# Path of Exile 2 0.5.4b Patch Notes - Product: Path of Exile 2 (https://whatsnew.fyi/product/path-of-exile-2) - Vendor: Grinding Gear Games - Date: 2026-07-02 - Original notes: https://store.steampowered.com/news/app/2694490/view/690887249156378410 - Permalink: https://whatsnew.fyi/product/path-of-exile-2/releases/2026-07-02-0.5.4b-patch-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **removed** — Removed a majority of the stun and freeze immunity windows from all versions of the Tor Gul, the Defiler boss fight - **changed** — Improved the Minion Phase in the Tasgul, Swallower of Light fight - **fixed** — Fixed a bug where It That Was Esh could sometimes fail to advance phases properly - **fixed** — Fixed a bug where the Arbiter of Divinity could rarely drop loot in an unreachable location - **fixed** — Defeating the Arbiter of Divinity now re-enables the exit elevator - **changed** — Extended the time the player has to get into the first Flame Seed during the combo skill that begins with the Large Laser in the Arbiter of Ash boss fight - **fixed** — The voiceline used by the Arbiter of Ash when doing his skill which creates lanes of fiery death now plays at the start of the skill, instead of after he rises up to the air - **fixed** — Fixed an issue where Vessel of Kulemak could get stuck after its Teleport Slam skill - **changed** — Disabled the skill used during the final phase of the Vessel of Kulemak fight that summoned minions - **changed** — The Volatiles spawned during the final phase of the Vessel of Kulemak fight now spawn in bursts, with a significantly longer time between each burst - **changed** — Improved the visual feedback of the portals during the final phase of the Vessel of Kulemak fight - **changed** — Adjusted the blocking of the abyss in the middle of the arena during the final phase of the Vessel of Kulemak to more closely reflect the actual shape - **fixed** — Fixed a bug where after killing the Vessel of Kulemak for the first time in a given instance, reviving at checkpoint would not put players in a new instance - **changed** — The voicelines used by the Arbiter of Divinity are now guaranteed for his notable skills, as opposed to having a low chance to play - **changed** — The voicelines used by the Arbiter of Divinity now have less variance, so you can better correlate specific lines to specific skills - **changed** — The Divinity Clones created during the second phase of the Arbiter of Divinity fight now have a significantly larger hitbox - **changed** — Increased the windows of time between certain attacks and many of the combo skills in the Arbiter of Divinity fight to make dodge rolling more consistent - **changed** — Improved telegraphing and visuals of the Dashing Sunders skill in the Phya, Sentinel of the Cradle boss fight - **fixed** — The Dashing Sunders skill in the Phya, Sentinel of the Cradle boss fight now correctly deals Physical damage, instead of Cold Damage ##### 0.5.4b Patch Notes **Boss Improvements** - Removed a majority of the stun and freeze immunity windows from all versions of the Tor Gul, the Defiler boss fight. - Improved the Minion Phase in the Tasgul, Swallower of Light fight. - Fixed a bug where It That Was Esh could sometimes fail to advance phases properly. - Fixed a bug where the Arbiter of Divinity could rarely drop loot in an unreachable location. - Defeating the Arbiter of Divinity now re-enables the exit elevator. - Extended the time the player has to get into the first Flame Seed during the combo skill that begins with the Large Laser in the Arbiter of Ash boss fight. - The voiceline used by the Arbiter of Ash when doing his skill which creates lanes of fiery death now plays at the start of the skill, instead of after he rises up to the air. - Made the following improvements to the Vessel of Kulemak boss fight: - Fixed an issue where it could get stuck after its Teleport Slam skill. - Disabled the skill used during the final phase of the fight that summoned minions. - The Volatiles spawned during the final phase of the fight now spawn in bursts, with a significantly longer time between each burst. This is to allow for more time to fight and damage the boss. - Improved the visual feedback of the portals during the final phase. Further improvements to these will be coming at a later time. - Adjusted the blocking of the abyss in the middle of the arena during the final phase to more closely reflect the actual shape. - Fixed a bug where after killing the Vessel of Kulemak for the first time in a given instance, reviving at checkpoint would not put players in a new instance. - Made the following improvements to the Arbiter of Divinity boss fight: - The voicelines used by the boss are now guaranteed for his notable skills, as opposed to having a low chance to play. - The voicelines used by the boss now have less variance, so you can better correlate specific lines to specific skills. - The Divinity Clones created during the second phase of the fight now have a significantly larger hitbox allowing them to more easily be hit and killed while you have the Divinity buff. - Increased the windows of time between certain attacks and many of the combo skills to make dodge rolling these skills more consistent. This is also accompanied by a number of visual telegraphing improvements and reduction in aggression on target tracking speed. - Made the following improvements to the Phya, Sentinel of the Cradle boss fight in The Matriarch Halls: - Improved telegraphing and visuals of the Dashing Sunders skill. - The Dashing Sunders skill now correctly deals Physical damage, instead of Cold Damage. - Reduced the frequency and count of projectiles fired by the Generator. - Removed the chilling ground from the projectiles fired by the Generator. - The Generator will now stop firing projectiles during the Gravity Well and the Turret Sunder phases. - The Gravity Well phase will now correctly hit you if you fail to make it to the safe zones anywhere in the arena. Previously you could avoid this by hiding behind the spheres in the four corners. - Gravity Wells can no longer be created outside of the arena. - If you fail the Gravity Well phase while Shapeshifted you are now transformed back into a human and thrown into the air. Previously nothing would happen to your character and you'd just take damage without knowing why. - Improved the visuals of the 'dash' skills to look more like a teleport as intended. **Expedition Improvements** - Logbooks that add a Boss Expedition now prioritise replacing regular Maps over Grand Expeditions. - Modifiers in Grand Expedition now appear in the map stats list when inside the area. - Added an additional option to the Expedition Atlas Tree "Double or Nothing" Notable, allowing players to select no change if desired. - Fixed a bug where some monsters in Expeditions could become invisible and invincible. - Fixed an issue _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2694490/view/690887249156378410]_