/690887249156374923 - Permalink: https://whatsnew.fyi/product/path-of-exile-2/releases/steam-690887249156374923 - **added** — Introduce a brand new Atlas Passive Tree for Runes of Aldur - **added** — Expand Expedition customisation options - **added** — Add level-scaling Unique Items - **added** — Introduce a new currency item for Atziri's Temple Soon, we’re planning to deploy a major new update for Path of Exile 2. Patch 0.5.4 introduces a brand new Atlas Passive Tree for Runes of Aldur, expanded Expedition customisation, level-scaling Unique Items, a new currency item for Atziri’s Temple, and more. Check out the preview video below! ### 0.5.3 Patch Notes - Date: 2026-06-18 - Original notes: https://store.steampowered.com/news/app/2694490/view/716782312047512351 - Permalink: https://whatsnew.fyi/product/path-of-exile-2/releases/steam-716782312047512351 - **changed** — The maximum number of Remnants in a Grand Expedition now increases per Waystone Tier, with the highest number of Remnants possible to be found in Tier 15+ Maps - **changed** — Grand Expedition chests have been greatly improved to primarily drop Currency, Unique Items, Waystones, and mysterious chests with high Rarity bonuses, with all basic Weapon and Armour chests removed - **changed** — The maximum number of Explosives in a Grand Expedition has been reduced from 20 to 15 - **changed** — Runic Modifiers on Monsters granted by Runic Inscriptions now improve rewards more significantly, generally doubled or significantly more in some cases - **changed** — Transcendent Alloy can now be applied to Foci and Wands, granting the same effects as when applied to Staves but at lower values - **changed** — Lowered the amount of defences lost when Runeforging high level non-Unique Armour base types by approximately 20%, with Existing items automatically updated to the new higher values - **changed** — Improved the performance of Fragments of the Past's mortar explosion effect and reduced the amount of blur used by the effect - **fixed** — Styrn, Fallen Knight of Aldur in the Tomb of the Fallen Knight now always drops an Expedition Logbook - **changed** — Previously attempted Maps now have 50% reduced Experience earned on top of already penalised Item Rewards - **added** — Followers of the King in the Mists now reside within the maze in the Crux of Nothingness - **changed** — Simulacrums now start at 100% Delirious, scaling up to 200% - **changed** — Simulacrum Maps are now spawned when reaching 100% Deliriousness in the fog bank instead of immediately when spreading Delirium fog on the Atlas - **changed** — Maps with Fog on the Atlas now display special Mirror Shards on the Delirium Progress bar with a player distance indicator - **changed** — The scaling of Delirium Fog has been halved to make Delirium less difficult when encountering it early in the Endgame, with Delirium Tablets now scaling the effect of Delirium Fog when using multiple Tablets - **changed** — Improved Delirium Pure Escalation shards to enhance all normal shards to release Pure Emotion Delirium Monster packs with a purple glassy energy visual - **added** — Added additional Monsters to the Loathsome Mire - **changed** — Summoning Circle encounters now pause Delirium Fog when starting the encounter and again when defeating the boss - **changed** — Further reduced the toughness scaling on Normal and Magic Monsters in Delirium to be identical to Rares - **fixed** — Fixed a bug preventing normal Shards spawning above 150% Delirious depth - **fixed** — Fixed a bug that prevented Delirium Elites from spawning as Rares or Magic Monsters ##### 0.5.3 Patch Notes - This patch contains a wide range of improvements to the endgame, making investment feel more rewarding across the board, improving scaling for late game players, and ensuring that each mechanic has clearer opportunities for risk and reward. **Runes of Aldur Changes** - The maximum number of Remnants in a Grand Expedition now increases per Waystone Tier, with the highest number of Remnants possible to be found in Tier 15+ Maps. - Grand Expedition chests have been greatly improved: - All the basic Weapon and Armour chests have been removed. Now you should find an abundance of Chests which drop Currency, Unique Items and Waystones. Additonally there are now mysterious chests that drop regular items and trinket chests both of which drop items with a very high Rarity bonus. - You can now place 15 Explosives (from 20) in a Grand Expedition to reduce the length of the encounter, combined with the higher value chests and increased number of Remnants your decisions will also be more important. - Styrn, Fallen Knight of Aldur in the Tomb of the Fallen Knight now always drops an Expedition Logbook. - The Runic Modifiers on Monsters granted by Runic Inscriptions now improve the rewards of the Monsters more significantly. These have in most cases been doubled, in some cases significantly more. - Transcendent Alloy can once again be applied to Foci and Wands, granting the same effects as when applied to Staves but at lower values. - Lowered the amount of defences lost when Runeforging high level non-Unique Armour base types by approximately 20%, the amount of Runic Ward gained remains the same. Existing items will be automatically updated to the new higher values. - Improved the performance of Fragments of the Past's mortar explosion effect and reduced the amount of blur used by the effect. **Endgame Changes** - Previously attempted Maps now additionally have 50% reduced Experience earned on top of the already penalised Item Rewards. - Followers of the King in the Mists have taken up residence within the maze in the Crux of Nothingness, and aim to kill you as you try to escape the maze. **Delirium Changes** - Simulacrums now start at 100% Delirious, scaling up to 200%. This was previously intended to be 0% scaling up to 100%, but was actually not working at all. - Simulacrum Maps are no longer spawned immediately when spreading Delirium fog on the Atlas. Instead, they are now spawned when reaching 100% Deliriousness in the fog bank. - Maps with Fog on the Atlas now have their special Mirror Shards shown on the Delirium Progress bar, with a player distance indicator and slight visual changes to indicate the player is in fog anywhere in the map. This is purely a visual change. - The You can't just wake up from this one Notable Delirium Passive Skill now also provides Simulacrums now spawn Shards between Waves, allowing a single selection: - Escalating Threats: Adds an additional Modifier to the area. These modifiers generally add danger and reward. - Apex Predators: Adds an additional Boss to the Encounter. - Pure Emotions: Adds additional monster packs to the encounter. - The Are you sure you want to do that? Notable Delirium Atlas Passive Skill no longer grants Tablets have double Effect in areas with a Grand Mirror, instead now granting Areas with Grand Mirrors also have a Delirium Mirror. It also now provides 20% chance Shards within Simulacrums allow multiple selections. - The You thought you were free? Notable Delirium Passive Skill has had its wording updated to 25% chance an additional Simulacrum is transformed when Delirium Fog reaches 100% Deliriousness. This change is just to reflect the overall changed functionality and will result in the same number of Simulacrums. - The scaling of Delirium Fog has been halved to make Delirium not as difficult when encountering it early in the Endgame. To make up for this, Delirium Tablets now scale the effect of the Delirium Fog when using multi _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2694490/view/716782312047512351]_ ### Path of Exile 2 0.5.3 Patch Preview - Date: 2026-06-18 - Original notes: https://store.steampowered.com/news/app/2694490/view/716782312047512348 - Permalink: https://whatsnew.fyi/product/path-of-exile-2/releases/steam-716782312047512348 - **changed** — Improved endgame with wider range of enhancements - **changed** — Made investment feel more rewarding across the board - **changed** — Improved scaling for late game players - **changed** — Enhanced each mechanic with clearer opportunities for risk and reward Today, we're deploying Patch 0.5.3 for Path of Exile 2, bringing a wide range of improvements to the endgame, making investment feel more rewarding across the board, improving scaling for late game players, and ensuring that each mechanic has clearer opportunities for risk and reward. Check out the highlights in the video below! ### 0.5.2 Patch Notes - Date: 2026-06-12 - Original notes: https://store.steampowered.com/news/app/2694490/view/690885979774387452 - Permalink: https://whatsnew.fyi/product/path-of-exile-2/releases/steam-690885979774387452 - **added** — Add a new On the Wind multichoice Keystone Atlas Passive, granting the option between Azmeri Spirits with 50% increased Movement Speed, or Azmeri Spirits no longer dematerialising when there are no players nearby - **changed** — Redesign the Partial Translations Atlas Master option to grant Randomly gain between 0 and 40% increased effect of Explicit Modifiers on Tablets instead of 20% chance for double effect - **changed** — Allow Mortuary Map to replace a Limb at the end of the Map Boss Fight, the same as in Atziri's Temple - **added** — Add various indicators to help guide players to use an Ancient Mechanism after defeating the Arbiter of Divinity - **changed** — Add 10 additional Omens in the first set of Favours for Queen's Rituals from the Mysterious Rites Atlas Passive - **changed** — Update the Mysterious Rites Atlas Passive to describe all of the other bonuses the Queen's Ritual previously had - **added** — Add a new Necrotic Catalyst which adds quality that enhances Minion Modifiers on a Ring or Amulet, with a Refined Necrotic Catalyst variant available through the Genesis Tree - **added** — Add a quick-action menu to the Endgame Map when playing with a controller by pressing and holding X/Square - **changed** — Halve the amount of Toughness that Unique Enemies in the Fog gain during Delirium Encounters - **changed** — Halve the amount of Increased Damage that Normal, Magic and Rare Enemies in the Fog gain during Delirium Encounters - **fixed** — Make Delirium Shards spawn when reaching the correct depth on the Bar and place better to be less likely to spawn directly on the player's location - **fixed** — Make Delirium Mirror Shards spawned from hitting depth targets no longer persist after a Delirium encounter ends - **changed** — Significantly improve the rewards from Remnant Encounters Tier 14 Maps and above, with many 3 slot runic inscriptions no longer appearing or having reduced chance from Tier 10 Maps onwards - **added** — Add Runefather's Alloy and Runebinder's Alloy as 8 slot runic inscription rewards in Remnant Encounters - **changed** — Change the Bond Rune in Remnant Encounters to spawn fewer Rare Monsters overall but allow them to have more Modifiers per wave - **changed** — Remove Always Shocks to Monsters from the Prismatic Rune and reduce resistances granted, while adding All Damage contributes to Flammability and Ignite Magnitude to Monsters - **changed** — Guarantee every section of the Ocean revealed by an Expedition Logbook contains at least one Grand Expedition - **changed** — Increase Runemastered Ornate Ringmail Body Armour basetype to 725 Armour, 206 Energy Shield, and 130 Ward - **changed** — Increase Runemastered Venerable Defender Shield basetype Energy Shield values to 135 - **added** — Allow Farrow to be invited to your Hideout in the Runes of Aldur Leagues - **added** — Add Quest markers to the Runesmithing Knowledge interactables in Acts 2, 3, 4 and Logbooks ##### **0.5.2 Patch Notes** **Endgame Changes** - Added a new On the Wind multichoice Keystone Atlas Passive, granting the option between Azmeri Spirits with 50% increased Movement Speed, or Azmeri Spirits no longer dematerialising when there are no players nearby. - The Partial Translations Atlas Master option has been redesigned. Instead of granting 20% chance for double effect of Explicit Modifiers on Tablets, it now grants Randomly gain between 0 and 40% increased effect of Explicit Modifiers on Tablets. - Mortuary Map, which is only available through the Unexpected Missions Jado Atlas Master option now allows you to replace a Limb (the same as in Atziri's Temple) at the end of the Map Boss Fight. - Added various indicators to help guide players to use an Ancient Mechanism after defeating the Arbiter of Divinity. - Queen's Rituals from the Mysterious Rites Atlas Passive now have 10 additional Omens in the first set of Favours. - The Mysterious Rites Atlas Passive now describes all of the other bonuses the Queen's Ritual previously had as well. - Added a new Necrotic Catalyst which adds quality that enhances Minion Modifiers on a Ring or Amulet. There is also a Refined Necrotic Catalyst, both of which are available through the Genesis Tree. - Added a quick-action menu to the Endgame Map when playing with a controller. Press-hold X/Square with the Endgame Map open to show this menu. **Delirium Changes** - Halved the amount of Toughness that Unique Enemies in the Fog gain during Delirium Encounters. - Halved the amount of Increased Damage that Normal, Magic and Rare Enemies in the Fog gain during Delirium Encounters. - Delirium Shards on the Bar now spawn when you get to the correct depth, as opposed to slightly earlier. They also now placed better when spawning to be less likely to be directly on the players location. - Delirium Mirror Shards spawned from hitting depth targets on the Bar no longer persist after a Delirium encounter ends. **Runes of Aldur Changes** - Significantly improved the rewards from Remnant Encounters Tier 14 Maps and above. Many of the 3 slot runic inscriptions no longer appear at these levels, or have a reduced chance to appear from Tier 10 Maps onwards. - Runefather's Alloy and Runebinder's Alloy are now found as 8 slot runic inscription rewards in Remnant Encounters. - Bond Rune in Remnant Encounters has been changed. It still causes Rare monsters in each wave to transfer Modifiers on Death, however it now spawns fewer Rare Monsters overall (especially when paired with a Power Rune) but the number of Modifiers the Rare Monsters can have goes up per wave. - The Prismatic Rune in Remnant Encounters no longer provides Always Shocks to Monsters, and the resistances granted to Monsters by this has been reduced. It also now provides All Damage contributes to Flammability and Ignite Magnitude to Monsters. The damage gained as a random element benefit has been removed, but this is still present when Empowered by a Power Rune. - Every section of the Ocean revealed by an Expedition Logbook is now guaranteed to contain at least one Grand Expedition. - The Runemastered Ornate Ringmail Body Armour basetype now has 725 Armour, 206 Energy Shield, and 130 Ward (previously 210 Armour, 60 Energy Shield, 112 Ward). - The Runemastered Venerable Defender Shield basetype that provides Energy Shield now has Energy Shield values of 135 (previously 56). - Farrow can now be invited to your Hideout in the Runes of Aldur Leagues. - Added Quest markers to the Runesmithing Knowledge interactables in Acts 2, 3, 4 and Logbooks to draw attention to them. - The Journey to the East Quest item now provides more direction on what to do with it, and can now only be turned in to Dannig in the Ruins of Kingsmarch. - Transcendent Alloy can no longer be applied to Foci and Wands. - Rog no longer continues appearing at the end of the Uhtred fight if you have already spoken to him there. - Dannig no longer continu _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2694490/view/690885979774387452]_ ### Path of Exile 2 0.5.2 Patch Preview - Date: 2026-06-11 - Original notes: https://store.steampowered.com/news/app/2694490/view/690885979774387439 - Permalink: https://whatsnew.fyi/product/path-of-exile-2/releases/steam-690885979774387439 Today, we're releasing the 0.5.2 patch for Path of Exile 2, with quite a lot of improvements to different mechanics, as well as a number of bug fixes. Check out the highlights in the video below and read the patch notes (https://www.pathofexile.com/forum/view-thread/3960375)! ### Content Update 0.5.0 — Path of Exile 2: Return of the Ancients - Date: 2026-05-22 - Original notes: https://store.steampowered.com/news/app/2694490/view/676247378514149898 - Permalink: https://whatsnew.fyi/product/path-of-exile-2/releases/steam-676247378514149898 - **added** — Added Runes of Aldur league with a fresh economy and Remnant mechanic that allows crafting items using Runic Recipes - **added** — Added Runic Ward defence that activates at 1 life and regenerates independently - **added** — Added Verisium Runeforging crafting system to add Runic Ward to armours using verisium currency - **added** — Added 13 new Alloy currency items that add crafted modifiers by replacing existing modifiers - **added** — Added ability to upgrade base type of unique armours below level 55 through Unique Verisium Runeforging - **added** — Added 13 Ancient Runes with powerful bonuses specific to weapon types - **added** — Added 13 Mythical early game runes providing significant boosts for level 15+ characters - **added** — Added 3 Fluxes to transform resistances on items from one element to another - **added** — Added 15 Meta crafting runes - **added** — Added 60+ runes that can be created by destroying a unique item - **added** — Added 15+ Runic Ward Runes - **added** — Added 21 Kalguuran Skills including Animus Exchange, Frostflame Nova, Triskelion Cascade and others - **added** — Added 8 Kalguuran Supports including Concussive Runes, Healing Runes and Runic Infusion - **added** — Added new endgame story with Farrow exploring the Ocean and challenging fallen Kalguurans - **added** — Added The Ruins of Kingsmarch hub area for The Runes of Aldur league - **added** — Added many new underground areas and islands discoverable during expeditions - **added** — Added Runes of Aldur challenge league with 8 challenges offering Knight of Aldur Armour Set pieces as exclusive rewards - **changed** — Expedition Remnants have been changed into Remnants from The Runes of Aldur league - **changed** — Logbook mechanic changed to Ocean Exploring mechanic that unveils sections of ocean with islands to explore - **changed** — All characters from Early Access launch granted a free passive tree refund due to changes ##### Content Update 0.5.0 — Path of Exile 2: Return of the Ancients The Return of the Ancients expansion contains a new league, an overhaul to Path of Exile 2's Endgame, with six new Endgame storylines and 2 new Ascendancy classes as well as a huge amount of other content. For more information about this expansion, check out [pathofexile2.com/ancients](pathofexile2.com/ancients) ##### The Runes of Aldur League - Start fresh in a new economy with the Runes of Aldur league. - In each area in the Runes of Aldur League you will find a Remnant which allows you to craft an item of your choosing by using Runic Recipes engraved into the slots on the Remnant. - Depending on the Runeshapes used, you will then face an encounter with tough enemies that you will need to defeat to claim your item - Each additional runeshape used to craft the item will increase the number of waves of enemies, adding additional runic modifiers to the enemies with each wave. - Remnants start with any number of slots between 2 and 10 with higher numbers being much rarer, but allowing you to craft much rarer items. - Monsters raised by Remnants can drop Verisium metal, a new currency. - Added new NPC Farrow with 4 new quests in the campaign allowing you to unlock various new crafting features. - New Crafting System: Verisium Runeforging - After unlocking Verisum Runeforging in Act 1 this system allows you to add Runic Ward to your armours by spending verisium. Armours lower than level 55 gain Runic Ward with no downside. Armours above this level trade some of their regular base defences for Runic Ward. - Added new defence: Runic Ward. This defence kicks in once you reach 1 life allowing you to continue to survive while your Runic Ward takes damage. Runic Ward regenerates independently of your life. - Added 13 new Alloy currency items, which can be unlocked through Remnant encounters after completing Farrow's quest in Act 2. These items add various new crafted modifiers to items by replacing an existing modifier, similar to Perfect Essences. - After unlocking Unique Verisium Runeforging in Act 3 you can upgrade the base type of unique armours that drop at levels lower than 55. These upgrades generally increase base defences allowing low level unique armours to become more competitive in the endgame. Unique Armours above level 55 can still be Runeforged to modify their defences to include runic ward at the cost of reducing their other defenses similar to the base types. - Unique Verisium Runeforging has additional properties when used on Kalguuran Uniques. - Added 13 Ancient Runes which can be unlocked to be crafted by Remnant encounters after completing Farrow's quest in Act 4. These runes have powerful bonuses specific to each weapon type. - Added 13 Mythical early game runes that can be crafted from Remnant encounters to provide significant boosts to level 15+ characters. - Added 3 Fluxes which can be crafted from Remnants to transform the resistances on your items from one element to another. - Added 15 Meta crafting runes that can be crafted from remnants. - Added 60+ runes that can be created by destroying a unique to make a rune that gains some of its properties. - Added 15+ Runic Ward Runes that can be crafted from Remnants, adding or modifying properties related to Runic Ward. - Added 21 Kalguuran Skills that can be crafted from Remnants: Animus Exchange, Animus Splinters, Bitter Dead, Conductive Runes, Detonate Living, Eternal March, Explosive Transmutation, Fragments of the Past, Frostflame Nova, Grim Pillars, Hollow Shell, Leylines, Powered by Verisium, Refutation, Remnants of Kalguur, Repulsion, Runic Reprieve, Skyfall, Triskelion Cascade, Verisium Manifestations, and Voltaic Barrier. - Added 8 Kalguuran Supports that can be crafted from remnants: Concussive Runes, Fist of Kalguur, Healing Runes, Kalguuran Conviction, Runeforged Blades, Runic Extraction, Runic Infusion and Scouring Flame. - Expedition Remnants have been change _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2694490/view/676247378514149898]_ ### Our Biggest Expansion Now Available - Date: 2026-05-07 - Original notes: https://store.steampowered.com/news/app/2694490/view/498352656701456947 - Permalink: https://whatsnew.fyi/product/path-of-exile-2/releases/steam-498352656701456947 - **added** — Six new Endgame storylines - **added** — New Pinnacle Bosses - **added** — New crafting systems - **added** — New Ascendancy Classes for the Huntress and the Monk - **added** — 40 new Unique Items with new mechanics and powerful skills - **added** — New Challenge League called Runes of Aldur - **added** — Ancient fortress with new areas, bosses, and map mechanics - **added** — 300+ node Atlas Passive Tree completely redesigned - **added** — Atlas Masters system that acts like Ascendancy classes for the Atlas Tree - **added** — New Delirium content with grand mirrors, new dangers, horrific enemies, and new realms - **added** — Distilled emotions crafting system for jewels - **added** — New Breach encounters with Hiveborn, Sky Hives, and Breachlords - **added** — Genesis Tree for growing exceptional items - **added** — Wildwood endgame encounters with Bodach as a new pinnacle boss - **added** — Kalguuran Runecrafting system with Runes, Uniques, and crafting options - **added** — Verisium metal and Runic Ward defence type - **added** — Kalguuran Skills mixing magic systems of Wraeclast and Kalguur - **added** — 30 new maps on the Atlas with new bosses - **changed** — Breach mechanic received a major upgrade - **changed** — Campaign updated to make navigation easier with visual cues - **changed** — Revised more than a dozen existing Unique Items - **added** — Build guide system that allows downloading build files to the game client with Passive Tree nodes, Ascendancy points, and Skill Gems Forgotten evils return in Path of Exile 2: Return of the Ancients! With six new Endgame storylines, new Pinnacle Bosses, new crafting systems, new Ascendancy Classes, and a ton of new Unique Items, this is our biggest update ever! Not only that, but we also have a new Challenge League. Battle deadly foes and learn the secrets of Kalguuran Runecrafting in the Runes of Aldur. With Wraeclast laying in ruin after the devastating cataclysm, an ancient fortress has risen from the earth. Enter the fortress, discover its secrets, and its rewards. The fortress contains many new areas, new bosses, and new map mechanics. Should you reach its center, a devastating challenge awaits. Exploring the fortress will also unlock the new 300+ node Atlas Passive Tree, completely redesigned with new and powerful abilities. The Masters of the Atlas are willing to teach you their skills, but only if you are willing to help them. Uncover powerful artefacts with Jado, hunt deadly monsters with Hilda, or cleanse the corruption with Doryani. Atlas Masters act like Ascendancy classes for your Atlas Tree, allowing you to specialise further into what type of encounters you would like to face. An ancient trickster god has been unleashed, spreading madness across Wraeclast. Do you dare to uncover his origins and confront your darkest fears? The entity of Delirium, the Strange Voice, has grown stronger. Break the grand mirrors, encounter new dangers, face horrific enemies, and enter new realms that will test your sanity. Should you find the missing shard of his mirror, you may face the Trickster himself in his realm of madness. The rewards are well worth overcoming your fears, use distilled emotions to craft jewels and find devastating new unique items to prepare you for what lies ahead within the fog. The Hiveborn, grotesque creatures from a strange realm, seek to escape their world and overrun another. Ailith and the Keepers of the Flame have held them at bay, but their numbers are fading as the Hiveborn continue to grow, forcing Ailith to call on Exiles to take the fight to them. The iconic Breach mechanic has received a major upgrade in this Content Update. - Fight through hordes of Hiveborn in new, intensified Breach encounters. - Discover massive Sky Hives and challenge Breachlords in their otherworldly domain. - Reap a twisted harvest at the Genesis Tree, which will grow exceptional new items for you if fertilised properly. Aoife is a spirit, seeking a champion to aid her. The King in the Mists has stolen her body, and now her spirit is trapped in the Wildwood. She believes retrieving her body will free her. While helping Aoife, discover a different threat entirely - a threat more ancient, lurking in the darkness below. Head into the Wildwood to accept the Rite of the Nameless, a series of endgame encounters, each more difficult than the last. Become the champion by completing them all, and perform the final ritual in the Wildwood to face Bodach, a new pinnacle boss that embodies darkness itself. In this Content Update, we are introducing a new Path of Exile 2 League, the Runes of Aldur! Meet Farrow, a rune enthusiast from eastern Ezomyr. Each rune Farrow finds unlocks crafting options and further uncovers the connection between Ezomyte and Kalguuran runecraft. With the help of the Kingsmarch crew, discover ancient Kalguuran treasures, secrets, and horrors - some familiar, others strange and horrifying. - Find mysterious Remnants across Wraeclast and awaken their ancient magic by inscribing runic symbols on them. Fight undead monsters empowered by this magic, and break the Remnants to receive your rewards. - Use the power of Remnants to unlock many new crafting options including Runes, Uniques, and more. - Discover Verisium, a metal that can be used to craft Kalguuran items, giving a new defence, Runic Ward. - Harness the power of Kalguuran Runecrafting to create Kalguuran Skills. Mix the magic systems of Wraeclast and Kalguur to dev _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2694490/view/498352656701456947]_