# Path of Exile 2 0.5.2 Patch Notes - Product: Path of Exile 2 (https://whatsnew.fyi/product/path-of-exile-2) - Vendor: Grinding Gear Games - Date: 2026-06-12 - Original notes: https://store.steampowered.com/news/app/2694490/view/690885979774387452 - Permalink: https://whatsnew.fyi/product/path-of-exile-2/releases/2026-06-12-0.5.2-patch-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add a new On the Wind multichoice Keystone Atlas Passive, granting the option between Azmeri Spirits with 50% increased Movement Speed, or Azmeri Spirits no longer dematerialising when there are no players nearby - **changed** — Redesign the Partial Translations Atlas Master option to grant Randomly gain between 0 and 40% increased effect of Explicit Modifiers on Tablets instead of 20% chance for double effect - **changed** — Allow Mortuary Map to replace a Limb at the end of the Map Boss Fight, the same as in Atziri's Temple - **added** — Add various indicators to help guide players to use an Ancient Mechanism after defeating the Arbiter of Divinity - **changed** — Add 10 additional Omens in the first set of Favours for Queen's Rituals from the Mysterious Rites Atlas Passive - **changed** — Update the Mysterious Rites Atlas Passive to describe all of the other bonuses the Queen's Ritual previously had - **added** — Add a new Necrotic Catalyst which adds quality that enhances Minion Modifiers on a Ring or Amulet, with a Refined Necrotic Catalyst variant available through the Genesis Tree - **added** — Add a quick-action menu to the Endgame Map when playing with a controller by pressing and holding X/Square - **changed** — Halve the amount of Toughness that Unique Enemies in the Fog gain during Delirium Encounters - **changed** — Halve the amount of Increased Damage that Normal, Magic and Rare Enemies in the Fog gain during Delirium Encounters - **fixed** — Make Delirium Shards spawn when reaching the correct depth on the Bar and place better to be less likely to spawn directly on the player's location - **fixed** — Make Delirium Mirror Shards spawned from hitting depth targets no longer persist after a Delirium encounter ends - **changed** — Significantly improve the rewards from Remnant Encounters Tier 14 Maps and above, with many 3 slot runic inscriptions no longer appearing or having reduced chance from Tier 10 Maps onwards - **added** — Add Runefather's Alloy and Runebinder's Alloy as 8 slot runic inscription rewards in Remnant Encounters - **changed** — Change the Bond Rune in Remnant Encounters to spawn fewer Rare Monsters overall but allow them to have more Modifiers per wave - **changed** — Remove Always Shocks to Monsters from the Prismatic Rune and reduce resistances granted, while adding All Damage contributes to Flammability and Ignite Magnitude to Monsters - **changed** — Guarantee every section of the Ocean revealed by an Expedition Logbook contains at least one Grand Expedition - **changed** — Increase Runemastered Ornate Ringmail Body Armour basetype to 725 Armour, 206 Energy Shield, and 130 Ward - **changed** — Increase Runemastered Venerable Defender Shield basetype Energy Shield values to 135 - **added** — Allow Farrow to be invited to your Hideout in the Runes of Aldur Leagues - **added** — Add Quest markers to the Runesmithing Knowledge interactables in Acts 2, 3, 4 and Logbooks ##### **0.5.2 Patch Notes** **Endgame Changes** - Added a new On the Wind multichoice Keystone Atlas Passive, granting the option between Azmeri Spirits with 50% increased Movement Speed, or Azmeri Spirits no longer dematerialising when there are no players nearby. - The Partial Translations Atlas Master option has been redesigned. Instead of granting 20% chance for double effect of Explicit Modifiers on Tablets, it now grants Randomly gain between 0 and 40% increased effect of Explicit Modifiers on Tablets. - Mortuary Map, which is only available through the Unexpected Missions Jado Atlas Master option now allows you to replace a Limb (the same as in Atziri's Temple) at the end of the Map Boss Fight. - Added various indicators to help guide players to use an Ancient Mechanism after defeating the Arbiter of Divinity. - Queen's Rituals from the Mysterious Rites Atlas Passive now have 10 additional Omens in the first set of Favours. - The Mysterious Rites Atlas Passive now describes all of the other bonuses the Queen's Ritual previously had as well. - Added a new Necrotic Catalyst which adds quality that enhances Minion Modifiers on a Ring or Amulet. There is also a Refined Necrotic Catalyst, both of which are available through the Genesis Tree. - Added a quick-action menu to the Endgame Map when playing with a controller. Press-hold X/Square with the Endgame Map open to show this menu. **Delirium Changes** - Halved the amount of Toughness that Unique Enemies in the Fog gain during Delirium Encounters. - Halved the amount of Increased Damage that Normal, Magic and Rare Enemies in the Fog gain during Delirium Encounters. - Delirium Shards on the Bar now spawn when you get to the correct depth, as opposed to slightly earlier. They also now placed better when spawning to be less likely to be directly on the players location. - Delirium Mirror Shards spawned from hitting depth targets on the Bar no longer persist after a Delirium encounter ends. **Runes of Aldur Changes** - Significantly improved the rewards from Remnant Encounters Tier 14 Maps and above. Many of the 3 slot runic inscriptions no longer appear at these levels, or have a reduced chance to appear from Tier 10 Maps onwards. - Runefather's Alloy and Runebinder's Alloy are now found as 8 slot runic inscription rewards in Remnant Encounters. - Bond Rune in Remnant Encounters has been changed. It still causes Rare monsters in each wave to transfer Modifiers on Death, however it now spawns fewer Rare Monsters overall (especially when paired with a Power Rune) but the number of Modifiers the Rare Monsters can have goes up per wave. - The Prismatic Rune in Remnant Encounters no longer provides Always Shocks to Monsters, and the resistances granted to Monsters by this has been reduced. It also now provides All Damage contributes to Flammability and Ignite Magnitude to Monsters. The damage gained as a random element benefit has been removed, but this is still present when Empowered by a Power Rune. - Every section of the Ocean revealed by an Expedition Logbook is now guaranteed to contain at least one Grand Expedition. - The Runemastered Ornate Ringmail Body Armour basetype now has 725 Armour, 206 Energy Shield, and 130 Ward (previously 210 Armour, 60 Energy Shield, 112 Ward). - The Runemastered Venerable Defender Shield basetype that provides Energy Shield now has Energy Shield values of 135 (previously 56). - Farrow can now be invited to your Hideout in the Runes of Aldur Leagues. - Added Quest markers to the Runesmithing Knowledge interactables in Acts 2, 3, 4 and Logbooks to draw attention to them. - The Journey to the East Quest item now provides more direction on what to do with it, and can now only be turned in to Dannig in the Ruins of Kingsmarch. - Transcendent Alloy can no longer be applied to Foci and Wands. - Rog no longer continues appearing at the end of the Uhtred fight if you have already spoken to him there. - Dannig no longer continu _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2694490/view/690885979774387452]_