# Path of Exile 2 0.5.3 Patch Notes - Product: Path of Exile 2 (https://whatsnew.fyi/product/path-of-exile-2) - Vendor: Grinding Gear Games - Date: 2026-06-18 - Original notes: https://store.steampowered.com/news/app/2694490/view/716782312047512351 - Permalink: https://whatsnew.fyi/product/path-of-exile-2/releases/2026-06-18-0.5.3-patch-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — The maximum number of Remnants in a Grand Expedition now increases per Waystone Tier, with the highest number of Remnants possible to be found in Tier 15+ Maps - **changed** — Grand Expedition chests have been greatly improved to primarily drop Currency, Unique Items, Waystones, and mysterious chests with high Rarity bonuses, with all basic Weapon and Armour chests removed - **changed** — The maximum number of Explosives in a Grand Expedition has been reduced from 20 to 15 - **changed** — Runic Modifiers on Monsters granted by Runic Inscriptions now improve rewards more significantly, generally doubled or significantly more in some cases - **changed** — Transcendent Alloy can now be applied to Foci and Wands, granting the same effects as when applied to Staves but at lower values - **changed** — Lowered the amount of defences lost when Runeforging high level non-Unique Armour base types by approximately 20%, with Existing items automatically updated to the new higher values - **changed** — Improved the performance of Fragments of the Past's mortar explosion effect and reduced the amount of blur used by the effect - **fixed** — Styrn, Fallen Knight of Aldur in the Tomb of the Fallen Knight now always drops an Expedition Logbook - **changed** — Previously attempted Maps now have 50% reduced Experience earned on top of already penalised Item Rewards - **added** — Followers of the King in the Mists now reside within the maze in the Crux of Nothingness - **changed** — Simulacrums now start at 100% Delirious, scaling up to 200% - **changed** — Simulacrum Maps are now spawned when reaching 100% Deliriousness in the fog bank instead of immediately when spreading Delirium fog on the Atlas - **changed** — Maps with Fog on the Atlas now display special Mirror Shards on the Delirium Progress bar with a player distance indicator - **changed** — The scaling of Delirium Fog has been halved to make Delirium less difficult when encountering it early in the Endgame, with Delirium Tablets now scaling the effect of Delirium Fog when using multiple Tablets - **changed** — Improved Delirium Pure Escalation shards to enhance all normal shards to release Pure Emotion Delirium Monster packs with a purple glassy energy visual - **added** — Added additional Monsters to the Loathsome Mire - **changed** — Summoning Circle encounters now pause Delirium Fog when starting the encounter and again when defeating the boss - **changed** — Further reduced the toughness scaling on Normal and Magic Monsters in Delirium to be identical to Rares - **fixed** — Fixed a bug preventing normal Shards spawning above 150% Delirious depth - **fixed** — Fixed a bug that prevented Delirium Elites from spawning as Rares or Magic Monsters ##### 0.5.3 Patch Notes - This patch contains a wide range of improvements to the endgame, making investment feel more rewarding across the board, improving scaling for late game players, and ensuring that each mechanic has clearer opportunities for risk and reward. **Runes of Aldur Changes** - The maximum number of Remnants in a Grand Expedition now increases per Waystone Tier, with the highest number of Remnants possible to be found in Tier 15+ Maps. - Grand Expedition chests have been greatly improved: - All the basic Weapon and Armour chests have been removed. Now you should find an abundance of Chests which drop Currency, Unique Items and Waystones. Additonally there are now mysterious chests that drop regular items and trinket chests both of which drop items with a very high Rarity bonus. - You can now place 15 Explosives (from 20) in a Grand Expedition to reduce the length of the encounter, combined with the higher value chests and increased number of Remnants your decisions will also be more important. - Styrn, Fallen Knight of Aldur in the Tomb of the Fallen Knight now always drops an Expedition Logbook. - The Runic Modifiers on Monsters granted by Runic Inscriptions now improve the rewards of the Monsters more significantly. These have in most cases been doubled, in some cases significantly more. - Transcendent Alloy can once again be applied to Foci and Wands, granting the same effects as when applied to Staves but at lower values. - Lowered the amount of defences lost when Runeforging high level non-Unique Armour base types by approximately 20%, the amount of Runic Ward gained remains the same. Existing items will be automatically updated to the new higher values. - Improved the performance of Fragments of the Past's mortar explosion effect and reduced the amount of blur used by the effect. **Endgame Changes** - Previously attempted Maps now additionally have 50% reduced Experience earned on top of the already penalised Item Rewards. - Followers of the King in the Mists have taken up residence within the maze in the Crux of Nothingness, and aim to kill you as you try to escape the maze. **Delirium Changes** - Simulacrums now start at 100% Delirious, scaling up to 200%. This was previously intended to be 0% scaling up to 100%, but was actually not working at all. - Simulacrum Maps are no longer spawned immediately when spreading Delirium fog on the Atlas. Instead, they are now spawned when reaching 100% Deliriousness in the fog bank. - Maps with Fog on the Atlas now have their special Mirror Shards shown on the Delirium Progress bar, with a player distance indicator and slight visual changes to indicate the player is in fog anywhere in the map. This is purely a visual change. - The You can't just wake up from this one Notable Delirium Passive Skill now also provides Simulacrums now spawn Shards between Waves, allowing a single selection: - Escalating Threats: Adds an additional Modifier to the area. These modifiers generally add danger and reward. - Apex Predators: Adds an additional Boss to the Encounter. - Pure Emotions: Adds additional monster packs to the encounter. - The Are you sure you want to do that? Notable Delirium Atlas Passive Skill no longer grants Tablets have double Effect in areas with a Grand Mirror, instead now granting Areas with Grand Mirrors also have a Delirium Mirror. It also now provides 20% chance Shards within Simulacrums allow multiple selections. - The You thought you were free? Notable Delirium Passive Skill has had its wording updated to 25% chance an additional Simulacrum is transformed when Delirium Fog reaches 100% Deliriousness. This change is just to reflect the overall changed functionality and will result in the same number of Simulacrums. - The scaling of Delirium Fog has been halved to make Delirium not as difficult when encountering it early in the Endgame. To make up for this, Delirium Tablets now scale the effect of the Delirium Fog when using multi _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2694490/view/716782312047512351]_