# People Playground 1.22.3 - Product: People Playground (https://whatsnew.fyi/product/people-playground) - Vendor: mestiez - Date: 2021-12-02 - Original notes: https://store.steampowered.com/news/app/1118200/view/3105791707986287355 - Permalink: https://whatsnew.fyi/product/people-playground/releases/2021-12-02-1.22.3 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Accelerator energy weapon - **added** — Archelix Caster energy weapon - **added** — Plastic explosive - **added** — Liquid.GetAll() - **added** — Inspection display now shows if the entity has punctured lungs - **added** — Punctured lungs cause pain - **added** — SimpleLightingEmitterBehaviour.Instance.Emit - **added** — A few new minor Steam achievements - **added** — Warning that appears whenever the maximum activation signal limit is reached - **added** — Press escape to stop resizing - **changed** — Lowered likelihood of punctured lungs - **changed** — Minor change to sniper rifle sound effects - **changed** — Bullet wounds can fully heal if properly treated - **changed** — Internal bleeding will heal faster - **changed** — Immobility field given more health - **changed** — Decreased required temperature for organisms to start shivering - **changed** — Liquid effect intensity is now often based on the concentration of the liquid inside the container - **fixed** — Incorrect ceiling turret aiming - **fixed** — Minor memory leaks - **fixed** — Flamethrower issues - **fixed** — Key rebinding issue when trying to bind to escape - **fixed** — Strange problems setting the contents of multiple text displays, radios, and hologram displays at once - **fixed** — Previous texture not always working ##### 1.22.3 - 2 December 2021 ##### Added - Accelerator energy weapon - Archelix Caster energy weapon - Plastic explosive - Liquid.GetAll() - The inspection display now shows if the entity has punctured lungs - Punctured lungs cause pain - SimpleLightingEmitterBehaviour.Instance.Emit - A few new minor Steam achievements - A warning that appears whenever the maximum activation signal limit is reached - You can press escape to stop resizing ##### Changed - Lowered likelihood of punctured lungs - Minor change to sniper rifle SFX - Bullet wounds can fully heal if properly treated - Internal bleeding will heal faster - Gave the immobility field a little more health - Decreased required temperature for organisms to start shivering - Liquid effect intensity is now often based on the concentration of the liquid inside the container ##### Fixed - Incorrect ceiling turret aiming - Minor memory leaks (minor as in "minor catastrophe") - Minor performance improvements - Flamethrower issues - Key rebinding issue when trying to bind to "escape" - Strange problems setting the contents of multiple text displays/radios/hologram displays at once - "Previous texture" not always working - DRAG SELECTED - DRAG SELECTED - DRAG SELECTED