# PAYDAY 2 changelog > PAYDAY 2 is an action-packed, four-player co-op shooter that once again lets gamers don the masks of the original PAYDAY crew -… - Vendor: OVERKILL - a Starbreeze Studio. - Category: Games - Official site: https://www.paydaythegame.com/payday2/ - Tracked by: What's New (https://whatsnew.fyi/product/payday-2) - Harvested from: Steam (app 218620) - Entries below: 23 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### PAYDAY 2: Engine Upgrade Open-Beta - OUT NOW! - Date: 2026-06-30 - Original notes: https://store.steampowered.com/news/app/218620/view/705523947945329160 - Permalink: https://whatsnew.fyi/product/payday-2/releases/steam-705523947945329160 - **changed** — The game is now 64-bit - **changed** — The game's renderer is now DirectX 11 - **changed** — Implemented new asset bundling system with compression, reducing game size to approximately 32GB - **changed** — Faster load times for SSDs - **changed** — Completely rewrote the Epic Online Services implementation - **added** — In-game voice chat has been implemented for Epic Online Services matchmaking - **changed** — Reduced lobby codes to 6 characters - **removed** — The Modern CPU Support launch option no longer needs to be selected - **changed** — Better usage of performance cores on CPUs that support SMT - **changed** — VR and non-VR versions of the game are now one executable file - **added** — The game's language can now be specified with the command line argument -language - **changed** — The Tag Team perkdeck ability can now be activated through enemies and has improved hit detection on teammates - **removed** — Removed a startup video advertising the legacy collection - **fixed** — Cheater tag not being applied correctly in certain scenarios - **fixed** — Mask clipping on Joy and Jacket with some masks - **fixed** — Dead By Daylight entitlements on Epic Games platform not awarding when a Nebula account is linked - **changed** — Mouse input in menus is now based off the actual position of your mouse - **fixed** — The game no longer consumes your mouse cursor while Alt+Tab'ing out of the game - **fixed** — Fixed the mouse wheel being able to scroll on other monitors while in-game - **added** — Added native support for PlayStation 4 controllers ##### Hello Heisters! The time has come to trial the upgrades coming to PAYDAY 2. The Diesel engine has been restructured, and even though most of the changes are under the hood, it brings along with it a number of technical improvements players have long been asking for. This is a huge change, **there will be bugs and issues** that need addressing. The open beta will be going for the entire month of July to make sure the transition goes smoothly. That being said... ##### Bug Reporting We have created a new forum on the steam discussions called [Open-Beta Bug Reporting](https://steamcommunity.com/app/218620/discussions/33/). Please use it to report issues you may encounter. Before reporting, please make sure that the issue is related to the beta. Any reported bugs that existed prior to the beta will be moved to the regular bug reporting forum. _For more information, head over to the [\ Engine Upgrade Open-Beta](https://steamcommunity.com/app/218620/discussions/33/563661122262030285/) steam post._ ##### How to join the beta - Open your steam library - Right-Click on the game PAYDAY 2 - Select "Properties" from the dropdown - On the left side of the properties panel select "Game Versions & Betas" - Now select the beta branch "**open_beta** Diesel 3.0 Beta" ##### Disclaimer for modded games Mods will likely be broken and for the beta we want to find un-modded issues, we recommend uninstalling all mods for the duration of the beta. Backing up save data is recommended as some mods (like custom weapons) will be removed from your inventory when uninstalling mods. We're working with the modding community to keep old modded file formats compatible with new game versions. --- ##### **PAYDAY 2: 247 Open-Beta Changelog** ##### Download Size: 32 GB ##### Diesel 3.0 - The game is now 64bit! - The game's renderer is now DirectX 11 - New asset bundling system with compression (game is now down to ~32gb!) - Faster load times for SSDs - Completely rewrote the "Epic Online Services" implementation - In-game voice chat has been implemented for "Epic Online Services" matchmaking - Reduced lobby codes to just 6 characters - The "Modern CPU Support" launch option no longer needs to be selected - Better usage of "performance" cores on CPUs that support SMT - Fixed initial resolution setup on first time boot ##### VR - VR and non-VR versions of the game are now one executable file, there should be no interruption caused by this ##### General - The game's language can now be specified with the command line argument -language english/german/french/etc. instead of having to edit context.xml - The "Tag Team" perkdeck ability can now be activated through enemies and has improved hit detection on teammates - Removed a startup video advertising the legacy collection - Fixed Cheater tag not being applied correctly in certain scenarios ##### Masks - Fixed mask clipping on "Joy" and "Jacket" with some masks - Fixed "Dead By Daylight" entitlements on Epic Games platform not awarding when a Nebula account is linked ##### Input - Mouse input in menus is now based off of the actual position of your mouse - The game will no longer "eat" your mouse courser while Alt+Tab'ing out of the game - Fixed the mouse wheel being able to scroll on other monitors while ingame - Added native support for PlayStation 4 controllers - All text boxes now support modern text editing features like Ctrl+Arrows for navigation, Ctrl+Backspace for deletion and more ##### Interface - The "Lobby Code" UI now no longer appears above certain UI elements - Matchmaking distance filters have been updated to Country/Region/Worldwide instead of the older Close/Far/Worldwide options - Added 180Hz frame rate limit option ##### Weapons - Fixed reflections on the "Kunai Knife" melee weapon - Increased the damage on the "China Puff 40mm Grenade Launcher" from 960 to 1000 - Fixed the "Hailstorm Mk 5" set to Volley mode not being able to pierce body armor _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/218620/view/705523947945329160]_ ### PAYDAY 2: Update 246.1 Changelog - Date: 2026-05-22 - Original notes: https://store.steampowered.com/news/app/218620/view/653729380381491489 - Permalink: https://whatsnew.fyi/product/payday-2/releases/steam-653729380381491489 - **fixed** — Fixed crash when throwing Incendiary grenades - **fixed** — Using shaped charges will now trigger the alarm properly in Firestarter Airport Day 1 - **changed** — Disabled a voice line in stealth that mentioned cops in Firestarter Airport Day 1 - **fixed** — Fixed an issue that would cause the OVE9000 saw with the Silent Motor equipped to trigger the alarm when used in certain locations ##### Hello heisters! Got a a small update fixing a couple of issues from the last update. ##### **PAYDAY 2: Update 246.1 Changelog** ##### Download Size: 18.3 MB ##### General - Updated localization files - Fixed crash when throwing Incendiary grenades ##### Firestarter - **Airport (Day 1)** - Using shaped charges will now trigger the alarm properly - Disabled a voice line in stealth that mentioned cops - Fixed an issue that would cause the OVE9000 saw with the "Silent Motor" equipped to trigger the alarm when used in certain locations --- _Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again._ _If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish._ Sidetrack Games ːyː ### PAYDAY 2: Update 246 Changelog - Date: 2026-05-19 - Original notes: https://store.steampowered.com/news/app/218620/view/693135146596958296 - Permalink: https://whatsnew.fyi/product/payday-2/releases/steam-693135146596958296 - **added** — Frying Pan melee weapon from PUBG Weapons Pack - **added** — Flare Gun weapon from PUBG Weapons Pack - **added** — New mask pattern - **added** — Safety check to support mods causing 'sound_fire' crashes - **added** — Safety check for potential mod conflict relating to menu scene managers - **added** — Security room spawn to Firestarter Airport Day 1 - **added** — 10% stealth completion bonus to Firestarter Airport Day 1 - **added** — Bodybags asset to Firestarter Airport Day 1 - **added** — Glow to some existing lights in Firestarter Airport Day 1 - **added** — Vision blockers to the under-side of the bridge in Green Bridge to prevent enemies shooting players through floors - **changed** — Card drops will now factor already owned masks into mask drops to make masks you do not already own drop more frequently - **changed** — Grenade launchers can now equip the -4 accuracy boost to be used with the Sting Grenade ammo mod - **changed** — Slightly increased ammo pickup on Strix Pistol with OWL Subsonic Kit equipped to match other similar weapons - **changed** — Ballerina 9mm base ammo pickup increased from 0.4-2 to 3-5 - **changed** — Ballerina 9mm base concealment increased from 21 to 25 - **changed** — Ballerina 9mm Pointe Barrel weapon mod damage increased from 2 to 12 - **changed** — Ballerina 9mm Pointe Barrel weapon mod concealment penalty increased from 3 to 4 - **changed** — Ballerina 9mm given 5% damage bonus while a target is within 8.5m - **changed** — Firestarter Airport Day 1 alerted gangsters no longer cause the heist to go loud automatically, instead it is triggered by loud gunfire - **changed** — Nightclub cameras no longer spawn as titan variants on higher difficulties ##### Drop in heisters! Time to pan fry some bacon. This update includes the whole new PUBG Weapons Pack for FREE, bringing you the iconic Frying Pan and Flare Gun from the Battlegrounds! The update also includes fixes and adjustments to items from the previously released [Espionage Weapon Pack](https://store.steampowered.com/news/app/218620/view/514113986433650249). We have gotten a lot of feedback and are happy that you liked our offerings. It's clear that the Ballerina was the weakest link in the pack, so based on your suggestions it has been given some improvements! --- ##### New Weapon - Flare Gun [carousel autoadvance="true"] _Typically used in an emergency to signal for help or supplies._ [table equalcells="1" colwidth="145,"][th colwidth="145"] MAGAZINE 1 [th colwidth="145"] TOTAL AMMO 6 [th colwidth="145"] RATE OF FIRE 23 [th colwidth="145"] DAMAGE 155 [th colwidth="145"] ACCURACY 72 [th colwidth="145"] STABILITY 68 [th colwidth="145"] CONCEALMENT 27 [th colwidth="145"] THREAT 10 [th colwidth="145"] RELOAD TIME 2.5s [th colwidth="145"] NOTES Direct contact with exploding flares may cause heavy burn damage. _Warning!_ _12-gauge flares and shotgun shells should never be mixed_. ##### 2 New Melee Weapons - The Fry Pan & The Olive Branch [carousel autoadvance="true"] _Not for cooking_ [table equalcells="1" colwidth="145,"][th colwidth="145"] DAMAGE 70 (400) [th colwidth="145"] KNOCKDOWN 150 (450) [th colwidth="145"] CHARGE TIME 3s [th colwidth="145"] RANGE 175 [th colwidth="145"] CONCEALMENT 28 ##### New Mask Pattern --- ##### **PAYDAY 2: Update 246 Changelog** ##### Download Size: 132.3 MB ##### General - Card drops will now factor already owned masks into mask drops - _This will make masks_ _you do not already own drop more frequently_ - Added a safety check to support mods causing '_sound_fire' crashes - Added a safety check for a potential mod conflict relating to menu scene managers - Fixed ECM Feedback timers being shorter then intended since the last update - Fixed occasional crash on Steam if the Epic Games Launcher is installed ##### Interface - Fixed some mask material loot drops showing the red square icon - Fixed the inventory icon for the “Laser Chronometer” being blurry when on low texture quality - Improved the ingame hud icon of the "Viper Grenade" ##### Weapons - Grenade launchers can now equip the -4 accuracy boost to be used with the "Sting Grenade" ammo mod - Fixed statistic tracking on the Espionage Weapon Pack content - Fixed a potential crash with modded or invalid van skins - Fixed a crash relating to legacy Legendary customization locked weapon mods - Fixed weapon equip animations not playing after masking up ##### Strix Pistol - Slightly increased the ammo pickup on with the "OWL Subsonic Kit" equipped to match other similar weapons ##### Ballerina 9mm - Added a 5% damage bonus while a target is within 8.5m. - Increased base ammo pickup from 0.4-2 to 3-5 - Increased base concealment from 21 to 25 - Increased the damage on the "Pointe Barrel" weapon mod from 2 to 12 - Increased the concealment penalty on the "Pointe Barrel" weapon mod from 3 to 4 ##### DECA Technologies Dart Projector - Fixed crash when shooting a teammate with the "Sedation Dart" while the Friendly Fire mutator is active - Fixed occasional crash when a player tries to shoot themselves with a “Revival-Stimulant” dart - Fixed being able replenish darts by picking up arrows ##### Heists ##### Firestarter _Couple of updates ago, we removed an oversight that allowed you to jump the fence and be able to complete most the heist without much of a challenge. A lot of players weren't happy with this change and while we don't want to bring the exploit back, we tried to make the existing stealth a bit less unfair as a compromise._ - **Airport (Day 1)** - Alerted gangsters no longer cause the heist to go loud automatically, instead it is triggered by _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/218620/view/693135146596958296]_ ### PAYDAY 2: Update 245 Changelog - Date: 2026-04-30 - Original notes: https://store.steampowered.com/news/app/218620/view/514113986433650251 - Permalink: https://whatsnew.fyi/product/payday-2/releases/steam-514113986433650251 - **fixed** — Fixed crash when using an ECM feedback on an in-custody player's ECM - **fixed** — Fixed Heavy Zeal Sniper not spawning in Holdout modes - **fixed** — Fixed a crash relating to cops dying from DOT while the player is in custody - **fixed** — Fixed some missing mask materials that were not included in the drop pools - **fixed** — Fixed the Shock Baton melee weapon not using the correct model when viewed from third person - **changed** — Killed enemies in loud now alert other nearby enemies - **changed** — Increased the Saiga Dozer's damage on Mayhem and below to account for the base damage that was reduced the update prior - **fixed** — Fixed vehicles not being able to be respawned when they get stuck - **fixed** — Fixed snipers not returning to their shooting position spot after stumbling - **added** — Added stat display panel for throwables - **fixed** — Fixed the Copycat perkdeck showing an incorrect cooldown time when using the Blitzkrieg Bop card - **changed** — Saw hits on OVESAW 9000 are now calculated from the middle of the screen, rather than from the blade's viewmodel - **changed** — Increased OVESAW 9000 base damage from 23 to 92 - **changed** — Reworked OVESAW 9000 ammo consumption from a random range of 5-15 per hit to a flat 5 per hit - **changed** — Reduced OVESAW 9000 magazine capacity from 150 to 100 - **changed** — Decreased the intensity of screen shake and visual recoil when using the OVESAW 9000 saw - **changed** — Increased the damage bonus for the Sharp Blade weapon mod on OVESAW 9000 from 3 to 12 - **changed** — Reduced the alert radius of the Silent Motor weapon mod on OVESAW 9000 from 8.5m to 2m - **changed** — Reworked the Fast Motor weapon mod on OVESAW 9000 to double the rate of fire to 800 instead of giving 3 damage - **changed** — Increased ammo usage reduction on the Saw Massacre skill from 50% to 80% ##### Hello heisters! Got an new update for you all, to coincide with the new content drop. Incase you missed it, the new Espionage Weapon Pack DLC has been released! Check it out: ##### **PAYDAY 2: Update 245 Changelog** ##### Download Size: 131.9 MB ##### General - Fixed crash when using a ECM feedback on an in-custody players ECM - Fixed Heavy Zeal Sniper not spawning in Holdout modes - Fixed a crash relating to cops dying from DOT while the player is in custody - Fixed some missing mask materials that were not included in the drop pools - Fixed the "Shock Baton" melee weapon not using the correct model when viewed from a third person ##### Gameplay - Killed enemies in loud now alert other nearby enemies - Increased the Saiga Dozers damage on Mayhem and below to account for the base damage that was reduced the update prior - Fixed vehicles not being able to be respawned when they get stuck - Fixed snipers not returning to their shooting position spot after stumbling ##### Interface - Added stat display panel for throwables - Fixed the "Copycat" perkdeck showing an incorrect cooldown time when using the Blitzkrieg Bop card ##### Weapons ##### OVESAW 9000 - Saw hits are now calculated from the middle of the screen, rather then from the blades viewmodel. - Increased base damage from 23 to 92 - _Saw damage used to have a hidden 4 times damage multiplier to locks, which made the damage display on the UI misleading. With this change the actual damage of the weapon is clearer, while also making it more usable against enemies_ - Reworked ammo consumption from a random range of 5-15 per hit to a flat 5 per hit - Reduced magazine capacity from 150 to 100 - _While seemingly a nerf, with the ammo consuption change the effective ammo capacity is higher now then it was previously_ - Decreased the intensity of screen shake and visual recoil when using a saw - _Visual recoil is only applied now when the saw hits a surface_ - Increased the damage bonus for the "Sharp Blade" weapon mod from 3 to 12 - Reduced the alert radius of the “Silent Motor” weapon mod from 8.5m to 2m - Reworked the “Fast Motor” weapon mod to double the rate of fire to 800 instead of giving 3 damage - Increased ammo usage reduction on the "Saw Massacre" skill from 50% to 80% ##### Heists ##### Golden Grin Casino - Fixed a ceiling lamp missing transparency on its contact shadows --- _Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again._ _If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish._ Sidetrack Games ːthedː ### PAYDAY 2: Update 244.1 Changelog - Date: 2026-04-05 - Original notes: https://store.steampowered.com/news/app/218620/view/509609752800527229 - Permalink: https://whatsnew.fyi/product/payday-2/releases/steam-509609752800527229 ##### Hello heisters! We have a small patch fixing a few issues that arose from the last update. That is all, happy easter everyone! --- ##### **PAYDAY 2: Update 244.1 Changelog** ##### Download Size: 15.7 MB - Updated localization files - Added VR inventory icon for the Pipette Mk.2 - Fixed infinite loading with the HQ weapons option turned off when a client player is using an unmodified Pipette Mk.2 - Fixed "Zipped" bot boost sometimes applying even when not equipped - Fixed crash when trying to play Four Stores through the Career Mode or CRIME.NET - Fixed a crash relating to friendly Ai getting tased by environmental effects --- _Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again._ _If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish._ Sidetrack Games ːYː ### PAYDAY 2: Update 244 Changelog - Date: 2026-04-01 - Original notes: https://store.steampowered.com/news/app/218620/view/505104250950386503 - Permalink: https://whatsnew.fyi/product/payday-2/releases/steam-505104250950386503 ##### Oh hello there heisters! Unfortunately, the safehouse kitchen caught fire while Gage was cooking, so we're going to need some more time. For now, enjoy a **FREE** update with some **NORMAL** additions to the game. No jokes here! --- ##### **PAYDAY 2: Update 244 Changelog** ##### Download Size: 68 MB ##### New Weapon - Pipette Mk.2 [carousel autoadvance="true"] _Compact and disguised to look like a bike pump, this covert weapon can silently take out isolated targets._ [table equalcells="1" colwidth="145,"][th colwidth="145"] MAGAZINE 5 [th colwidth="145"] TOTAL AMMO 25 [th colwidth="145"] RATE OF FIRE 27 [th colwidth="145"] DAMAGE 258.3 [th colwidth="145"] ACCURACY 68 [th colwidth="145"] STABILITY 12 [th colwidth="145"] CONCEALMENT 27 [th colwidth="145"] THREAT 0 [th colwidth="145"] RELOAD TIME 3.3s [th colwidth="145"] NOTES Can pierce enemies. But **not** armor, walls or shields! --- ##### Weapons - Added the perfectly normal "Pipette Mk.2" to the Secondary weapons list, _please do not modify it_. - Added "Burst Fire" mod, _A multi-shot fire mode with delayed recoil to improve accuracy._ - Weapons with burst fire modes benefit from a scaling recoil reduction for every bullet being fired in a burst. Only the final bullet will have full recoil kick. - Added fire mode mod options to fully-automatic pistols; - STRYK 18c Pistol - Bernetti Auto Pistol - Czech 92 Pistol - Igor Automatik Pistol --- ##### Henchmen Abilities _The crew needed some love. Introducing **four** new abilities for the crew to choose from!_ - Added "Zipped" ability: granting players more cable ties based on the number of crew AI present in the game. - Added "Flash Pop" ability: crew AI will throw concussion grenades when downed with a cooldown. - Added "Judo Master" ability: crew AI will counter a cloaker strike with a cooldown. - Added "Electrician" ability: crew AI will counter a taser's shock with a cooldown. --- ##### General - Fixed third person tool bag (blue) incorrectly having outlines - Fixed base coat bleed-through on the "Happy Clown" mask pattern - Fixed visual error in offshore PAYDAY that would pick fake-out cards that were not "safed" - Fixed cosmetics not displaying properly on magazines of the Contractor Pistol (Fix provided by soosh.exe) - Fixed the textures on Tasers flickering when being approached (Fix provided by Whurr) - Fixed a potential crash when selecting a random contract on CRIME.NET --- ##### Gameplay - Increased the magazine capacity for IZHMA Bulldozers from 7 back to 20 - Their base damage was also reduced by 33% to compensate for lengthy mag-dumps - Increased the maximum amount of Throwing Axes from 3 to 6 - This change intends to make them more in line with the Throwing Knives - Increased maximum cable tie limit from 9 to 10 - Akimbo shotguns now use secondary lower "optimal range" stats - Prevented being able to pick up a sentry gun multiple times as a client when the connection to the host is delayed - Fixed being able to deploy bipods while in the process of crouching down or standing up, resulting in a glitched-out camera view - Fixed a crash related to team AI targeting turrets - This issue mostly affected players using overhaul mods - Fixed a potential crash relating to the "Sixth Sense" skill when players spawn --- ##### Interface - Fixed custom weapon skin icons still not being displayed - Fixed "Coins" reward icon not using the correct transparency --- ##### Heists ##### Diamond Heist - Fixed a stuck spot in the construction wing by the copy machine ##### Jewelry Store / Ukrainian Job - Fixed several spots where bags could be thrown out of bounds ##### Ukrainian Prisoner Heist - Fixed a color-grading value being missing, causing some visual effects to not be displayed ##### Hoxton Breakout - **The Search (Day 2)** - Fixed a keycard at the entrance desk sometimes spawning inside a Gage package - Fixed a keycard at the archi _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/218620/view/505104250950386503]_ ### PAYDAY 2: Update 243.1 Changelog - Date: 2026-03-05 - Original notes: https://store.steampowered.com/news/app/218620/view/508480051728091337 - Permalink: https://whatsnew.fyi/product/payday-2/releases/steam-508480051728091337 ##### Hello heisters! This update is just a couple fixes focusing on the issues that some players were experiencing after the last update, as well as addressing a few miscellaneous reports that came up. We're preparing more updates, there are a few things in the works that need more time to prepare, so expect some quiet time for a little bit while Gage cooks. _Edit: There was a crash when placing turrets, the issue is now fixed. Sorry for the inconvenience._ --- ##### **PAYDAY 2: Update 243.1 Changelog** ##### Update Size: 1.1 GB ##### General - Updated localization files - Changed the "Sicario" Perk Deck tier 1 skill, not triggering the 1 second cooldown reduction from kills made while the smoke grenade is active - Snipers no longer duck when being shot at - Prevented the "Sixth Sense" skill from triggering instantly when stopping - Fixed "Buzzbomb" achievement not counting kills with the "Shock Baton" Melee - Fixed a rare crash, occuring if a throwable dealt damage at the same time as the player was brought into custody - Fixed a period of silence playing during the anticipation phase of the "Hot Pursuit" heist track ##### Masks - Adjusted the materials on the "Mega Richard Returns" masks to make its city skyline more visible with all colors - Fixed some clipping issues with the "Mega Richard Returns" mask on certain characters - The "Paint Stripper" mask material will now keep the original mask effect colors instead of overriding them for supported masks - _Only applicable for the "Mega Richard Returns" mask for now_ - Fixed color mapping errors on "Dinosaur Stripes" and "Prehistoric Predator" - Fixed "Barbed Wire" mask pattern overwriting accent B instead of A - Fixed "Smiley" mask not supporting the new mask shaders - Fixed a rare crash for customized masks that were locked by an unowned DLC pattern ##### UI - Adjusted the formatting for mask customization item descriptions - Mask customization will now warn you what items are being consumed when crafting a mask - Removed drill card icons from the pool of possible fakeout cards - Fixed Overwritten patterns not applying your selected accents when they can be applied to masks - Fixed secondary deployables from the "Jack of all Trades" skill not displaying their quantities correctly on the mission briefing menu ##### Heists - Fixed blurry preplanning on maps from the "Silk Road" campaign when playing with lower texture qualities settings - **Bank Heist** - Added navigation links for friendly AI to exit the bank through the windows (rather than run around the entire building) - Minor navigation fixes around the parking lot fences - Fixed navigation around the lobby-to-office area being disconnected - **Lab Rats** - Fixed bags falling off the ledges after they were released from the zipline ##### Weapons - Secondary and Piggyback sights now use aim down sight animations, making them easier to use - Lowered the empty reload timing on the "China Puff" grenade launcher to better match its animation - Lowered the volume of the third person shooting sounds for the M308 - Fixed sniper rifles with fire rate increasing mods having their firing animations desynced when aiming down sights - Adjusted Commando 553 weapon parts stats, removed hidden penalties from long barrel --- _Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again._ _If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish._ Sidetrack Games ːPː ### PAYDAY 2: Update 243 Changelog - Date: 2026-02-20 - Original notes: https://store.steampowered.com/news/app/218620/view/525367282147264804 - Permalink: https://whatsnew.fyi/product/payday-2/releases/steam-525367282147264804 ##### Hello heisters! This update focuses on mask customization, general fixes and a new method to obtain the Jacket character- Lets get to the good stuff! --- ##### Mask Customization Overhaul _Welcome to the future of mask making!_ We put some time overhauling the mask customization system from the original 2013 "_one material, two colors" _into something more modern and flexible_- _The new system will now utilize your entire roster of unique **materials as colors!** _*All mask colors in your inventory (and modified masks) will be automagically converted to flat color materials_ Alongside this overhaul we've put together a handful of new patterns to look out for! --- ##### Jacket Character Pack Jacket Character Pack can now be bought on Steam and Epic platforms, making him available to all countries and PC platforms! All existing and future owners of Jacket Character Pack or Hotline Miami 2: Wrong Number: Deluxe Edition can find a brand new **Mega Richard Returns** mask- Which also has a special mask customization mechanic if you want to get more colorful. ;) --- ##### **PAYDAY 2: Update 243 Changelog** ##### Update Size: 78.4 MB ##### Masks - Added the Mega Richard Returns mask - Owning _Hotline Miami 2: Wrong Number - Digital Special Edition_ or _Jacket Character Pack_ will give you the mask - Overhauled mask cosmetic system: Instead of colors, masks now use accent materials - Added free "Paint Stripper" material that will reveal the original mask design through patterns - Converted mask color inventory items to materials - Mask materials are now sorted by color - Re-exported many mask patterns in higher quality - Unfortunately some patterns may be lost to time, but they all got a pass to fix color bleeding issues from the old system - Fixed incorrect default reflections on several masks which would cause performance drops for some PCs ##### Weapons - Added a new shock melee weapon free for everyone: The Shock Baton - Reverted HE ammo self-damage to values from before update 242 - Fixed China Puff grenade launcher being able to deal crit damage ##### Gameplay - Reimplemented the counter tase animation used for the aced version of the "Shockproof" skill - Reduced the base count of allowed enemy groups (from 15, 17, 18 to 14, 16, 17 ) - Adjusted activation/deactivation checks for the "Sixth Sense" skill - Reloading, swapping weapons or aiming down sights will no longer cancel the skills effect - Moving in a tiny area will no longer cancel the skills effect - Removed suppressor hitbox from Suppressed Sentry Gun equipment to prevent dealing damage through its shield - Fixed a potential crash related to spawning Gage packages - Fixed the mounted turret bag being secured when completing a heist with it on your back - Fixed parachute debris causing players to "land" on top of it and fall to their deaths ##### UI - Overhauled the profile switcher menu - Added reorder buttons for sorting your builds - Profiles now show the full profile in one panel - Profile switcher menu can now be opened with a controller - Added search bars to the mask customization menus and the melee selection menus - Added a proper icon for electric ammo - Added status effect icons for melee weapons - The Crew Setup page on the mission briefing menu now shows equipped throwables and secondary deployables - Fixed lobby codes not copying properly on Proton or when there was already something in the clipboard ##### Heists ##### Crude Awakening - Fixed mission critical dialogue for the pressure valves objective not playing when the "Mute Contractors Voices" option is enabled ##### Reservoir Dogs - Fixed the "Just Shut up and Take My Money!" achievement not awarding --- _Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again._ _If _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/218620/view/525367282147264804]_ ### PAYDAY 2: 242.2 Hotfix - Date: 2026-01-30 - Original notes: https://store.steampowered.com/news/app/218620/view/530996147414631505 - Permalink: https://whatsnew.fyi/product/payday-2/releases/steam-530996147414631505 Hello everybody, we heard all the commotion and got to work immediately to resolve the biggest issues... ~~_And a little nitpick or two._~~ --- ##### Changelog ##### Update Size: 6.5 MB - Fixed a crash related to Alt-Tabbing or minimizing the window when using Exclusive Fullscreen during a loading screen - Fixed borderless windowed mode not using the configured desktop resolution as its maximum value - Fixed a crash related to modded setting menus - Fixed a crash related to weapon concealment when playing with overhaul mods - Slightly lowered the mid-day environments ambient brightness to reduce some maps looking overly bright - Fixed CASSIAN Iron Sights being misaligned on the Rattlesnake sniper - Lowered self damage with HE shotgun ammo type to preserve some berserker/speedrunner techniques after the HE ammo type damage buff --- _Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again._ _If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish._ Sidetrack Games ːhoxtonː ### PAYDAY 2: Update 242.1 Changelog - Date: 2026-01-29 - Original notes: https://store.steampowered.com/news/app/218620/view/520859784871674366 - Permalink: https://whatsnew.fyi/product/payday-2/releases/steam-520859784871674366 ##### Hello heisters! New year, new updates. Welcome to the official first year of updates coming to PAYDAY 2! This update focuses heavily on engine improvements, mod support, crash handling, balance adjustments and as always more _quality of life!_ On the topic of engine improvements, To make sure you're all very aware you can now run the game at maximum texture quality with greater confidence that your game will not get an "out of memory" crash! ~~We will be streaming this update live on the [PAYDAY The Game Twitch](https://www.twitch.tv/paydaythegame) account today, come hang out_!_~~ --- ##### **PAYDAY 2: Update 242.1 Changelog** ##### Update Size: 280 MB ##### Engine - Improved memory usage by clearing unused textures after loading into a heist - _Out of Memory crashes should be far less common when playing with high textures now_ - Added Borderless Windowed mode - Included the correct version of the D3D9 extension library with the game, allowing players who don't have it installed on their system to launch the game without errors - Added a lua function for enabling editor physics bodies to help with custom heist creation: `Application:set_force_editor_physics_bodies( boolean )` ##### Crash Handler With this update we have integrated our in-engine crash handler from RAID: World War II into PAYDAY 2s engine version. If the game crashes, a new reporting window will appear showing what went wrong. If there are any mods installed, it will also let you know which ones might have contributed to the crash. This streamlines the bug-reporting process, making mod development easier, while also helps to identify and document stability issues easier. - The crash handler can be disabled with the -q launch argument - _Crash reports can be attached directly to bug reporting threads on the PAYDAY 2 Discord server._ ##### Steam Inventory - Legendary weapon mods will now allow some level of customization that fits with the unique cosmetic kit - _Example: Vlad's Rodina can now change its sight mods, upper body mod, but can't change the barrel, barrel extension, stock, grip or fore-grip because of their exotic parts._ - **_Warning!_**: Pre-existing legendary skins must be re-applied before they can be modded! - When inspecting safe collections the associated legendary skins are now shown instead of a generic icon - Weapon skins now list their weapon attachments in two alphabetical ordered groups, first for always applied parts and second for conditional parts (eg. akimbos not accepting scopes) - Changed how skin gui icons are obtained to better support custom weapon skin mods that were broken from the last update - _Sorry for everyone who already updated their skins, you might need to do it again :/_ - Fixed a memory leak relating to inventory items that were previously accepted by the player - Fixed the newly acquired weapon skins popup not showing the skin icons ##### General - "The Obsidian Plate", part of the secret puzzle, will no longer demand achievements that are gated by removed IPs that are no longer available unless you already own the DLC - _Your list of achievements can be rerolled by _playing the piano with the correct notes again_._ - Increased the volume on several of Wolf's voicelines - _If you had a mod that affected these lines, it is recommend you uninstall them to avoid issues_ - Fixed titan shutters not playing opening and closing sounds - Fixed the "Global Warming" achievement not awarding when using a secondary flamethrower - Fixed the generic loot bags using incorrect textures - Fixed some potential network crashes relating to ingame characters ##### Gameplay - Adjusted sniper laser distances on some maps to not cut off early from far away - Added a very short delay for the invincibility effect of Shield Marshal's - _They should no longer survive when killed through the shield with an AP weapon or explosion_ - Added range falloff to the Shield Marshals stun shotgun - Slight _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/218620/view/520859784871674366]_ ### PAYDAY 2: Update 242 Changelog - Date: 2025-12-18 - Original notes: https://store.steampowered.com/news/app/218620/view/604172030929011022 - Permalink: https://whatsnew.fyi/product/payday-2/releases/steam-604172030929011022 ##### Hello _again_ heisters! To start with, we want to take a moment to express our gratitude and happiness for the warm welcome by everyone. Thank you guys! All the extra feedback we've been getting has been really useful in knowing what quality of life improvements players (and modders) actually want. Keep it coming, we're listening! We've taken a careful look at the anti-cheat and DLC checks for both Steam and Epic platforms and have been hard at work making sure you get what you own. If you have DLC issues still please make a bug report forum post so we can fix it. On-top of all that we got you a few holiday presents as well, so lets start with those! --- ##### PAYDAY 2: Update 242 Changelog ##### Update Size: 150 MB ##### Wolf has been released from custody Wolf has unfortunately been neglected for a while, with a lot of missing lines and even some _obvious_ splices that have been joked about in the community for a long time. But it's time to change that a little bit! _Ulf Andersson_ (With the help of _Simon Viklund!)_ have agreed to pull out the mic one more time to give Wolf another shot. _A massive thanks to both of them making this happen._ - Added new Wolf voicelines for marking and killing Medics, and also marking Turrets and Captain units ##### Steam Inventory Ever had a skin you liked, but you only used its akimbo version which the skin wasn't available for? This arbitrary limitation has now been removed, letting you use a skin on both single and akimbo versions of guns. - _All previously akimbo-only weapon skins, can now be applied to their single-hand versions_ - All previously single-hand only weapon skins, can now be applied to their akimbo versions ##### General - Zipline motors are now color coded based on their behavior: - _Orange motors are for lootbags, blue motors are for players. This change is in preparation for a future usability improvement._ - Improved the hair physics on Clover to not glitch out as often - Implemented missing transitional animation when a player goes from Bleedout to Fatal states - Fixed an unrolling loop shader issue that could lead to a GPU driver crash on parallax shaders - _In layman terms, VR players should crash less now_ - Fixed Epic/Steam crossplay cheat detection for Alienware Alpha Masks and Melee items - Fixed Epic Game Store players not being awarded items from the Official Soundtrack, the Tijuana Music Pack, and the Xmas Soundtrack - Fixed the "Leaf" weapon color not unlocking correctly for Epic Game Store players ##### Gameplay - Medics (and Medic-Bulldozers) can no longer heal other medics, and can no longer heal while electrocuted - Reverted enemy spawn cooldowns from 5 seconds to a range between 15-20 seconds - They were mistakenly set to 5 seconds in a patch, which caused enemy groups to respawn extremely fast. - Adjusted Captain Winters’ logic to prevent him from getting stuck - Captain Winters will now announce he sees a heister once he considers the area unsafe - Reworked civilian hostage path finding to be able to follow heisters more accurately - Adjusted maximum hostage logic checks from 1 per second to 8 per second - _This should prevent civilians taking long breaks before running, becoming alerted, and many other actions_ - Fixed civilians getting stuck in an idle pose when they have no spawn animation - _There's still a few known cases of specific civs getting stuck when the alarm goes off, such as sitting ones on Bank Heist. We'll continue to monitor their behavior._ - Fixed untied civilians sometimes getting stuck in an idle pose - Fixed civilians skipping their "getting untied" animation - Fixed completing certain actions causing civilians becoming trapped in a walking animation - Fixed guards getting softlocked if they try to call the police while an ECM jammer is active - Updated explosion filtering to prevent minor desync on which body part the explosion hit - Fixed a rare crash related to enemy navigation _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/218620/view/604172030929011022]_ ### PAYDAY 2: Update 241 Changelog - Date: 2025-10-23 - Original notes: https://store.steampowered.com/news/app/218620/view/528734197434548839 - Permalink: https://whatsnew.fyi/product/payday-2/releases/steam-528734197434548839 Hello heisters! We've got a much deserved stability update for you right here, but before that a quick introduction from us - the **Sidetrack Games** team! We are a small team of ex-modders turned developers of RAID: World War II. We're familiar with the engine and the pitfalls that come with it and are doing our best to make PAYDAY 2 on PC a smooth experience. It has to be said, we can't focus on every single aspect of the game at once, and that some fixes will take time to implement and test thoroughly - The last thing anyone wants is to make things worse, so don't fret if something is not immediately fixed! ~Sidetrack Games :dallas: --- ##### PAYDAY 2: Update 241 Changelog ##### Update Size: 33.9 MB ##### Gameplay - Reduced the interaction timers on upgrading drills/saws/thermal lance from 10 seconds to 3 seconds - Fixed carried lootbags being consumed when the player fails an interaction - Fixed floating hands being visible while looking through cameras - Fixed enemy flashbang detonation timers being too long on higher difficulties - Fixed the Ordnance Bag equipment being refreshable by leaving and rejoining a game - Fixed Captain Winters staying immortal forever if his squad are killed before he arrives - Added explosion and graze priority to medics so medics will no longer revive other enemies when dying from an explosion ##### Network - Fixed a few instances where players were not able to join games - Fixed clients being able to masquerade as the host, causing them to to become unkickable - Fixed multiple crashes relating to shotgun push mechanics - Fixed crash when trying to spawn an invalid projectile - Fixed a crash with the Creeps mutator set to maximum damage with the nuclear option enabled ##### Heists - Fixed the Dentist's Loot (Golden Grin Casino) and the BCI Headset (Biker Heist) having incorrect secure values - Fixed the Blood Sample (No Mercy) and Oil Sample (Crude Awakening) mission equipments using incorrect icons ##### UI - Fixed an exploit that allowed for infinitely long usernames to be displayed - Fixed a crash in the CRIME.NET menu related to invalid difficulty levels - Fixed CRIME.NET lobby info showing random numbers when the host has no mods - Adjusted the news feed in the main menu to not overlap with the game version number - Fixed player hud flashing at random intervals due to health regeneration effects - Fixed custom Point of No Return timers not using their set icons ##### Weapons - Fixed freezing when a client is using akimbo weapons - Fixed bullet decals being created too slowly for high rate of fire weapons, causing them to lag behind - Fixed missing reticle selection for the Tuunbaq Scope weapon mod - Fixed an oversight that could prevent shooting right after reloading on slow fire rate weapons (Aran G2 Sniper Rifle fans rejoice!) - Fixed some common/uncommon weapon skins unequiping applied attachments - Fixed some common/uncommon skins resetting weapon attachments to default - Fixed several incorrectly applied default weapon parts on some weapon skins --- _Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again._ _If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish._ ### PAYDAY 2: Matchmaking Certificate Update - Date: 2025-10-01 - Original notes: https://store.steampowered.com/news/app/218620/view/528732929177683160 - Permalink: https://whatsnew.fyi/product/payday-2/releases/steam-528732929177683160 Hello heisters! We've updated a security certification that could have caused matchmaking issues for players on older operating systems. The game is now future-proofed! ### PAYDAY 2: 240.7 hotfix - Date: 2024-09-13 - Original notes: https://store.steampowered.com/news/app/218620/view/6973349936513333613 - Permalink: https://whatsnew.fyi/product/payday-2/releases/steam-6973349936513333613 Hello Heisters! A quick follow-up after yesterday's patch with the most discussed issues. **Size:** 4.69MB ##### Fixes - Fixed some items being missing for players who should have them. - The piano in the safehouse will now be available even without its room upgrade. _Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again. If you are having issues with an unmodded game, you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish._ Keep those helmets flying! SBZ_Sebastian ### PAYDAY 2: 240.6 Maintenance Update - Date: 2024-09-12 - Original notes: https://store.steampowered.com/news/app/218620/view/4566175748882395957 - Permalink: https://whatsnew.fyi/product/payday-2/releases/steam-4566175748882395957 Hello Heisters! While we’ve been fully focusing on PAYDAY 3, we did get a good opportunity to resolve a few problems in PAYDAY 2. **Size**: 39.9MB ##### Licensed Content Removed expired licensed content (does not affect owners who have purchased PAYDAY 2 prior to this update) ##### Crashes - Fixed a crash when inviting or accepting in the SocialHub. - Fixed a crash that could happen if dominating a cop while they were being electrocuted. ##### Fixes - Prevented Steam community items from disappearing. - Fixed an issue where some guards were not being alerted by explosives. - Changed the “Stealth Prompt” setting when creating a lobby from enabled to disabled by default. - Molotov’s now only explode on contact, instead of having a timer. - Enabled the damage over time from Dragon’s Breath rounds to trigger the “OVERKILL” skill. - Fixed the “System Shocked” achievement not working. - Prevented Team AI from T-posing when equipped with certain bullpup rifles or shotguns. - Fixed the KS12 rifle causing animation errors. - Fixed the Káng Arms X1 Sniper Rifle causing animation errors. - Added news feed in the main menu. _Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again. If you are having issues with an unmodded game, you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish._ Thank you for letting us know about these bugs, while our focus is on PAYDAY 3, we still greatly appreciate your love and support for our older games. Keep those helmets flying! SBZ_Sebastian ### PAYDAY 2: Update 240.5 Changelog - Date: 2023-12-13 - Original notes: https://store.steampowered.com/news/app/218620/view/3904121874911030033 - Permalink: https://whatsnew.fyi/product/payday-2/releases/steam-3904121874911030033 ##### PAYDAY 2: Update 240.5 Changelog ##### Size: 12.7mb - Fixed a crash with environment fire. - Fixed an issue where broken drills made no sound. - Fixed an issue of where killing a cloaker with the smoke modifier outside of playable space made the game crash in crime spree. - Possibly fixed an issue of where older CPUs crashed upon launch. - Added a new launch option to PAYDAY 2 when starting the game, modern CPUs (2021+) should select the new option for better performance while older CPUs should select the standard option. _Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again. If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish._ Keep those helmets flying! SBZ_Sebastian ### PAYDAY 2: Update 240.4 Changelog - Date: 2023-12-06 - Original notes: https://store.steampowered.com/news/app/218620/view/3882729141998262917 - Permalink: https://whatsnew.fyi/product/payday-2/releases/steam-3882729141998262917 ##### PAYDAY 2: Update 240.4 Changelog ##### Update Size: 10.2MB - Fixed a possible crash on Xmas themed heists during the holiday season - Fixed a possible crash when dozer visors are destroyed - Fixed a crash for smoke grenades synchronization ##### Note We're also aware of the issue causing some older CPUs to crash since update 240.3, we are looking into this. _Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again. If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish._ Keep those helmets flying! SBZ_Sebastian ### PAYDAY 2: Note for update 240.3 - Date: 2023-11-29 - Original notes: https://store.steampowered.com/news/app/218620/view/3880475983255019320 - Permalink: https://whatsnew.fyi/product/payday-2/releases/steam-3880475983255019320 Hello Heisters, Today’s update deals with a number of bugs and quality of life updates. Among the more noticeable is a change in how the game handles any damage over time effects. The thing we really wanted to bring up in this message however, is that we’ve also bundled a lot of our licensed content in the game into one DLC. We did this in order to ensure you’ll always keep access to the content regardless of any future changes. We’ll make sure to announce ahead of time when/if anything changes, we didn’t want you to worry when you spotted the DLC. This also means we’ve moved around a few of the requirements of some achievements, again, this won’t affect those who already have them. Check out the patch notes for today's update (https://store.steampowered.com/news/app/218620/view/3880475983255004355). _Edit: To be clear, won't necessarily see this DLC in any list on Steam. It'll be in the background and appear on Steam data basing websites._ SBZ_Sebastian ### PAYDAY 2: Update 240.3 Changelog - Date: 2023-11-29 - Original notes: https://store.steampowered.com/news/app/218620/view/3880475983255004355 - Permalink: https://whatsnew.fyi/product/payday-2/releases/steam-3880475983255004355 ##### PAYDAY 2: Update 240.3 Changelog ##### Update Size: 29.8MB ##### General: - All types of Bulldozers now count for the OVERGRILL achievement. - Fixed an issue that caused pager outlines to not blink. - Fixed an issue that would cause the tap to interact cancel prompt to revert to default prompt, for host player. - Fixed an issue where a equipped mask that was tagged with a locked DLC remained equipped but locked in inventory. ##### Heist Changes & Optimizations: - The Biker Heist - Fixed an issue that would display an incorrect string when another player picks up the blowtorch from the mechanic. - Bulucs Mansion - Fixed an visual issue with a clue book disappearing from view. - White House - Fixed a possible crash for clients after starting the hack in PEOC. - Optimized portals on Breakfast in Tijuana heist. - Optimized portals on Dragon heist. Portals is a tool to create volumes within the level to decide what objects should be visible from within it; these volumes are local to the player and may have the results of improving performances with FPS. ##### Network: - Updated network syncing of player position and camera rotation to be more efficient. ##### Gameplay: Reworked and optimized damage over time mechanics and how their effects are handled: - All damage over time applications are now synced. - If multiple players apply dot on an enemy, the last attacker is the one that deals damage and gets credited for the kill, but achievements that require a certain amount of enemies to be doted, can trigger for multiple people as long as they applied the dot. - The grace period on dot application only applies once for a variant of dot, and never applies again unless it expires, meaning that continuing to attack will only benefit the player. Previously, fire encouraged applying dot and to not refresh it. - Fire dot effects will no longer get removed for all affected enemies whenever any fire dot expires. - Burning sounds from fire dot will now follow the enemy they're applied to instead of being static on the spot. - The Moneythrower will now properly apply fire damage over time with the unique money effects. - Both burning sounds and fire effects will get removed if the enemy is despawned, instead of continuing to play and float around, respectively. - Enemies that die while doing animations, like climbing and similar, will no longer snap into place when dying to fire damage, and will instead ragdoll like with any other damage sources. - Projectiles that detonate are now hidden properly for both clients and host when needed (after detonation). - They also no longer use a timer that requires the projectile to update, saving some performance. - Fixed some issues of some dots, from incendiary explosions, not applying properly. - Tweaked the duration of some fire death effects and burning sounds to not end too abruptly. - Cloakers hiding behind doors should no longer get stuck behind them when attempting to leave. ##### Weapons: - Added a weapon firing input buffer to alleviate issues with single shot weapons not firing as expected, when trying to rapid-fire them. ##### Animations: - Fixed an issue where getting tased, while using a weapon in "volley" fire mode, would cause some animation issues. It should now only affect the weapon, not the player arms. - Added a potential fix for enemies popping in for a frame during spawn animations. - Fixed it so animation freezing works properly. Some animations will now properly freeze at certain points when not in the highest level of animation detail to save performance. If any sort of animation needs to be played, animations are unfrozen again until it's possible to freeze again. - Fixed root blending on NPCs always being disabled. This should make most animations overall look smoother. - Recoil animations can now play while moving. - Recoil animations no longer break crouching and standing, where it was causing units to _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/218620/view/3880475983255004355]_ ### PAYDAY 2: Update 240.2 Changelog - Date: 2023-09-27 - Original notes: https://store.steampowered.com/news/app/218620/view/3753244307864619572 - Permalink: https://whatsnew.fyi/product/payday-2/releases/steam-3753244307864619572 ##### Hello Heisters As you noticed Update 240 was separated into multiple releases. We've had some time to add some QOL and fixes that are hard to fit into a normal production schedule. We are very happy to be able to get these final improvements into the game. For example, in update 240.0 we made the anniversary events automatically return each year the piggy, and the event weapons will come back for those who can get enough of that adorable porker. Also, some holiday cheer will come back around the winter holidays to brighten up our cold heister hearts. In this release, however, we are adding a new feature to the game that is inspired by popular mods in the community. ##### Interaction Styles This feature lets you change how the game handles interactions. The system will lock interaction to let you release the button and avoid holding it down for the duration of the interaction timers. To cancel out of a locked interaction you simply need to press the button again. It is quite a complex system so it needs some explaining, Let's dive into the fun QOL feature. By looking under "controls" under the options menu you will find all the settings you need. The system has two key components the "Interaction Style" where you choose how the interactions should be handled and the "Toggle Timer" that drives the system. There are four interaction styles to choose from. There is also a cancel message check box more on that later. ##### Hold This is the normal default behavior that you are used to. Holding the button to interact, and letting go will cancel the interaction. The Toggle Timer has no effect in this mode. ##### Toggle This is the simplest way to lock an interaction. A quick click of the button and the interaction is locked. The toggle timer will be used to determine how long you need to hold the button to cancel the interaction. this is to easily cancel out accidental interactions or when you want to be able to quickly abort an interaction. Setting the Toggle Timer to 0 will make the system function similar to the default hold mode. > _For example: if you have a Toggle Timer of 2 seconds the interaction will lock as soon as you press the button but if you hold the button for longer than those 2 seconds the system will revert to the hold mode and you can release their interaction at will._ > Recommendation: Have a low Toggle Timmer so you can quickly engage the system but also won't need to wait long for it to deactivate if you choose to hold the interaction instead. ##### Timed Toggle This function can be viewed as the reverse of the Toggle. You need to hold the button for a certain amount of time determined by the Toggle Timer before the interaction locks in and keeping the button held will not abort it. Setting the Toggle Timer to 0 will make the system function similar to the Toggle mode, without the ability to automatically abort the interaction by keeping the button held down. > _For example: if you have a Toggle Timer of 2 seconds the interaction will function as a normal hold interaction until you've held it for at least 2 seconds then you can release the button and the interaction is locked._ > Recommendation: Have a medium Toggle Timmer so short interactions will be effectively held interaction but the system helps you with most interactions of average length and longer like setting up a drill. ##### Adaptive Toggle This is a merge between the Toggle and a Hold depending on how long the interaction is as determined by the Toggle Timer. If the interaction is longer than what is set in the Toggle Timer the interaction will instantly look in if it is shorter then it will function like a Hold. Setting the Toggle Timer to 0 will make the system function similar to the Toggle mode, without the ability to automatically abort the interaction by keeping the button held down. > _For example: if you have a Toggle Timer of 2 seconds the interaction will function as a normal hold interaction for any interaction th _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/218620/view/3753244307864619572]_ ### PAYDAY 2: Update 240.1 Changelog - Date: 2023-09-15 - Original notes: https://store.steampowered.com/news/app/218620/view/5430833992880762993 - Permalink: https://whatsnew.fyi/product/payday-2/releases/steam-5430833992880762993 ##### PAYDAY 2: Update 240.1 Changelog ##### Update Size: 11.1MB ##### Heist changes - Fixed a bug where some objects were disappearing from player vision on San Martin Heist ##### Others - Improved the search bar functionality in stores - Fixed an issue with 2-15 skill profiles being shuffled around on game restart - Fixed an issue where the chat didn't work in the end, loot, and failure screens - Fixed an issue where menu interaction was impossible for clients in crime spree menus _Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again. If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish._ Keep those helmets flying! **OVERKILL_Tobias** ### PAYDAY 2: Update 240 Changelog - Date: 2023-09-13 - Original notes: https://store.steampowered.com/news/app/218620/view/3745361739575122495 - Permalink: https://whatsnew.fyi/product/payday-2/releases/steam-3745361739575122495 ##### PAYDAY 2: Update 240 Changelog ##### Update Size: 114MB ##### Heist optimizations & changes - Optimized Hell's Island with portals - Optimized Border Crossing Heist with portals - Optimized Bulucs Mansion Heist with portals - Optimized San Martin Heist with portals - Optimized White House with portals - Fixed a bug on Hell's Island where team AI could get stuck out of bounds - Fixed a bug where "Buy all assets" in mission briefing no longer lets you buy all assets if you do not have enough cash - Fixed an issue on Diamond Heist where a guard would get stuck in a certain position ##### Gameplay changes Special enemies are now being tagged to register as special enemies. This means - Mini dozer, medic dozer, and headless dozer now counts as dozer spawns. - Medic dozer also counts as a medic spawn - Marshal shields counts in the spawn shield cap - Marshal shields and marksmen now counts as special enemies for skills & achievements - Fixed a bug with the enemy accuracy being too accurate at times - Fixed some weapon preset modifications intended for the minigun dozer applying to dozer instead of minigun dozer - Adjusted the fire mode tables for enemy AI to function more towards it's intended functionality ##### UI - Adjusted so that weapon skins of same quality & bonus now stacks. - Adjusted so that "equipped to weapon" icon can be seen in weapon skin of the steam inventory menu. - Doubled the amounts of skill loadouts along with new requirements for some of the new ones. - Doubled the amount of mask & weapon inventory slots - Doubled the amounts of profile loadouts - Client players can now access sidejobs in lobbies - Added a new function to allow players to scroll through the history of chat messages in lobby menus and in-game heists using the arrow keys - Added a search box functionality for - Store- Masks - Store- Weapons - Outfits - Gloves - Near damage bonuses are now displayed in the optimal range stat with a "+" - Updated the preplanning icon in the mission briefing for Branchbank & Firestarter Day 3 to use the proper Branchbank icon. - Fixed a couple of bugs regarding UI-elements - renaming weapon/skill no longer opens lobby chat when pressing t - lobby chat no longer gains focus from mouse press on input or scrolling when renaming weapon/skill - Fixed scroll bar visibility issues in hud chat - Added a toggle setting to show ammo in reserves instead of total magazine & reserve ammo ##### Weapons & mods - Fixed a bug with weapon reload stop not working when it's meant to be interrupted - Allow weapon mods that add falloff to display it on a weapon in the inventory - Optimal range stat in the inventory will now be able to display how mods have an effect on it - Fixed a crash with updating weapon charms - Fixed a crash when updating the bullet belt on SG Versteckt 51D LMG - Fixed a crash when syncing under-barrel switch - Added weapon stats boosts normally only obtainable through skins to be purchasable for continental coins. - Total Ammo (+4) for the IZHMA 12G Shotgun. - Damage (+1) for the MA-17 Flamethrower. - Stability (+8) for the Deagle Pistol, AMR-16 Rifle, Eagle Heavy Rifle and Tempest-21 Rifle. ##### Gamemode - Special events will now be re-enabled on specific time & dates ##### Achievements & Side jobs - Daily side job "Target Practice: Sentry Practice" now counts kills from suppressed sentry gun - Daily side job "Bulldozer" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer) - Daily side job "Build a raft of shields" now counts kills of marshal shield - Daily side job "A Trip Down Memory Lane" now counts No Mercy as a classic heist - Event side job "Dozers killed" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer) - Event side job "Special Enemies Killed" now counts kills of all types of specials (adding minigun and medic _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/218620/view/3745361739575122495]_ ### PAYDAY 2: End of Anniversary Event & Dead Game outfit added! - Date: 2023-08-24 - Original notes: https://store.steampowered.com/news/app/218620/view/3650784245676834265 - Permalink: https://whatsnew.fyi/product/payday-2/releases/steam-3650784245676834265 ##### Hello Heisters! And thus, the 10th anniversary of PAYDAY 2 comes to an end. You unlocked all the things, well done! Today's update adds the 2 Dead Game weapon charms and a Dead Game outfit with both a black and white variant, you keep asking for it so here it is! Now available both in PAYDAY 2 and on our [t-shirt store](https://overkill.creator-spring.com/listing/dead-game-black-t-shirt?). Add a mask from our [merch store](https://store.overkillsoftware.com/) and you'll have the perfect cosplay ready to go! Keep those helmets flying **OVERKILL_Tobias** PAYDAY 2: Update 239.3 Changelog Update Size: 54.8 MB ##### Changes - Fixed a crash with hitting Dragan's duffle bag in the Safe House.