What’s New

People Playground — People Playground 1.22

People Playground 1.22

1.22 - November 1 2021
Added
  • Much better bells. You can select a piano key in the context menu.

  • Infrared thermometer

  • Liquid outlet

  • Thermal vision

  • Vases

  • Wire direction snapping

  • Detached 30mm HEAT autocannon

  • Entities feel momentary pain when stunned

  • "Stop animation on damage" setting

  • "Set object temperature" context menu option

  • Escape key escaping things

  • Objects are now destroyed if they are out of bounds for over 5 seconds

  • "Recompile" button that is shown when a mod failed to compile. This way you don't need to restart the entire game when you are developing a mod.

  • Maximum mod compilation duration setting. 10 seconds by default. A mod is only allowed to take this amount of time for compiling, otherwise its terminated and ignored.

  • Blood decal & particle colours are now accurate to the actual liquid inside the body

  • Water cleans objects

  • Balloons now pop under pressure

  • Exit wounds for stabbing

  • Humans can get paralysed if their spine breaks

  • There is a chance that an injury punctures the lungs of a human, which can cause low oxygen levels and death

  • Organisms now have specific "vital" spots inside their body. For example, head injuries are no longer necessarily a brain injury.

  • Organisms can now bleed internally. Internal bleeding can cause many issues, most obviously twitching, slowness, and loss of balance (in case of a head injury). Major internal bleeding results in death.

  • More intense bullet metal impact sounds

  • If set to "Drain", the blood tank can now spill into other containers. This means you can make finally a nitroglycerin shower. It can also spill onto non-container objects, but this will not transfer the liquid effects onto that surface.

  • Firearms can accidentally discharge when dropped

  • Multiselect using shift (by default)

  • Toybox size is now remembered

  • A few optional keybinds

  • Unbind button in keybind menu

Changed
  • Humans regenerate limb integrity slowly

  • Lowered contraption spawn outline delay

  • Living tissue regenerates visual blunt damage slowly

  • Adjusted impact damage so that head injuries are more dangerous

  • Fire kills less quickly

  • Increased general impact damage severity

  • Decreased blood impact particle intensity

  • Decreased bleeding particle intensity

  • Other minor changes to humans

  • Disassembler is more likely to disintegrate things

  • Increased maximum bullet penetration iterations to 128. This will make thick, soft obstacles more penetrable.

  • Some firearm SFX changes

  • Wood impact SFX

  • Increased blood vessel wire transfer speed

  • Minor changes to liquid rules

  • Minor changes to the machine gun and 30mm cartridge

  • Joint stress sound rate

  • Beam rifle now heats up objects it strikes

  • Blaster bolts heat up objects that they reflect off of

  • Increased rocket launcher impact dismemberment chance

  • Multithreaded the ambient temperature system

  • The ambient temperature grid can now propagate more effectively

  • Replaced "Symphony No.40, Mozart" with "Danse Macabre, Saint Saëns 🎃" in the Jukebox.

  • Minor changes to keybind page

  • "Show selection/freezing outlines" settings is now called "Show hovering highlights". It will also disable the red wire highlights.

Fixed
  • Minor optimisation

  • Minor bug fixes

  • Weird bandage tool bug where you could attach it to other wires

  • Water splashing being audible from seven light years away

  • Ceiling turret not correctly saving/loading frozen state

  • Syringes not being affected by pressure system

  • Accidental overwriting of contraptions

  • Bug where you could resize the toybox with middle mouse button

  • Occasional flashes of light when spawning in items

  • Bug causing knockout poison to appear pitch black

  • Center of mass being all messed up when the object is resized or flipped

  • Pull/push powers occasionally causing teleportation

  • Disappearing center of mass etc.

  • Accumulator not having a heat shield option

  • Object pooling issue

  • Lingering limb status UI things after deserialisation

  • Conveyor belt pinning serialisation issues

  • Lingering objects after disintegration

Removed
  • The old bells. Contraptions with old bells in them will still work.

  • PersonBehaviour.AverageAngle

  • "Liquid overflow limb exploding" setting

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