People Playground 1.23.6
1.23.6 - April 3 2022
Added
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"Dynamic" collision mode. Dynamic mode switches between discrete and continuous based on velocity. It serves as a middle-ground between the two, being more reliable than discrete mode but not as CPU-hungry as continuous mode.
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Android "skin" can be burnt off, just like pre-temperature-update versions
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Boat motor
Changed
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Minor optimisations to do with dragging
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Slowed human internal temperature transfer rate
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If the heart is stopped or blood flow is blocked, organisms no longer lose all blood pressure immediately
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Made organisms more vulnerable to hot/cold environments
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Minor changes to metal impact VFX
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Save files containing foliage are now much smaller and will take less time to load/save
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Leaves will resize with the rest of the foliage
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Ceiling turret is no longer invulnerable to heat
Fixed
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Weapons (and other things) not saving their position properly when held by a ragdoll
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Some spelling inconsistencies
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Black hole not doing the black hole thing sometimes
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Modded liquids will now correctly cause a contraption to require mods
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A bug, believe it or not
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Crate debris fuckery
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Bug to do with piston correction
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Winch connector thing being weird when flipped
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Android arm decal rendering
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Moving foliage around in pause mode will now bring leaves with them
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Problem to do with car doors being broken and then being copy-pasted