# PAYDAY 2 PAYDAY 2: Update 244 Changelog - Product: PAYDAY 2 (https://whatsnew.fyi/product/payday-2) - Vendor: OVERKILL - a Starbreeze Studio. - Date: 2026-04-01 - Original notes: https://store.steampowered.com/news/app/218620/view/505104250950386503 - Permalink: https://whatsnew.fyi/product/payday-2/releases/2026-04-01-payday-2-update-244-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added the Pipette Mk.2 secondary weapon, a compact covert weapon disguised as a bike pump that can silently take out isolated targets and pierce enemies - **added** — Added Burst Fire mod, a multi-shot fire mode with delayed recoil to improve accuracy - **added** — Added fire mode mod options to fully-automatic pistols: STRYK 18c, Bernetti Auto, Czech 92, and Igor Automatik - **added** — Added Zipped henchmen ability granting players more cable ties based on the number of crew AI present - **added** — Added Flash Pop henchmen ability allowing crew AI to throw concussion grenades when downed with a cooldown - **added** — Added Judo Master henchmen ability allowing crew AI to counter a cloaker strike with a cooldown - **added** — Added Electrician henchmen ability allowing crew AI to counter a taser's shock with a cooldown - **added** — Added new enemy spawn locations on the second floor of the Golden Grin Casino - **added** — Added invisible wall above the starting airport fence in Firestarter Day 1 until the fence is breached - **added** — Enabled dual-mode ziplines in White Xmas allowing players to move bags with them - **changed** — Weapons with burst fire modes now benefit from scaling recoil reduction for every bullet fired in a burst, with only the final bullet having full recoil kick - **changed** — Increased the magazine capacity for IZHMA Bulldozers from 7 to 20 - **changed** — Reduced base damage of IZHMA Bulldozers by 33 percent to compensate for increased magazine capacity - **changed** — Increased maximum Throwing Axes from 3 to 6 to align with Throwing Knives - **changed** — Increased maximum cable tie limit from 9 to 10 - **changed** — Akimbo shotguns now use secondary lower optimal range stats - **fixed** — Fixed third person tool bag (blue) incorrectly having outlines - **fixed** — Fixed base coat bleed-through on the Happy Clown mask pattern - **fixed** — Fixed visual error in offshore PAYDAY picking fake-out cards that were not safed - **fixed** — Fixed cosmetics not displaying properly on magazines of the Contractor Pistol - **fixed** — Fixed textures on Tasers flickering when being approached - **fixed** — Fixed potential crash when selecting a random contract on CRIME.NET - **fixed** — Fixed being able to pick up a sentry gun multiple times as a client when the connection to the host is delayed - **fixed** — Fixed being able to deploy bipods while crouching or standing up, resulting in a glitched-out camera view - **fixed** — Fixed crash related to team AI targeting turrets - **fixed** — Fixed potential crash relating to the Sixth Sense skill when players spawn - **fixed** — Fixed custom weapon skin icons still not being displayed - **fixed** — Fixed Coins reward icon not using the correct transparency - **fixed** — Fixed stuck spot in Diamond Heist construction wing by the copy machine - **fixed** — Fixed several spots in Jewelry Store and Ukrainian Job where bags could be thrown out of bounds - **fixed** — Fixed missing color-grading value in Ukrainian Prisoner Heist causing visual effects to not display - **fixed** — Fixed keycard at Hoxton Breakout entrance desk sometimes spawning inside a Gage package - **fixed** — Fixed keycard at Hoxton Breakout archive desk partially spawning inside books - **fixed** — Fixed being able to pick up servers in Hoxton Breakout IT room before the door is opened - **fixed** — Fixed bottlenecked enemy spawns on Golden Grin Casino second floor slowing down assaults - **fixed** — Fixed VR players being able to pick up coke bags from under the floor in Watchdogs Boat Load Day 2 parking lot ##### Oh hello there heisters! Unfortunately, the safehouse kitchen caught fire while Gage was cooking, so we're going to need some more time. For now, enjoy a **FREE** update with some **NORMAL** additions to the game. No jokes here! --- ##### **PAYDAY 2: Update 244 Changelog** ##### Download Size: 68 MB ##### New Weapon - Pipette Mk.2 [carousel autoadvance="true"] _Compact and disguised to look like a bike pump, this covert weapon can silently take out isolated targets._ [table equalcells="1" colwidth="145,"][th colwidth="145"] MAGAZINE 5 [th colwidth="145"] TOTAL AMMO 25 [th colwidth="145"] RATE OF FIRE 27 [th colwidth="145"] DAMAGE 258.3 [th colwidth="145"] ACCURACY 68 [th colwidth="145"] STABILITY 12 [th colwidth="145"] CONCEALMENT 27 [th colwidth="145"] THREAT 0 [th colwidth="145"] RELOAD TIME 3.3s [th colwidth="145"] NOTES Can pierce enemies. But **not** armor, walls or shields! --- ##### Weapons - Added the perfectly normal "Pipette Mk.2" to the Secondary weapons list, _please do not modify it_. - Added "Burst Fire" mod, _A multi-shot fire mode with delayed recoil to improve accuracy._ - Weapons with burst fire modes benefit from a scaling recoil reduction for every bullet being fired in a burst. Only the final bullet will have full recoil kick. - Added fire mode mod options to fully-automatic pistols; - STRYK 18c Pistol - Bernetti Auto Pistol - Czech 92 Pistol - Igor Automatik Pistol --- ##### Henchmen Abilities _The crew needed some love. Introducing **four** new abilities for the crew to choose from!_ - Added "Zipped" ability: granting players more cable ties based on the number of crew AI present in the game. - Added "Flash Pop" ability: crew AI will throw concussion grenades when downed with a cooldown. - Added "Judo Master" ability: crew AI will counter a cloaker strike with a cooldown. - Added "Electrician" ability: crew AI will counter a taser's shock with a cooldown. --- ##### General - Fixed third person tool bag (blue) incorrectly having outlines - Fixed base coat bleed-through on the "Happy Clown" mask pattern - Fixed visual error in offshore PAYDAY that would pick fake-out cards that were not "safed" - Fixed cosmetics not displaying properly on magazines of the Contractor Pistol (Fix provided by soosh.exe) - Fixed the textures on Tasers flickering when being approached (Fix provided by Whurr) - Fixed a potential crash when selecting a random contract on CRIME.NET --- ##### Gameplay - Increased the magazine capacity for IZHMA Bulldozers from 7 back to 20 - Their base damage was also reduced by 33% to compensate for lengthy mag-dumps - Increased the maximum amount of Throwing Axes from 3 to 6 - This change intends to make them more in line with the Throwing Knives - Increased maximum cable tie limit from 9 to 10 - Akimbo shotguns now use secondary lower "optimal range" stats - Prevented being able to pick up a sentry gun multiple times as a client when the connection to the host is delayed - Fixed being able to deploy bipods while in the process of crouching down or standing up, resulting in a glitched-out camera view - Fixed a crash related to team AI targeting turrets - This issue mostly affected players using overhaul mods - Fixed a potential crash relating to the "Sixth Sense" skill when players spawn --- ##### Interface - Fixed custom weapon skin icons still not being displayed - Fixed "Coins" reward icon not using the correct transparency --- ##### Heists ##### Diamond Heist - Fixed a stuck spot in the construction wing by the copy machine ##### Jewelry Store / Ukrainian Job - Fixed several spots where bags could be thrown out of bounds ##### Ukrainian Prisoner Heist - Fixed a color-grading value being missing, causing some visual effects to not be displayed ##### Hoxton Breakout - **The Search (Day 2)** - Fixed a keycard at the entrance desk sometimes spawning inside a Gage package - Fixed a keycard at the archi _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/218620/view/505104250950386503]_