# People Playground 1.23 preview - Product: People Playground (https://whatsnew.fyi/product/people-playground) - Vendor: mestiez - Date: 2022-03-15 - Original notes: https://store.steampowered.com/news/app/1118200/view/6035392156534983614 - Permalink: https://whatsnew.fyi/product/people-playground/releases/2022-03-15-1.23-preview What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Substructure map - **added** — Mechanical Belt - **added** — Resizable Housing colourable box that maintains correct texture when resized - **added** — Bottle - **added** — Power Hammer - **added** — Trees - **added** — Bushes - **added** — Magnum Revolver - **added** — Bazooka - **added** — Normal wheel - **added** — Particle Projector - **added** — Key triggers now clearly show what key they are assigned to in Detail View and can be given a description - **added** — Contraptions now have an info button showing required mods and other useful information - **added** — More bone breaking sounds - **added** — Ambience Highpass setting allowing players to set a highpass cutoff frequency for ambient noise - **added** — Search bar in mod menu - **added** — Better explosion shrapnel that emits from some explosions as invisible bullets - **added** — More wooden strut stress sound effects - **added** — Optional Choose object under cursor keybind similar to Minecraft middle click - **changed** — Soap now works by sliding - **added** — Fire embers visible when Fancy Effects is enabled - **added** — Organisms have a chance to walk when shot - **added** — When shot in the head there is a chance for visual brain matter to fly out - **added** — Distant sound effects for guns and explosives when they are far away - **added** — Destructible machinery can now be made indestructible using the context menu - **changed** — Flamethrower flames and fire extinguisher puffs now collide with objects and have no effect on things behind walls - **added** — Contraptions that depend on mods now have a list of required mods added to the description - **added** — For modders LiquidMixingController - **added** — For modders SkipSerialisationAttribute can now be applied to a class to exclude the entire component from serialisation - **changed** — Biohazard category is now Chemistry - **changed** — Made metronome more consistent - **changed** — Renamed Wheel to Wooden Wheel - **changed** — LED Bulb colour can now be set exactly replacing all other LED Bulbs - **changed** — Broken electronics spark sound effects updated - **changed** — Pistons will keep pushing and pulling and can no longer be forcibly moved by other objects without returning to their target state - **changed** — Tank is no longer a solid block of metal and now has an engine gas tank and detachable turret base - **changed** — Made humans heavier and stronger - **changed** — Blood will no longer spill out when a limb is stabbed and most blood stays inside until the sharp object is removed - **changed** — Made nitroglycerin explosion more powerful - **changed** — Minor changes to minigun behaviour and sound effects - **changed** — Minor changes to rocket launcher sound effects - **changed** — Minor changes to sniper rifle sound effects - **changed** — Changed 120mm cannon sound effects - **changed** — Changed tank cannon sound effects - **changed** — Increased tank barrel weight and tank cannon recoil - **changed** — Decreased tank suspension strength and tank speed - **changed** — Tank muzzle blast is more dangerous and much larger - **changed** — Decreased bullet drop - **changed** — Phase link is now only visible in detail view - **changed** — Increased default mod compilation duration limit and maximum loading time from 60 seconds to 120 seconds - **changed** — Selection outline is less vibrant - **changed** — Increased grenade fuse from 2 seconds to 4 seconds - **changed** — Rockets from standard rocket launcher slow down more underwater and get stuck in immobility fields - **changed** — Increased activation signal limit - **changed** — Small wood impact is louder - **changed** — Made sliding sound less loud - **deprecated** — Hover.collider and all wire colliders are deprecated for modders - **fixed** — Absolutely terrible oversight in serialisation and deserialisation of wires that caused them to turn pink or disappear after paste or load - **fixed** — Awful design flaw with continuous activation signals that will cause some contraptions relying on this inconsistency to break - **fixed** — Improved fast moving wire performance - **fixed** — Glass no longer increases detector range if placed in front of a mirror - **fixed** — Zombies moving even though they are dead - **fixed** — LED bulb issue - **fixed** — Weird explosion miscalculation in CreatePulseExplosion - **fixed** — Minor firearm bugs - **fixed** — Bicycle is now made of metal like the others Preview 1.23 is now live on the preview branch. [Please report any bugs here](https://github.com/studio-minus/ppg-bugs-and-requests/issues) and follow the instructions carefully. ##### This is a preview branch. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data. ##### 1.23 - ?? be patient please ##### Added - Substructure map - Mechanical Belt - Resizable Housing (colourable box that maintains a correct texture when resized) - Bottle - Power Hammer - Trees - Bushes - Magnum Revolver - Bazooka - Normal wheel - Particle Projector - Key triggers now clearly show what key they're assigned to in Detail View. They can also be given a description. - Contraptions now have an "info" button. It'll show you required mods and some other useful information. - Some more bone breaking sounds - "Slowly heal injuries" is now togglable - "Open in Workshop" button, if applicable - "Ambience Highpass" setting. It allows the player to set a highpass cutoff frequency for the ambient noise. **This is useful if you suffer from crackling audio issues.** - Search bar in mod menu - Better explosion shrapnel. Some explosions will now emit shrapnel (invisible, behave identical to bullets) - More wooden strut stress sfx - Optional "Choose object under cursor" keybind. It's like Minecraft middle click. - Made soap work just by sliding too - Fire embers (only visible when Fancy Effects is enabled) - Organisms have a chance to walk a bit when shot - When shot in the head, there is a chance for visual brain matter to fly out - Distant SFX. Guns and explosives now have special sounds that are heard when they're distant. - Destructible machinery can now be made indestructible using the context menu - Flamethrower flames and fire extinguisher... puffs (??) now collide with objects, they have no effect on things behind walls - Contraptions that depend on mods will now have a list of required mods added to the description. **There is no way for me to automatically add required items to the Steam upload. You need to do this yourself.** - For modders: LiquidMixingController. [Visit the modding wiki for more information.](https://www.studiominus.nl/ppg-modding/tutorials/tutorialMixing.html) - For modders: the SkipSerialisationAttribute can now be applied to a class as well. This will exclude the entire component from the serialisation process. ##### Changed - "Biohazard" category is now "Chemistry" (FindCategory treats them as the same) - Made metronome more consistent - Renamed "Wheel" to "Wooden Wheel" - The exact colour of the LED Bulb can now be set (this replaces all other LED Bulbs) - Broken electronics spark SFX - Pistons will keep pushing/pulling. They can no longer be forcibly moved by other objects without them returning to their target state. - The Tank is no longer a solid block of metal. It has an engine and gas tank, just like the car, and its turret base is detachable. - Made humans heavier and stronger - Blood will no longer spill out when a limb is stabbed. Instead, most of the blood will stay inside until the sharp object is removed. - Reordered some buttons on the contraption button in the toybox - Made the nitroglycerin explosion more powerful again - Minor changes to minigun behaviour - Changed minigun SFX - Minor change to rocket launcher SFX - Small change to sniper rifle SFX - Changed 120mm cannon SFX - Changed tank cannon SFX - Increased tank barrel weight - Increased tank cannon recoil - Decreased tank suspension strength - Decreased tank speed - Tank muzzle blast is a little more dangerous and is much larger - Decreased ambient sound rate on Humongous - Decreased bullet drop - Phase link is now only visible in detail view - Increased default mod compilation duration limit and increased maximum loading time from 60 seconds to 120 seconds - Selection outline is a little less vibrant - Minor cha _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1118200/view/6035392156534983614]_