# People Playground People Playground 1.25 - Product: People Playground (https://whatsnew.fyi/product/people-playground) - Vendor: mestiez - Date: 2022-07-13 - Original notes: https://store.steampowered.com/news/app/1118200/view/3363642991706150050 - Permalink: https://whatsnew.fyi/product/people-playground/releases/2022-07-13-people-playground-1.25 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Split up settings into more categories: General, Gore, Visual effects, User Interface, Video, and Audio - **added** — Goreless mode with no blood or gore - **added** — Brain damage and relevant poses that are permanent unless treated - **added** — Entity fragility multiplier in Gore settings to adjust human fragility during play - **added** — Dismemberment can now expose stringy tissue that loosely holds limbs together - **added** — Limbs with enough flesh may eject chunky particles when shot - **added** — Cobblestone wall - **added** — Stone brick wall - **added** — Stone brick - **added** — Ray Cannon - **added** — Liquid Duplicator - **added** — Cardiopulmonary Bypass Machine - **added** — Minor extra details to the default bullet impact effect when Fancy Effects is enabled - **added** — Foliage leaves sway ever so slightly - **added** — Dimly lit objects are now desaturated to prevent unnatural looking brightness from vibrant objects - **added** — Burned foliage will now shimmer and char - **added** — Destroyed concrete now has loose, sharp rebar - **added** — Some more bullet ricochet sound variants - **added** — Some particles to limb crushing effects - **changed** — Beam rifle beam will now crush limbs if they cannot be sliced off ##### 1.25 - July 13 2022 ##### Added - Split up settings into more categories: - General - Gore - Visual effects - User Interface - Video - Audio - Goreless mode: no blood, no gore - Brain damage and relevant poses. Permanent unless treated. - Entity fragility multiplier in Gore settings. Make humans (etc.) more or less fragile as you play. - Dismemberment could now expose stringy tissue that will loosely hold the limbs together - Limbs with enough flesh on them may eject chunky particles when shot, similar to brain-matter particles - Cobblestone wall - Stone brick wall - Stone brick - Ray Cannon - Liquid Duplicator - Cardiopulmonary Bypass Machine - Minor extra details to the default bullet impact effect (only visible when Fancy Effects is enabled) - Foliage leaves sway ever so slightly - Dimly lit objects are now desaturated to prevent unnatural looking brightness from vibrant objects - Burned foliage will now shimmer and char - Destroyed concrete now has loose, sharp rebar - Some more bullet ricochet sound variants - Some particles to limb crushing effects ##### Changed - Beam rifle beam will now crush limbs if they can't be sliced off - Brain matter particles are sometimes red - Detaching the head from the torso will instantly kill the organism - Flamethrower will heat things up less quickly - Worm staff wounds now are counted as stab wounds in the entity inspector - Decreased bleeding rate when most skin is gone - Energy Sword no longer sets everything on fire instantly - Doubled activation propagation limit - Firearm casings that are ejected now scale with the weapon - Blaster weapon muzzle flashes - Siren texture - Minor changes to fire particles - Changed Sentry Turret gun sound - Sentry Turret now targets torso over anything else - Human blood regeneration is slower - Achievement icons updated to current sprites - Made the plate stronger - Tritium can heal a dead brain - Blood no longer regenerates if the limb is bleeding or dismembered - Bandages' redness is now based on bleeding intensity - Impact damage on organisms is now much more dangerous. It can propagate through from the impact limb to other connected limbs to roughly approximate what would happen in real life. ##### Fixed - Auto healing again - Immortality serum - Acid is more effective and consistent - Burn wounds regenerating despite "auto heal injuries" being off - Heart rate monitor inaccuracy - Saving broken pistons being all messed up - Disassembler still discharging despite being broken - Firearms not always passing in the Cartridge - Slider slider width not adjusting to the actual scale - Impact intensity averaging calculation now removes outliers - Sentry turret no longer targets dead limbs if the human is still alive - Beam rifle beam is no longer effectively infinitely thin - Flamethrower going through walls occasionally - Flamethrower going through very small gaps - Fire extinguisher and flamethrower particles scale with the object - Critical drag tool bug - Tempered glass - Syringes and other small sharp things getting stuck inside people and potentially breaking their bones - Energy Sword impact vfx position - Weird debris issues to do with undoing - Minor performance improvements - Decimator will no longer occasionally be extremely loud when deleting multi-part objects ##### Removed - "You can set your collision mode to "Discrete" for a significant performance boost!"