# PEAK Patch 1.48.a: Rope exploit is back and potential vine/chain fixes - Product: PEAK (https://whatsnew.fyi/product/peak) - Vendor: Team PEAK - Date: 2025-12-10 - Original notes: https://store.steampowered.com/news/app/3527290/view/507347176534312117 - Permalink: https://whatsnew.fyi/product/peak/releases/2025-12-10-patch-1.48.a-rope-exploit-is-back-and-potential-v What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Climbing on vines and chains should produce less unexpected behavior when the game lags - **fixed** — Chain launcher could fire a buggy chain that crashes entire runs - **fixed** — Vine and chain climbing is now framerate-independent instead of depending on FPS - **added** — The rope storage exploit has been brought back - **added** — The Statue has been added to the Shore ##### Patch 1.48.a Just a routine bugfix patch la-di-da nothing to see here. ##### PATCH NOTES ##### FIXES: - Climbing on vines and chains should do less Weird Stuff if the game lags - For a long time we've had an issue where, on rare occasion, a chain launcher could fire a chain that was so buggy that it would crash entire runs. We've dragged our feet on a fix for this because unfortunately neither us nor our QA team have been able to reproduce the issue. This patch introduces a bunch of refactor work to the chains and vines that we THINK will fix the bug, but if it still happens to you, please reach out at [support@aggrocrab.com](https://support@aggrocrab.com) or on [discord.](http://discord.gg/peakgame) - This also makes vine/chain climbing framerate-independent, because we realized it wasn't. That means this WHOLE time, the speed at which you climbed chains and vines was dependent on your FPS. This is a cardinal sin for any game developer and very embarrassing for us. _**points at sign reminding that this whole game was originally a 1 month game jam**_ - You may notice that you go really fast on the vines, we hope to balance it better but just wanted to get this fix out! - The "rope storage" exploit has been brought back. Real PEAK heads will know what this means. Sorry, sometimes we just see a bug and we fix it, and then only after the fact realize the community wants us to leave it in. In this case, we're happy to! See? We listen!! - The Statue has been added to the Shore.