# People Playground Gore update - People Playground 1.24 - Product: People Playground (https://whatsnew.fyi/product/people-playground) - Vendor: mestiez - Date: 2022-05-21 - Original notes: https://store.steampowered.com/news/app/1118200/view/3185745890120899475 - Permalink: https://whatsnew.fyi/product/people-playground/releases/2022-05-21-gore-update-people-playground-1.24 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Liquid canister, a high capacity container that is vulnerable to bullets and has variable buoyancy - **added** — Painkiller syringe - **added** — Humans pass out when experiencing too much g-force - **added** — Boat motor reverses on red signal - **added** — Support for transparent liquids for modders - **added** — Liquid.GetDisplayName() method for modders - **added** — BloodContainer.ForceCalculateComputedColor method for modders - **changed** — Completely rewrote body shader - **changed** — Blunt damage now causes bruising with new appearance - **changed** — Bullets make bullet holes in bodies - **changed** — Stabbing makes stab wounds - **changed** — Touching hot objects and friction causes burn wounds - **changed** — Legacy shaders are available in general settings menu - **changed** — Wound intensity is now inverted, with higher Z component indicating more intense wounds - **changed** — Bullet impacts on bodies of water are more intense - **changed** — Time stop has shorter transition - **changed** — Androids are more durable - **changed** — Bullet hardness and damage distance calculations changed - **changed** — Limbs drain their liquid slower when bone is exposed - **changed** — Humans panic less easily when shot - **changed** — Humans wince more when shot - **changed** — Humans and gorses regenerate blood slowly if alive - **changed** — Bullets have 50% more impact force - **changed** — Tritium glows when seen in transparent containers - **changed** — Punctured lungs are more dangerous - **changed** — G-force resilience increased - **changed** — Human drown time decreased - **changed** — Boiling bodies of water have no buoyancy - **changed** — Weather settings like rain, snow, and fog change smoothly instead of abruptly - **changed** — G-force damage no longer occurs when the organism was frozen - **changed** — Distant large explosion sound improved - **changed** — AK-47 sound effects changed - **changed** — AR sound effects changed - **changed** — Submachine gun sound effects changed - **changed** — Shotgun sound effects changed - **changed** — Sniper sound effects changed - **changed** — Swapped old Rifle sound effects for sniper sound effects - **changed** — Gorse collision improved - **changed** — Explosion shrapnel lethality increased - **changed** — Ultra Strength Serum made more potent - **changed** — Bleeding particles intensity decreased - **changed** — Entity body temperature mathematics tweaked - **changed** — Body bullet impact sound volume increased - **changed** — Liquids given nicer names - **changed** — Human pain animation made less rigid - **changed** — Organisms rot slower - **changed** — Minimum impact damage threshold for limbs increased - **changed** — Heat capacity now calculated using object mass in addition to size and material properties - **changed** — Object to air heat dissipation lowered - **fixed** — Android circuit layer transparency - **fixed** — Improved limb liquid circulation - **fixed** — Fireworks detail view radius visible for too long - **fixed** — Concrete debris suddenly disappearing - **fixed** — Made rescaled living entities more stable - **fixed** — Boat motor saving issues - **fixed** — Slider disintegration issues - **fixed** — Unnecessary memory usage - **fixed** — Electrocution issues - **fixed** — Workshop upload dialog box being weirdly sized - **fixed** — Fluorescent bulb glow overlay appearing in front of everything - **fixed** — Detectors emitting signals even when broken - **fixed** — Human flesh layer not covering all bones - **removed** — Removed coagulation concentration calculation ##### 1.24 - May 21 2022 ##### Added - Liquid canister. This is a high capacity container that is vulnerable to bullets and has a variable buoyancy. - Painkiller syringe - Humans will pass out when they experience too much g-force - Boat motor reverses on red signal - For modders: support for transparent liquids - For modders: Liquid.GetDisplayName() - For modders: BloodContainer.ForceCalculateComputedColor ##### Changed - Completely rewrote body shader (this may make humans from older contraptions look weird) - Blunt damage causes bruising (new look) - Bullets make bullet holes - Stabbing makes stab wounds - Touching hot objects & friction causes burn wounds - You can switch back to the legacy shaders in the general settings menu - **Important for modders**: wound intensity is now inverted (normal). The higher the Z component, the more intense the wound. - Bullet impacts on bodies of water are more intense - Stopping time has a shorter transition - Androids are more durable - Minor rendering optimisations - Other minor optimisations - Changed bullet hardness & damage distance calculations - Limbs don't drain their liquid as fast when bone is exposed - Humans don't panic as easily when shot - Humans wince more when shot - Humans and gorses regenerate blood slowly, if they're alive - Bullets have 50% more impact force - Tritium glows when seen in transparent containers - Made punctured lungs more dangerous - Increased g-force resilience - Decreased human drown time - Boiling bodies of water have no buoyancy - Changing weather settings like rain, snow, and fog will now happen smoothly instead of abruptly. - G-force damage no longer occurs when the organism was frozen - Improved distant large explosion sound - Changed AK-47 sfx - Changed AR sfx - Changed Submachine gun sfx - Changed Shotgun sfx - Changed Sniper sfx - Swapped old Rifle sfx for sniper SFX - Improved Gorse collision - Increased explosion shrapnel lethality - Made Ultra Strength Serum more potent - Decreased bleeding particles intensity - Minor tweaks to entity body temperature maths - Increased body bullet impact sound volume - Gave liquids nicer names - Made human pain animation a little less rigid - Organisms rot slower - Increased minimum impact damage threshold for limbs - Heat capacity is now calculated using object mass in addition to size & material properties - Lowered object to air heat dissipation ##### Fixed - Android circuit layer transparency - Improved limb liquid circulation - Fireworks detail view radius visible for too long - Concrete debris suddenly disappearing - Made rescaled living entities a little more stable. - Boat motor saving issues - Slider disintegration issues - Unnecessary memory usage - Electrocution issues - Workshop upload dialog box being weirdly sized - Fluorescent bulb glow overlay appearing in front of everything - Issues :( - Detectors emitting signals even when broken - Human flesh layer not covering all bones ##### Removed - Removed coagulation concentration calculation