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PAYDAY 2

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PAYDAY 2 is an action-packed, four-player co-op shooter that once again lets gamers don the masks of the original PAYDAY crew -…

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Changelog

PAYDAY 2: Engine Upgrade Open-Beta - OUT NOW!

Added
  • In-game voice chat has been implemented for Epic Online Services matchmaking
  • The game's language can now be specified with the command line argument -language
  • Added native support for PlayStation 4 controllers
Changed
  • The game is now 64-bit
  • The game's renderer is now DirectX 11
  • Implemented new asset bundling system with compression, reducing game size to approximately 32GB
  • Faster load times for SSDs
  • Completely rewrote the Epic Online Services implementation
  • Reduced lobby codes to 6 characters
  • Better usage of performance cores on CPUs that support SMT
  • VR and non-VR versions of the game are now one executable file
  • The Tag Team perkdeck ability can now be activated through enemies and has improved hit detection on teammates
  • Mouse input in menus is now based off the actual position of your mouse
Fixed
  • Cheater tag not being applied correctly in certain scenarios
  • Mask clipping on Joy and Jacket with some masks
  • Dead By Daylight entitlements on Epic Games platform not awarding when a Nebula account is linked
  • The game no longer consumes your mouse cursor while Alt+Tab'ing out of the game
  • Fixed the mouse wheel being able to scroll on other monitors while in-game
Removed
  • The Modern CPU Support launch option no longer needs to be selected
  • Removed a startup video advertising the legacy collection
Hello Heisters!

The time has come to trial the upgrades coming to PAYDAY 2. The Diesel engine has been restructured, and even though most of the changes are under the hood, it brings along with it a number of technical improvements players have long been asking for.

This is a huge change, there will be bugs and issues that need addressing. The open beta will be going for the entire month of July to make sure the transition goes smoothly. That being said...

Bug Reporting

We have created a new forum on the steam discussions called Open-Beta Bug Reporting. Please use it to report issues you may encounter. Before reporting, please make sure that the issue is related to the beta. Any reported bugs that existed prior to the beta will be moved to the regular bug reporting forum.

For more information, head over to the \ Engine Upgrade Open-Beta steam post.

How to join the beta
  • Open your steam library

  • Right-Click on the game PAYDAY 2

  • Select "Properties" from the dropdown

  • On the left side of the properties panel select "Game Versions & Betas"

  • Now select the beta branch "open_beta Diesel 3.0 Beta"

Disclaimer for modded games

Mods will likely be broken and for the beta we want to find un-modded issues, we recommend uninstalling all mods for the duration of the beta. Backing up save data is recommended as some mods (like custom weapons) will be removed from your inventory when uninstalling mods.

We're working with the modding community to keep old modded file formats compatible with new game versions.


PAYDAY 2: 247 Open-Beta Changelog
Download Size: 32 GB
Diesel 3.0
  • The game is now 64bit!

  • The game's renderer is now DirectX 11

  • New asset bundling system with compression (game is now down to ~32gb!)

  • Faster load times for SSDs

  • Completely rewrote the "Epic Online Services" implementation

  • In-game voice chat has been implemented for "Epic Online Services" matchmaking

  • Reduced lobby codes to just 6 characters

  • The "Modern CPU Support" launch option no longer needs to be selected

  • Better usage of "performance" cores on CPUs that support SMT

  • Fixed initial resolution setup on first time boot

VR
  • VR and non-VR versions of the game are now one executable file, there should be no interruption caused by this
General
  • The game's language can now be specified with the command line argument -language english/german/french/etc. instead of having to edit context.xml

  • The "Tag Team" perkdeck ability can now be activated through enemies and has improved hit detection on teammates

  • Removed a startup video advertising the legacy collection

  • Fixed Cheater tag not being applied correctly in certain scenarios

Masks
  • Fixed mask clipping on "Joy" and "Jacket" with some masks

  • Fixed "Dead By Daylight" entitlements on Epic Games platform not awarding when a Nebula account is linked

Input
  • Mouse input in menus is now based off of the actual position of your mouse

  • The game will no longer "eat" your mouse courser while Alt+Tab'ing out of the game

  • Fixed the mouse wheel being able to scroll on other monitors while ingame

  • Added native support for PlayStation 4 controllers

  • All text boxes now support modern text editing features like Ctrl+Arrows for navigation, Ctrl+Backspace for deletion and more

Interface
  • The "Lobby Code" UI now no longer appears above certain UI elements

  • Matchmaking distance filters have been updated to Country/Region/Worldwide instead of the older Close/Far/Worldwide options

  • Added 180Hz frame rate limit option

Weapons
  • Fixed reflections on the "Kunai Knife" melee weapon

  • Increased the damage on the "China Puff 40mm Grenade Launcher" from 960 to 1000

  • Fixed the "Hailstorm Mk 5" set to Volley mode not being able to pierce body armor

  • Fixed a bug with the Flaregun airdrops that caused them to land on bag-only collision

  • Fixed a crash when placing a spy camera deployable just before the end of a heist

Heists
  • Added the job's name to the holdout contract box to display "HOLDOUT: HEISTNAME" rather than just "HOLDOUT"

  • The Safehouse

  • Fixed the briefing video being too loud

  • Removed John Wick IP from the "Shooting Range", the location is now available for all players

  • The Yacht Heist

  • Fixed being able to pick up the money bundle loot items multiple times

  • GO Bank

  • Fixed outhouse doors and failing to remove collision when exploded

Skins
  • Fixed sticker placement on "UAR Rifle | Longclaw" on the "Raptor Polymer Body" mod

  • Fixed sticker placement on "UAR Rifle | Peacekeeper Blue" on the "Raptor Polymer Body" mod

  • Increased the texture resolution of the "Apocalypse | Locomotive 12G Shotgun"

Known Issues
  • Switching monitors in the video settings does not work, please use Win+Shift+Arrows for now

  • Missing textures on low texture settings

  • Bloom effects aren't visible

  • Some sounds are distorted

  • Occasional physics bugs and slowdowns may occur

For Mod Developers

Below is an abridged list of a few major changes, more details can be found in the forum post: HERE!

  • Steam and EpicMM interfaces have been replaced with new Distribution and DistributionMatchmaking interfaces that share identical features no matter where someone is playing the game

  • The new "Crate" bundling system allows custom map mods to write their own packages to be able to access units found in maps in-game without loading the package for the entire map

  • Animation and SoundBank editing mods will be broken for the time being until auto-upgraders can be implemented in the popular mod loader


Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.

Sidetrack Games ː2ː

PAYDAY 2: Update 246.1 Changelog

Changed
  • Disabled a voice line in stealth that mentioned cops in Firestarter Airport Day 1
Fixed
  • Fixed crash when throwing Incendiary grenades
  • Using shaped charges will now trigger the alarm properly in Firestarter Airport Day 1
  • Fixed an issue that would cause the OVE9000 saw with the Silent Motor equipped to trigger the alarm when used in certain locations
Hello heisters!

Got a a small update fixing a couple of issues from the last update.

PAYDAY 2: Update 246.1 Changelog
Download Size: 18.3 MB
General
  • Updated localization files

  • Fixed crash when throwing Incendiary grenades

Firestarter
  • Airport (Day 1)

  • Using shaped charges will now trigger the alarm properly

  • Disabled a voice line in stealth that mentioned cops

  • Fixed an issue that would cause the OVE9000 saw with the "Silent Motor" equipped to trigger the alarm when used in certain locations


Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.

Sidetrack Games ːyː

PAYDAY 2: Update 246 Changelog

Added
  • Frying Pan melee weapon from PUBG Weapons Pack
  • Flare Gun weapon from PUBG Weapons Pack
  • New mask pattern
  • Safety check to support mods causing 'sound_fire' crashes
  • Safety check for potential mod conflict relating to menu scene managers
  • Security room spawn to Firestarter Airport Day 1
  • 10% stealth completion bonus to Firestarter Airport Day 1
  • Bodybags asset to Firestarter Airport Day 1
  • Glow to some existing lights in Firestarter Airport Day 1
  • Vision blockers to the under-side of the bridge in Green Bridge to prevent enemies shooting players through floors
Changed
  • Card drops will now factor already owned masks into mask drops to make masks you do not already own drop more frequently
  • Grenade launchers can now equip the -4 accuracy boost to be used with the Sting Grenade ammo mod
  • Slightly increased ammo pickup on Strix Pistol with OWL Subsonic Kit equipped to match other similar weapons
  • Ballerina 9mm base ammo pickup increased from 0.4-2 to 3-5
  • Ballerina 9mm base concealment increased from 21 to 25
  • Ballerina 9mm Pointe Barrel weapon mod damage increased from 2 to 12
  • Ballerina 9mm Pointe Barrel weapon mod concealment penalty increased from 3 to 4
  • Ballerina 9mm given 5% damage bonus while a target is within 8.5m
  • Firestarter Airport Day 1 alerted gangsters no longer cause the heist to go loud automatically, instead it is triggered by loud gunfire
  • Nightclub cameras no longer spawn as titan variants on higher difficulties
Drop in heisters!

Time to pan fry some bacon. This update includes the whole new PUBG Weapons Pack for FREE, bringing you the iconic Frying Pan and Flare Gun from the Battlegrounds!

The update also includes fixes and adjustments to items from the previously released Espionage Weapon Pack. We have gotten a lot of feedback and are happy that you liked our offerings. It's clear that the Ballerina was the weakest link in the pack, so based on your suggestions it has been given some improvements!


New Weapon - Flare Gun

[carousel autoadvance="true"]

Typically used in an emergency to signal for help or supplies.

[table equalcells="1" colwidth="145,"][th colwidth="145"]

MAGAZINE

1

[th colwidth="145"]

TOTAL AMMO

6

[th colwidth="145"]

RATE OF FIRE

23

[th colwidth="145"]

DAMAGE

155

[th colwidth="145"]

ACCURACY

72

[th colwidth="145"]

STABILITY

68

[th colwidth="145"]

CONCEALMENT

27

[th colwidth="145"]

THREAT

10

[th colwidth="145"]

RELOAD TIME

2.5s

[th colwidth="145"]

NOTES

Direct contact with exploding flares may cause heavy burn damage.

Warning! 12-gauge flares and shotgun shells should never be mixed.

2 New Melee Weapons - The Fry Pan & The Olive Branch

[carousel autoadvance="true"]

Not for cooking

[table equalcells="1" colwidth="145,"][th colwidth="145"]

DAMAGE

70 (400)

[th colwidth="145"]

KNOCKDOWN

150 (450)

[th colwidth="145"]

CHARGE TIME

3s

[th colwidth="145"]

RANGE

175

[th colwidth="145"]

CONCEALMENT

28

New Mask Pattern

PAYDAY 2: Update 246 Changelog
Download Size: 132.3 MB
General
  • Card drops will now factor already owned masks into mask drops

  • This will make masks you do not already own drop more frequently

  • Added a safety check to support mods causing '_sound_fire' crashes

  • Added a safety check for a potential mod conflict relating to menu scene managers

  • Fixed ECM Feedback timers being shorter then intended since the last update

  • Fixed occasional crash on Steam if the Epic Games Launcher is installed

Interface
  • Fixed some mask material loot drops showing the red square icon

  • Fixed the inventory icon for the “Laser Chronometer” being blurry when on low texture quality

  • Improved the ingame hud icon of the "Viper Grenade"

Weapons
  • Grenade launchers can now equip the -4 accuracy boost to be used with the "Sting Grenade" ammo mod

  • Fixed statistic tracking on the Espionage Weapon Pack content

  • Fixed a potential crash with modded or invalid van skins

  • Fixed a crash relating to legacy Legendary customization locked weapon mods

  • Fixed weapon equip animations not playing after masking up

Strix Pistol
  • Slightly increased the ammo pickup on with the "OWL Subsonic Kit" equipped to match other similar weapons
Ballerina 9mm
  • Added a 5% damage bonus while a target is within 8.5m.

  • Increased base ammo pickup from 0.4-2 to 3-5

  • Increased base concealment from 21 to 25

  • Increased the damage on the "Pointe Barrel" weapon mod from 2 to 12

  • Increased the concealment penalty on the "Pointe Barrel" weapon mod from 3 to 4

DECA Technologies Dart Projector
  • Fixed crash when shooting a teammate with the "Sedation Dart" while the Friendly Fire mutator is active

  • Fixed occasional crash when a player tries to shoot themselves with a “Revival-Stimulant” dart

  • Fixed being able replenish darts by picking up arrows

Heists
Firestarter

Couple of updates ago, we removed an oversight that allowed you to jump the fence and be able to complete most the heist without much of a challenge. A lot of players weren't happy with this change and while we don't want to bring the exploit back, we tried to make the existing stealth a bit less unfair as a compromise.

  • Airport (Day 1)

  • Alerted gangsters no longer cause the heist to go loud automatically, instead it is triggered by loud gunfire

  • Added a security room spawn

  • Added a 10% stealth completion bonus

  • Added bodybags asset

  • Added glow to some existing lights

  • Made some of the dumpsters openable

  • Fixed navigation issues with the large gates when they are shot open

Nightclub
  • Cameras no longer spawn as titan variants on higher difficulties

  • The random chance for titan cameras made the map undesirable to play and players kept restarting until they didnt spawn.

Counterfeit
  • Fixed the unlimited ink equipment pickups being consumed on pickup
Slaughter House
  • Set the default cosmetic set to the "Legacy Tactical" suit when no default suits are applied
Green Bridge
  • Added vision blockers to the under-side of the bridge to prevent enemies shooting players through the floors
Framing Frame
  • Art Gallery (Day 1)

  • Fixed a background building that was in the middle of the road near the van

  • Fixed a laser emitter looking the wrong way.

Reservoir Dogs
  • Highland Mortuary (Day 1 2)

  • Added missing collision to some electrical boxes

Heat Street
  • Fixed the collision on the stairs after reaching the second half of the heist
Brooklyn 10-10
  • Fixed the collisions on some stairs in the finale area
GO Bank
  • Potentially fixed a rare instance where cage no location is picked, softlocking the heist

Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.

Sidetrack Games ːaː

PAYDAY 2: Update 245 Changelog

Added
  • Added stat display panel for throwables
Changed
  • Killed enemies in loud now alert other nearby enemies
  • Increased the Saiga Dozer's damage on Mayhem and below to account for the base damage that was reduced the update prior
  • Saw hits on OVESAW 9000 are now calculated from the middle of the screen, rather than from the blade's viewmodel
  • Increased OVESAW 9000 base damage from 23 to 92
  • Reworked OVESAW 9000 ammo consumption from a random range of 5-15 per hit to a flat 5 per hit
  • Reduced OVESAW 9000 magazine capacity from 150 to 100
  • Decreased the intensity of screen shake and visual recoil when using the OVESAW 9000 saw
  • Increased the damage bonus for the Sharp Blade weapon mod on OVESAW 9000 from 3 to 12
  • Reduced the alert radius of the Silent Motor weapon mod on OVESAW 9000 from 8.5m to 2m
  • Reworked the Fast Motor weapon mod on OVESAW 9000 to double the rate of fire to 800 instead of giving 3 damage
  • Increased ammo usage reduction on the Saw Massacre skill from 50% to 80%
Fixed
  • Fixed crash when using an ECM feedback on an in-custody player's ECM
  • Fixed Heavy Zeal Sniper not spawning in Holdout modes
  • Fixed a crash relating to cops dying from DOT while the player is in custody
  • Fixed some missing mask materials that were not included in the drop pools
  • Fixed the Shock Baton melee weapon not using the correct model when viewed from third person
  • Fixed vehicles not being able to be respawned when they get stuck
  • Fixed snipers not returning to their shooting position spot after stumbling
  • Fixed the Copycat perkdeck showing an incorrect cooldown time when using the Blitzkrieg Bop card
Hello heisters!

Got an new update for you all, to coincide with the new content drop. Incase you missed it, the new Espionage Weapon Pack DLC has been released! Check it out:

PAYDAY 2: Update 245 Changelog
Download Size: 131.9 MB
General
  • Fixed crash when using a ECM feedback on an in-custody players ECM

  • Fixed Heavy Zeal Sniper not spawning in Holdout modes

  • Fixed a crash relating to cops dying from DOT while the player is in custody

  • Fixed some missing mask materials that were not included in the drop pools

  • Fixed the "Shock Baton" melee weapon not using the correct model when viewed from a third person

Gameplay
  • Killed enemies in loud now alert other nearby enemies

  • Increased the Saiga Dozers damage on Mayhem and below to account for the base damage that was reduced the update prior

  • Fixed vehicles not being able to be respawned when they get stuck

  • Fixed snipers not returning to their shooting position spot after stumbling

Interface
  • Added stat display panel for throwables

  • Fixed the "Copycat" perkdeck showing an incorrect cooldown time when using the Blitzkrieg Bop card

Weapons
OVESAW 9000
  • Saw hits are now calculated from the middle of the screen, rather then from the blades viewmodel.

  • Increased base damage from 23 to 92

  • Saw damage used to have a hidden 4 times damage multiplier to locks, which made the damage display on the UI misleading. With this change the actual damage of the weapon is clearer, while also making it more usable against enemies

  • Reworked ammo consumption from a random range of 5-15 per hit to a flat 5 per hit

  • Reduced magazine capacity from 150 to 100

  • While seemingly a nerf, with the ammo consuption change the effective ammo capacity is higher now then it was previously

  • Decreased the intensity of screen shake and visual recoil when using a saw

  • Visual recoil is only applied now when the saw hits a surface

  • Increased the damage bonus for the "Sharp Blade" weapon mod from 3 to 12

  • Reduced the alert radius of the “Silent Motor” weapon mod from 8.5m to 2m

  • Reworked the “Fast Motor” weapon mod to double the rate of fire to 800 instead of giving 3 damage

  • Increased ammo usage reduction on the "Saw Massacre" skill from 50% to 80%

Heists
Golden Grin Casino
  • Fixed a ceiling lamp missing transparency on its contact shadows

Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.

Sidetrack Games ːthedː

PAYDAY 2: Update 244.1 Changelog

Hello heisters!

We have a small patch fixing a few issues that arose from the last update.

That is all, happy easter everyone!


PAYDAY 2: Update 244.1 Changelog
Download Size: 15.7 MB
  • Updated localization files

  • Added VR inventory icon for the Pipette Mk.2

  • Fixed infinite loading with the HQ weapons option turned off when a client player is using an unmodified Pipette Mk.2

  • Fixed "Zipped" bot boost sometimes applying even when not equipped

  • Fixed crash when trying to play Four Stores through the Career Mode or CRIME.NET

  • Fixed a crash relating to friendly Ai getting tased by environmental effects


Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.

Sidetrack Games ːYː

PAYDAY 2: Update 244 Changelog

Oh hello there heisters!

Unfortunately, the safehouse kitchen caught fire while Gage was cooking, so we're going to need some more time. For now, enjoy a FREE update with some NORMAL additions to the game. No jokes here!


PAYDAY 2: Update 244 Changelog
Download Size: 68 MB
New Weapon - Pipette Mk.2

[carousel autoadvance="true"]

Compact and disguised to look like a bike pump, this covert weapon can silently take out isolated targets.

[table equalcells="1" colwidth="145,"][th colwidth="145"]

MAGAZINE

5

[th colwidth="145"]

TOTAL AMMO

25

[th colwidth="145"]

RATE OF FIRE

27

[th colwidth="145"]

DAMAGE

258.3

[th colwidth="145"]

ACCURACY

68

[th colwidth="145"]

STABILITY

12

[th colwidth="145"]

CONCEALMENT

27

[th colwidth="145"]

THREAT

0

[th colwidth="145"]

RELOAD TIME

3.3s

[th colwidth="145"]

NOTES

Can pierce enemies. But not armor, walls or shields!


Weapons
  • Added the perfectly normal "Pipette Mk.2" to the Secondary weapons list, please do not modify it.

  • Added "Burst Fire" mod, A multi-shot fire mode with delayed recoil to improve accuracy.

  • Weapons with burst fire modes benefit from a scaling recoil reduction for every bullet being fired in a burst. Only the final bullet will have full recoil kick.

  • Added fire mode mod options to fully-automatic pistols;

  • STRYK 18c Pistol

  • Bernetti Auto Pistol

  • Czech 92 Pistol

  • Igor Automatik Pistol


Henchmen Abilities

The crew needed some love. Introducing four new abilities for the crew to choose from!

  • Added "Zipped" ability: granting players more cable ties based on the number of crew AI present in the game.

  • Added "Flash Pop" ability: crew AI will throw concussion grenades when downed with a cooldown.

  • Added "Judo Master" ability: crew AI will counter a cloaker strike with a cooldown.

  • Added "Electrician" ability: crew AI will counter a taser's shock with a cooldown.


General
  • Fixed third person tool bag (blue) incorrectly having outlines

  • Fixed base coat bleed-through on the "Happy Clown" mask pattern

  • Fixed visual error in offshore PAYDAY that would pick fake-out cards that were not "safed"

  • Fixed cosmetics not displaying properly on magazines of the Contractor Pistol (Fix provided by soosh.exe)

  • Fixed the textures on Tasers flickering when being approached (Fix provided by Whurr)

  • Fixed a potential crash when selecting a random contract on CRIME.NET


Gameplay
  • Increased the magazine capacity for IZHMA Bulldozers from 7 back to 20

  • Their base damage was also reduced by 33% to compensate for lengthy mag-dumps

  • Increased the maximum amount of Throwing Axes from 3 to 6

  • This change intends to make them more in line with the Throwing Knives

  • Increased maximum cable tie limit from 9 to 10

  • Akimbo shotguns now use secondary lower "optimal range" stats

  • Prevented being able to pick up a sentry gun multiple times as a client when the connection to the host is delayed

  • Fixed being able to deploy bipods while in the process of crouching down or standing up, resulting in a glitched-out camera view

  • Fixed a crash related to team AI targeting turrets

  • This issue mostly affected players using overhaul mods

  • Fixed a potential crash relating to the "Sixth Sense" skill when players spawn


Interface
  • Fixed custom weapon skin icons still not being displayed

  • Fixed "Coins" reward icon not using the correct transparency


Heists
Diamond Heist
  • Fixed a stuck spot in the construction wing by the copy machine
Jewelry Store / Ukrainian Job
  • Fixed several spots where bags could be thrown out of bounds
Ukrainian Prisoner Heist
  • Fixed a color-grading value being missing, causing some visual effects to not be displayed
Hoxton Breakout
  • The Search (Day 2)

  • Fixed a keycard at the entrance desk sometimes spawning inside a Gage package

  • Fixed a keycard at the archive desk partially spawning inside books

  • Fixed being able to pick up servers in the IT room before the door is opened

Firestarter
  • Airport (Day 1)

  • Added an invisible wall above the starting airport fence until said fence is breached

Golden Grin Casino
  • Added new enemy spawn locations on the second floor of the casino

  • Fixed bottlenecked enemy spawns slowing down assaults

Watchdogs
  • Boat Load (Day 2)

  • Fixed VR players being able to pick up magical bags of coke from under the floor in the parking lot

White Xmas
  • Enabled dual-mode ziplines allowing players to move bags with them

Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.

Sidetrack Games ːAː

PAYDAY 2: Update 243.1 Changelog

Hello heisters!

This update is just a couple fixes focusing on the issues that some players were experiencing after the last update, as well as addressing a few miscellaneous reports that came up.

We're preparing more updates, there are a few things in the works that need more time to prepare, so expect some quiet time for a little bit while Gage cooks.

Edit: There was a crash when placing turrets, the issue is now fixed. Sorry for the inconvenience.


PAYDAY 2: Update 243.1 Changelog
Update Size: 1.1 GB
General
  • Updated localization files

  • Changed the "Sicario" Perk Deck tier 1 skill, not triggering the 1 second cooldown reduction from kills made while the smoke grenade is active

  • Snipers no longer duck when being shot at

  • Prevented the "Sixth Sense" skill from triggering instantly when stopping

  • Fixed "Buzzbomb" achievement not counting kills with the "Shock Baton" Melee

  • Fixed a rare crash, occuring if a throwable dealt damage at the same time as the player was brought into custody

  • Fixed a period of silence playing during the anticipation phase of the "Hot Pursuit" heist track

Masks
  • Adjusted the materials on the "Mega Richard Returns" masks to make its city skyline more visible with all colors

  • Fixed some clipping issues with the "Mega Richard Returns" mask on certain characters

  • The "Paint Stripper" mask material will now keep the original mask effect colors instead of overriding them for supported masks

  • Only applicable for the "Mega Richard Returns" mask for now

  • Fixed color mapping errors on "Dinosaur Stripes" and "Prehistoric Predator"

  • Fixed "Barbed Wire" mask pattern overwriting accent B instead of A

  • Fixed "Smiley" mask not supporting the new mask shaders

  • Fixed a rare crash for customized masks that were locked by an unowned DLC pattern

UI
  • Adjusted the formatting for mask customization item descriptions

  • Mask customization will now warn you what items are being consumed when crafting a mask

  • Removed drill card icons from the pool of possible fakeout cards

  • Fixed Overwritten patterns not applying your selected accents when they can be applied to masks

  • Fixed secondary deployables from the "Jack of all Trades" skill not displaying their quantities correctly on the mission briefing menu

Heists
  • Fixed blurry preplanning on maps from the "Silk Road" campaign when playing with lower texture qualities settings

  • Bank Heist

  • Added navigation links for friendly AI to exit the bank through the windows (rather than run around the entire building)

  • Minor navigation fixes around the parking lot fences

  • Fixed navigation around the lobby-to-office area being disconnected

  • Lab Rats

  • Fixed bags falling off the ledges after they were released from the zipline

Weapons
  • Secondary and Piggyback sights now use aim down sight animations, making them easier to use

  • Lowered the empty reload timing on the "China Puff" grenade launcher to better match its animation

  • Lowered the volume of the third person shooting sounds for the M308

  • Fixed sniper rifles with fire rate increasing mods having their firing animations desynced when aiming down sights

  • Adjusted Commando 553 weapon parts stats, removed hidden penalties from long barrel


Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.

Sidetrack Games ːPː

PAYDAY 2: Update 243 Changelog

Hello heisters!

This update focuses on mask customization, general fixes and a new method to obtain the Jacket character- Lets get to the good stuff!


Mask Customization Overhaul

Welcome to the future of mask making!

We put some time overhauling the mask customization system from the original 2013 "_one material, two colors" into something more modern and flexible- _The new system will now utilize your entire roster of unique materials as colors!

*All mask colors in your inventory (and modified masks) will be automagically converted to flat color materials

Alongside this overhaul we've put together a handful of new patterns to look out for!


Jacket Character Pack

Jacket Character Pack can now be bought on Steam and Epic platforms, making him available to all countries and PC platforms!

All existing and future owners of Jacket Character Pack or Hotline Miami 2: Wrong Number: Deluxe Edition can find a brand new Mega Richard Returns mask- Which also has a special mask customization mechanic if you want to get more colorful. ;)


PAYDAY 2: Update 243 Changelog
Update Size: 78.4 MB
Masks
  • Added the Mega Richard Returns mask

  • Owning Hotline Miami 2: Wrong Number - Digital Special Edition or Jacket Character Pack will give you the mask

  • Overhauled mask cosmetic system: Instead of colors, masks now use accent materials

  • Added free "Paint Stripper" material that will reveal the original mask design through patterns

  • Converted mask color inventory items to materials

  • Mask materials are now sorted by color

  • Re-exported many mask patterns in higher quality

  • Unfortunately some patterns may be lost to time, but they all got a pass to fix color bleeding issues from the old system

  • Fixed incorrect default reflections on several masks which would cause performance drops for some PCs

Weapons
  • Added a new shock melee weapon free for everyone: The Shock Baton

  • Reverted HE ammo self-damage to values from before update 242

  • Fixed China Puff grenade launcher being able to deal crit damage

Gameplay
  • Reimplemented the counter tase animation used for the aced version of the "Shockproof" skill

  • Reduced the base count of allowed enemy groups (from 15, 17, 18 to 14, 16, 17 )

  • Adjusted activation/deactivation checks for the "Sixth Sense" skill

  • Reloading, swapping weapons or aiming down sights will no longer cancel the skills effect

  • Moving in a tiny area will no longer cancel the skills effect

  • Removed suppressor hitbox from Suppressed Sentry Gun equipment to prevent dealing damage through its shield

  • Fixed a potential crash related to spawning Gage packages

  • Fixed the mounted turret bag being secured when completing a heist with it on your back

  • Fixed parachute debris causing players to "land" on top of it and fall to their deaths

UI
  • Overhauled the profile switcher menu

  • Added reorder buttons for sorting your builds

  • Profiles now show the full profile in one panel

  • Profile switcher menu can now be opened with a controller

  • Added search bars to the mask customization menus and the melee selection menus

  • Added a proper icon for electric ammo

  • Added status effect icons for melee weapons

  • The Crew Setup page on the mission briefing menu now shows equipped throwables and secondary deployables

  • Fixed lobby codes not copying properly on Proton or when there was already something in the clipboard

Heists
Crude Awakening
  • Fixed mission critical dialogue for the pressure valves objective not playing when the "Mute Contractors Voices" option is enabled
Reservoir Dogs
  • Fixed the "Just Shut up and Take My Money!" achievement not awarding

Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.

Sidetrack Games ːTheRoosterː

PAYDAY 2: 242.2 Hotfix

Hello everybody, we heard all the commotion and got to work immediately to resolve the biggest issues... And a little nitpick or two.


Changelog
Update Size: 6.5 MB
  • Fixed a crash related to Alt-Tabbing or minimizing the window when using Exclusive Fullscreen during a loading screen

  • Fixed borderless windowed mode not using the configured desktop resolution as its maximum value

  • Fixed a crash related to modded setting menus

  • Fixed a crash related to weapon concealment when playing with overhaul mods

  • Slightly lowered the mid-day environments ambient brightness to reduce some maps looking overly bright

  • Fixed CASSIAN Iron Sights being misaligned on the Rattlesnake sniper

  • Lowered self damage with HE shotgun ammo type to preserve some berserker/speedrunner techniques after the HE ammo type damage buff


Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.

Sidetrack Games ːhoxtonː

PAYDAY 2: Update 242.1 Changelog

Hello heisters!

New year, new updates. Welcome to the official first year of updates coming to PAYDAY 2!

This update focuses heavily on engine improvements, mod support, crash handling, balance adjustments and as always more quality of life!

On the topic of engine improvements, To make sure you're all very aware you can now run the game at maximum texture quality with greater confidence that your game will not get an "out of memory" crash!

We will be streaming this update live on the PAYDAY The Game Twitch account today, come hang out_!_


PAYDAY 2: Update 242.1 Changelog
Update Size: 280 MB
Engine
  • Improved memory usage by clearing unused textures after loading into a heist

  • Out of Memory crashes should be far less common when playing with high textures now

  • Added Borderless Windowed mode

  • Included the correct version of the D3D9 extension library with the game, allowing players who don't have it installed on their system to launch the game without errors

  • Added a lua function for enabling editor physics bodies to help with custom heist creation:

Application:set_force_editor_physics_bodies( boolean )

Crash Handler

With this update we have integrated our in-engine crash handler from RAID: World War II into PAYDAY 2s engine version. If the game crashes, a new reporting window will appear showing what went wrong. If there are any mods installed, it will also let you know which ones might have contributed to the crash.

This streamlines the bug-reporting process, making mod development easier, while also helps to identify and document stability issues easier.

  • The crash handler can be disabled with the -q launch argument

  • Crash reports can be attached directly to bug reporting threads on the PAYDAY 2 Discord server.

Steam Inventory
  • Legendary weapon mods will now allow some level of customization that fits with the unique cosmetic kit

  • Example: Vlad's Rodina can now change its sight mods, upper body mod, but can't change the barrel, barrel extension, stock, grip or fore-grip because of their exotic parts.

  • Warning!: Pre-existing legendary skins must be re-applied before they can be modded!

  • When inspecting safe collections the associated legendary skins are now shown instead of a generic icon

  • Weapon skins now list their weapon attachments in two alphabetical ordered groups, first for always applied parts and second for conditional parts (eg. akimbos not accepting scopes)

  • Changed how skin gui icons are obtained to better support custom weapon skin mods that were broken from the last update

  • Sorry for everyone who already updated their skins, you might need to do it again :/

  • Fixed a memory leak relating to inventory items that were previously accepted by the player

  • Fixed the newly acquired weapon skins popup not showing the skin icons

General
  • "The Obsidian Plate", part of the secret puzzle, will no longer demand achievements that are gated by removed IPs that are no longer available unless you already own the DLC

  • Your list of achievements can be rerolled by playing the piano with the correct notes again.

  • Increased the volume on several of Wolf's voicelines

  • If you had a mod that affected these lines, it is recommend you uninstall them to avoid issues

  • Fixed titan shutters not playing opening and closing sounds

  • Fixed the "Global Warming" achievement not awarding when using a secondary flamethrower

  • Fixed the generic loot bags using incorrect textures

  • Fixed some potential network crashes relating to ingame characters

Gameplay
  • Adjusted sniper laser distances on some maps to not cut off early from far away

  • Added a very short delay for the invincibility effect of Shield Marshal's

  • They should no longer survive when killed through the shield with an AP weapon or explosion

  • Added range falloff to the Shield Marshals stun shotgun

  • Slightly increased the size of the Shield Marshal's flash device hitbox

  • Shortened the invincibility effect duration on Marshal shields to better match the animation

  • Increased bulldozer explosion damage multiplier from 1.1x to 2x

  • This was mistakenly added in the last update already, but now we are documenting it proper. The reason for this change is to allow the RPG to one shot most dozers again while not affecting other weapons much

  • The "Trigger Happy" skill can now refreshed by hitting an enemy while it's active

  • Reduced the rate civilians will scream when scared

  • Reduced the opacity on the Sicario perk deck's smoke screen effects.

  • Changed the Maniac perk deck stack gain to now account for stacks decaying

  • Fixed Hysteria stacks from the Maniac perk deck getting desynced when granted to co-op players

  • Fixed a few cases of inconsistent health values for female cops

Enemy Spawns

In the last update, we have reverted the enemy spawn cooldowns to 15-20 seconds, as they were previously. However as many have pointed out that, due to a variety of factors, this made spawns a bit too slow in a lot of situations, and thus the spawn rates have been tweaked once more.

Spawn cooldowns are now based on two factors: How many heisters are in the lobby, and how well your team is doing on the heist. Additionally, when an enemy is killed near their spawn point, the cooldown for that point will be extended slightly to prevent enemies continuously spawning ontop of players.

[table equalcells="1" colwidth=",,"]

Low Drama

Regular Spawns

1 Player

10 - 12s

10 - 15s

2 Players

7 - 12s

8 - 12s

3 Players

7 - 9.5s

8 - 10.5s

4 Players

6 - 8s

7.5 - 10s

* Team AI count as half players (rounded down, we may switch to rounding up based on feedback)

Note: We will continue to monitor feedback regarding enemy balance and make adjustments to this system. Eventually we would like to be able to set spawn rates on a per map basis, but since this would be a very time consuming process it will have to be implemented across multiple updates.

UI
  • Added a numeric display to the Field of View slider

  • Field of View can now be increased up to 100

  • Added 165 and 240 as fps limit options to support modern monitor refresh rates

  • Changed the minimum alpha value on weapon laser mods from 0.5x to 0.1x

Heists
  • Added a new type of zipline that allows both bags to be sent over in addition to being traversable by players. It can be identified by a green colored motor, and is currently supported on the following heists:

  • Alesso Heist

  • Armored Transport: Train

  • Big Bank

  • Biker Heist

  • Dragon Heist

  • Goat Simulator Heist

  • Hostile Takeover

  • Lab Rats

  • Reservoir Dogs

  • San Martin Bank

  • Midland Ranch

  • Shadow Raid

  • The Bomb: Dockyard

  • Fixed the Safehouse and the Safehouse Raid being able to accumulate "Heat" XP bonuses

  • Fixed some NPCs not being affected by the Mute Contractor Voices setting

  • Fixed overly dark shadows across several heists (such as Jewelry Store and Park Escape)

Firestarter
  • Airport (Day 1)

  • Added lighting and decoration inside cargo trucks

  • Fixed backdrop windows facing the wrong direction

  • Fixed a misaligned streetlamp light

  • Trustee Bank (Day 3)

  • Adjusted outdated lighting

  • Added small decorations

Framing Frame
  • Art Gallery (Day 1)

  • Added one-way vision blockers to skylights to prevent guards seeing players looking down in stealth

  • Added lighting that was missing in many rooms

  • Fixed a vent not opening when a Cloaker spawns indoors

  • Fixed oversized collision on spiral staircase

  • Framing (Day 3)

  • Added lighting that was missing in many rooms

  • Added one-way vision blockers to skylights to prevent guards seeing players looking down in stealth

  • Fixed some doorways that could trap loot

Reservoir Dogs
  • Garnet Group Boutique (Day 1)

  • Fixed the undercover cop being stuck in an idle animation after the ambush starts

Big Bank
  • Fixed the lower floor office windows being endlessly broken by cops

  • Fixed the thermite being ignited right after it being placed, instead of requiring a second interaction

  • Fixed a security room door not being closed properly, causing the guard inside to phrase right through it

Cursed Kill Room
  • Fixed missing textures on marked Zombie Snipers
San Martín Bank
  • Fixed outlines for all loot items in the vault getting highlighted together when interacting
Shadow Raid
  • Added some AC units that can sometimes spawn and be climbed to the roof

  • Added vision blockers to bushes on the river side areas

Midland Ranch
  • Changed the thermite waypoint on the left ranch gate to show earlier
Weapons
  • 000 Buckshot gains increased damage at extreme close ranges with the tradeoff of a small total ammo penalty

  • HE Shotgun ammo type had its damage and accuracy is increased

  • AP Slugs ammo type now uses the falloff settings that light sniper rifles use, granting a bonus at long ranges

  • Snipers will now have adjusted concealment to account for the default larger scopes

  • Universally offset by 2 concealment for all scopes that are not sniper exclusive

  • Added Folded Stock weapon mod to the Mark-10 SMG

  • Added ammo pickup reduction to the Kahn .357 Revolvers Hex Cylinder weapon mod to mirror heavy revolver stats

  • Lowered the Commando 101 Rocket Launchers damage from 6200 to 3900

  • This change was made in tandem with the Bulldozer explosion damage multiplier increase, so the weapon still requires multiple rockets to kill Bulldozers.

  • Fixed reload timer being shorter than the animation on the Compact 40mm Grenade Launcher. Reload time is now 3.1s, from 2.5s

  • Fixed Queens Wrath scope alignment for the Milspec Scope "Piggyback" mode

  • Fixed Queens Wrath scope alignment for the Combat Sight "Piggyback" mode

Weapon Damage Falloff

Overall adjusted the falloff on weapons to not be as oppressive on most weapon classes.

The new falloff stats are as followed for each weapon class:

[table equalcells="1" colwidth="246,147,126,149"][th colwidth="246"]

CLASS

[th colwidth="147"]

Damage Near

[th colwidth="126"]

Damage Optimal

[th colwidth="149"]

Damage Far

[th colwidth="246"]

Assault Rifles (Low, Medium, High)

[td colspan="3" colwidth="147,126,149"]

Technically unchanged, all multipliers were set to 1x, Visually in menu shows as N/A now

[th colwidth="246"]

Shotgun (Primary, Low)

[td colwidth="147"]

1x @ 3-6m

[td colwidth="126"]

1x @ 6-12m

[td colwidth="149"]

0.5x @ 12-30m

[th colwidth="246"]

Shotgun (Primary, Medium)

[td colwidth="147"]

1x @ 3.5-7m

[td colwidth="126"]

1x @ 7-14m

[td colwidth="149"]

0.5x @ 14-35m

[th colwidth="246"]

Shotgun (Primary, High)

[td colwidth="147"]

1x @ 4-8m

[td colwidth="126"]

1x @ 8-16m

[td colwidth="149"]

0.5x @ 16-40m

[th colwidth="246"]

Shotgun (Secondary, Low)

[td colwidth="147"]

1x @ 6-6m

[td colwidth="126"]

1x @ 6-11m

[td colwidth="149"]

0.6x @ 11-14m

[th colwidth="246"]

Shotgun (Secondary, Medium)

[td colwidth="147"]

1x @ 7-7m

[td colwidth="126"]

1x @ 7-12m

[td colwidth="149"]

0.6x @ 12-15m

[th colwidth="246"]

Shotgun (Secondary, High)

[td colwidth="147"]

1x @ 7-7m

[td colwidth="126"]

1x @ 7-12m

[td colwidth="149"]

0.6x @ 12-15m

[th colwidth="246"]

Shotgun (Secondary, Very High)

[td colwidth="147"]

1x @ 8-8m

[td colwidth="126"]

1x @ 8-14m

[td colwidth="149"]

0.7x @ 14-18m

[th colwidth="246"]

Special (Hailstorm Mk 5)

[td colwidth="147"]

N/A

[td colwidth="126"]

1x @ 0-15m

[td colwidth="149"]

0.6x @ 15-18m

[th colwidth="246"]

*And Akimbo Shotguns

[td colwidth="147"]

"

[td colwidth="126"]

"

[td colwidth="149"]

"

[th colwidth="246"]

SMG (Low)

[td colwidth="147"]

1.05x @ 3.5-7m

[td colwidth="126"]

1x @ 7-14m

[td colwidth="149"]

0.75x @ 14-35m

[th colwidth="246"]

SMG (Medium)

[td colwidth="147"]

1.05x @ 4-8m

[td colwidth="126"]

1x @ 8-16m

[td colwidth="149"]

0.75x @ 16-40m

[th colwidth="246"]

SMG (High)

[td colwidth="147"]

1.05x @ 4.25-8.5m

[td colwidth="126"]

1x @ 8.5-17m

[td colwidth="149"]

0.75x @ 17-42.5m

[th colwidth="246"]

*And Akimbo SMGs

[td colwidth="147"]

"

[td colwidth="126"]

"

[td colwidth="149"]

"

[th colwidth="246"]

Pistol (Automatic)

[td colwidth="147"]

1.1x @ 2.5-5m

[td colwidth="126"]

1x @ 5-10m

[td colwidth="149"]

0.75x @ 10-25m

[th colwidth="246"]

Pistol (Low)

[td colwidth="147"]

1.1x @ 3-6m

[td colwidth="126"]

1x @ 6-12m

[td colwidth="149"]

0.75x @ 12-30m

[th colwidth="246"]

Pistol (Medium)

[td colwidth="147"]

1.1x @ 3.5-7m

[td colwidth="126"]

1x @ 7-14m

[td colwidth="149"]

0.75x @ 14-35m

[th colwidth="246"]

Pistol (High)

[td colwidth="147"]

1.1x @ 4-8m

[td colwidth="126"]

1x @ 8-16m

[td colwidth="149"]

0.75x @ 16-40m

[th colwidth="246"]

Pistol (Very High)

[td colwidth="147"]

1.1x @ 4.25-8.5m

[td colwidth="126"]

1x @ 8.5-17m

[td colwidth="149"]

0.75x @ 17-42.5m

[th colwidth="246"]

*Akimbo Pistols Identical

[td colwidth="147"]

"

[td colwidth="126"]

"

[td colwidth="149"]

"

[th colwidth="246"]

Sniper (Low)

[td colwidth="147"]

N/A

[td colwidth="126"]

1x @ 0-15m

[td colwidth="149"]

1.2x @ 15-25m

[th colwidth="246"]

Sniper (Medium)

[td colwidth="147"]

N/A

[td colwidth="126"]

1x @ 0-20m

[td colwidth="149"]

1.2x @ 25-30m

[th colwidth="246"]

Sniper (High)

[td colwidth="147"]

N/A

[td colwidth="126"]

1x @ 0-25m

[td colwidth="149"]

1.2x @ 25-35m

[th colwidth="246"]

Sniper (Very High)

[td colwidth="147"]

N/A

[td colwidth="126"]

1x @ 0-25m

[td colwidth="149"]

1.2x @ 25-30m

[th colwidth="246"]

LMGs (Medium)

[td colwidth="147"]

N/A

[td colwidth="126"]

1x @ 0-17m

[td colwidth="149"]

0.7x @ 17-34m

[th colwidth="246"]

LMGs (High)

[td colwidth="147"]

N/A

[td colwidth="126"]

1x @ 0-18m

[td colwidth="149"]

0.8x @ 18-36m


Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.

Sidetrack Games ːhoxtonː

PAYDAY 2: Update 242 Changelog

Hello again heisters!

To start with, we want to take a moment to express our gratitude and happiness for the warm welcome by everyone. Thank you guys! All the extra feedback we've been getting has been really useful in knowing what quality of life improvements players (and modders) actually want. Keep it coming, we're listening!

We've taken a careful look at the anti-cheat and DLC checks for both Steam and Epic platforms and have been hard at work making sure you get what you own. If you have DLC issues still please make a bug report forum post so we can fix it.

On-top of all that we got you a few holiday presents as well, so lets start with those!


PAYDAY 2: Update 242 Changelog
Update Size: 150 MB
Wolf has been released from custody

Wolf has unfortunately been neglected for a while, with a lot of missing lines and even some obvious splices that have been joked about in the community for a long time.

But it's time to change that a little bit! Ulf Andersson (With the help of Simon Viklund!) have agreed to pull out the mic one more time to give Wolf another shot. A massive thanks to both of them making this happen.

  • Added new Wolf voicelines for marking and killing Medics, and also marking Turrets and Captain units
Steam Inventory

Ever had a skin you liked, but you only used its akimbo version which the skin wasn't available for? This arbitrary limitation has now been removed, letting you use a skin on both single and akimbo versions of guns.

  • All previously akimbo-only weapon skins, can now be applied to their single-hand versions

  • All previously single-hand only weapon skins, can now be applied to their akimbo versions

General
  • Zipline motors are now color coded based on their behavior:

  • Orange motors are for lootbags, blue motors are for players. This change is in preparation for a future usability improvement.

  • Improved the hair physics on Clover to not glitch out as often

  • Implemented missing transitional animation when a player goes from Bleedout to Fatal states

  • Fixed an unrolling loop shader issue that could lead to a GPU driver crash on parallax shaders

  • In layman terms, VR players should crash less now

  • Fixed Epic/Steam crossplay cheat detection for Alienware Alpha Masks and Melee items

  • Fixed Epic Game Store players not being awarded items from the Official Soundtrack, the Tijuana Music Pack, and the Xmas Soundtrack

  • Fixed the "Leaf" weapon color not unlocking correctly for Epic Game Store players

Gameplay
  • Medics (and Medic-Bulldozers) can no longer heal other medics, and can no longer heal while electrocuted

  • Reverted enemy spawn cooldowns from 5 seconds to a range between 15-20 seconds

  • They were mistakenly set to 5 seconds in a patch, which caused enemy groups to respawn extremely fast.

  • Adjusted Captain Winters’ logic to prevent him from getting stuck

  • Captain Winters will now announce he sees a heister once he considers the area unsafe

  • Reworked civilian hostage path finding to be able to follow heisters more accurately

  • Adjusted maximum hostage logic checks from 1 per second to 8 per second

  • This should prevent civilians taking long breaks before running, becoming alerted, and many other actions

  • Fixed civilians getting stuck in an idle pose when they have no spawn animation

  • There's still a few known cases of specific civs getting stuck when the alarm goes off, such as sitting ones on Bank Heist. We'll continue to monitor their behavior.

  • Fixed untied civilians sometimes getting stuck in an idle pose

  • Fixed civilians skipping their "getting untied" animation

  • Fixed completing certain actions causing civilians becoming trapped in a walking animation

  • Fixed guards getting softlocked if they try to call the police while an ECM jammer is active

  • Updated explosion filtering to prevent minor desync on which body part the explosion hit

  • Fixed a rare crash related to enemy navigation

  • Fixed the slow-motion effect to not being reset properly when dying, reviving, and dying again in the span of 3 seconds

  • Fixed a crash that could happen with Graze or Explosions if the heist ends at the same frame

UI
  • Added search boxes to the Crew Management and Briefing Loadout menus

  • Updated the lobby code icon on the CRIME.NET menu (thanks to soosh.exe from the community)

  • Servers with invalid difficulties now get filtered out and don't appear on CRIME.NET

  • Fixed weapon skins list showing too many page numbers when the player has a lot of duplicate skins

  • Fixed the player health bar still blinking as a client

  • Fixed the visuals on scrollbars being two lines instead of a single one

  • Fixed a potential UI related crash on initial startup that was caused by it assuming there is a game session when there sometimes isn't

  • Fixed a bug that lead to the creation of invalid weapon mods in the weapon customization menu

Heists
  • Big Bank - Fixed detection on sitting civilians acting as if they were standing

  • Crude Awakening - Fixed crash when trying to mark the helicopter camera

Weapons
  • Enabled Helmet Popping perk card effect for fire weapons (Dragons Breath, Flamethrowers)

  • The Shock and Awe aced skill for shotguns now once again rolls the shield knockdown chances for every pellet

  • This was change was previously made on purpose, but it was very unpopular with the community. Shotgun knockdown is very strong like this however, so further changes to this interaction may be made. Tell us what you think!

  • Added a safety check to prevent duplicate weapon mods with different DLC tags in the customization menu

  • Fixed an oversight which caused the Bulletstorm skill in the Enforcer skilltree to have its unlimited ammo effect last for an extended duration when consuming the last bit of an ammobag.

  • Instead it will now act as if you refilled both guns completely giving a full 20 seconds effect

  • Fixed a crash related to weapon perks for weapons with invalid blueprints

  • This issue mostly affected modded weapons

  • Fixed Epic/Steam crossplay cheat detection for free versions of the 000 Buckshot ammo type

  • Fixed Sniper rifles with the default scope equipped becoming locked if you did not own Gage Sniper Pack, or otherwise disabled it

  • Fixed some faulty ownership checks for Legendary weapon skins, Legendary skin owners should no longer get marked as a cheater

  • Fixed a mistake where the Akron HC would deal sniper rifle tier damage when equipped on Crew AI

  • Fixed a mistake where the R700 having bolt action M60 stats when equipped on Crew AI

  • Fixed incorrect materials on the "Midas Touch" Legendary skin

Modding
  • Allowed for more file formats to be overridden by assets/mod_overrides folder_: _

  • object

  • cooked_physics

  • environment

  • scene

  • movie

  • shaders

  • post_processor

  • render_template_database

  • decals

  • camera_shakes

  • world_sounds

  • Disabled an unused weapon animation delay mechanic that could cause some reload animations to desync for akimbo weapons

  • Custom weapons were also affected by this change, custom weapon modders please check for changes.


Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.

As always, keep those helmets flying!

Sidetrack Games :chains:

PAYDAY 2: Update 241 Changelog

Hello heisters!

We've got a much deserved stability update for you right here, but before that a quick introduction from us - the Sidetrack Games team! We are a small team of ex-modders turned developers of RAID: World War II. We're familiar with the engine and the pitfalls that come with it and are doing our best to make PAYDAY 2 on PC a smooth experience.

It has to be said, we can't focus on every single aspect of the game at once, and that some fixes will take time to implement and test thoroughly - The last thing anyone wants is to make things worse, so don't fret if something is not immediately fixed!

~Sidetrack Games :dallas:


PAYDAY 2: Update 241 Changelog
Update Size: 33.9 MB
Gameplay
  • Reduced the interaction timers on upgrading drills/saws/thermal lance from 10 seconds to 3 seconds

  • Fixed carried lootbags being consumed when the player fails an interaction

  • Fixed floating hands being visible while looking through cameras

  • Fixed enemy flashbang detonation timers being too long on higher difficulties

  • Fixed the Ordnance Bag equipment being refreshable by leaving and rejoining a game

  • Fixed Captain Winters staying immortal forever if his squad are killed before he arrives

  • Added explosion and graze priority to medics so medics will no longer revive other enemies when dying from an explosion

Network
  • Fixed a few instances where players were not able to join games

  • Fixed clients being able to masquerade as the host, causing them to to become unkickable

  • Fixed multiple crashes relating to shotgun push mechanics

  • Fixed crash when trying to spawn an invalid projectile

  • Fixed a crash with the Creeps mutator set to maximum damage with the nuclear option enabled

Heists
  • Fixed the Dentist's Loot (Golden Grin Casino) and the BCI Headset (Biker Heist) having incorrect secure values

  • Fixed the Blood Sample (No Mercy) and Oil Sample (Crude Awakening) mission equipments using incorrect icons

UI
  • Fixed an exploit that allowed for infinitely long usernames to be displayed

  • Fixed a crash in the CRIME.NET menu related to invalid difficulty levels

  • Fixed CRIME.NET lobby info showing random numbers when the host has no mods

  • Adjusted the news feed in the main menu to not overlap with the game version number

  • Fixed player hud flashing at random intervals due to health regeneration effects

  • Fixed custom Point of No Return timers not using their set icons

Weapons
  • Fixed freezing when a client is using akimbo weapons

  • Fixed bullet decals being created too slowly for high rate of fire weapons, causing them to lag behind

  • Fixed missing reticle selection for the Tuunbaq Scope weapon mod

  • Fixed an oversight that could prevent shooting right after reloading on slow fire rate weapons (Aran G2 Sniper Rifle fans rejoice!)

  • Fixed some common/uncommon weapon skins unequiping applied attachments

  • Fixed some common/uncommon skins resetting weapon attachments to default

  • Fixed several incorrectly applied default weapon parts on some weapon skins


Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.

PAYDAY 2: Matchmaking Certificate Update

Hello heisters!

We've updated a security certification that could have caused matchmaking issues for players on older operating systems. The game is now future-proofed!

PAYDAY 2: 240.7 hotfix

Hello Heisters!

A quick follow-up after yesterday's patch with the most discussed issues.

Size: 4.69MB

Fixes
  • Fixed some items being missing for players who should have them.

  • The piano in the safehouse will now be available even without its room upgrade.

_Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game, you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish._

Keep those helmets flying! SBZ_Sebastian

PAYDAY 2: 240.6 Maintenance Update

Hello Heisters!

While we’ve been fully focusing on PAYDAY 3, we did get a good opportunity to resolve a few problems in PAYDAY 2.

Size: 39.9MB

Licensed Content

Removed expired licensed content (does not affect owners who have purchased PAYDAY 2 prior to this update)

Crashes
  • Fixed a crash when inviting or accepting in the SocialHub.

  • Fixed a crash that could happen if dominating a cop while they were being electrocuted.

Fixes
  • Prevented Steam community items from disappearing.

  • Fixed an issue where some guards were not being alerted by explosives.

  • Changed the “Stealth Prompt” setting when creating a lobby from enabled to disabled by default.

  • Molotov’s now only explode on contact, instead of having a timer.

  • Enabled the damage over time from Dragon’s Breath rounds to trigger the “OVERKILL” skill.

  • Fixed the “System Shocked” achievement not working.

  • Prevented Team AI from T-posing when equipped with certain bullpup rifles or shotguns.

  • Fixed the KS12 rifle causing animation errors.

  • Fixed the Káng Arms X1 Sniper Rifle causing animation errors.

  • Added news feed in the main menu.

_Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game, you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish._

Thank you for letting us know about these bugs, while our focus is on PAYDAY 3, we still greatly appreciate your love and support for our older games.

Keep those helmets flying! SBZ_Sebastian

PAYDAY 2: Update 240.5 Changelog

PAYDAY 2: Update 240.5 Changelog
Size: 12.7mb
  • Fixed a crash with environment fire.

  • Fixed an issue where broken drills made no sound.

  • Fixed an issue of where killing a cloaker with the smoke modifier outside of playable space made the game crash in crime spree.

  • Possibly fixed an issue of where older CPUs crashed upon launch.

  • Added a new launch option to PAYDAY 2 when starting the game, modern CPUs (2021+) should select the new option for better performance while older CPUs should select the standard option.

_Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish._

Keep those helmets flying! SBZ_Sebastian

PAYDAY 2: Update 240.4 Changelog

PAYDAY 2: Update 240.4 Changelog
Update Size: 10.2MB
  • Fixed a possible crash on Xmas themed heists during the holiday season

  • Fixed a possible crash when dozer visors are destroyed

  • Fixed a crash for smoke grenades synchronization

Note

We're also aware of the issue causing some older CPUs to crash since update 240.3, we are looking into this.

_Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish._

Keep those helmets flying! SBZ_Sebastian

PAYDAY 2: Note for update 240.3

Hello Heisters,

Today’s update deals with a number of bugs and quality of life updates. Among the more noticeable is a change in how the game handles any damage over time effects.

The thing we really wanted to bring up in this message however, is that we’ve also bundled a lot of our licensed content in the game into one DLC. We did this in order to ensure you’ll always keep access to the content regardless of any future changes. We’ll make sure to announce ahead of time when/if anything changes, we didn’t want you to worry when you spotted the DLC.

This also means we’ve moved around a few of the requirements of some achievements, again, this won’t affect those who already have them.

Check out the patch notes for today's update (https://store.steampowered.com/news/app/218620/view/3880475983255004355).

Edit: To be clear, won't necessarily see this DLC in any list on Steam. It'll be in the background and appear on Steam data basing websites.

SBZ_Sebastian

PAYDAY 2: Update 240.3 Changelog

PAYDAY 2: Update 240.3 Changelog
Update Size: 29.8MB
General:
  • All types of Bulldozers now count for the OVERGRILL achievement.

  • Fixed an issue that caused pager outlines to not blink.

  • Fixed an issue that would cause the tap to interact cancel prompt to revert to default prompt, for host player.

  • Fixed an issue where a equipped mask that was tagged with a locked DLC remained equipped but locked in inventory.

Heist Changes & Optimizations:
  • The Biker Heist - Fixed an issue that would display an incorrect string when another player picks up the blowtorch from the mechanic.

  • Bulucs Mansion - Fixed an visual issue with a clue book disappearing from view.

  • White House - Fixed a possible crash for clients after starting the hack in PEOC.

  • Optimized portals on Breakfast in Tijuana heist.

  • Optimized portals on Dragon heist.

Portals is a tool to create volumes within the level to decide what objects should be visible from within it; these volumes are local to the player and may have the results of improving performances with FPS.

Network:
  • Updated network syncing of player position and camera rotation to be more efficient.
Gameplay:

Reworked and optimized damage over time mechanics and how their effects are handled:

  • All damage over time applications are now synced.

  • If multiple players apply dot on an enemy, the last attacker is the one that deals damage and gets credited for the kill, but achievements that require a certain amount of enemies to be doted, can trigger for multiple people as long as they applied the dot.

  • The grace period on dot application only applies once for a variant of dot, and never applies again unless it expires, meaning that continuing to attack will only benefit the player. Previously, fire encouraged applying dot and to not refresh it.

  • Fire dot effects will no longer get removed for all affected enemies whenever any fire dot expires.

  • Burning sounds from fire dot will now follow the enemy they're applied to instead of being static on the spot.

  • The Moneythrower will now properly apply fire damage over time with the unique money effects.

  • Both burning sounds and fire effects will get removed if the enemy is despawned, instead of continuing to play and float around, respectively.

  • Enemies that die while doing animations, like climbing and similar, will no longer snap into place when dying to fire damage, and will instead ragdoll like with any other damage sources.

  • Projectiles that detonate are now hidden properly for both clients and host when needed (after detonation).

  • They also no longer use a timer that requires the projectile to update, saving some performance.

  • Fixed some issues of some dots, from incendiary explosions, not applying properly.

  • Tweaked the duration of some fire death effects and burning sounds to not end too abruptly.

  • Cloakers hiding behind doors should no longer get stuck behind them when attempting to leave.

Weapons:
  • Added a weapon firing input buffer to alleviate issues with single shot weapons not firing as expected, when trying to rapid-fire them.
Animations:
  • Fixed an issue where getting tased, while using a weapon in "volley" fire mode, would cause some animation issues. It should now only affect the weapon, not the player arms.

  • Added a potential fix for enemies popping in for a frame during spawn animations.

  • Fixed it so animation freezing works properly. Some animations will now properly freeze at certain points when not in the highest level of animation detail to save performance. If any sort of animation needs to be played, animations are unfrozen again until it's possible to freeze again.

  • Fixed root blending on NPCs always being disabled. This should make most animations overall look smoother.

  • Recoil animations can now play while moving.

  • Recoil animations no longer break crouching and standing, where it was causing units to not crouch or stand when wanting to, which could lead to desync.

  • Reload and recoil animations now transition between standing and crouching properly.

  • Bulldozer recoil animations should now be much smoother.

  • Recoil animations on the Minigun Dozer are also more "punchy".

  • Bulldozers and Shields can now flinch against damage (purely cosmetic).

  • Fixed an issue causing Shields to play the wrong hurt animations when staggered by skills, resulting in them clipping with their own shield.

  • Fixed some issues causing dodge animations to blend too aggressively and end too early, resulting in the unit not moving much.

  • Fixed enemies playing panic animations sometimes not exiting them properly and remain crouching in place doing nothing.

  • Fixed some issues with bullpup animations snapping.

Achievements:

We have updated the requirements for the completion of certain Achievements. Read up more on it from (https://store.steampowered.com/news/app/218620/view/3880475983255019320). The affected Achievements and their updated requirements are listed below:

  • Say Hello to My Big Friend - On the Scarface Mansion job, kill the boss on the OVERKILL difficulty and above.

  • Nothing Personal - Kill 30 snipers with any Sniper Rifle on the OVERKILL difficulty or above.

  • Crouched and Hidden, Flying Dagger - Kill 8 guards with a Throwing Weapon while crouching on the Murky Station job. The heist must be completed for any kills to count.

  • UMP for Me, UMP for You - Kill 45 Russian specials on the Boiling Point job with any Submachine Gun on the OVERKILL difficulty or above.

  • For Daisy - Complete the Firestarter job on the OVERKILL difficulty or above with your crew using only Pistols.

Soundtracks:

Certain Heist Tracks will be hidden and unavailable for new players after a specific date, read up more on it from (https://store.steampowered.com/news/app/218620/view/3880475983255019320). Existing owners of these Heist Tracks will still be able to view and select these tracks. The list of Heist Tracks affected are listed below:

  • White Collar Crime

  • Bullet Rain

  • Locke And Load

  • Drop Zone

  • Still Breathing

  • Do You Wanna

  • Take Me Down

  • I Need Your Love

  • Break The Rules

Additionally, 2 Heist Tracks will only be available to accounts that were created, and purchased the game, before 31st March 2024.

  • Mr Purple

  • Troubles Always Inbound

_Please be aware that all the Heist Tracks mentioned above will still be available through the official soundtrack. _

Others:
  • Languages, Brazil/Portugese

  • Improved and fixed the Lobby Filtering mechanism.

  • Upgraded CPU Detection routines in order to perform better load distribution among processor cores in the newest families of micro-processors.

  • Updated used SDK to latest version - Increased security that prevents session hijacking.

_Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish._

Keep those helmets flying! SBZ_Sebastian

PAYDAY 2: Update 240.2 Changelog

Hello Heisters

As you noticed Update 240 was separated into multiple releases. We've had some time to add some QOL and fixes that are hard to fit into a normal production schedule. We are very happy to be able to get these final improvements into the game. For example, in update 240.0 we made the anniversary events automatically return each year the piggy, and the event weapons will come back for those who can get enough of that adorable porker. Also, some holiday cheer will come back around the winter holidays to brighten up our cold heister hearts.

In this release, however, we are adding a new feature to the game that is inspired by popular mods in the community.

Interaction Styles

This feature lets you change how the game handles interactions. The system will lock interaction to let you release the button and avoid holding it down for the duration of the interaction timers. To cancel out of a locked interaction you simply need to press the button again. It is quite a complex system so it needs some explaining, Let's dive into the fun QOL feature.

By looking under "controls" under the options menu you will find all the settings you need. The system has two key components the "Interaction Style" where you choose how the interactions should be handled and the "Toggle Timer" that drives the system. There are four interaction styles to choose from. There is also a cancel message check box more on that later.

Hold

This is the normal default behavior that you are used to. Holding the button to interact, and letting go will cancel the interaction. The Toggle Timer has no effect in this mode.

Toggle

This is the simplest way to lock an interaction. A quick click of the button and the interaction is locked. The toggle timer will be used to determine how long you need to hold the button to cancel the interaction. this is to easily cancel out accidental interactions or when you want to be able to quickly abort an interaction. Setting the Toggle Timer to 0 will make the system function similar to the default hold mode.

For example: if you have a Toggle Timer of 2 seconds the interaction will lock as soon as you press the button but if you hold the button for longer than those 2 seconds the system will revert to the hold mode and you can release their interaction at will.

Recommendation: Have a low Toggle Timmer so you can quickly engage the system but also won't need to wait long for it to deactivate if you choose to hold the interaction instead.

Timed Toggle

This function can be viewed as the reverse of the Toggle. You need to hold the button for a certain amount of time determined by the Toggle Timer before the interaction locks in and keeping the button held will not abort it. Setting the Toggle Timer to 0 will make the system function similar to the Toggle mode, without the ability to automatically abort the interaction by keeping the button held down.

For example: if you have a Toggle Timer of 2 seconds the interaction will function as a normal hold interaction until you've held it for at least 2 seconds then you can release the button and the interaction is locked.

Recommendation: Have a medium Toggle Timmer so short interactions will be effectively held interaction but the system helps you with most interactions of average length and longer like setting up a drill.

Adaptive Toggle

This is a merge between the Toggle and a Hold depending on how long the interaction is as determined by the Toggle Timer. If the interaction is longer than what is set in the Toggle Timer the interaction will instantly look in if it is shorter then it will function like a Hold. Setting the Toggle Timer to 0 will make the system function similar to the Toggle mode, without the ability to automatically abort the interaction by keeping the button held down.

For example: if you have a Toggle Timer of 2 seconds the interaction will function as a normal hold interaction for any interaction that is shorter than 2 seconds and if the interaction is longer it will lock in instantly when you press the button and keep the button held will not abort it.

Recommendation: Have a higher Toggle Timmer so short interactions will be effectively held interaction but the system takes over for long interactions like picklocks.

You know that the interaction has been locked in by the message on the screen, it will change to "Press F to cancel", assuming you have F as your interaction key. If you want you can also get these messages while holding to interact. By selecting the "Cancel messages during hold" you will get messages like "release F to cancel" during the hold interactions.

PAYDAY 2: Update 240.2 Changelog
Update Size: 29.8MB
Heist optimizations & changes
  • Optimized Breakfast in Tijuana with portals

  • Fixed an issue on several heists where client players attempting to interact wasn't possible

  • Border crossing: Connect to fuel hose on plane

  • Yacht Heist: Open the bags in the room

  • Biker Heist (Day 1): Open the gate door when taking a special part

  • Counterfeit: Add paper to the machine

  • No Mercy: pick up the telephone

  • GO Bank: pick up the telephone

  • Scarface Mansion: Insert USB in laptop

Gameplay changes
  • Fixed an issue where the enemy AI keeps melee attacking

  • Fixed an issue where team AI couldn't run/jog when carrying bags. This results in team AI being able to carry bags with quicker haste

  • Added new control settings for tap-to-interact features.

  • Hold (Default from before)

  • Toggle

  • Timed Toggle

  • Adaptive Toggle

Others
  • Fixed a crash where a player throws snowball throwables and a player attempts to connect to a match

  • Fixed an issue where steel sight speed multipliers were affecting crouching & standing speed

  • Added an inventory search function (compared to previous release where we only had it on store functions

_Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish._

Keep those helmets flying! OVERKILL_Tobias

PAYDAY 2: Update 240.1 Changelog

PAYDAY 2: Update 240.1 Changelog
Update Size: 11.1MB
Heist changes
  • Fixed a bug where some objects were disappearing from player vision on San Martin Heist
Others
  • Improved the search bar functionality in stores

  • Fixed an issue with 2-15 skill profiles being shuffled around on game restart

  • Fixed an issue where the chat didn't work in the end, loot, and failure screens

  • Fixed an issue where menu interaction was impossible for clients in crime spree menus

_Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish._

Keep those helmets flying! OVERKILL_Tobias

PAYDAY 2: Update 240 Changelog

PAYDAY 2: Update 240 Changelog
Update Size: 114MB
Heist optimizations & changes
  • Optimized Hell's Island with portals

  • Optimized Border Crossing Heist with portals

  • Optimized Bulucs Mansion Heist with portals

  • Optimized San Martin Heist with portals

  • Optimized White House with portals

  • Fixed a bug on Hell's Island where team AI could get stuck out of bounds

  • Fixed a bug where "Buy all assets" in mission briefing no longer lets you buy all assets if you do not have enough cash

  • Fixed an issue on Diamond Heist where a guard would get stuck in a certain position

Gameplay changes

Special enemies are now being tagged to register as special enemies. This means

  • Mini dozer, medic dozer, and headless dozer now counts as dozer spawns.

  • Medic dozer also counts as a medic spawn

  • Marshal shields counts in the spawn shield cap

  • Marshal shields and marksmen now counts as special enemies for skills & achievements

  • Fixed a bug with the enemy accuracy being too accurate at times

  • Fixed some weapon preset modifications intended for the minigun dozer applying to dozer instead of minigun dozer

  • Adjusted the fire mode tables for enemy AI to function more towards it's intended functionality

UI
  • Adjusted so that weapon skins of same quality & bonus now stacks.

  • Adjusted so that "equipped to weapon" icon can be seen in weapon skin of the steam inventory menu.

  • Doubled the amounts of skill loadouts along with new requirements for some of the new ones.

  • Doubled the amount of mask & weapon inventory slots

  • Doubled the amounts of profile loadouts

  • Client players can now access sidejobs in lobbies

  • Added a new function to allow players to scroll through the history of chat messages in lobby menus and in-game heists using the arrow keys

  • Added a search box functionality for

  • Store- Masks

  • Store- Weapons

  • Outfits

  • Gloves

  • Near damage bonuses are now displayed in the optimal range stat with a "+"

  • Updated the preplanning icon in the mission briefing for Branchbank & Firestarter Day 3 to use the proper Branchbank icon.

  • Fixed a couple of bugs regarding UI-elements

  • renaming weapon/skill no longer opens lobby chat when pressing t

  • lobby chat no longer gains focus from mouse press on input or scrolling when renaming weapon/skill

  • Fixed scroll bar visibility issues in hud chat

  • Added a toggle setting to show ammo in reserves instead of total magazine & reserve ammo

Weapons & mods
  • Fixed a bug with weapon reload stop not working when it's meant to be interrupted

  • Allow weapon mods that add falloff to display it on a weapon in the inventory

  • Optimal range stat in the inventory will now be able to display how mods have an effect on it

  • Fixed a crash with updating weapon charms

  • Fixed a crash when updating the bullet belt on SG Versteckt 51D LMG

  • Fixed a crash when syncing under-barrel switch

  • Added weapon stats boosts normally only obtainable through skins to be purchasable for continental coins.

  • Total Ammo (+4) for the IZHMA 12G Shotgun.

  • Damage (+1) for the MA-17 Flamethrower.

  • Stability (+8) for the Deagle Pistol, AMR-16 Rifle, Eagle Heavy Rifle and Tempest-21 Rifle.

Gamemode
  • Special events will now be re-enabled on specific time & dates
Achievements & Side jobs
  • Daily side job "Target Practice: Sentry Practice" now counts kills from suppressed sentry gun

  • Daily side job "Bulldozer" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)

  • Daily side job "Build a raft of shields" now counts kills of marshal shield

  • Daily side job "A Trip Down Memory Lane" now counts No Mercy as a classic heist

  • Event side job "Dozers killed" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)

  • Event side job "Special Enemies Killed" now counts kills of all types of specials (adding minigun and medic bulldozer, marshal shield, and sniper)

  • Achievement "Close Shave" now counts kills of marshal shield and sniper

  • Achievement "Precision Aiming" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)

  • Achievement "Bang for the Buck" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)

  • Achievement "Are You Kidding Me" now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)

  • Achievement "The Man With the Golden Gun" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)

  • Achievement "Surprise Motherfucker" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)

  • Achievement "Knockout!" now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)

  • Achievement "Knock, Knock" now counts kills of marshal shield

  • Achievement "Police Brutality" now counts kills of marshal shield

  • Achievement "Fool Me Once, Shame on..." now counts kills of marshal shield

  • Achievement "UMP for Me, UMP for You" now counts kills of all types of Russian specials (adding minigun and medic bulldozer, marshal shield, and sniper)

  • Achievement "A Trip Down Memory Lane" now counts No Mercy as a classic heist

  • Achievement "Maximum Penetration" now counts kills of marshal shield

  • Achievement "Hedgehog" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)

  • Safehouse trophy "Medic" now counts kills of medic bulldozer

  • Safehouse trophy "Dozer" now counts kills of all types of specials (adding minigun and medic bulldozer, marshal shield, and sniper)

  • Safehouse trophy "Big Daddy" now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)

Others
  • Fixed an issue where some platform players had a loud sound at the start of the intro video

  • Updated the translator plauqe in the safehouse

  • Fixed a crash in civilian damage if the unit was missing some features

  • Fixed a crash when civilians are damaged by fire

  • Fixed an issue where recently played with on Steam didn't work properly

  • Fixed a crash when joining a game

  • Fixed a crash when players enter a vehicle

  • Fixed an issue where unaquiring the melee weapon now unequips it instead.

  • Fixed an issue with melee weapons using idle animation of guns

Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.

Keep those helmets flying! OVERKILL_Tobias

PAYDAY 2: End of Anniversary Event & Dead Game outfit added!

Hello Heisters!

And thus, the 10th anniversary of PAYDAY 2 comes to an end.

You unlocked all the things, well done! Today's update adds the 2 Dead Game weapon charms and a Dead Game outfit with both a black and white variant, you keep asking for it so here it is! Now available both in PAYDAY 2 and on our t-shirt store. Add a mask from our merch store and you'll have the perfect cosplay ready to go!

Keep those helmets flying OVERKILL_Tobias

PAYDAY 2: Update 239.3 Changelog Update Size: 54.8 MB

Changes
  • Fixed a crash with hitting Dragan's duffle bag in the Safe House.