# People Playground People Playground 1.27 - Product: People Playground (https://whatsnew.fyi/product/people-playground) - Vendor: mestiez - Date: 2023-10-21 - Original notes: https://store.steampowered.com/news/app/1118200/view/3730728212119530373 - Permalink: https://whatsnew.fyi/product/people-playground/releases/2023-10-21-people-playground-1.27 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New map Reactor A5 - **added** — Decoupler device - **added** — Adhesive Coupler device - **added** — Pointer device - **added** — Counter device - **added** — Office Chair - **added** — Office Desk - **added** — Office Computer - **added** — Office Monitor - **added** — Naval Mine - **added** — Chain - **added** — Mute context menu option to the Lagbox, Metronome, Missile Launcher, Timed Gate, and pistons - **added** — Blunt impact can now emit blood particles - **added** — Blunt impact have a chance to cut the skin open - **added** — Sound effects for bullet cracks and whizzes - **added** — Grid and angle snap size settings with optional keybinds - **added** — Bus window can shatter - **added** — Ambient sounds in the main menu - **added** — Artery sections where cuts and shots emit a larger, more focused bloodstream - **changed** — Bullet holes age more visibly and eventually cause larger bruises - **changed** — Casing ejection particles no longer scale with the weapon - **changed** — Made tempered glass shatter quicker - **changed** — Changed map selection buttons - **changed** — Hand grenade now correctly loses its pin and lever when armed - **changed** — Increased default physics iterations to 32 - **changed** — Increased maximum physics iteration count to 256 - **changed** — Increased minimum physics iteration count to 8 - **changed** — Made it easier to select objects inside other objects by prioritising the smallest object under the cursor - **changed** — Improved fragmentation explosion crushing behaviour - **changed** — Organisms can now fully restore their blood levels on their own - **changed** — Missile Launcher missile will now explode when shot with a sufficiently large round - **changed** — Increased headshot fatality rate - **changed** — Slightly increased bullet knockback force - **changed** — Made sentry turret AI more consistent - **changed** — Doubled the lethality of the landmine - **changed** — Changed water surface explosion sound effects - **changed** — Lowered wood bullet impact volume - **changed** — Increased ricochet sound effects spread - **changed** — Reduced blood impact mist - **changed** — Flamethrower and fire extinguisher now have slight recoil - **changed** — Updated several item descriptions to color code different types of signals - **changed** — Made detail view explosive killzone a vector image - **fixed** — Mods occasionally failing to upload - **fixed** — Rewrote significant parts of the control scheme system, fixing inconsistencies and bugs - **fixed** — Humans could live having all their blood replaced with a tasty beverage - **fixed** — Zombies healing wounds - **fixed** — Cardiopulmonary bypass machine collision serialisation working incorrectly - **fixed** — Attachments detaching when weapon is activated using activator electrode - **fixed** — Incorrect servo description - **fixed** — Immobility field and sentry turret interaction weirdness - **fixed** — Heart rate monitor showing 70 bpm when it shouldn't - **fixed** — Broken plate debris not showing up when flipped - **security** — Closed suspicious mod rejection loophole - **security** — Fixed EscapeRichText loophole ##### If you are having issues with your camera, uninstall Cloddymod. ##### 1.27 - October 21 2023 ##### Added - New map: Reactor A5 - Decoupler - Adhesive Coupler - Pointer - Counter - Office Chair - Office Desk - Office Computer - Office Monitor - Naval Mine - Chain - "Mute" context menu option to the Lagbox, Metronome, Missile Launcher, Timed Gate, and pistons - Blunt impact can now emit blood particles - Blunt impact have a chance to cut the skin open - Sound effects for bullet cracks and whizzes. - Grid and angle snap size settings with optional keybinds - Bus window can shatter - Some ambient sounds in the main menu - "Artery sections", where cuts and shots will emit a larger, more focused bloodstream ##### Changed - Bullet holes age more visibly and eventually cause larger bruises - Casing ejection particles no longer scale with the weapon - Closed suspicious mod rejection loophole - Made tempered glass shatter quicker - Changed map selection buttons - The hand grenade now correctly loses its pin and lever when armed - Increased default physics iterations to 32 - Increased maximum physics iteration count to 256 - Increased minimum physics iteration count to 8 - Made it easier to select objects inside other objects by prioritising the smallest object under the cursor - Improved fragmentation explosion crushing behaviour - Organisms can now fully restore their blood levels on their own - Missile Launcher missile will now explode when shot with a sufficiently large round - Increased headshot fatality rate - Slightly increased bullet knockback force - Made sentry turret AI more consistent - Doubled the lethality of the landmine - Changed water surface explosion SFX - Lowered wood bullet impact volume - Increased ricochet sfx spread - Reduced blood impact mist - The flamethrower and fire extinguisher now has slight recoil - Updated several item descriptions to color code different types of signals - Made detail view explosive killzone a vector image ##### Fixed - Mods occasionally failing to upload - Rewrote significant parts of the control scheme system, fixing a few inconsistencies, bugs, and "what the hell" moments - Humans could live having all their blood replaced with a tasty beverage - Zombies healing wounds - Cardiopulmonary bypass machine collision serialisation working incorrectly - Attachments detaching when weapon is activated using activator electrode - Incorrect servo description - Immobility field - sentry turret interaction weirdness - Heart rate monitor showing 70 bpm when it shouldn't - Broken plate debris not showing up when flipped - Some more safety - EscapeRichText loophole --- I expect a few hour-after patches lmao > I need to remind myself to never make updates large and infrequent. It's a lot better for everyone involved to make them more frequent and not as large. Ideally focused on a theme or single feature implementation. > ... is what I said after 1.26 after which I decided to create the most elaborate map so far. I can't promise anything, but I'll try harder to make updates a little smaller and more frequent. I hope. Thank you for your patience (if you had any).