People Playground 1.27
If you are having issues with your camera, uninstall Cloddymod.
1.27 - October 21 2023
Added
-
New map: Reactor A5
-
Decoupler
-
Adhesive Coupler
-
Pointer
-
Counter
-
Office Chair
-
Office Desk
-
Office Computer
-
Office Monitor
-
Naval Mine
-
Chain
-
"Mute" context menu option to the Lagbox, Metronome, Missile Launcher, Timed Gate, and pistons
-
Blunt impact can now emit blood particles
-
Blunt impact have a chance to cut the skin open
-
Sound effects for bullet cracks and whizzes.
-
Grid and angle snap size settings with optional keybinds
-
Bus window can shatter
-
Some ambient sounds in the main menu
-
"Artery sections", where cuts and shots will emit a larger, more focused bloodstream
Changed
-
Bullet holes age more visibly and eventually cause larger bruises
-
Casing ejection particles no longer scale with the weapon
-
Closed suspicious mod rejection loophole
-
Made tempered glass shatter quicker
-
Changed map selection buttons
-
The hand grenade now correctly loses its pin and lever when armed
-
Increased default physics iterations to 32
-
Increased maximum physics iteration count to 256
-
Increased minimum physics iteration count to 8
-
Made it easier to select objects inside other objects by prioritising the smallest object under the cursor
-
Improved fragmentation explosion crushing behaviour
-
Organisms can now fully restore their blood levels on their own
-
Missile Launcher missile will now explode when shot with a sufficiently large round
-
Increased headshot fatality rate
-
Slightly increased bullet knockback force
-
Made sentry turret AI more consistent
-
Doubled the lethality of the landmine
-
Changed water surface explosion SFX
-
Lowered wood bullet impact volume
-
Increased ricochet sfx spread
-
Reduced blood impact mist
-
The flamethrower and fire extinguisher now has slight recoil
-
Updated several item descriptions to color code different types of signals
-
Made detail view explosive killzone a vector image
Fixed
-
Mods occasionally failing to upload
-
Rewrote significant parts of the control scheme system, fixing a few inconsistencies, bugs, and "what the hell" moments
-
Humans could live having all their blood replaced with a tasty beverage
-
Zombies healing wounds
-
Cardiopulmonary bypass machine collision serialisation working incorrectly
-
Attachments detaching when weapon is activated using activator electrode
-
Incorrect servo description
-
Immobility field - sentry turret interaction weirdness
-
Heart rate monitor showing 70 bpm when it shouldn't
-
Broken plate debris not showing up when flipped
-
Some more safety
-
EscapeRichText loophole
I expect a few hour-after patches lmao
I need to remind myself to never make updates large and infrequent. It's a lot better for everyone involved to make them more frequent and not as large. Ideally focused on a theme or single feature implementation.
... is what I said after 1.26 after which I decided to create the most elaborate map so far. I can't promise anything, but I'll try harder to make updates a little smaller and more frequent. I hope. Thank you for your patience (if you had any).