# People Playground People Playground 1.23 - Product: People Playground (https://whatsnew.fyi/product/people-playground) - Vendor: mestiez - Date: 2022-03-28 - Original notes: https://store.steampowered.com/news/app/1118200/view/3091165066134889561 - Permalink: https://whatsnew.fyi/product/people-playground/releases/2022-03-28-people-playground-1.23 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Substructure map - **added** — Mechanical Belt - **added** — Resizable Housing (colorable box that maintains a correct texture when resized) - **added** — Bottle - **added** — Power Hammer - **added** — Trees - **added** — Bushes - **added** — Magnum Revolver - **added** — Bazooka - **added** — Liquid centrifuge - **added** — Spot light - **added** — Normal wheel - **added** — Particle Projector - **added** — Key triggers now clearly show what key they're assigned to in Detail View and can be given a description - **added** — Contraptions now have an info button showing required mods and other useful information - **added** — More bone breaking sounds - **added** — Slowly heal injuries is now toggleable - **added** — Open in Workshop button, if applicable - **added** — Thumbnail size warning on Workshop upload - **added** — Ambience Highpass setting to set a highpass cutoff frequency for ambient noise to resolve crackling audio issues - **added** — Search bar in mod menu ##### 1.23 - March 28 2022 ##### Added - Substructure map - Mechanical Belt - Resizable Housing (colorable box that maintains a correct texture when resized) - Bottle - Power Hammer - Trees - Bushes - Magnum Revolver - Bazooka - Liquid centrifuge - Spot light - Normal wheel - Particle Projector - Key triggers now clearly show what key they're assigned to in Detail View. They can also be given a description. - Contraptions now have an "info" button. It'll show you required mods and some other useful information. - Some more bone breaking sounds - "Slowly heal injuries" is now toggleable - "Open in Workshop" button, if applicable - Thumbnail size warning on Workshop upload - "Ambience Highpass" setting. It allows the player to set a highpass cutoff frequency for the ambient noise. **This is useful if you suffer from crackling audio issues.** - Search bar in mod menu - Better explosion shrapnel. Some explosions will now emit shrapnel (invisible, behave identical to bullets) - More wooden strut stress SFX - Optional "Choose object under cursor" keybind. It's like Minecraft middle click. - Made soap work just by sliding too - Fire embers (only visible when Fancy Effects is enabled) - Laser pointer colour can be changed - Organisms have a chance to walk a bit when shot - When shot in the head, there is a chance for visual brain matter to fly out - Distant SFX. Guns and explosives now have special sounds that are heard when they're distant. - Clearing everything will now reset the map too - Overwriting a contraption that you've uploaded to the Workshop and then uploading it again will update the existing Workshop item. - Destructible machinery can now be made indestructible using the context menu - Flamethrower flames and fire extinguisher... puffs (??) now collide with objects, they have no effect on things behind walls - Contraptions that depend on mods will now have a list of required mods added to the description. **There is no way for me to automatically add required items to the Steam upload. You need to do this yourself.** - For modders: LiquidMixingController. [Visit the modding wiki for more information.](https://www.studiominus.nl/ppg-modding/tutorials/tutorialMixing.html) - For modders: the SkipSerialisationAttribute can now be applied to a class as well. This will exclude the entire component from the serialisation process. - For modders: A Map object now has InstantiateOverride. This is an Action that, if not null, will be called on map load instead of instantiating the Prefab. The proper container is provided as a parameter. ##### Changed - "Biohazard" category is now "Chemistry" (FindCategory treats them as the same) - Made metronome more consistent - Renamed "Wheel" to "Wooden Wheel" - Minor changes to metal hit effect - The exact colour of the LED Bulb can now be set (this replaces all other LED Bulbs) - Broken electronics spark SFX - Pistons will keep pushing/pulling. They can no longer be forcibly moved by other objects without them returning to their target state. - The Tank is no longer a solid block of metal. It has an engine and gas tank, just like the car, and its turret base is detachable. - Made humans heavier and stronger - Blood will no longer spill out when a limb is stabbed. Instead, most of the blood will stay inside until the sharp object is removed. - Reordered some buttons on the contraption button in the toybox - Made the nitroglycerin explosion more powerful again - Minor changes to minigun behaviour - Made bell a bit less loud - Changed minigun SFX - Minor change to rocket launcher SFX - Small change to sniper rifle SFX - Changed 120mm cannon SFX - Changed tank cannon SFX - Increased tank barrel weight - Increased tank cannon recoil - Decreased tank suspension strength - Decreased tank speed - Tank muzzle blast is a little more dangerous and is much larger - Decreased ambient sound rate on Humongous - Decreased bullet drop - Phase _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1118200/view/3091165066134889561]_