# PEAK BETA PATCH 0.65.a - Product: PEAK (https://whatsnew.fyi/product/peak) - Vendor: Team PEAK - Date: 2026-07-02 - Original notes: https://store.steampowered.com/news/app/3527290/view/679628250084806401 - Permalink: https://whatsnew.fyi/product/peak/releases/2026-07-02-beta-patch-0.65.a What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Decreased patch install size slightly - **changed** — Improved randomization of map gen seeds - **changed** — Autosaves will now self-destruct after a player successfully resumes the run, rather than when they start loading the map - **fixed** — Fixed Magic Beanstalks not showing up for late-joining players - **changed** — Optimized a lot of meshes for improved performance, especially in Roots - **fixed** — Fixed lava rivers never showing up inside the Kiln - **added** — Re-instated TornadoHell and BombBeetle variants for beta testing - **changed** — Updated Unity project version to 6.3.15f1 - **changed** — Number of maps in build changed from 21 to 42 - **changed** — Raytrace shaders are now serialized into their respective fields in LightVolume - **added** — Added LevelGeneration.Run console command BETA PATCH COME GET YA BETA PATCH NOTES! _Reminder: the beta patch is for us to test updates before they reach the main game. If you'd like to contribute feedback, you can join the beta branch using the password _**playpeakbeta** _A second reminder: log all bugs and feedback for the beta branch to [Beta Testing Reports](https://steamcommunity.com/app/3527290/discussions/3/) or Our discord adjacent channel so we don't get mixed up! Otherwise I'll hunt you down._ **General Notes:** - Decreased patch install size slightly - Improved randomization of map gen seeds - Autosaves will now self-destruct AFTER a player successfully resumes the run, rather than when they start loading the map - Fixed Magic Beanstalks not showing up for late-joining players - Optimized a LOT of meshes (performance should be most improved in Roots) - Fixed lava rivers never showing up inside the Kiln - (Beta only for now) Re-instated TornadoHell and BombBeetle variants **Modder Notes** - Updated Unity project version to 6.3.15f1 - number of maps in build changed from 21 -> 42 - Raytrace shaders are now serialized into their respective fields in LightVolume - Added LevelGeneration.Run console command (doing this during a run will probably just break your game, though) - The BiomeResults inside MapBaker.selectedBiomes now includes a list of the selected variantName for each respective biome **_We're also looking for feedback on this beta patch! Let us know your thoughts on:_** - Is LOD pop-in too aggressive now? Do you notice the rocks changing shape as you approach them? - Are you encountering any invisible level geometry? - Did you find any out-of-place assets? - Floating vegetation/rocks? - Vegetation/rocks with textures from a different biome - Objects that are obviously the wrong scale or the wrong orientation - Did you find any weird lighting/shadows, especially in Alpine or Mesa? ok back to working on the final biome update....................................................... SEE YA