What’s New

PAYDAY 3 — PAYDAY 3: Update 3.4 Changelog

PAYDAY 3: Update 3.4 Changelog

Added
  • AI crew will now pick up loot bags from the ground
  • Players can now vault mid-air
  • Added the ability to mantle directly from sliding
  • Visually added feet while sliding
  • Reworked heists have waypoints displaying objective text when aimed at
  • Bags now display information text when aimed at
  • Added a new Teammate Suspicion Detection option to the User Interface Settings
  • High Society outfit with four new contracts containing cosmetics
  • First Responder Tailor Pack with 5 outfits
  • Community Vote Masks
Changed
  • Negotiation times rebalanced to provide more value for lower difficulties
  • New Assault Dynamic with shorter but more intense assault stages on No Rest for the Wicked
  • All weapon mods have been disconnected from their respective weapon level requirements and can now be unlocked using only in-game cash or C-stack cost
  • Increased the movement speed of guards escorting the player from 130 to 200
  • No Rest for the Wicked reworked for better combat, difficulty scaling, and clearer objectives with more randomization
Fixed
  • Fixed an issue where after shooting R900S and aiming down sight the player's view would be blocked
  • Fixed a bug where the lead guard wouldn't spawn despite the modifier being active
  • Fixed a bug where armor bags could fall through the ground for everyone except the host
  • Fixed a bug where guards would play voicelines for player actions they didn't see in stealth
  • Fixed a bug where you could secure guns to be able to complete the quest moving up
New Content

Features
  • The AI crew will now pick up loot bags from the ground

  • Negotiation times rebalanced to provide more value for lower difficulties

  • New Assault Dynamic: reworking No Rest for the Wicked was a ground for us to experiment with different durations and flow of assault cycles. Players can expect shorter, but more intense assault stages on all difficulties of the reworked level.

  • Players can now vault mid-air

  • Added the ability to mantle directly from sliding

  • Visually added feet while sliding

  • Reworked heists have waypoints displaying objective text when aimed at

  • Bags now display information text when aimed at

  • All weapon mods have been disconnected from their respective weapon level requirements Weapon mods can now be unlocked using only their in-game cash or C-stack cost

  • Added a new “Teammate Suspicion Detection” option to the User Interface Settings

  • Change to 'Advanced' to show a detection meter above teammates while in Stealth, when they are in line of sight of a guard or camera

Gameplay
  • Fixed an issue where, after shooting R900S and aiming down sight, the player's view would be blocked

  • Increased the movement speed of guards escorting the player. From 130 to 200

  • Fixed a bug where the lead guard wouldn't spawn despite the modifier being active

  • Fixed a bug where armor bags could fall through the ground for everyone except the host

  • Fixed a bug where guards would play voicelines for player actions they didn't see in stealth

  • Fixed a bug where you could secure guns to be able to complete the quest "moving up"

  • Fixed the 'Rabid' OVERSKILL for the Sociopath not activating properly

Skill Changes
  • Prevented the dodge buff icon from showing in stealth

  • Fixed issue with “Judo Chop” skill from the ‘Ghost’ skill tree; breaking civilian behavior, causing them to walk into security rooms to discover bodies

UI
  • Added difficulty text in addition to the skulls in heist planning screen

  • Stuck "?" icon no longer occurs near waypoint with the keypad code

  • Recreated favor icons for "No Rest for the Wicked"

  • Fixed text when guards investigate a broken ATM.

  • Fixed so players joining a host can see renown levels in the HUD

  • Fixed an UI issue where host saw "exit zipline" prompt when Crew AI used the zipline

  • Added translations for the damage number menu setting

  • Fixed an issue with the hit indicator prioritizing damage (white), over kills (red), when dealing damage to multiple enemies

  • Update to stay as a party widget to work with the P2P party logic

Art
  • Added a custom inspect animation for R880

  • Added a custom inspect animation for S40

  • Fixed a visual issue with large guards missing some of their shadows.

  • The background of the mad bomber skill now fills the entire icon

  • Garstini Viper .50AE stability statistic is displayed properly in the Vendors menu.

  • Made the loot outline more visible.

  • The red thermite bags now use the correct icon.

  • Made the outline on the bedroom wall panel better defined

  • Fixed clipping issue with Sheath RDS sight on Blyspruta MX63

Audio
  • Fixed a bug that prevented the result screen music from playing

  • Added sound effects for incoming grenades

  • Fixed guard footstep sounds being desynced

  • Added a notification when players trade hostages

  • Added Shade VO for taking out the security room guard

  • Removed some systemic Shade voice lines

  • Limited the amount of hurt reaction screams from cops

  • Separated camera detection sound between you and other players (2D vs 3D)

  • First pass of PAYDAY 3 audio remix

  • The location of Specials has been made clearer. Their associated sounds are now more directional. Also, guard footsteps can now be heard from further away

Tech Changes
  • Fixed an issue where the ammo bag preplanning favor would spawn partially in the ground
Heist Changes
Dirty Ice
  • Changed unlock requirements for Cleanin' It Out achievement to only require bags and not small loot
Under the Surphaze
  • Added cover on roof near extraction point for better flow

  • Added cover on street

  • "Fixed an issue where guards sometimes do a half-squat in the randomized security rooms

  • Fixed an issue where players could jump onto toilet stalls and clip through the ceiling

  • Fixed ammo boxes clipping halfway through the floor"

Gold & Sharke
  • Fixed an issue where Shade would have escape voice line without the server secured on Gold & Sharke Bank.

  • Fixed an issue where the mission objective wouldn't progress if the player bashed through the golden doors

Rock the Cradle
  • Fixed an issue where doors in the corridor near the vault would have lockpicking on the interior side

  • Bags dropped into the cage are now considered secure and will not be picked up by cops or crew AI

Road Rage
  • Fixed an issue of where progression would get blocked at the second hole in the street
Boys in Blue
  • Fixed a misplaced waypoint at the "defend the winch" objective

  • Fixed an issue preventing progression when players placed the C4 on the wall while in stealth, then went loud

Cook Off
  • Fixed an issue where players were unable to place gadgets on some walls
Syntax Error
  • Fixed VO and animation issue on a civilian in Syntax Error

  • Updated Shade's VO if a player takes one of the security room guards down to make it more accurate

Shopping Spree
  • Adjusted food box positions to make them easier to access and look into

  • Fixed an issue of where the eye scanner is turned off in the weapon store if players unlocks the door from the inside by using the vents

S&G - Bank Withdrawal
  • Fixed an issue of where multiple red keycards could accidently spawn
S&G - Search And Seizure
  • Fixed an issue of where players were able to throw bags out of reach and potentially causing the level to soft-lock

⚠️Known Issues
  • The damage area from a Nader’s gas grenade persists for a few seconds after the VFX has faded

  • Searching for matches through Quickplay always hosts a new lobby instead of attempting to join a game

  • A pop-up will appear, listing items you already have. This happens only once due to the new system being introduced

  • Wrong rotation on bullets in the loadout view on the HET-5 Red Fox

  • The Sociopath OVERKILL weapon progression isn’t working, remaining stuck at level 0

  • The achievement "Kitted Out", unlocked by purchasing all mods for any weapon, is currently not unlocking properly

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