# PAYDAY 3 PAYDAY 3: Update 3.1 Changelog - Shopping Spree Heist - Product: PAYDAY 3 (https://whatsnew.fyi/product/payday-3) - Vendor: Starbreeze Studios - Date: 2026-01-13 - Original notes: https://store.steampowered.com/news/app/1272080/view/494965447846790101 - Permalink: https://whatsnew.fyi/product/payday-3/releases/2026-01-13-payday-3-update-3.1-changelog-shopping-spree-heis What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Shopping Spree Heist added, taking the gang to a shopping mall taken over by the mob with three distinct heist locations - **changed** — Headshots now deal 54% damage against armor, up from 0% - **changed** — Throwing Knife damage increased from 150 to 350 and headshot multiplier increased from 2 to 5 - **changed** — Frag Grenade closed damage increased from 200 to 325 - **changed** — Sociopath OVERKILL weapon damage increased and attack range increased - **changed** — HET-5 Red Fox OVERKILL weapon damage adjusted from 3000 to 2850 - **changed** — M135 Arges OVERKILL weapon damage increased from 30-50 and armor penetration reduced from 3.2 to 2 - **changed** — Multiple assault rifles, SMGs, sniper rifles, LMGs, shotguns, pistols, and revolvers rebalanced with adjusted damage values at close, medium, and far distances - **changed** — Enemy health and armor values adjusted across all difficulty levels (Normal, Hard, Very Hard, and OVERKILL) - **changed** — Favor groups reorganized with Shopping Spree added to the Diamond District group alongside Turbid Station, Dirty Ice, Houston Breakout, and Delivery Charge Watch Cinematic Trailer The newest heist for PAYDAY 3 takes the gang to a shopping mall taken over by the mob. The heist alternates three distinct heist locations, offering fantastic replayability in both stealth and loud. _Players who do not own the Shopping Spree Heist can play for free when invited to the lobby of a friend who owns this DLC._ --- ##### Balance - Headshots now deal 54% damage against armor, up from 0% - The Throwing Knife throwable had its damage increased from 150 to 350 and its headshot multiplier from 2 to 5 - The Frag Grenade throwable had its closed damage increased from 200 to 325, ensuring its able to one-shot a regular SWAT - Increased the damage of the Sociopath OVERKILL weapon and increased its attack range - The HET-5 Red Fox OVERKILL weapon had its damage adjusted slightly from 3000 to 2850 - The M135 Arges OVERKILL Weapon had its damage increased from 30-50, and armor penetration reduced from 3.2 to 2 ##### Enemy Health Changes - **HP:** Enemy's maximum Health Points - **AHP:** Enemy's maximum Armor Hit Points - **APlates:** Number of Armor Plates this Enemy has - **PlateHP:** Maxiumum Hit Points of each Armor Plate ##### Normal Difficulty [table equalcells="1" colwidth=",137,,,"] **NAME** [th colwidth="137"] **HP** **AHP** **APlates** **PlateHP** Guard [td colwidth="137"] 100 0 0 50 Cop [td colwidth="137"] 185 0 0 50 SWAT [td colwidth="137"] 250 150 3 50 SWAT Shield Body [td colwidth="137"] 250 150 3 50 SWAT Shield Visor [td colwidth="137"] 0 100 2 50 Heavy SWAT [td colwidth="137"] 350 200 4 50 Zapper [td colwidth="137"] 500 100 2 50 Grenadier [td colwidth="137"] 500 100 2 50 Techie [td colwidth="137"] 500 100 2 50 Sniper [td colwidth="137"] 80 0 0 50 Cloaker [td colwidth="137"] 200 0 0 50 Dozer Body [td colwidth="137"] 2000 6000 120 50 Dozer Face [td colwidth="137"] 0 1500 30 50 Combat Drone [td colwidth="137"] 100 100 2 50 ## Hard Difficulty [table equalcells="1" colwidth=",137,,,"] **NAME** [th colwidth="137"] **HP** **AHP** **APlates** **PlateHP** Guard [td colwidth="137"] 110 0 0 50 Cop [td colwidth="137"] 204 0 0 50 SWAT [td colwidth="137"] 275 200 4 50 SWAT Shield Body [td colwidth="137"] 275 200 4 50 SWAT Shield Visor [td colwidth="137"] 0 150 3 50 Heavy SWAT [td colwidth="137"] 385 250 5 50 Zapper [td colwidth="137"] 550 150 3 50 Grenadier [td colwidth="137"] 550 150 3 50 Techie [td colwidth="137"] 550 150 3 50 Sniper [td colwidth="137"] 88 0 0 50 Cloaker [td colwidth="137"] 220 0 0 50 Dozer Body [td colwidth="137"] 2200 6000 120 50 Dozer Face [td colwidth="137"] 0 1650 33 50 Combat Drone [td colwidth="137"] 110 150 3 50 ##### Very Hard Difficulty [table equalcells="1" colwidth=",,,,"] **NAME** **HP** **AHP** **APlates** **PlateHP** Guard 125 0 0 50 Cop 231 0 0 50 SWAT 313 250 5 50 SWAT Shield Body 313 250 5 50 SWAT Shield Visor 0 200 4 50 Heavy SWAT 438 300 6 50 Zapper 625 200 4 50 Grenadier 625 200 4 50 Techie 625 200 4 50 Sniper 100 0 0 50 Cloaker 250 0 0 50 Dozer Body 2500 6000 120 50 Dozer Face 0 1875 37.5 50 Combat Drone 125 200 4 50 ##### OVERKILL Difficulty [table equalcells="1" colwidth=",,,,"] **NAME** **HP** **AHP** **APlates** **PlateHP** Guard 140 0 0 80 Cop 259 0 0 80 SWAT 350 480 6 80 SWAT Shield Body 350 480 6 80 SWAT Shield Visor 0 400 5 80 Heavy SWAT 490 560 7 80 Zapper 700 400 5 80 Grenadier 700 400 5 80 Techie 700 400 5 80 Sniper 112 0 0 80 Cloaker 280 0 0 80 Dozer Body 2800 9600 120 80 Dozer Face 0 3360 42 80 Combat Drone 140 400 5 80 ##### Weapon Balance Changes We have adjusted the damage of many of the weapons to balance them alongside the new skill system. - **Close/Medium/Far:** Damage dependent on distance fro _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1272080/view/494965447846790101]_