# PAYDAY 3 PAYDAY 3: Update 3.8 Changelog - Product: PAYDAY 3 (https://whatsnew.fyi/product/payday-3) - Vendor: Starbreeze Studios - Date: 2026-08-25 - Original notes: https://store.steampowered.com/news/app/1272080/view/674003823632581986 - Permalink: https://whatsnew.fyi/product/payday-3/releases/2026-08-25-payday-3-update-3.8-changelog - Labels: Platforms: Windows, Xbox What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Upgrade game engine to Unreal Engine 5 - **changed** — Reduce game storage space from 65GB to approximately 45GB - **changed** — Rework Cook Off heist with new lighting and removal of bag limits - **added** — Add new Contracts - **changed** — Adjust escape van's center of mass to prevent bouncing while moving - **fixed** — Fix issue preventing AI from taking cover behind first responder police cars - **fixed** — Fix issue where moving objects could flicker due to incorrect position and velocity calculations - **fixed** — Fix issue in Art Gallery, Turbid Station, and Delivery Charge where moving cameras, sensors, and drones would not move correctly for clients - **fixed** — Fix issue where applying multiple cosmetics at once could cause players to get stuck on the Getting Ready screen - **fixed** — Fix issue where preplaning favors were consumed with every restart of the heist by the player - **fixed** — Fix issue where Techie enemy AI teammate HUD would not update correctly while glitch effect was active - **fixed** — Fix issue where host couldn't restart heist from result screen if they created party with clients - **fixed** — Fix issue where Bastion and Rabid skills did not correctly prevent stagger effects - **fixed** — Fix issue where crow animations could appear distorted due to incorrect texture settings - **changed** — Unify ambient occlusion values across game for more consistent lighting and shading - **changed** — Improve clarity when using Upscalers and Anti-Aliasing - **changed** — Enable DLSS, FSR, or XeSS to automatically display corresponding Anti-Aliasing option in settings menu - **changed** — Improve performance by optimizing texture sizes and memory usage - **changed** — Update DLSS to version 8.5.0, FSR to version 4.0.3, and XeSS to version 5.5 - **changed** — Optimize textures used on world objects to improve texture handling and performance Today's update brings the long awaited **Unreal Engine 5** upgrade to **PAYDAY 3**, which allows us to begin paving the road to improving the game in new ways, as well as a _significant _reduction in storage space needed for the game (from 65GB to ~45GB). We're also introducing a **Cook Off Rework**, featuring new lighting, removal of Bag Limits (cook to your heart's content) and more! Today is also the day where, [as we mentioned in The Future of PAYDAY with Paul](https://steamcommunity.com/games/1272080/announcements/detail/674003823632580645)**, all paid Heist DLCs were delisted from all storefronts.** In the upcoming **September Update**, _all_ heists, past and future, will be included as part of the PAYDAY 3 base game! [Please read this post for further details](https://steamcommunity.com/games/1272080/announcements/detail/674003823632580645). --- ##### Feature - **Upgraded Game Engine to Unreal Engine 5** - **Cook Off Rework** - **New Contracts** ##### Gameplay - Adjusted the escape van’s center of mass to prevent it from bouncing up and down while moving. - Fixed an issue that prevented AI from taking cover behind first responder police cars. - Fixed an issue where some moving objects could flicker due to incorrect position and velocity calculations. - Fixed an issue in Art Gallery, Turbid Station, and Delivery Charge where moving cameras, sensors, and drones would not move correctly for clients. - Fixed an issue where applying multiple cosmetics at once could cause players to get stuck on the “Getting Ready” screen. - Fixed an issue where preplaning favors were consumed with every restart of the heist by the player. - Fixed an issue from the Techie enemy AI where the teammate HUD would not update correctly while the glitch effect was active. - Fixed an issue where the host couldn't restart the heist from the result screen if they created a party with clients. ##### Skills - Fixed an issue where the Bastion and Rabid skills did not correctly prevent stagger effects. ##### Art - Fixed an issue where crow animations could appear distorted due to incorrect texture settings. - Unified ambient occlusion values across the game for more consistent lighting and shading. ## Tech - Improved clarity when using Upscalers and Anti-Aliasing. - Enabling DLSS, FSR, or XeSS will now automatically display the corresponding Anti-Aliasing option in the settings menu instead of showing "None". - This is a visual change only and does not affect graphics or performance. - Improved performance by optimizing texture sizes and memory usage. - Updated DLSS to version 8.5.0 - Updated FSR to version 4.0.3 - Updated XeSS to version 5.5 - Optimized textures used on world objects to improve texture handling and performance. ##### Heists - **99 Boxes** - Fixed an issue where players could be blocked from entering the central warehouse yard. - Updated the degrading bag timers so they better match the timer shown in the HUD. - Fixed an issue where players could get stuck inside container doors in the warehouse. - Fixed an issue where Crew AI could leave the containers during stealth, unintentionally alerting guards and cameras. - **Turbid Station** - Updated the board interaction in Turbid Station to use the localized “Take a note” text instead of “Memorize”. - **Cook Off** - Updated the estimated payout display in Cook Off to values up to 1,000,000,000. - **Delivery Charge** - Removed an extra escape van that could continuously fall through the level. - Fixed an issue in Delivery Charge where guards could attempt to walk into the space occupied by the money truck. - **Shopping Spree** - Fixed an issue where guards could escort players through the roped-off escalator. - **Tutorial** - Fixed an issue where players could access the room behind the vault. - Fixed an issue where players could fall out of bounds through a vent in an out-of-bounds area. - Disabled the Micro Camera in the tutorial. - Fixed an is _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1272080/view/674003823632581986]_