What’s New

People Playground — People Playground 1.23.6

People Playground 1.23.6

1.23.6 - April 3 2022
Added
  • "Dynamic" collision mode. Dynamic mode switches between discrete and continuous based on velocity. It serves as a middle-ground between the two, being more reliable than discrete mode but not as CPU-hungry as continuous mode.

  • Android "skin" can be burnt off, just like pre-temperature-update versions

  • Boat motor

Changed
  • Minor optimisations to do with dragging

  • Slowed human internal temperature transfer rate

  • If the heart is stopped or blood flow is blocked, organisms no longer lose all blood pressure immediately

  • Made organisms more vulnerable to hot/cold environments

  • Minor changes to metal impact VFX

  • Save files containing foliage are now much smaller and will take less time to load/save

  • Leaves will resize with the rest of the foliage

  • Ceiling turret is no longer invulnerable to heat

Fixed
  • Weapons (and other things) not saving their position properly when held by a ragdoll

  • Some spelling inconsistencies

  • Black hole not doing the black hole thing sometimes

  • Modded liquids will now correctly cause a contraption to require mods

  • A bug, believe it or not

  • Crate debris fuckery

  • Bug to do with piston correction

  • Winch connector thing being weird when flipped

  • Android arm decal rendering

  • Moving foliage around in pause mode will now bring leaves with them

  • Problem to do with car doors being broken and then being copy-pasted

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