# PAYDAY 3 PAYDAY 3: Update 3.4 Changelog - Product: PAYDAY 3 (https://whatsnew.fyi/product/payday-3) - Vendor: Starbreeze Studios - Date: 2026-04-21 - Original notes: https://store.steampowered.com/news/app/1272080/view/526499519654789356 - Permalink: https://whatsnew.fyi/product/payday-3/releases/2026-04-21-payday-3-update-3.4-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — AI crew will now pick up loot bags from the ground - **added** — Players can now vault mid-air - **added** — Added the ability to mantle directly from sliding - **added** — Visually added feet while sliding - **added** — Reworked heists have waypoints displaying objective text when aimed at - **added** — Bags now display information text when aimed at - **added** — Added a new Teammate Suspicion Detection option to the User Interface Settings - **added** — High Society outfit with four new contracts containing cosmetics - **added** — First Responder Tailor Pack with 5 outfits - **added** — Community Vote Masks - **changed** — Negotiation times rebalanced to provide more value for lower difficulties - **changed** — New Assault Dynamic with shorter but more intense assault stages on No Rest for the Wicked - **changed** — All weapon mods have been disconnected from their respective weapon level requirements and can now be unlocked using only in-game cash or C-stack cost - **changed** — Increased the movement speed of guards escorting the player from 130 to 200 - **changed** — No Rest for the Wicked reworked for better combat, difficulty scaling, and clearer objectives with more randomization - **fixed** — Fixed an issue where after shooting R900S and aiming down sight the player's view would be blocked - **fixed** — Fixed a bug where the lead guard wouldn't spawn despite the modifier being active - **fixed** — Fixed a bug where armor bags could fall through the ground for everyone except the host - **fixed** — Fixed a bug where guards would play voicelines for player actions they didn't see in stealth - **fixed** — Fixed a bug where you could secure guns to be able to complete the quest moving up ##### New Content - **No Rest for the Wicked reworked** - Optimized for better combat, difficulty scaling, and clearer objectives. Expect more randomization and a slew of other improvements. - **High Society outfit** - Four new contracts containing gorgeous cosmetics for the upper crust of society and crime alike. - **[First Responder Tailor Pack](https://store.steampowered.com/app/4533420)** - A new tailor pack with 5 outfits themed after those brave few who put their lives on the line to be first on-site to help. [[Claim the Tailor Pack DLC for Free!]](https://store.steampowered.com/app/4533420) - **Community Vote Masks** - Not too long ago, [we let our community vote on which masks from a collection of concepts to make](https://www.paydaythegame.com/news/payday3/2026/02/mask-vote/), and here they are. --- ##### Features - The AI crew will now pick up loot bags from the ground - Negotiation times rebalanced to provide more value for lower difficulties - New Assault Dynamic: reworking No Rest for the Wicked was a ground for us to experiment with different durations and flow of assault cycles. Players can expect shorter, but more intense assault stages on all difficulties of the reworked level. - Players can now vault mid-air - Added the ability to mantle directly from sliding - Visually added feet while sliding - Reworked heists have waypoints displaying objective text when aimed at - Bags now display information text when aimed at - All weapon mods have been disconnected from their respective weapon level requirements Weapon mods can now be unlocked using only their in-game cash or C-stack cost - Added a new “Teammate Suspicion Detection” option to the User Interface Settings - Change to 'Advanced' to show a detection meter above teammates while in Stealth, when they are in line of sight of a guard or camera ##### Gameplay - Fixed an issue where, after shooting R900S and aiming down sight, the player's view would be blocked - Increased the movement speed of guards escorting the player. From 130 to 200 - Fixed a bug where the lead guard wouldn't spawn despite the modifier being active - Fixed a bug where armor bags could fall through the ground for everyone except the host - Fixed a bug where guards would play voicelines for player actions they didn't see in stealth - Fixed a bug where you could secure guns to be able to complete the quest "moving up" - Fixed the 'Rabid' OVERSKILL for the Sociopath not activating properly ##### Skill Changes - Prevented the dodge buff icon from showing in stealth - Fixed issue with “Judo Chop” skill from the ‘Ghost’ skill tree; breaking civilian behavior, causing them to walk into security rooms to discover bodies ##### UI - Added difficulty text in addition to the skulls in heist planning screen - Stuck "?" icon no longer occurs near waypoint with the keypad code - Recreated favor icons for "No Rest for the Wicked" - Fixed text when guards investigate a broken ATM. - Fixed so players joining a host can see renown levels in the HUD - Fixed an UI issue where host saw "exit zipline" prompt when Crew AI used the zipline - Added translations for the damage number menu setting - Fixed an issue with the hit indicator prioritizing damage (white), over kills (red), when dealing damage to multiple enemies - Update to stay as a party widget to work with the P2P party logic ##### Art - Added a custom inspect animation for R880 - Added a custom inspect animation for S40 - Fixed a visual issue with large guards missing some of their shadows. - The background of the mad bomber skill now fills the entire icon - Garstini Viper .50AE stability statistic is displayed properly in the Vendors menu. - Made the loot outline more visible. - The red thermite bags now use the correct icon. - Made the outline on the bedroom wall panel better defined - Fixed clipping issue with Sheath RDS sight on Blyspruta MX63 ##### Audio - Fixed a bug that prevented the result sc _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1272080/view/526499519654789356]_