PAYDAY 3: Update 3.4 Changelog
- AI crew will now pick up loot bags from the ground
- Players can now vault mid-air
- Added the ability to mantle directly from sliding
- Visually added feet while sliding
- Reworked heists have waypoints displaying objective text when aimed at
- Bags now display information text when aimed at
- Added a new Teammate Suspicion Detection option to the User Interface Settings
- High Society outfit with four new contracts containing cosmetics
- First Responder Tailor Pack with 5 outfits
- Community Vote Masks
- Negotiation times rebalanced to provide more value for lower difficulties
- New Assault Dynamic with shorter but more intense assault stages on No Rest for the Wicked
- All weapon mods have been disconnected from their respective weapon level requirements and can now be unlocked using only in-game cash or C-stack cost
- Increased the movement speed of guards escorting the player from 130 to 200
- No Rest for the Wicked reworked for better combat, difficulty scaling, and clearer objectives with more randomization
- Fixed an issue where after shooting R900S and aiming down sight the player's view would be blocked
- Fixed a bug where the lead guard wouldn't spawn despite the modifier being active
- Fixed a bug where armor bags could fall through the ground for everyone except the host
- Fixed a bug where guards would play voicelines for player actions they didn't see in stealth
- Fixed a bug where you could secure guns to be able to complete the quest moving up
New Content
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No Rest for the Wicked reworked
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Optimized for better combat, difficulty scaling, and clearer objectives. Expect more randomization and a slew of other improvements.
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High Society outfit
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Four new contracts containing gorgeous cosmetics for the upper crust of society and crime alike.
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A new tailor pack with 5 outfits themed after those brave few who put their lives on the line to be first on-site to help. [Claim the Tailor Pack DLC for Free!]
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Community Vote Masks
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Not too long ago, we let our community vote on which masks from a collection of concepts to make, and here they are.
Features
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The AI crew will now pick up loot bags from the ground
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Negotiation times rebalanced to provide more value for lower difficulties
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New Assault Dynamic: reworking No Rest for the Wicked was a ground for us to experiment with different durations and flow of assault cycles. Players can expect shorter, but more intense assault stages on all difficulties of the reworked level.
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Players can now vault mid-air
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Added the ability to mantle directly from sliding
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Visually added feet while sliding
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Reworked heists have waypoints displaying objective text when aimed at
-
Bags now display information text when aimed at
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All weapon mods have been disconnected from their respective weapon level requirements Weapon mods can now be unlocked using only their in-game cash or C-stack cost
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Added a new “Teammate Suspicion Detection” option to the User Interface Settings
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Change to 'Advanced' to show a detection meter above teammates while in Stealth, when they are in line of sight of a guard or camera
Gameplay
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Fixed an issue where, after shooting R900S and aiming down sight, the player's view would be blocked
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Increased the movement speed of guards escorting the player. From 130 to 200
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Fixed a bug where the lead guard wouldn't spawn despite the modifier being active
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Fixed a bug where armor bags could fall through the ground for everyone except the host
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Fixed a bug where guards would play voicelines for player actions they didn't see in stealth
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Fixed a bug where you could secure guns to be able to complete the quest "moving up"
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Fixed the 'Rabid' OVERSKILL for the Sociopath not activating properly
Skill Changes
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Prevented the dodge buff icon from showing in stealth
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Fixed issue with “Judo Chop” skill from the ‘Ghost’ skill tree; breaking civilian behavior, causing them to walk into security rooms to discover bodies
UI
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Added difficulty text in addition to the skulls in heist planning screen
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Stuck "?" icon no longer occurs near waypoint with the keypad code
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Recreated favor icons for "No Rest for the Wicked"
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Fixed text when guards investigate a broken ATM.
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Fixed so players joining a host can see renown levels in the HUD
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Fixed an UI issue where host saw "exit zipline" prompt when Crew AI used the zipline
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Added translations for the damage number menu setting
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Fixed an issue with the hit indicator prioritizing damage (white), over kills (red), when dealing damage to multiple enemies
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Update to stay as a party widget to work with the P2P party logic
Art
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Added a custom inspect animation for R880
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Added a custom inspect animation for S40
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Fixed a visual issue with large guards missing some of their shadows.
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The background of the mad bomber skill now fills the entire icon
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Garstini Viper .50AE stability statistic is displayed properly in the Vendors menu.
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Made the loot outline more visible.
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The red thermite bags now use the correct icon.
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Made the outline on the bedroom wall panel better defined
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Fixed clipping issue with Sheath RDS sight on Blyspruta MX63
Audio
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Fixed a bug that prevented the result screen music from playing
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Added sound effects for incoming grenades
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Fixed guard footstep sounds being desynced
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Added a notification when players trade hostages
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Added Shade VO for taking out the security room guard
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Removed some systemic Shade voice lines
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Limited the amount of hurt reaction screams from cops
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Separated camera detection sound between you and other players (2D vs 3D)
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First pass of PAYDAY 3 audio remix
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The location of Specials has been made clearer. Their associated sounds are now more directional. Also, guard footsteps can now be heard from further away
Tech Changes
- Fixed an issue where the ammo bag preplanning favor would spawn partially in the ground
Heist Changes
Dirty Ice
- Changed unlock requirements for Cleanin' It Out achievement to only require bags and not small loot
Under the Surphaze
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Added cover on roof near extraction point for better flow
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Added cover on street
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"Fixed an issue where guards sometimes do a half-squat in the randomized security rooms
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Fixed an issue where players could jump onto toilet stalls and clip through the ceiling
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Fixed ammo boxes clipping halfway through the floor"
Gold & Sharke
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Fixed an issue where Shade would have escape voice line without the server secured on Gold & Sharke Bank.
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Fixed an issue where the mission objective wouldn't progress if the player bashed through the golden doors
Rock the Cradle
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Fixed an issue where doors in the corridor near the vault would have lockpicking on the interior side
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Bags dropped into the cage are now considered secure and will not be picked up by cops or crew AI
Road Rage
- Fixed an issue of where progression would get blocked at the second hole in the street
Boys in Blue
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Fixed a misplaced waypoint at the "defend the winch" objective
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Fixed an issue preventing progression when players placed the C4 on the wall while in stealth, then went loud
Cook Off
- Fixed an issue where players were unable to place gadgets on some walls
Syntax Error
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Fixed VO and animation issue on a civilian in Syntax Error
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Updated Shade's VO if a player takes one of the security room guards down to make it more accurate
Shopping Spree
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Adjusted food box positions to make them easier to access and look into
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Fixed an issue of where the eye scanner is turned off in the weapon store if players unlocks the door from the inside by using the vents
S&G - Bank Withdrawal
- Fixed an issue of where multiple red keycards could accidently spawn
S&G - Search And Seizure
- Fixed an issue of where players were able to throw bags out of reach and potentially causing the level to soft-lock
⚠️Known Issues
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The damage area from a Nader’s gas grenade persists for a few seconds after the VFX has faded
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Searching for matches through Quickplay always hosts a new lobby instead of attempting to join a game
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A pop-up will appear, listing items you already have. This happens only once due to the new system being introduced
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Wrong rotation on bullets in the loadout view on the HET-5 Red Fox
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The Sociopath OVERKILL weapon progression isn’t working, remaining stuck at level 0 -
The achievement "Kitted Out", unlocked by purchasing all mods for any weapon, is currently not unlocking properly