# PAYDAY 2 PAYDAY 2: Update 243.1 Changelog - Product: PAYDAY 2 (https://whatsnew.fyi/product/payday-2) - Vendor: OVERKILL - a Starbreeze Studio. - Date: 2026-03-05 - Original notes: https://store.steampowered.com/news/app/218620/view/508480051728091337 - Permalink: https://whatsnew.fyi/product/payday-2/releases/2026-03-05-payday-2-update-243.1-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Updated localization files - **changed** — Changed the Sicario Perk Deck tier 1 skill to not trigger the 1 second cooldown reduction from kills made while the smoke grenade is active - **changed** — Snipers no longer duck when being shot at - **fixed** — Prevented the Sixth Sense skill from triggering instantly when stopping - **fixed** — Fixed Buzzbomb achievement not counting kills with the Shock Baton Melee - **fixed** — Fixed a rare crash occurring if a throwable dealt damage at the same time as the player was brought into custody - **fixed** — Fixed a period of silence playing during the anticipation phase of the Hot Pursuit heist track - **changed** — Adjusted the materials on the Mega Richard Returns masks to make its city skyline more visible with all colors - **fixed** — Fixed some clipping issues with the Mega Richard Returns mask on certain characters - **changed** — The Paint Stripper mask material will now keep the original mask effect colors instead of overriding them for supported masks - **fixed** — Fixed color mapping errors on Dinosaur Stripes and Prehistoric Predator masks - **fixed** — Fixed Barbed Wire mask pattern overwriting accent B instead of A - **fixed** — Fixed Smiley mask not supporting the new mask shaders - **fixed** — Fixed a rare crash for customized masks that were locked by an unowned DLC pattern - **changed** — Adjusted the formatting for mask customization item descriptions - **added** — Mask customization will now warn you what items are being consumed when crafting a mask - **removed** — Removed drill card icons from the pool of possible fakeout cards - **fixed** — Fixed Overwritten patterns not applying your selected accents when they can be applied to masks - **fixed** — Fixed secondary deployables from the Jack of all Trades skill not displaying their quantities correctly on the mission briefing menu - **fixed** — Fixed blurry preplanning on maps from the Silk Road campaign when playing with lower texture qualities settings - **added** — Added navigation links for friendly AI to exit the bank through the windows in Bank Heist - **fixed** — Minor navigation fixes around the parking lot fences in Bank Heist - **fixed** — Fixed navigation around the lobby-to-office area being disconnected in Bank Heist - **fixed** — Fixed bags falling off the ledges after they were released from the zipline in Lab Rats - **changed** — Secondary and Piggyback sights now use aim down sight animations, making them easier to use - **changed** — Lowered the empty reload timing on the China Puff grenade launcher to better match its animation - **changed** — Lowered the volume of the third person shooting sounds for the M308 - **fixed** — Fixed sniper rifles with fire rate increasing mods having their firing animations desynced when aiming down sights - **changed** — Adjusted Commando 553 weapon parts stats, removed hidden penalties from long barrel ##### Hello heisters! This update is just a couple fixes focusing on the issues that some players were experiencing after the last update, as well as addressing a few miscellaneous reports that came up. We're preparing more updates, there are a few things in the works that need more time to prepare, so expect some quiet time for a little bit while Gage cooks. _Edit: There was a crash when placing turrets, the issue is now fixed. Sorry for the inconvenience._ --- ##### **PAYDAY 2: Update 243.1 Changelog** ##### Update Size: 1.1 GB ##### General - Updated localization files - Changed the "Sicario" Perk Deck tier 1 skill, not triggering the 1 second cooldown reduction from kills made while the smoke grenade is active - Snipers no longer duck when being shot at - Prevented the "Sixth Sense" skill from triggering instantly when stopping - Fixed "Buzzbomb" achievement not counting kills with the "Shock Baton" Melee - Fixed a rare crash, occuring if a throwable dealt damage at the same time as the player was brought into custody - Fixed a period of silence playing during the anticipation phase of the "Hot Pursuit" heist track ##### Masks - Adjusted the materials on the "Mega Richard Returns" masks to make its city skyline more visible with all colors - Fixed some clipping issues with the "Mega Richard Returns" mask on certain characters - The "Paint Stripper" mask material will now keep the original mask effect colors instead of overriding them for supported masks - _Only applicable for the "Mega Richard Returns" mask for now_ - Fixed color mapping errors on "Dinosaur Stripes" and "Prehistoric Predator" - Fixed "Barbed Wire" mask pattern overwriting accent B instead of A - Fixed "Smiley" mask not supporting the new mask shaders - Fixed a rare crash for customized masks that were locked by an unowned DLC pattern ##### UI - Adjusted the formatting for mask customization item descriptions - Mask customization will now warn you what items are being consumed when crafting a mask - Removed drill card icons from the pool of possible fakeout cards - Fixed Overwritten patterns not applying your selected accents when they can be applied to masks - Fixed secondary deployables from the "Jack of all Trades" skill not displaying their quantities correctly on the mission briefing menu ##### Heists - Fixed blurry preplanning on maps from the "Silk Road" campaign when playing with lower texture qualities settings - **Bank Heist** - Added navigation links for friendly AI to exit the bank through the windows (rather than run around the entire building) - Minor navigation fixes around the parking lot fences - Fixed navigation around the lobby-to-office area being disconnected - **Lab Rats** - Fixed bags falling off the ledges after they were released from the zipline ##### Weapons - Secondary and Piggyback sights now use aim down sight animations, making them easier to use - Lowered the empty reload timing on the "China Puff" grenade launcher to better match its animation - Lowered the volume of the third person shooting sounds for the M308 - Fixed sniper rifles with fire rate increasing mods having their firing animations desynced when aiming down sights - Adjusted Commando 553 weapon parts stats, removed hidden penalties from long barrel --- _Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again._ _If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish._ Sidetrack Games ːPː