# PAYDAY 2 PAYDAY 2: Update 242 Changelog - Product: PAYDAY 2 (https://whatsnew.fyi/product/payday-2) - Vendor: OVERKILL - a Starbreeze Studio. - Date: 2025-12-18 - Original notes: https://store.steampowered.com/news/app/218620/view/604172030929011022 - Permalink: https://whatsnew.fyi/product/payday-2/releases/2025-12-18-payday-2-update-242-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added new Wolf voicelines for marking and killing Medics, and for marking Turrets and Captain units - **changed** — All previously akimbo-only weapon skins can now be applied to their single-hand versions - **changed** — All previously single-hand only weapon skins can now be applied to their akimbo versions - **changed** — Zipline motors are now color coded based on their behavior: orange motors for lootbags, blue motors for players - **changed** — Improved the hair physics on Clover to not glitch out as often - **added** — Implemented missing transitional animation when a player goes from Bleedout to Fatal states - **fixed** — Fixed an unrolling loop shader issue that could lead to a GPU driver crash on parallax shaders - **fixed** — Fixed Epic/Steam crossplay cheat detection for Alienware Alpha Masks and Melee items - **fixed** — Fixed Epic Game Store players not being awarded items from the Official Soundtrack, the Tijuana Music Pack, and the Xmas Soundtrack - **fixed** — Fixed the Leaf weapon color not unlocking correctly for Epic Game Store players - **changed** — Medics and Medic-Bulldozers can no longer heal other medics, and can no longer heal while electrocuted - **changed** — Reverted enemy spawn cooldowns from 5 seconds to a range between 15-20 seconds - **fixed** — Adjusted Captain Winters' logic to prevent him from getting stuck - **changed** — Captain Winters will now announce he sees a heister once he considers the area unsafe - **changed** — Reworked civilian hostage path finding to be able to follow heisters more accurately - **changed** — Adjusted maximum hostage logic checks from 1 per second to 8 per second - **fixed** — Fixed civilians getting stuck in an idle pose when they have no spawn animation - **fixed** — Fixed untied civilians sometimes getting stuck in an idle pose - **fixed** — Fixed civilians skipping their getting untied animation - **fixed** — Fixed completing certain actions causing civilians becoming trapped in a walking animation ##### Hello _again_ heisters! To start with, we want to take a moment to express our gratitude and happiness for the warm welcome by everyone. Thank you guys! All the extra feedback we've been getting has been really useful in knowing what quality of life improvements players (and modders) actually want. Keep it coming, we're listening! We've taken a careful look at the anti-cheat and DLC checks for both Steam and Epic platforms and have been hard at work making sure you get what you own. If you have DLC issues still please make a bug report forum post so we can fix it. On-top of all that we got you a few holiday presents as well, so lets start with those! --- ##### PAYDAY 2: Update 242 Changelog ##### Update Size: 150 MB ##### Wolf has been released from custody Wolf has unfortunately been neglected for a while, with a lot of missing lines and even some _obvious_ splices that have been joked about in the community for a long time. But it's time to change that a little bit! _Ulf Andersson_ (With the help of _Simon Viklund!)_ have agreed to pull out the mic one more time to give Wolf another shot. _A massive thanks to both of them making this happen._ - Added new Wolf voicelines for marking and killing Medics, and also marking Turrets and Captain units ##### Steam Inventory Ever had a skin you liked, but you only used its akimbo version which the skin wasn't available for? This arbitrary limitation has now been removed, letting you use a skin on both single and akimbo versions of guns. - _All previously akimbo-only weapon skins, can now be applied to their single-hand versions_ - All previously single-hand only weapon skins, can now be applied to their akimbo versions ##### General - Zipline motors are now color coded based on their behavior: - _Orange motors are for lootbags, blue motors are for players. This change is in preparation for a future usability improvement._ - Improved the hair physics on Clover to not glitch out as often - Implemented missing transitional animation when a player goes from Bleedout to Fatal states - Fixed an unrolling loop shader issue that could lead to a GPU driver crash on parallax shaders - _In layman terms, VR players should crash less now_ - Fixed Epic/Steam crossplay cheat detection for Alienware Alpha Masks and Melee items - Fixed Epic Game Store players not being awarded items from the Official Soundtrack, the Tijuana Music Pack, and the Xmas Soundtrack - Fixed the "Leaf" weapon color not unlocking correctly for Epic Game Store players ##### Gameplay - Medics (and Medic-Bulldozers) can no longer heal other medics, and can no longer heal while electrocuted - Reverted enemy spawn cooldowns from 5 seconds to a range between 15-20 seconds - They were mistakenly set to 5 seconds in a patch, which caused enemy groups to respawn extremely fast. - Adjusted Captain Winters’ logic to prevent him from getting stuck - Captain Winters will now announce he sees a heister once he considers the area unsafe - Reworked civilian hostage path finding to be able to follow heisters more accurately - Adjusted maximum hostage logic checks from 1 per second to 8 per second - _This should prevent civilians taking long breaks before running, becoming alerted, and many other actions_ - Fixed civilians getting stuck in an idle pose when they have no spawn animation - _There's still a few known cases of specific civs getting stuck when the alarm goes off, such as sitting ones on Bank Heist. We'll continue to monitor their behavior._ - Fixed untied civilians sometimes getting stuck in an idle pose - Fixed civilians skipping their "getting untied" animation - Fixed completing certain actions causing civilians becoming trapped in a walking animation - Fixed guards getting softlocked if they try to call the police while an ECM jammer is active - Updated explosion filtering to prevent minor desync on which body part the explosion hit - Fixed a rare crash related to enemy navigation _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/218620/view/604172030929011022]_