# People Playground 1.25 preview - Product: People Playground (https://whatsnew.fyi/product/people-playground) - Vendor: mestiez - Date: 2022-06-30 - Original notes: https://store.steampowered.com/news/app/1118200/view/3341123089573013012 - Permalink: https://whatsnew.fyi/product/people-playground/releases/2022-06-30-1.25-preview What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Split settings into more categories: General, Gore, Visual effects, User Interface, Video, and Audio - **added** — Goreless mode with no blood or gore - **added** — Dismemberment can expose stringy tissue that loosely holds limbs together - **added** — Limbs with enough flesh may eject chunky particles when shot, similar to brain-matter particles - **added** — Cobblestone wall - **added** — Stone brick wall - **added** — Liquid Duplicator - **added** — Cardiopulmonary Bypass Machine - **added** — Minor extra details to the default bullet impact effect when Fancy Effects is enabled - **changed** — Beam rifle beam will now crush limbs if they cannot be sliced off - **changed** — Brain matter particles are now red - **changed** — Detaching the head from the torso will instantly kill the organism - **changed** — Flamethrower heats things up less quickly - **changed** — Worm staff wounds are now counted as stab wounds in the entity inspector - **changed** — Decreased bleeding rate when most skin is gone - **changed** — Doubled activation propagation limit - **changed** — Firearm casings that are ejected now scale with the weapon - **changed** — Blaster weapon muzzle flashes - **changed** — Changed Sentry Turret gun sound - **changed** — Sentry Turret now targets torso over anything else - **changed** — Human blood regeneration is slower - **changed** — Achievement icons updated to current sprites - **changed** — Made the plate stronger - **fixed** — Auto healing - **fixed** — Immortality serum - **fixed** — Acid is now more effective and consistent - **fixed** — Burn wounds regenerating despite auto heal injuries being off - **fixed** — Heart rate monitor inaccuracy - **fixed** — Saving broken pistons being all messed up - **fixed** — Disassembler still discharging despite being broken - **fixed** — Firearms not always passing in the Cartridge - **fixed** — Slider width not adjusting to the actual scale - **fixed** — Impact intensity averaging calculation now removes outliers - **fixed** — Sentry turret no longer targets dead limbs if the human is still alive - **fixed** — Beam rifle beam is no longer effectively infinitely thin - **fixed** — Flamethrower going through walls occasionally - **fixed** — Flamethrower going through very small gaps - **fixed** — Critical drag tool bug - **fixed** — Weird debris issues to do with undoing Preview 1.25 is now live on the preview branch. Please report any bugs [here ](https://github.com/studio-minus/ppg-bugs-and-requests/issues)and follow the instructions carefully. ##### This is a preview build. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data. [Click here to read the realtime changelog.](https://github.com/studio-minus/people-playground-changelog/blob/master/CHANGELOG.md) ##### Added - Split up settings into more categories: - General - Gore - Visual effects - User Interface - Video - Audio - Goreless mode: no blood, no gore - Dismemberment could now expose stringy tissue that will loosely hold the limbs together - Limbs with enough flesh on them may eject chunky particles when shot, similar to brain-matter particles - Cobblestone wall - Stone brick wall - Liquid Duplicator - Cardiopulmonary Bypass Machine - Minor extra details to the default bullet impact effect (only visible when Fancy Effects is enabled) ##### Changed - Beam rifle beam will now crush limbs if they can't be sliced off - Brain matter particles are now red - Detaching the head from the torso will instantly kill the organism - Flamethrower will heat things up less quickly - Worm staff wounds now are counted as stab wounds in the entity inspector - Decreased bleeding rate when most skin is gone - Doubled activation propagation limit - Firearm casings that are ejected now scale with the weapon - Blaster weapon muzzle flashes - Changed Sentry Turret gun sound - Sentry Turret now targets torso over anything else - Human blood regeneration is slower - Achievement icons updated to current sprites - Made the plate stronger ##### Fixed - Auto healing again - Immortality serum - Acid is more effective and consistent - Burn wounds regenerating despite "auto heal injuries" being off - Heart rate monitor inaccuracy - Saving broken pistons being all messed up - Disassembler still discharging despite being broken - Firearms not always passing in the Cartridge - Slider slider width not adjusting to the actual scale - Impact intensity averaging calculation now removes outliers - Sentry turret no longer targets dead limbs if the human is still alive - Beam rifle beam is no longer effectively infinitely thin - Flamethrower going through walls occasionally - Flamethrower going through very small gaps - Critical drag tool bug - Weird debris issues to do with undoing