# PAYDAY 2 PAYDAY 2: Update 242.1 Changelog - Product: PAYDAY 2 (https://whatsnew.fyi/product/payday-2) - Vendor: OVERKILL - a Starbreeze Studio. - Date: 2026-01-29 - Original notes: https://store.steampowered.com/news/app/218620/view/520859784871674366 - Permalink: https://whatsnew.fyi/product/payday-2/releases/2026-01-29-payday-2-update-242.1-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Improved memory usage by clearing unused textures after loading into a heist - **added** — Borderless Windowed mode - **fixed** — Included the correct version of the D3D9 extension library with the game to allow players without it installed to launch without errors - **added** — Added a lua function Application:set_force_editor_physics_bodies(boolean) for enabling editor physics bodies in custom heist creation - **added** — Integrated in-engine crash handler that displays what went wrong when the game crashes and identifies which mods might have contributed - **added** — Legendary weapon mods will now allow some level of customization that fits with the unique cosmetic kit - **changed** — When inspecting safe collections the associated legendary skins are now shown instead of a generic icon - **changed** — Weapon skins now list their weapon attachments in two alphabetical ordered groups for always applied parts and conditional parts - **changed** — Changed how skin gui icons are obtained to better support custom weapon skin mods - **fixed** — Fixed a memory leak relating to inventory items that were previously accepted by the player - **fixed** — Fixed the newly acquired weapon skins popup not showing the skin icons - **changed** — The Obsidian Plate will no longer demand achievements gated by removed IPs unless you already own the DLC - **changed** — Increased the volume on several of Wolf's voicelines - **fixed** — Fixed titan shutters not playing opening and closing sounds - **fixed** — Fixed the Global Warming achievement not awarding when using a secondary flamethrower - **fixed** — Fixed the generic loot bags using incorrect textures - **fixed** — Fixed some potential network crashes relating to ingame characters - **changed** — Adjusted sniper laser distances on some maps to not cut off early from far away - **changed** — Added a very short delay for the invincibility effect of Shield Marshal's - **changed** — Added range falloff to the Shield Marshals stun shotgun ##### Hello heisters! New year, new updates. Welcome to the official first year of updates coming to PAYDAY 2! This update focuses heavily on engine improvements, mod support, crash handling, balance adjustments and as always more _quality of life!_ On the topic of engine improvements, To make sure you're all very aware you can now run the game at maximum texture quality with greater confidence that your game will not get an "out of memory" crash! ~~We will be streaming this update live on the [PAYDAY The Game Twitch](https://www.twitch.tv/paydaythegame) account today, come hang out_!_~~ --- ##### **PAYDAY 2: Update 242.1 Changelog** ##### Update Size: 280 MB ##### Engine - Improved memory usage by clearing unused textures after loading into a heist - _Out of Memory crashes should be far less common when playing with high textures now_ - Added Borderless Windowed mode - Included the correct version of the D3D9 extension library with the game, allowing players who don't have it installed on their system to launch the game without errors - Added a lua function for enabling editor physics bodies to help with custom heist creation: `Application:set_force_editor_physics_bodies( boolean )` ##### Crash Handler With this update we have integrated our in-engine crash handler from RAID: World War II into PAYDAY 2s engine version. If the game crashes, a new reporting window will appear showing what went wrong. If there are any mods installed, it will also let you know which ones might have contributed to the crash. This streamlines the bug-reporting process, making mod development easier, while also helps to identify and document stability issues easier. - The crash handler can be disabled with the -q launch argument - _Crash reports can be attached directly to bug reporting threads on the PAYDAY 2 Discord server._ ##### Steam Inventory - Legendary weapon mods will now allow some level of customization that fits with the unique cosmetic kit - _Example: Vlad's Rodina can now change its sight mods, upper body mod, but can't change the barrel, barrel extension, stock, grip or fore-grip because of their exotic parts._ - **_Warning!_**: Pre-existing legendary skins must be re-applied before they can be modded! - When inspecting safe collections the associated legendary skins are now shown instead of a generic icon - Weapon skins now list their weapon attachments in two alphabetical ordered groups, first for always applied parts and second for conditional parts (eg. akimbos not accepting scopes) - Changed how skin gui icons are obtained to better support custom weapon skin mods that were broken from the last update - _Sorry for everyone who already updated their skins, you might need to do it again :/_ - Fixed a memory leak relating to inventory items that were previously accepted by the player - Fixed the newly acquired weapon skins popup not showing the skin icons ##### General - "The Obsidian Plate", part of the secret puzzle, will no longer demand achievements that are gated by removed IPs that are no longer available unless you already own the DLC - _Your list of achievements can be rerolled by _playing the piano with the correct notes again_._ - Increased the volume on several of Wolf's voicelines - _If you had a mod that affected these lines, it is recommend you uninstall them to avoid issues_ - Fixed titan shutters not playing opening and closing sounds - Fixed the "Global Warming" achievement not awarding when using a secondary flamethrower - Fixed the generic loot bags using incorrect textures - Fixed some potential network crashes relating to ingame characters ##### Gameplay - Adjusted sniper laser distances on some maps to not cut off early from far away - Added a very short delay for the invincibility effect of Shield Marshal's - _They should no longer survive when killed through the shield with an AP weapon or explosion_ - Added range falloff to the Shield Marshals stun shotgun - Slight _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/218620/view/520859784871674366]_