# PAYDAY 2 PAYDAY 2: Update 240.3 Changelog - Product: PAYDAY 2 (https://whatsnew.fyi/product/payday-2) - Vendor: OVERKILL - a Starbreeze Studio. - Date: 2023-11-29 - Original notes: https://store.steampowered.com/news/app/218620/view/3880475983255004355 - Permalink: https://whatsnew.fyi/product/payday-2/releases/2023-11-29-payday-2-update-240.3-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — All types of Bulldozers now count for the OVERGRILL achievement - **fixed** — Fixed an issue that caused pager outlines to not blink - **fixed** — Fixed an issue that would cause the tap to interact cancel prompt to revert to default prompt for host player - **fixed** — Fixed an issue where an equipped mask that was tagged with locked DLC remained equipped but locked in inventory - **fixed** — Fixed an issue in The Biker Heist that would display an incorrect string when another player picks up the blowtorch from the mechanic - **fixed** — Fixed a visual issue with a clue book disappearing from view in Buluc's Mansion - **fixed** — Fixed a possible crash for clients after starting the hack in PEOC on White House - **changed** — Optimized portals on Breakfast in Tijuana heist - **changed** — Optimized portals on Dragon heist - **changed** — Updated network syncing of player position and camera rotation to be more efficient - **changed** — Reworked and optimized damage over time mechanics and their effects handling - **changed** — All damage over time applications are now synced - **changed** — The grace period on damage over time application only applies once for a variant and never applies again unless it expires - **fixed** — Fire damage over time effects will no longer get removed for all affected enemies whenever any fire dot expires - **changed** — Burning sounds from fire damage over time will now follow the enemy they are applied to instead of being static on the spot - **fixed** — The Moneythrower will now properly apply fire damage over time with unique money effects - **fixed** — Burning sounds and fire effects will get removed if the enemy is despawned instead of continuing to play and float around - **fixed** — Enemies that die while doing animations like climbing will no longer snap into place when dying to fire damage and will instead ragdoll - **added** — Added a weapon firing input buffer to alleviate issues with single shot weapons not firing as expected when trying to rapid-fire them - **fixed** — Fixed an issue where getting tased while using a weapon in volley fire mode would cause animation issues affecting the player arms ##### PAYDAY 2: Update 240.3 Changelog ##### Update Size: 29.8MB ##### General: - All types of Bulldozers now count for the OVERGRILL achievement. - Fixed an issue that caused pager outlines to not blink. - Fixed an issue that would cause the tap to interact cancel prompt to revert to default prompt, for host player. - Fixed an issue where a equipped mask that was tagged with a locked DLC remained equipped but locked in inventory. ##### Heist Changes & Optimizations: - The Biker Heist - Fixed an issue that would display an incorrect string when another player picks up the blowtorch from the mechanic. - Bulucs Mansion - Fixed an visual issue with a clue book disappearing from view. - White House - Fixed a possible crash for clients after starting the hack in PEOC. - Optimized portals on Breakfast in Tijuana heist. - Optimized portals on Dragon heist. Portals is a tool to create volumes within the level to decide what objects should be visible from within it; these volumes are local to the player and may have the results of improving performances with FPS. ##### Network: - Updated network syncing of player position and camera rotation to be more efficient. ##### Gameplay: Reworked and optimized damage over time mechanics and how their effects are handled: - All damage over time applications are now synced. - If multiple players apply dot on an enemy, the last attacker is the one that deals damage and gets credited for the kill, but achievements that require a certain amount of enemies to be doted, can trigger for multiple people as long as they applied the dot. - The grace period on dot application only applies once for a variant of dot, and never applies again unless it expires, meaning that continuing to attack will only benefit the player. Previously, fire encouraged applying dot and to not refresh it. - Fire dot effects will no longer get removed for all affected enemies whenever any fire dot expires. - Burning sounds from fire dot will now follow the enemy they're applied to instead of being static on the spot. - The Moneythrower will now properly apply fire damage over time with the unique money effects. - Both burning sounds and fire effects will get removed if the enemy is despawned, instead of continuing to play and float around, respectively. - Enemies that die while doing animations, like climbing and similar, will no longer snap into place when dying to fire damage, and will instead ragdoll like with any other damage sources. - Projectiles that detonate are now hidden properly for both clients and host when needed (after detonation). - They also no longer use a timer that requires the projectile to update, saving some performance. - Fixed some issues of some dots, from incendiary explosions, not applying properly. - Tweaked the duration of some fire death effects and burning sounds to not end too abruptly. - Cloakers hiding behind doors should no longer get stuck behind them when attempting to leave. ##### Weapons: - Added a weapon firing input buffer to alleviate issues with single shot weapons not firing as expected, when trying to rapid-fire them. ##### Animations: - Fixed an issue where getting tased, while using a weapon in "volley" fire mode, would cause some animation issues. It should now only affect the weapon, not the player arms. - Added a potential fix for enemies popping in for a frame during spawn animations. - Fixed it so animation freezing works properly. Some animations will now properly freeze at certain points when not in the highest level of animation detail to save performance. If any sort of animation needs to be played, animations are unfrozen again until it's possible to freeze again. - Fixed root blending on NPCs always being disabled. This should make most animations overall look smoother. - Recoil animations can now play while moving. - Recoil animations no longer break crouching and standing, where it was causing units to _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/218620/view/3880475983255004355]_