# PEAK Hotfix 1.42.a (Zombie Nerf) - Product: PEAK (https://whatsnew.fyi/product/peak) - Vendor: Team PEAK - Date: 2025-11-06 - Original notes: https://store.steampowered.com/news/app/3527290/view/612053330276909306 - Permalink: https://whatsnew.fyi/product/peak/releases/2025-11-06-hotfix-1.42.a-zombie-nerf What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **removed** — Remove zombies entirely from Tenderfoot difficulty - **changed** — Significantly reduce the number of zombie spawn points on the map - **changed** — Slightly reduce zombie walk and sprint speed - **changed** — Increase the amount of time a zombie takes to recover after a lunge - **changed** — Reduce the radius at which a sleeping zombie will wake up and begin chasing the player - **changed** — Reduce the distance at which a zombie will transition from a walk to a sprint - **added** — Zombies will now attack skeletonized players - **fixed** — Fix faulty text on the Applied Esoterica Badge ALRIGHT, what a day. Hope you've been enjoying the ROOTS! We'll be continuing to balance things during the coming days, but the big immediate thing on our radar is tweaking the zombies' stats. We want them to feel properly terrifying for, well, a zombie, but they're clearly feeling like too much of a constant run-ender in the area and deserve to be nerfed a bit and show up significantly less often. But to those being mean to me, yes, we did playtest the zombies. I guess the playtesters were just too good at the game ;) **Balance Changes** - Removed zombies entirely from Tenderfoot difficulty. - Significantly reduced the number of zombie spawn points on the map. - Slightly reduced zombie walk and sprint speed. - Increased the amount of time a zombie will take to recover after a lunge. - Reduced the radius at which a sleeping zombie will wake up and begin chasing the player. - Reduced the distance at which a zombie will go from a walk to a sprint. - BUT, zombies will now attack skeletonized players. Good luck! **Minor Fixes** - Fixed faulty text on the Applied Esoterica Badge.