# People Playground People Playground 1.22 - Product: People Playground (https://whatsnew.fyi/product/people-playground) - Vendor: mestiez - Date: 2021-11-01 - Original notes: https://store.steampowered.com/news/app/1118200/view/3067507849624672548 - Permalink: https://whatsnew.fyi/product/people-playground/releases/2021-11-01-people-playground-1.22 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Much better bells with piano key selection in the context menu - **added** — Infrared thermometer - **added** — Liquid outlet - **added** — Thermal vision - **added** — Vases - **added** — Wire direction snapping - **added** — Detached 30mm HEAT autocannon - **added** — Entities feel momentary pain when stunned - **added** — Stop animation on damage setting - **added** — Set object temperature context menu option - **added** — Escape key escaping things - **added** — Objects are destroyed if they are out of bounds for over 5 seconds - **added** — Recompile button shown when a mod failed to compile - **added** — Maximum mod compilation duration setting with 10 seconds default - **added** — Blood decal and particle colours now accurate to the actual liquid inside the body - **added** — Water cleans objects - **added** — Balloons now pop under pressure - **added** — Exit wounds for stabbing - **added** — Humans can get paralysed if their spine breaks - **added** — Chance that an injury punctures the lungs of a human, causing low oxygen levels and death ##### 1.22 - November 1 2021 ##### Added - Much better bells. You can select a piano key in the context menu. - Infrared thermometer - Liquid outlet - Thermal vision - Vases - Wire direction snapping - Detached 30mm HEAT autocannon - Entities feel momentary pain when stunned - "Stop animation on damage" setting - "Set object temperature" context menu option - Escape key escaping things - Objects are now destroyed if they are out of bounds for over 5 seconds - "Recompile" button that is shown when a mod failed to compile. This way you don't need to restart the entire game when you are developing a mod. - Maximum mod compilation duration setting. 10 seconds by default. A mod is only allowed to take this amount of time for compiling, otherwise its terminated and ignored. - Blood decal & particle colours are now accurate to the actual liquid inside the body - Water cleans objects - Balloons now pop under pressure - Exit wounds for stabbing - Humans can get paralysed if their spine breaks - There is a chance that an injury punctures the lungs of a human, which can cause low oxygen levels and death - Organisms now have specific "vital" spots inside their body. For example, head injuries are no longer necessarily a brain injury. - Organisms can now bleed internally. Internal bleeding can cause many issues, most obviously twitching, slowness, and loss of balance (in case of a head injury). Major internal bleeding results in death. - More intense bullet metal impact sounds - If set to "Drain", the blood tank can now spill into other containers. This means you can make finally a nitroglycerin shower. It can also spill onto non-container objects, but this **will not** transfer the liquid effects onto that surface. - Firearms can accidentally discharge when dropped - Multiselect using shift (by default) - Toybox size is now remembered - A few optional keybinds - Unbind button in keybind menu ##### Changed - Humans regenerate limb integrity slowly - Lowered contraption spawn outline delay - Living tissue regenerates visual blunt damage slowly - Adjusted impact damage so that head injuries are more dangerous - Fire kills less quickly - Increased general impact damage severity - Decreased blood impact particle intensity - Decreased bleeding particle intensity - Other minor changes to humans - Disassembler is more likely to disintegrate things - Increased maximum bullet penetration iterations to 128. This will make thick, soft obstacles more penetrable. - Some firearm SFX changes - Wood impact SFX - Increased blood vessel wire transfer speed - Minor changes to liquid rules - Minor changes to the machine gun and 30mm cartridge - Joint stress sound rate - Beam rifle now heats up objects it strikes - Blaster bolts heat up objects that they reflect off of - Increased rocket launcher impact dismemberment chance - Multithreaded the ambient temperature system - The ambient temperature grid can now propagate more effectively - Replaced "Symphony No.40, Mozart" with "Danse Macabre, Saint Saëns 🎃" in the Jukebox. - Minor changes to keybind page - "Show selection/freezing outlines" settings is now called "Show hovering highlights". It will also disable the red wire highlights. ##### Fixed - Minor optimisation - Minor bug fixes - Weird bandage tool bug where you could attach it to other wires - Water splashing being audible from seven light years away - Ceiling turret not correctly saving/loading frozen state - Syringes not being affected by pressure system - Accidental overwriting of contraptions - Bug where you could resize the toybox with middle mouse button - Occasional flashes of light when spawning in items - Bug causing knockout poison to appear pitch black - Center of mass being all messed up when the object is resized or flipped - Pull/push powers occasionally causing teleportation - Disappearing center of mass etc. - Accumulator not having a heat shield option - Object poo _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1118200/view/3067507849624672548]_