# PAYDAY 2 PAYDAY 2: Update 240 Changelog - Product: PAYDAY 2 (https://whatsnew.fyi/product/payday-2) - Vendor: OVERKILL - a Starbreeze Studio. - Date: 2023-09-13 - Original notes: https://store.steampowered.com/news/app/218620/view/3745361739575122495 - Permalink: https://whatsnew.fyi/product/payday-2/releases/2023-09-13-payday-2-update-240-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Optimized Hell's Island, Border Crossing, Buluc's Mansion, San Martin, and White House heists with portals - **fixed** — Fixed a bug on Hell's Island where team AI could get stuck out of bounds - **fixed** — Fixed a bug where Buy all assets in mission briefing no longer lets you buy all assets if you do not have enough cash - **fixed** — Fixed an issue on Diamond Heist where a guard would get stuck in a certain position - **changed** — Special enemies are now being tagged to register as special enemies, including mini dozer, medic dozer, headless dozer, marshal shields, and marksmen for skills and achievements - **fixed** — Fixed a bug with enemy accuracy being too accurate at times - **fixed** — Fixed some weapon preset modifications intended for the minigun dozer applying to dozer instead of minigun dozer - **changed** — Adjusted the fire mode tables for enemy AI to function more towards its intended functionality - **changed** — Adjusted so that weapon skins of same quality and bonus now stack - **changed** — Adjusted so that equipped to weapon icon can be seen in weapon skin of the Steam inventory menu - **changed** — Doubled the amounts of skill loadouts along with new requirements for some of the new ones - **changed** — Doubled the amount of mask and weapon inventory slots - **changed** — Doubled the amounts of profile loadouts - **added** — Client players can now access sidejobs in lobbies - **added** — Added a new function to allow players to scroll through the history of chat messages in lobby menus and in-game heists using the arrow keys - **added** — Added a search box functionality for Store Masks, Store Weapons, Outfits, and Gloves - **changed** — Near damage bonuses are now displayed in the optimal range stat with a plus sign - **changed** — Updated the preplanning icon in the mission briefing for Branchbank and Firestarter Day 3 to use the proper Branchbank icon - **fixed** — Fixed a bug where renaming weapon or skill no longer opens lobby chat when pressing t - **fixed** — Fixed a bug where lobby chat no longer gains focus from mouse press on input or scrolling when renaming weapon or skill - **fixed** — Fixed scroll bar visibility issues in hud chat - **added** — Added a toggle setting to show ammo in reserves instead of total magazine and reserve ammo - **fixed** — Fixed a bug with weapon reload stop not working when it is meant to be interrupted - **added** — Allow weapon mods that add falloff to display it on a weapon in the inventory - **changed** — Optimal range stat in the inventory will now be able to display how mods have an effect on it - **fixed** — Fixed a crash with updating weapon charms - **fixed** — Fixed a crash when updating the bullet belt on SG Versteckt 51D LMG - **fixed** — Fixed a crash when syncing under-barrel switch - **added** — Added weapon stats boosts normally only obtainable through skins to be purchasable for continental coins - **added** — Added Total Ammo +4 for the IZHMA 12G Shotgun - **added** — Added Damage +1 for the MA-17 Flamethrower - **added** — Added Stability +8 for the Deagle Pistol, AMR-16 Rifle, Eagle Heavy Rifle and Tempest-21 Rifle - **changed** — Special events will now be re-enabled on specific time and dates - **changed** — Daily side job Target Practice: Sentry Practice now counts kills from suppressed sentry gun - **changed** — Daily side job Bulldozer now counts kills of all types of bulldozers - **changed** — Daily side job Build a raft of shields now counts kills of marshal shield - **changed** — Daily side job A Trip Down Memory Lane now counts No Mercy as a classic heist - **changed** — Event side job Dozers killed now counts kills of all types of bulldozers - **changed** — Event side job Special Enemies Killed now counts kills of all types of specials - **changed** — Achievement Close Shave now counts kills of marshal shield and sniper - **changed** — Achievement Precision Aiming now counts kills of all types of bulldozers - **changed** — Multiple achievements now count kills of all types of bulldozers and other special enemies as appropriate - **changed** — Safehouse trophies now count kills of appropriate special enemy types - **fixed** — Fixed an issue where some platform players had a loud sound at the start of the intro video - **changed** — Updated the translator plaque in the safehouse ##### PAYDAY 2: Update 240 Changelog ##### Update Size: 114MB ##### Heist optimizations & changes - Optimized Hell's Island with portals - Optimized Border Crossing Heist with portals - Optimized Bulucs Mansion Heist with portals - Optimized San Martin Heist with portals - Optimized White House with portals - Fixed a bug on Hell's Island where team AI could get stuck out of bounds - Fixed a bug where "Buy all assets" in mission briefing no longer lets you buy all assets if you do not have enough cash - Fixed an issue on Diamond Heist where a guard would get stuck in a certain position ##### Gameplay changes Special enemies are now being tagged to register as special enemies. This means - Mini dozer, medic dozer, and headless dozer now counts as dozer spawns. - Medic dozer also counts as a medic spawn - Marshal shields counts in the spawn shield cap - Marshal shields and marksmen now counts as special enemies for skills & achievements - Fixed a bug with the enemy accuracy being too accurate at times - Fixed some weapon preset modifications intended for the minigun dozer applying to dozer instead of minigun dozer - Adjusted the fire mode tables for enemy AI to function more towards it's intended functionality ##### UI - Adjusted so that weapon skins of same quality & bonus now stacks. - Adjusted so that "equipped to weapon" icon can be seen in weapon skin of the steam inventory menu. - Doubled the amounts of skill loadouts along with new requirements for some of the new ones. - Doubled the amount of mask & weapon inventory slots - Doubled the amounts of profile loadouts - Client players can now access sidejobs in lobbies - Added a new function to allow players to scroll through the history of chat messages in lobby menus and in-game heists using the arrow keys - Added a search box functionality for - Store- Masks - Store- Weapons - Outfits - Gloves - Near damage bonuses are now displayed in the optimal range stat with a "+" - Updated the preplanning icon in the mission briefing for Branchbank & Firestarter Day 3 to use the proper Branchbank icon. - Fixed a couple of bugs regarding UI-elements - renaming weapon/skill no longer opens lobby chat when pressing t - lobby chat no longer gains focus from mouse press on input or scrolling when renaming weapon/skill - Fixed scroll bar visibility issues in hud chat - Added a toggle setting to show ammo in reserves instead of total magazine & reserve ammo ##### Weapons & mods - Fixed a bug with weapon reload stop not working when it's meant to be interrupted - Allow weapon mods that add falloff to display it on a weapon in the inventory - Optimal range stat in the inventory will now be able to display how mods have an effect on it - Fixed a crash with updating weapon charms - Fixed a crash when updating the bullet belt on SG Versteckt 51D LMG - Fixed a crash when syncing under-barrel switch - Added weapon stats boosts normally only obtainable through skins to be purchasable for continental coins. - Total Ammo (+4) for the IZHMA 12G Shotgun. - Damage (+1) for the MA-17 Flamethrower. - Stability (+8) for the Deagle Pistol, AMR-16 Rifle, Eagle Heavy Rifle and Tempest-21 Rifle. ##### Gamemode - Special events will now be re-enabled on specific time & dates ##### Achievements & Side jobs - Daily side job "Target Practice: Sentry Practice" now counts kills from suppressed sentry gun - Daily side job "Bulldozer" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer) - Daily side job "Build a raft of shields" now counts kills of marshal shield - Daily side job "A Trip Down Memory Lane" now counts No Mercy as a classic heist - Event side job "Dozers killed" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer) - Event side job "Special Enemies Killed" now counts kills of all types of specials (adding minigun and medic _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/218620/view/3745361739575122495]_