1.22.3
- Accelerator energy weapon
- Archelix Caster energy weapon
- Plastic explosive
- Liquid.GetAll()
- Inspection display now shows if the entity has punctured lungs
- Punctured lungs cause pain
- SimpleLightingEmitterBehaviour.Instance.Emit
- A few new minor Steam achievements
- Warning that appears whenever the maximum activation signal limit is reached
- Press escape to stop resizing
- Lowered likelihood of punctured lungs
- Minor change to sniper rifle sound effects
- Bullet wounds can fully heal if properly treated
- Internal bleeding will heal faster
- Immobility field given more health
- Decreased required temperature for organisms to start shivering
- Liquid effect intensity is now often based on the concentration of the liquid inside the container
- Incorrect ceiling turret aiming
- Minor memory leaks
- Flamethrower issues
- Key rebinding issue when trying to bind to escape
- Strange problems setting the contents of multiple text displays, radios, and hologram displays at once
- Previous texture not always working
1.22.3 - 2 December 2021
Added
-
Accelerator energy weapon
-
Archelix Caster energy weapon
-
Plastic explosive
-
Liquid.GetAll()
-
The inspection display now shows if the entity has punctured lungs
-
Punctured lungs cause pain
-
SimpleLightingEmitterBehaviour.Instance.Emit
-
A few new minor Steam achievements
-
A warning that appears whenever the maximum activation signal limit is reached
-
You can press escape to stop resizing
Changed
-
Lowered likelihood of punctured lungs
-
Minor change to sniper rifle SFX
-
Bullet wounds can fully heal if properly treated
-
Internal bleeding will heal faster
-
Gave the immobility field a little more health
-
Decreased required temperature for organisms to start shivering
-
Liquid effect intensity is now often based on the concentration of the liquid inside the container
Fixed
-
Incorrect ceiling turret aiming
-
Minor memory leaks (minor as in "minor catastrophe")
-
Minor performance improvements
-
Flamethrower issues
-
Key rebinding issue when trying to bind to "escape"
-
Strange problems setting the contents of multiple text displays/radios/hologram displays at once
-
"Previous texture" not always working
-
DRAG SELECTED
-
DRAG SELECTED
-
DRAG SELECTED