Phasmophobia

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Phasmophobia is a 4 player online co-op psychological horror.

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Release activity

Release activity — 20 releases across 19 days in the last year. Each cell is one day; darker means more releases that day. Older weeks are hidden at this screen width.
JunJulAugSep
SundayNo releases on May 24, 2026No releases on May 31, 2026No releases on Jun 7, 2026No releases on Jun 14, 2026No releases on Jun 21, 2026No releases on Jun 28, 2026No releases on Jul 5, 2026No releases on Jul 12, 2026No releases on Jul 19, 2026No releases on Jul 26, 2026No releases on Aug 2, 2026No releases on Aug 9, 2026No releases on Aug 16, 2026No releases on Aug 23, 2026No releases on Aug 30, 2026No releases on Sep 6, 2026
MondayNo releases on May 25, 2026No releases on Jun 1, 2026No releases on Jun 8, 2026No releases on Jun 15, 2026No releases on Jun 22, 2026No releases on Jun 29, 2026No releases on Jul 6, 2026No releases on Jul 13, 2026No releases on Jul 20, 2026No releases on Jul 27, 2026No releases on Aug 3, 2026No releases on Aug 10, 2026No releases on Aug 17, 2026No releases on Aug 24, 2026No releases on Aug 31, 2026No releases on Sep 7, 2026
TuesdayNo releases on May 26, 20261 release on Jun 2, 2026No releases on Jun 9, 2026No releases on Jun 16, 2026No releases on Jun 23, 2026No releases on Jun 30, 2026No releases on Jul 7, 2026No releases on Jul 14, 20261 release on Jul 21, 20262 releases on Jul 28, 2026No releases on Aug 4, 2026No releases on Aug 11, 2026No releases on Aug 18, 20261 release on Aug 25, 2026No releases on Sep 1, 2026No releases on Sep 8, 2026
WednesdayNo releases on May 27, 20261 release on Jun 3, 2026No releases on Jun 10, 2026No releases on Jun 17, 2026No releases on Jun 24, 2026No releases on Jul 1, 2026No releases on Jul 8, 2026No releases on Jul 15, 2026No releases on Jul 22, 2026No releases on Jul 29, 2026No releases on Aug 5, 2026No releases on Aug 12, 2026No releases on Aug 19, 2026No releases on Aug 26, 2026No releases on Sep 2, 2026
ThursdayNo releases on May 28, 2026No releases on Jun 4, 2026No releases on Jun 11, 2026No releases on Jun 18, 2026No releases on Jun 25, 2026No releases on Jul 2, 2026No releases on Jul 9, 2026No releases on Jul 16, 2026No releases on Jul 23, 2026No releases on Jul 30, 2026No releases on Aug 6, 2026No releases on Aug 13, 2026No releases on Aug 20, 2026No releases on Aug 27, 2026No releases on Sep 3, 2026
FridayNo releases on May 29, 2026No releases on Jun 5, 2026No releases on Jun 12, 2026No releases on Jun 19, 2026No releases on Jun 26, 2026No releases on Jul 3, 2026No releases on Jul 10, 2026No releases on Jul 17, 2026No releases on Jul 24, 2026No releases on Jul 31, 2026No releases on Aug 7, 2026No releases on Aug 14, 2026No releases on Aug 21, 2026No releases on Aug 28, 2026No releases on Sep 4, 2026
SaturdayNo releases on May 30, 2026No releases on Jun 6, 2026No releases on Jun 13, 2026No releases on Jun 20, 2026No releases on Jun 27, 2026No releases on Jul 4, 2026No releases on Jul 11, 2026No releases on Jul 18, 2026No releases on Jul 25, 2026No releases on Aug 1, 2026No releases on Aug 8, 2026No releases on Aug 15, 2026No releases on Aug 22, 2026No releases on Aug 29, 2026No releases on Sep 5, 2026

20 releases in the last year, busiest day 2

Patch notes

Phasmophobia v0.19.0.0 - Quality of Life Part 2

Added 15
  • Add new Restricted variants of Prison, Brownstone High School, and Point Hope maps
  • Video Cameras, Photo Cameras and Sound Recorders now indicate Duplicate evidence
  • Tier 1 Photo Cameras display a yellow LED light to indicate duplicates
  • Tier 2 & 3 Photo Cameras and all Tiers of Video Cameras display faded text to indicate duplicates
  • Tier 1 Sound Recorder lowers brightness of Volume indicators to show duplicates
  • Tier 2 & 3 Sound Recorders display faded sound waves to indicate duplicates
Changed 8
  • Photo and Video Camera screens now disable when clipping through a wall
  • Speaker icon on ID cards now functions for all players when speaking
  • Improve VR character rig for more accurate and responsive movement
  • Allow interaction with Spirit Box when not grabbed using Text Voice Recognition Mode
  • Custom Difficulties with 0 multiplier no longer contribute towards progress such as achievements and leaflets
  • Pressing use while holding a lit Tier 1 firelight now uses another without waiting for animation to finish
  • When a player dies, their voice chat is cut out as soon as they die in animation rather than at the end
  • Move Truck closer to main entrance on Brownstone High School and Prison
Fixed 10
  • Improve network stability to reduce disconnects
  • Fix issue that caused Ghosts Misidentified stat counter to increase each time Debriefing screen is opened even if Ghost was guessed correctly
  • Fix issue that prevented players from starting a game if host left the lobby
  • Fix issue that caused player photos to be missing from ID Card after completing investigation
  • Fix issue that gave players Test Level as a map for challenges
  • Fix issue that caused Oni's singing event to drain 10% instead of intended 20%

From Phasmophobia

Welcome back, Ghost Hunters.

Today we have released Phasmophobia v0.19.0.0, our latest update that brings with it the second part of our Quality of Life update. Full patch notes can be found below, and in-depth details on what’s new can be found in this blog.

New

  • Added new Restricted variants of the below maps.

  • Prison

  • Brownstone High School

  • Point Hope

  • Video Cameras, Photo Cameras and Sound Recorders will now indicate Duplicate evidence.

  • Tier 1 Photo Cameras will display a yellow LED light.

  • Tier 2 & 3 Photo Cameras and all Tiers of Video Cameras will display faded text rather than the usual bold white text.

  • Tier 1 Sound Recorder will lower the brightness of the Volume indicators.

  • Tier 2 & 3 Sound Recorders will display faded sound waves.

  • The Journal will now display other player selections of Evidence and Ghost Type.

  • The Keys section in the Journal has been replaced with Items We’ve Found, this new section will show keys, the bone and seasonal event collectables.

  • Added the ability to select the Ghost Type in a Custom Difficulty which will set the multiplier to 0.

  • Added a new Legacy Badge section to the Customisation shop to allow you to edit your badge at any time.

  • Players without a Legacy Badge will not see this option.

  • Added a ‘Hold Use’ sticky note on the Training whiteboards.

  • Dead players and dead player bodies will now look dead.

  • Added unique video evidence text for shower and fuse box interactions.

  • Added an icon to show whether a ghost name is male or female.

  • The Evidence page will now highlight the required Ghost evidence when the player selects a Ghost type.

Changes

  • Photo and Video Camera screens will now disable when clipping through a wall

  • When speaking, the speaker icon on ID cards will now function for all players, including local player

  • Improvements have been made to the VR character rig, allowing for more accurate and responsive movement.

  • Players can now interact with a Spirit Box when not grabbed using Text Voice Recognition Mode

  • Custom Difficulties with a 0 multiplier will no longer contribute towards any progress, such as achievements and leaflets.

  • Pressing use while holding a lit T1 firelight will now use another, without having to wait for the animation to finish.

  • When a player dies, their voice chat will now be cut out as soon as they die in the animation, rather than at the end.

  • The Truck has been moved closer to the main entrance on Brownstone High School and Prison

General Fixes

  • Improvements made to network stability to reduce disconnects.

  • Fixed an issue that caused the ‘’Ghosts Misidentified’’ stat counter to increase each time the Debriefing screen is opened, even if the Ghost was guessed correctly.

  • Fixed an issue that prevented players from starting a game if the host left the lobby. The host’s ID Card would also still be visible.

  • Fixed an issue that caused player photos to be missing from their ID Card after completing an investigation.

  • Fixed an issue that gave players the ‘’Test Level’’ as a map for challenges.

Ghost Fixes

  • Fixed an issue that caused an Oni’s singing event to drain 10% instead of the intended 20%.

Environment Fixes

  • Fixed an issue that caused Hiding Spots to be open despite the No Hiding Spots setting active.

  • Fixed an issue that caused the sound of a door closing to play a long time after the closing animation had finished.

  • This issue led players to believe this was evidence of a Yurei.

  • Fixed an issue that caused the wallpaper in Bleasdale Farmhouse to be replaced with the patterns from the Phasmophobia by Alan Wake event.

  • Fixed the hiding spot in the Female Day Room on Sunny Meadows.

  • Fixed an issue on Point Hope that caused the frame holding the bell to disappear (PS5 only)

  • Fixed an issue that caused lights to remain red after a red light Ghost Event if the Fuse Box was off during the event.

  • Fixed a visual issue with the static TV VFX on 13 Willow Street.

  • Fixed an issue in 13 Willow Street that caused items to clip through the coffee table in the Basement Living Room.

  • Fixed an issue that caused hiding spots to be ineffective on 13 Willow Street if the player uses the ‘I Wish For Safety’ wish from the Monkey Paw.

  • Fixed an issue that caused Crucifix and D.O.T.S projectors to slide along 13 Willow Street’s rugs and gym mats.

  • Fixed an issue that caused the incorrect footstep audio to play on the pathway and grass outside of 13 Willow Street.

  • Fixed an issue that caused mirror reflections to not appear correctly.

  • Fixed an issue that allowed players to climb on top of furniture in the Inspection Room in Prison.

  • Fixed an issue that allowed Equipment to be placed above the bunk bed in the Orange Bedroom on 42 Edgefield Road.

Equipment Fixes

  • Fixed an issue that caused Head Gear to appear in front of an open Journal.

  • Fixed an issue that caused The Fool tarot card to be invisible when pulled from the card deck.

  • Fixed an issue that prevented the stamina boost after using a Tier 3 Sanity Medication to not reset correctly when using multiple Tier 3 Sanity Medications.

  • Fixed an issue that caused Photo Cameras to not detect a Ghost, despite it being present in the photo.

  • Fixed an issue that prevented Motion Sensors being recorded with a Video Camera in the tents on Camp Woodwind and Maple Lodge Campsite

  • Fixed an issue that caused the Music Box to not close when outside, dropped while playing music or after the music has finished playing.

  • Fixed an issue that caused players to be unable to take an EMF 5 Evidence photo if one had been deleted from the Journal.

  • Fixed an issue that caused the Tier 3 Sound Recorder to animate incorrectly when recording.

  • Fixed an issue that caused a Video Camera on a Tripod to disappear after the Ghost interacted with it.

  • Fixed an issue that caused small Equipment to become unavailable if thrown on top of the arcade cabinet in 13 Willow Street.

  • Fixed an issue that caused visual issues with recording D.O.T.S with a Video Camera if the Sharpness setting was set to 1.

  • Fixed an issue that caused Equipment to become stuck in place under an object.

  • Fixed an issue where the flames from a Tier 1 or 2 Firelight would float when depleted.

  • Fixed an issue that allowed non-host players to manipulate doors with a Video Camera attached to a Tripod, potentially leading to other players becoming stuck in the displaced door.

  • Fixed an issue where, upon pulling a Hanged Man tarot card, the card would remain with the dead player, allowing other players to see where the dead player is. This would also cause other players to be unable to use any further Tarot Cards.

  • Fixed an issue that caused non-host players to be unable to record Ghost hunting audio.

  • Fixed an issue that allowed Tier 1 and 2 Igniters to be lit in heavy rain and not extinguish.

  • Fixed an issue that caused a Tier 1 or 2 Firelight to appear unlit, despite emitting light, if lit with another Firelight.

  • Fixed an issue that caused the Flashlight to remain in a player’s hand during the Tier 1 Photo Camera’s Use animation.

Player Fixes

  • Fixed an issue that caused a player character’s hands to move slower than the camera, leading to visual lag and stutter.

  • Fixed an issue that caused the player’s SFX to be that of the gender of the host’s character.

  • Fixed an issue that caused the player’s elbow to stick out when crouching and holding a Tier 3 Flashlight. This fix also improves positioning for all tiers of Flashlights.

  • Fixed an issue that caused the player to be unable to cycle the Tier 1 Photo Camera during its Use animation.

  • Fixed an issue that caused the Seer ID Card & Badge to have The Manifestation’s text.

  • Fixed an issue that caused the player to become soft locked and not be able to move if changing their Voice Recognition mode while using a Ouija Board.

  • Fixed an issue that caused UI in the Customisation shop to stay on screen despite navigating to other parts of the shop.

  • Fixed an issue in the Customisation shop that caused sweater colour icons to be incorrect.

  • Fixed an issue that allowed a player to move while using the Spirit Box with Text Voice Recognition if another player uses a Ouija Board with the same setting,

  • Fixed an issue that caused hair to clip through cosmetics if the player switches characters and hats.

  • Fixed an issue that caused the player’s view to become disconnected from a player upon that player being revived, if that player had been crouched and underneath an object that would’ve prevented them from standing when dying.

  • Fixed an issue that caused animations to be reset if the host leaves a game, placing player’s arms by their side.

  • Fixed an issue that caused a non-existent static Astronomer card to show in the Customisation shop.

  • Fixed an issue that caused the Journal of a dead player to still be visible by others if that player had revived another with the Monkey Paw.

  • Fixed an issue that caused hair to clip through the hats of a dead player.

  • Fixed an issue that allowed dead players to pick up Equipment, locking it from the remaining players.

VR Fixes

  • Fixed an issue that made opening doors in VR harder than intended.

  • Fixed an issue that caused the VR reticles to display incorrectly when a player attempts to interact with a door

  • Fixed an issue that caused hand animations to break when grabbing tent doors.

  • Fixed an issue that caused players holding tripods to lag for other players.

  • Fixed an issue which caused culling to occur in multiplayer when doors are pushed open with camera-mounted Tripods.

  • Fixed an issue that caused the Parabolic Microphone’s headphones to block the player's view.

  • Fixed an issue that caused the player's hands to move while walking and holding items.

  • Fixed an issue that caused player bodies to jitter while crouching in multiplayer.

  • Fixed an issue that caused players to be pushed by doors if they are opened by a Ghost.

  • Fixed an issue that prevented teleport locomotion while holding a walkie talkie.


Known Issues

  • The Prison Entrance has a low amount of interactions for the Ghost on Prison Restricted.

  • Players may get themselves caught on the chair in classroom 6 of Brownstone High School.

  • Character animations may break if the Tier 1 Photo Camera is cycled out or dropped during its Use animation.

  • Placeable Equipment may become lost/unable to be picked back up if placed on certain blockades of the new Restricted maps.

  • Localised text for Evidence captured with a Video Camera may not display correctly for non-English players.

  • A highlighted Ghost type’s Evidence will remain highlighted if the Journal is closed while that type was hovered over. This can be fixed by hovering on and off another Ghost type.

  • Enabling FidelityFX Super Resolution 1.0 causes readability issues with the Journal.

  • The Bone may spawn in the hiding spots of Brownstone High School Restricted, this means that should they be locked, the bone will be inaccessible to the player.

  • In Prison Restricted the Fusebox may spawn in the Visitation Security Room, when only the upper floor is accessible to the player.

  • When playing on Tanglewood, Nell’s Diner, Sunny Meadows Restricted or Sunny Meadows, the player may spawn as Amir Kelly rather than their chosen character.

  • In Multiplayer, if a player drops the Parabolic Microphone immediately after turning it on, other player’s audio will be muffled until the Microphone is picked back up.

  • VR - Head Gear may fall off of a player if another player closes a door on them.

  • VR - Character profile pictures will appear blank when they join a lobby.

  • VR - If the player has Immersive Animations turned on and dies, their character’s ragdoll will appear distorted and contorted.

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How Phasmophobia v0.19.0.0 - Quality of Life Part 2 went

Phasmophobia v0.18.0.1 - Hotfix

Changed 3
  • Items and Equipment will now be assigned a slot in the order they are picked up from 1-3
  • Flashlights will no longer be locked to slot 1
  • Igniters will default to slot 4

From Phasmophobia

Welcome back, Ghost Hunters.

We've deployed a small hotfix to address feedback on the Equipment and Item slot assignments.

Patch notes below:

Changes

  • Items and Equipment will now be assigned a slot in the order they are picked up from 1-3. Flashlights will no longer be locked to 1. Igniters will default to 4.
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How Phasmophobia v0.18.0.1 - Hotfix went

Phasmophobia v0.18.0.1 - Patch Notes

Fixed 11
  • Fixed an issue that caused Photo Cameras to interfere with other player animations
  • Fixed an issue that caused the Photo Camera's Use animation to not play in Multiplayer
  • Fixed an issue that caused the Photo Camera to take an extra photo when dropped while taking a photo
  • Fixed an issue that caused the Photo Camera to take a photo if picked up by another player after being dropped while being used by the original player
  • Fixed an issue that caused Twitch Drop reward ID Card & Badge cosmetics to be missing
  • Fixed an issue that would cause items to get stuck or fall through the floor when dropped in Multiplayer

From Phasmophobia

Welcome back, Ghost Hunters.

Today we have deployed an update for Phasmophobia that addresses several issues that were raised following last week’s update. Thank you to everyone who provided feedback and helped us identify these issues.

Full patch notes below.

Fixes

  • Fixed an issue that caused Photo Cameras to interfere with other player animations.

  • Fixed an issue that caused the Photo Camera’s Use animation to not play in Multiplayer.

  • Fixed an issue that caused the Photo Camera to take an extra photo when dropped while taking a photo.

  • Fixed an issue that caused the Photo Camera to take a photo if picked up by another player after being dropped while being used by the original player.

  • Fixed an issue that caused Twitch Drop reward ID Card & Badge cosmetics to be missing.

  • Fixed an issue that would cause items to get stuck or fall through the floor when dropped in Multiplayer.

  • Fixed an issue that caused videos of a Hunting Ghost to not count towards the Apocalypse challenge.

  • Fixed an issue that allowed Ghosts to be able to enter several hiding spots in 13 Willow Street.

  • This also fixes similar issues in 6 Tanglewood Drive, 42 Edgefield Road and 10 Ridgeview Court.

  • Fixed an issue that caused the Incense to not appear as Used if the animation was cancelled by opening the Journal.

  • VR - Fixed an issue that caused unstable FPS whilst in the Truck.

  • VR - Fixed an issue that caused players to become stuck while loading in to a Multiplayer game on Bleasdale Farmhouse.

Known Issues

  • If a Flashlight is not picked up, hotkeys are assigned in this order: 2, 3, 1. If a Flashlight is picked up, it will default to 1. A following patch will address this issue, with Equipment being assigned in the order they are picked up. Igniters will however always default to 4.
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How Phasmophobia v0.18.0.1 - Patch Notes went

Phasmophobia v0.18.0.0 - 13 Willow Street Rework & Quality of Life #1

Added 9
  • 13 Willow Street map received a full visual overhaul with new assets and props while maintaining the original layout
  • Added keybinds for Equipment slots allowing PC players to switch Equipment with the 1, 2, 3 and 4 keys
  • Added a keybind to inspect the Watch at any time, defaulted to Left DPAD on controller and H on keyboard
  • Photo Cameras can now capture a separate photo when capturing an EMF Level 5 reading
  • Photo Cameras now feature the same highlight frame as Video Cameras
  • New Ghost added: the Deildegast
Changed 20
  • When capturing Media with multiple present, evidence that provides the biggest reward or is Unique will be prioritised
  • Character legs now use animations instead of procedural IK
  • Character body no longer animates with walking animations to prevent held items from moving while walking
  • Character now turns instantly depending on where you are looking instead of at set angles
  • Removed character hand animations for grabbing, dropping, moving doors and hovering over interactables to speed up gameplay
  • Cosmetics that are no longer able to be earned will not be visible
Fixed 15
  • Fixed an issue where players could be seen through the walls of the Truck when viewing the CCTV
  • Fixed an issue that caused Voice Recognition to not work if switching from 'Voice' to 'System'
  • Fixed an issue where the cursor would not appear after completing a contract when using a controller
  • Fixed an issue that would cause the cursor to disappear in the Customisation shop when clicking right and left mouse buttons simultaneously
  • Fixed an issue that caused a green tint to be visible on animated ID cards
  • Fixed an issue that caused some Japanese text to appear too small, affecting readability
Security 1
  • Improved network stability to reduce disconnects

From Phasmophobia

Welcome back, Ghost Hunters.

Today we have released Phasmophobia v0.18.0.0, our latest update that brings our reworked 13 Willow Street map as well as our first Quality of Life update for 2026. Patch notes can be found below.

New

  • **13 Willow Street Rework: **The map has received a full visual overhaul, with new assets, props and more available to discover during your contracts. The original layout remains, however some rooms have been repurposed and the flow of several rooms has been edited to improve gameplay.

  • Adding keybinds for Equipment slots. PC players will be able to switch Equipment with the 1, 2, 3 and 4 keys. These keys can be rebound.

  • This addition will only be available for PC players.

  • Adding a keybind to be able to inspect the Watch at any time.

  • This will be defaulted to Left DPAD on a controller and H on keyboard. Players can rebind this via Options > Controls.

  • A separate Photo can now be taken capturing a EMF Level 5 reading.

  • Photo Cameras will now feature the same highlight frame as Video Cameras.

  • On screen indicator only on Tier 2 and 3 Photo Cameras, while Tier 1 will have the light change colour from red to green.

  • When capturing Media, if multiple are present, the evidence that provides the biggest reward or is Unique will be prioritised.

  • New Ghost: the Deildegast

  • Players will have a higher chance of getting this Ghost in their contracts for the first few weeks following release.

  • Added new walking animations and turning animations to fix several issues:

  • Character legs will no longer use procedural IK and will instead use animations.

  • The character body will no longer animate with the walking animations which caused held items to move while walking.

  • Improvements to the overall VR character:

  • New character animations.

  • Improvements to the belt to improve usability.

  • The character will now turn instantly depending on where you are looking instead of at set angles.

Changes

  • The character hand animations for grabbing, dropping, moving doors and hovering over interactable or grabbable objects have been removed to speed up gameplay.

  • The item drop animation will still play for others in the session, but will not be visible by the Player.

  • Cosmetics that are no longer able to be earned will not be visible.

  • The camera zoom in the Customisation shop will now focus on the selected part of the character.

  • On Sunny Meadows, the Ghost will now only lock the doors to a wing if both it and a player are inside that wing.

  • Eye Adaptation will now adjust the lighting quicker when opening and closing the Journal.

  • Console players will now have the ability to enable/disable Eye Adaptation.

  • The Obake’s shapeshift will now count towards the Ghost video objective.

  • You can now capture any Media for the Apocalypse challenge, instead of only a photo.

  • Recording the Ghost Orbs in the Tutorial is now required, instead of only getting it inside the video camera’s screen.

  • Improved the lighting around the player, allowing for better visibility in darker areas.

  • Added an icon to the Player ID Card to show if that player is speaking.

  • Adjusted the visuals on the PSVR2 player list popup

  • Event board map leaflets are now spread over multiple pages

  • Players can now cancel Use animations by pressing the Use button during the animation, allowing for equipment to be quickly toggled without waiting for the animation to finish

  • The Journal has now been moved closer for easier readability.

  • The Journal animation is now significantly faster.

  • Character legs will now use animations, instead of procedurally generated animations when moving

  • Improved the detection of photo evidence.

  • Higher priority unique photos will always take priority.

  • Unique photos will always take priority over duplicates.

  • VR - The character will now rotate instantly to match the head rotation when looking straight ahead. When looking down, the character rotation will only turn when an angle threshold has been met to allow easier use of the belt.

  • VR - The Journal will now be instantly opened upon use.

Fixes

General Fixes

  • Fixed an issue where players could be seen through the walls of the Truck when viewing the CCTV.

  • Fixed an issue that caused Voice Recognition to not work if switching from ‘Voice’ to ‘System’.

  • Fixed an issue where the cursor would not appear after completing a contract when using a controller.

  • Improved network stability to reduce disconnects.

  • Fixed an issue that would cause the cursor to disappear in the Customisation shop when clicking right and left mouse buttons simultaneously.

  • Fixed an issue that caused a green tint to be visible on animated ID cards.

  • Fixed an issue that caused some Japanese text to appear too small, affecting readability.

Player Character Fixes

  • Fixed an issue where binding Crouch to X (PlayStation controllers) or A (Xbox controller) prevented players from using the Journal.

  • Fixed an issue that caused dead player’s eyes to appear incorrect.

  • Fixed an issue that caused the ID Card to be displayed in front of the character model in the Customisation shop.

  • Fixed an issue that caused players to become stuck and unable to continue playing after being revived.

  • Fixed an issue that caused cosmetic settings to be reset if a Player joins or leaves a lobby.

  • Fixed an issue in Nell’s Diner that caused the player to become stuck in the corner of the Freezer Room.

  • Fixed an issue that allowed infinite sprinting while closing the Journal.

  • Fixed an issue that caused issues with the character model’s right arm when holding certain pieces of Equipment.

  • Fixed an issue that caused the cursor to become invisible in the Customisation shop if the left and right mouse buttons were clicked alternatively.

  • Fixed various visual inconsistencies and errors with character models, cosmetics, equipment and more.

  • Fixed an issue that caused the audio from the Customisation shop’s UI to be louder than intended.

  • Fixed an issue that caused a player’s Journal to visually jitter when they swap Equipment.

Equipment Fixes

  • Fixed an issue that caused the Flashlight to turn invisible when picking up another item.

  • Fixed an issue that caused the light from a Flashlight to be visible after death.

  • Fixed an issue that caused Equipment to become invisible.

  • Fixed an issue that caused the Tier 1 and 3 Firelights to be placed unlit if placed during the lighting animation.

  • Fixed an issue that caused Equipment to toggle off if dropped while holding the Use button.

  • Fixed an issue that caused Equipment sounds to become muffled for player’s picking them up after another player dropped them.

  • Fixed an issue that caused the Flashlight to be unusable if picked up during a placement animation.

  • Fixed an issue that prevented players from placing the Flashlight back in the Truck.

  • Fixed an issue that caused the screen to become blurry after enabling Night Vision when using the CCTV unit in the Truck.

  • Fixed an issue that caused the Tier 3 Incense to not animate correctly when activated.

  • Fixed an issue that caused the Sound Recorder visuals and audio to play when not in the player’s hand.

  • Fixed an issue that caused the Spirit Box to become unusable if the player switched to text recognition after picking the Spirit Box up.

  • Fixed an issue that caused the Tier 1 Head Gear to be tilted when in use.

  • Fixed an issue that caused the Flashlight to appear in-hand when equipping 2 handed Cursed Possessions such as the Haunted Mirror.

  • Fixed an issue that could lock the player if they dropped the Video Camera during it’s placement animation.

  • Fixed an issue that caused certain Equipment to be Used after switching to a different piece of Equipment.

  • Fixed an issue that caused text prompts for the Ouija Board to not work if the player switched from Voice Recognition while using the board.

  • Fixed an issue that prevented a moving Ouija Board to not be recordable by Video Cameras.

  • Fixed an issue that prevented a burning Crucifix to not be recordable by the Sound Recorder.

  • Fixed an issue that caused a second Salt to be placed if the Player opened the Journal during the placement animation.

  • Fixed an issue that caused inconsistencies with Incense used/unused visuals.

  • Fixed an issue that could cause Cursed Possessions to become invisible if dropped during a pick-up animation.

  • Fixed an issue that caused the Haunted Mirror to be blocked by other objects when in Use.

  • Fixed an issue that allowed players to light the Summoning Circle when at 0 Sanity.

  • Fixed an issue that caused the player to be softlocked if using a Crucifix at the start of a Hunt.

  • Fixed an issue that allowed the player to cancel the Ouija Board answer by either dropping or picking up the board if using text recognition.

  • Fixed an issue that caused Video Cameras to become unusable if picked up from another player’s Tripod.

  • Fixed an issue where toggling on/off the Head Gear while using a Cursed Possession would interrupt the Cursed Possession's effect.

Ghost Fixes

  • Fixed an issue that caused all Ghost types to be able to mimic the Yurei’s door ability.

  • Fixed an issue that prevented the Ghost from interacting with doors it had already interacted with during a Ghost Event.

  • Fixed an issue that caused the Kormos to be able to hear players during the grace period after a Hunt.

  • Fixed an issue that allowed the Kormos to hear players during a Hunt, despite the player having used Incense.

  • Fixed an issue that caused the Kormos to go to the incorrect floor after detecting a player.

  • Fixed an issue that allowed the Kormos to kill players through walls or from a greater distance than intended.

  • Fixed an issue that allowed the Phantom to perform its ability on Dead players or players outside.

  • Fixed an issue that caused the Raiju heartbeat to be louder than intended during Hunts and Events.

  • Fixed an issue that caused the Ghost to become stuck when in the Sunny Meadows waiting room.

  • Fixed an issue that prevented Ghost Events from happening in several Medium to Large rooms, such as Point Hope’s Maintenance Room. This is still not possible in certain large rooms such as the Sunny Meadows Hallways.

Location Fixes

  • Fixed an issue that caused the setup timer to not count down if playing on Amateur/Intermediate on Brownstone High School.

  • Fixed an issue on Bleasdale Farmhouse where the door to the hiding spot in the Foyer could be opened even if the hiding spot was blocked.

  • Fixed an issue on Brownstone High School where the side doors could be opened without the key from the Truck.

  • Fixed an issue that caused the washing machines in Sunny Meadows to not be able to be turned on.

  • Fixed an issue that caused the player to be unable to open the gates on Camp Woodwind and Maple Lodge Campsite despite the cursor prompt being visible.

  • Fixed several issues in the Tutorial that caused the player to be unable to exit the Truck or interact with any items.

  • Fixed an issue that caused doors to become broken if the player ran into them while holding a Sound Sensor.

  • Fixed several issues affecting the overall lighting in Camp Woodwind.

VR Fixes

  • Fixed an issue that caused visual jitters for the Video Camera when attached to as Tier 2 or 3 Tripod.

  • Fixed an issue that caused Stamina to not recover while crouched.

  • Fixed an issue that caused Equipment to disappear if the player walks into a waist-high object.

  • Fixed an issue that allowed players to grab Head Gear off of other player’s heads.

  • Fixed an issue that caused player height inconsistencies in Multiplayer.

  • Implemented a left hand pose when holding the Ouija Board.

  • Fixed an issue that prevented the Tier 3 Igniter Use animation from playing correctly.

  • Fixed an issue that caused the character model’s head to become detached from their body when walking sideways.

  • Fixed an issue that caused the Head Gear to drop to the floor when placed back on the Truck rack.

  • Fixed an issue that allowed players to skip parts of the Tutorial by using teleport movement.

  • Fixed an issue that prevented players from recording evidence whilst holding the Journal.

  • Fixed an issue that caused the VR UI ray to be affected by the hand animations.

  • Fixed an issue that caused the interact animation to play when looking at another Player’s items.

  • Fixed an issue where players using teleport movement couldn’t enter lockers.

  • Fixed an issue where the lights within the Truck would flicker when playing on Sunny Meadows and Sunny Meadows Restricted.

  • Fixed an issue that allowed players to pull doors off of their hinges.

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How Phasmophobia v0.18.0.0 - 13 Willow Street Rework & Quality of Life #1 went

Phasmophobia - Hotfix v0.17.1.5

Fixed 2
  • Fixed an issue that caused players to become softlocked when using the Spirit Box while using a controller
  • Fixed an issue for Steam players that caused Voice Recognition to not work

From Phasmophobia

Welcome back, Ghost Hunters.

Today we have released a hotfix for Phasmophobia, addressing two issues raised by the community this week. The update is now available across all platforms.

Patch notes:

  • Fixed an issue that caused players to become softlocked when using the Spirit Box while using a controller.

  • Fixed an issue for Steam players that caused Voice Recognition to not work.

  • If you are encountering issues with Voice Recognition on the "Voice" setting on PC, please ensure that the default microphone assigned on your PC is the microphone specified in your windows settings.

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How Phasmophobia - Hotfix v0.17.1.5 went

Phasmophobia v0.17.1.4 - Patch Notes

Added 1
  • The VR belt has been reimplemented with the ability to switch between having Journal and Walkie Talkie on the belt or shoulder
Changed 2
  • The VR belt is now only visible locally to the wearer, while other players see equipment on the VR player's body instead
  • The line of sight ghost speed accelerations implemented in the Player Character Update have been reverted to their original state
Fixed 7
  • Fixed an issue that caused players to become softlocked when using the Spirit Box before interacting with the Truck's CCTV
  • Fixed an issue that allowed the Kormos to kill players through floors
  • Fixed an issue that allowed the Kormos to kill players outside
  • Fixed an issue that caused the Tier 3 Firelight to not work correctly if placed while lit
  • Fixed an issue where player jackets would appear incorrectly when loading into a Multiplayer lobby
  • Fixed an issue where pressing 'Join' in Multiplayer without having a code entered would cause issues creating lobbies and remove audio from the game
  • Fixed an issue where VR players were unable to use Text Input for the Spirit Box, Monkey Paw and Ouija Board

From Phasmophobia

Welcome back, Ghost Hunters.

Today we have released our latest update for Phasmophobia, addressing several known issues in the game.

We are aware of the current ongoing issues in-game and are currently implementing fixes and improvements in future updates for Phasmophobia. We’ll be sharing our plans for the rest of 2026 later this month with you all, including a timeline for fixes and updates related to both the Player Character Update and game in general. In the meantime, please continue to provide feedback and bug reports so that our team can investigate as much as possible. You can submit any and all issues via our Support Centre.

New

  • The VR belt has been reimplemented following player feedback. Players will now also be able to switch between having their Journal and Walkie Talkie on the belt or their shoulder.

  • The VR belt will only be visible locally, players who are looking at a VR player will see the equipment on their body instead.

Changes

  • The line of sight ghost speed accelerations implemented in the Player Character Update have been reverted to their original state.

Fixes

  • Fixed an issue that caused players to become softlocked when using the Spirit Box before interacting with the Truck’s CCTV.

  • Fixed an issue that allowed the Kormos to kill players through floors.

  • Fixed an issue that allowed the Kormos to kill players outside.

  • Fixed an issue that caused the Tier 3 Firelight to not work correctly if placed while lit.

  • Fixed an issue where player jackets would appear incorrectly when loading into a Multiplayer lobby.

  • Fixed an issue where pressing ‘Join’ in Multiplayer without having a code entered would cause issues creating lobbies, and remove audio from the game.

  • Fixed an issue where VR players were unable to use Text Input for the Spirit Box, Monkey Paw and Ouija Board.

Known Issues

  • Players across all platforms are experiencing issues with voice recognition/voice chat. A fix is being investigated.

Please note: Following this update, players on Windows 7/8 or other out-of-date Windows installs may need to run Windows Update (and restart) for voice chat to connect. This is due to a recent security certificate update on our voice servers. More info can be found here.

As you continue your investigations in Phasmophobia, if you encounter bugs, issues or simply have feedback for our team, please use our Support Centre to submit your reports.

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How Phasmophobia v0.17.1.4 - Patch Notes went

Phasmophobia - Hotfix v0.17.1.3

Fixed 1
  • Fixed an issue that was causing a crash for players loading in to event maps

From Phasmophobia

Welcome back, Ghost Hunters.

Today we have released an additional hotfix for Phasmophobia that is available now for all platforms.

Fixes

  • Fixed an issue that was causing a crash for players loading in to event maps.
View originalPermalink
How Phasmophobia - Hotfix v0.17.1.3 went

Phasmophobia - Hotfix v0.17.1.2

Fixed 1
  • Fixed an issue that was causing a crash across all platforms

From Phasmophobia

Welcome back, Ghost Hunters.

Today we have released an additional hotfix for Phasmophobia that is available now for all platforms.

Patch notes:

Fixes

  • Fixed an issue that was causing a crash across all platforms.
View originalPermalink
How Phasmophobia - Hotfix v0.17.1.2 went

Phasmophobia - Hotfix v0.17.1.1

Fixed 5
  • Fixed an issue that caused held equipment/items to visually stutter when moving
  • Fixed several issues that lead to game crashes
  • Fixed an issue that caused the Kormos to detect dead players and attempt to kill them
  • Fixed an issue where the Kormos could detect sound from dead players
  • Fixed an issue where the Coffee World tent names were incorrect

From Phasmophobia

Welcome back, Ghost Hunters.

Today we have released a small hotfix for Phasmophobia, addressing feedback from the community following our latest update.

Patch notes can be found below.

Fixes

  • Fixed an issue that caused held equipment/items to visually stutter when moving.

  • Fixed several issues that lead to game crashes.

  • Fixed an issue that caused the Kormos to detect dead players and attempt to kill them.

  • Fixed an issue where the Kormos could detect sound from dead players.

  • Fixed an issue where the Coffee World tent names were incorrect.

  • Other fixes and improvements.

Known Issues

  • Players can become locked when interacting with the Truck's CCTV screen while using a Spirit Box.
View originalPermalink
How Phasmophobia - Hotfix v0.17.1.1 went

Phasmophobia by Alan Wake - v0.17.1.0

Added 2
  • Phasmophobia by Alan Wake in-game event bringing the world of Alan Wake 2 to Phasmophobia with player cosmetics and Dark Place riddles
  • 5 second delay after death to allow selecting a ghost in the Journal in Singleplayer
Changed 5
  • Salt now gets instantly placed at the start of the animation instead of the end
  • Most equipment hold poses fixed for visual issues including wrists, elbows, arms and equipment position on screen
  • T3 Sanity Medication animation will no longer play in Multiplayer
  • Tier 1 Igniter is now open to see how many matches are left
  • Prestige cosmetics are now free after they are unlocked based on Prestige level
Fixed 11
  • Character model heads looking incorrect when player looks up and down
  • Character rig problems upon being revived while crouched
  • Character models falling down incorrectly upon death
  • Non-VR player character feet clipping below the ground when standing still
  • Player character feet floating in some areas
  • Character walking animation when below 50% player speed
Removed 1
  • Inventory swapping animation removed for instant swapping of held equipment

From Phasmophobia

Welcome bacK Ghost Hunters, a new story has been written.

Today we are excited tO release Phasmophobia by Alan Wake, our fiRst in-gaMe collaboratiOn event, created in partnerShip with Remedy Games.

With the update now rolling out Across all platformS, we're excited for you to experience What's in store.

Below, you'll find our lAuNch trailer alonG with the patch notes.

New

  • **Phasmophobia by Alan Wake: **A writer, a story, a mystery. Uncover the secrets of the Dark Place in our one-time in-game event that brings the world of Alan Wake 2 to Phasmophobia. Unlock player cosmetics, solve the riddles of the Dark Place and much more.

  • Added a 5 second delay after you die to allow you to select a ghost in the Journal. (Singleplayer only)

Changes

  • Salt will now get instantly placed at the start of the animation instead of the end.

  • Most equipment hold poses have been changed to fix several visual issues including wrists, elbows, arms and the equipment's position on the screen.

  • The T3 Sanity Medication animation will no longer play in Multiplayer.

  • The Tier 1 Igniter is now open so you can see how many matches are left.

  • Removed the inventory swapping animation to allow for instant swapping of held equipment.

  • Prestige cosmetics are now free after they are unlocked based on your Prestige level.

Fixes

Character Model Fixes

  • Fixed an issue that caused the heads of character models to look incorrect when the player looks up and down.

  • Fixed an issue that caused problems with the character rig upon being revived while crouched.

  • Fixed an issue that caused character models to fall down incorrectly upon death.

  • Fixed an issue that caused Non-VR player character’s feet to clip below the ground when standing still.

  • The player characters feet will no longer float in some areas.

  • Fixed the characters walking animation when below 50% player speed.

  • Fixed an issue that caused character model mouths to be open when the player moves to the right.

Ghost Fixes

  • Fixed an issue that prevented the Yurei from fully closing doors.

  • Fixed an issue that caused the Raiju to flicker lights outside of Hunts.

  • Fixed an issue on 42 Edgefield Road that caused the Ghost to get stuck in multiple rooms and not be able to reach players in the garage lockers.

  • Fixed an issue where Ghosts in the Grafton Farmhouse Attic would wander too often outside their room.

Environment Fixes

  • Fixed an issue that caused doors to move incorrectly when holding the Tarot Cards.

  • Fixed an issue that caused doors to be blocked by other players.

  • Fixed an issue that prevented some doors on Bleasdale Farmhouse from opening correctly.

  • Fixed an issue that caused doors to become detached from their hinges.

  • Fixed an issue that caused Sunny Meadows Restricted to load into the full Sunny Meadows location.

  • Fixed an issue that caused two boomboxes to be displayed in the lobby.

  • Fixed several issues that caused inconsistencies with the animations when grabbing objects.

Equipment Fixes

  • Fixed an issue that caused held equipment to stutter when turning.

  • Fixed an issue that caused Head Gear to be misaligned while crouching.

  • Fixed an issue that prevented players from being seen on the CCTV through Tier 1 Head Gear.

  • Fixed an issue that caused the Tier 1 Firelight being blown out to be heard throughout the map.

  • Fixed an issue that caused the Tier 2 Photo Camera audio to play when using other equipment.

  • Fixed several issues that prevented the Tier 2 and 3 Firelight from working correctly.

  • Fixed an issue that caused the CCTV screen to be displayed on a Video Camera when first grabbed.

  • Fixed an issue that caused usability issues with the Head Gear after toggling night vision on/off on a Video Camera.

  • Fixed an issue related to the above that caused the Tripod to become invisible.

  • Fixed an issue that caused the Ouija Board planchette to float.

  • Fixed an issue that caused the watch’s timer to desync upon death and revival.

  • Fixed an issue that caused the Ouija Board and Haunted Mirror to drop on their sides.

  • Fixed an issue that caused the wrong Tarot Card to be seen by other players when drawn by the player using them.

  • Fixed several visual issues when grabbing an Igniter while holding a Flashlight.

  • Fixed an issue that caused Flashlights to become invisible when being dropped to pick up another item.

  • Fixed an issue that caused the Flashlight to appear when holding the Journal and pressing using the Flashlight.

  • Fixed an issue that caused Spirit Box responses to be heard incorrectly

  • Fixed an issue that caused a still image to be displayed on the Tier 3 Video Camera when leaving the Van.

  • Fixed an issue that caused the wrong exterior doors to lock on Bleasdale Farmhouse.

VR Fixes

  • Fixed an issue that prevented VR players from opening the upstairs hallway left side closet door.

  • Fixed an issue where VR Players had to grab objects twice to pick them up.

  • Fixed an issue that caused Head Gear to disappear from the player’s hands when grabbed.

  • Fixed an issue that caused a VR player’s screen to spin when dying or reviving if immersive animations are enabled.

  • Fixed an issue where the audio of a VR player dying could be heard across the map.

  • Fixed an issue that caused objects to appear incorrect in a player’s hand.

  • Fixed an issue that caused items dropped by a VR player after they die to not appear for other players.

Other Fixes

  • Fixed an issue that prevented Voice Chat from working when the player was Dead.

  • Fixed an issue that would cause the Journal to remain in the player’s hand while Dead, if it was opened while dying.

  • Fixed an issue that caused misaligned text with photo names in the Journal.

  • Fixed an issue that caused the light from a Dead player’s Journal from being visible to players that are alive.

  • Fixed an issue with the Journal that made it difficult to navigate between pages and tabs.

  • Fixed an issue that prevented the “Welcome Back” audio from playing.

  • Fixed an issue that prevented the ‘’Doors Starting Open’’ custom difficulty setting from working correctly.

  • Fixed an issue that caused players to hear Dead players opening and closing their Journals.

  • Fixed an issue that caused a soft lock if Alt + Tab was used during the death animation.

  • Fixed an issue that prevented the Legacy Badge menu options from being selected.

  • Fixed an issue that caused the journal objectives tick colour to be incorrect.

  • Fixed an issue that caused door sounds to play when not moving and be heard across the map.

  • Fixed an issue that caused the ID Card foil animation to not render correctly.

  • Various other fixes and improvements.

Known Issues

  • Visual issues may be experienced using the Angel Lamp while holding an EMF Reader.

  • Page dropping audio may be heard while solving Nursery Rhyme riddles in Multiplayer.

  • Photos taken with the Tier 1 Photo Camera by a player may appear incorrect in another player's Journal.

  • A slight delay in the EMF Reader animation, but no effect on gameplay (console only).

  • Slight visual issues with various equipment animations.

  • Slight visual issues with host's ID Card if another player leaves a lobby.

  • Tier 1 Spirit Box may become invisible on Oh Deer Diner if held while interacting with the Truck's CCTV.

View originalPermalink
How Phasmophobia by Alan Wake - v0.17.1.0 went

Phasmophobia - Player Character Update 0.17.0.0

Added 7
  • Add 12 new, higher quality character models (6 male, 6 female) with character bios and adjustable hair colour
  • Add cosmetic items including coats, shirts, trousers, piercings, hats, and glasses with multiple colour options, unlockable in-game or purchasable with in-game currency
  • Add character animations for interactions with equipment, objects, and the environment
  • Add new death animation with immersive animations toggle for PC VR players to enable/disable first-person death animations
  • Add player watch to character models to monitor sanity levels and track time elapsed during contracts, accessible by holding Use button or opening Journal
  • Add watch visibility to VR players by raising their left hand
  • Make Cursed Hollow cosmetic rewards (Mask, T-Shirt, and Necklace) available for all players
Changed 12
  • Move ID Cards and Badges equipping and swapping to the customisation Shop menu instead of the main menu
  • Remove the death room and transition players seamlessly to the Dead state when killed by the Ghost
  • Make Journal appear in-game when being used instead of as a separate UI item
  • Increase Prestige limit to 4000
  • Add physics to all doors so they continue to move after the player lets go
  • Change flashlights to be held in the player's left hand and droppable when the right hand is empty
Fixed 1
  • Fix Head Gear not being visible on all FOV values

From Phasmophobia

Welcome back, Ghost Hunters.

Today we’ve released the **Player Character Update **for Phasmophobia. The update is out now on all platforms where Phasmophobia is available.

Patch notes are available below.

New

  • Characters: 12 new, higher quality character models (6 male, 6 female) with character bios, adjustable hair colour and more.

  • Cosmetics: A wide array of available cosmetic items to equip your chosen character with; coats, shirts and trousers, all with multiple colour options. Unique shirts for prestige and event specific achievements. Accessories such as piercings, hats and glasses are also available. _Note: All cosmetics are either unlockable in-game or purchased with in-game currency. _

  • **Animations: **Alongside the new character models, interactions with equipment, objects and the environment will now feature character animations. Upon dying, a new death animation will also be seen.

  • PC VR Players can enable/disable new first-person death animations with the ‘immersive animations’ toggle in the options menu, as seen below. If disabled, which is the default, the new death animation will be seen in third-person.

  • **Player Watch: **A watch has been added to the character models that can be used during contracts to monitor player sanity levels and keep track of time elapsed during the contract. To view the watch in full, players can hold the Use button when their left hand is empty or by opening their Journal. The watch will not display Sanity if the Sanity Monitor is disabled, nor will it count as a piece of electronic equipment for Ghost abilities.

  • For VR Players, the watch will always be visible and can be viewed by simply raising their left hand up.

  • **Cursed Hollow Cosmetics: **The Cursed Hollow cosmetic rewards are now available for all players. The Cursed Hollow Mask, T-Shirt and Necklace can be equipped from within the customisation Shop.

Changes

  • **ID Cards: **ID Cards and Badges are now equipped and swapped within the customisation Shop menu, rather than the main menu.

  • **Death Room: **The room a player will enter after being killed by the Ghost has been removed, with the player now seamlessly transitioning to the Dead state.

  • **Player’s Journal: **The Journal will now appear in game when being used, rather than being a separate UI item.

  • The Prestige limit has been increased to 4000.

  • Note: No additional unlocks are available after Prestige 20.

  • Physics have been added to all Doors, meaning they will now continue to move after the player lets go.

  • Flashlights will now be held in the player’s left hand, and can be dropped when the right hand is empty.

  • Equipment, such as the tripod, can now be placed while standing.

  • All items will now be placed on the character model, rather than invisible unless equipped.

  • Tier 2 Sound Recorders are now included in the Audio Only weekly challenge.

  • The lowest FOV option is now 70, rather than 60. The default setting remains at 70.

  • VR Specific Changes:

  • The inventory belt has been removed, with all items now placed on the character model.

  • The teleport movement circle will now render on top of other objects and will be invisible until the player presses the teleport button when at full stamina.

Fixes

  • Fixed an issue that caused Head Gear to not be visible on all FOV values.

  • Fixed an issue in Prison where wishing for a trap with the Monkey’s Paw wouldn’t affect sliding doors.

  • Fixed an issue where the Raiju’s hunt threshold would only increase if equipment was held.

  • Fixed an issue where the Yokai could hear the Music Box from too far away.

  • Fixed an issue where the Jinn could drain sanity from a player in rooms above and below it.

  • Fixed an issue in VR where a player’s Journal could be seen after that player had died.

  • Fixed an issue in VR that caused player hands to shake.

  • Fixed an issue in VR that caused difficulty picking up the Spirit Box from the van wall.

  • Fixed an issue in VR that caused Salt to rotate with the player’s body, rather than hand.

  • Fixed an issue in VR where players could interact with objects without teleport grab selected.

  • Fixed an issue in VR where the player would be unable to scroll through the Journal in the lobby.

  • Fixed an issue in VR where players would appear to slide down stairs when using teleport locomotion.

  • Fixed an issue in VR where players could grab items through walls.

  • Fixed an issue in VR that caused the Tier 3 Firelight to be held upside down.

  • Fixed an issue in VR that caused the Tier 3 Firelight to float in mid-air for players in Multiplayer.

  • Fixed an issue in VR that caused players to be able to teleport out of the Van at the end of the tutorial and skip areas.

  • Fixed an issue in VR that made it difficult to interact with UI elements.

  • Fixed an issue in VR that caused doors to push players aside.

  • Fixed an issue in VR that caused the T1 Head Gear to fall off players when viewing the CCTV.

  • Fixed an issue in VR that caused player’s models to become misaligned with their position.

  • Various other fixes and improvements.

The below are issues that we are aware of in-game and currently investigating a fix. In some cases, a fix is already planned for a future update. Please do submit any issues, outside of the below, you encounter to our team via our Support Centre as any and all information can help our team find a fix.

Known Issues

  • Players are unable to use the Journal while dying.

  • ‘Use’ animations may continue if the equipment is dropped mid-animation.

  • A drop in frame-rate occurs in the customisation menu.

  • Players will be invisible on CCTV through another player’s Tier 1 Head Gear.

  • Flashlights will remain in the player's hand when using a Tier 1 Photo Camera.

  • The Video Camera can be moved away from the player when switched out while in use.

  • The character model's eyes will be wide open after the player has died.

  • The custom difficulty setting “Doors starting open” will only work on Tanglewood.

  • Footstep audio will not correctly match the player's speed when sprinting or crouching.

  • Doors can be held shut by players holding items.

  • VR and Non-VR players can’t hear each others footsteps.

  • Various minor visual inconsistencies.

_The following issues, as well as other known bugs, will be fixed with the launch of Phasmophobia's next update on May 12th, 2026: _

  • Items placed during a pickup animation will instead be placed at the previous placed position.

  • Pressing cancel on the hair customisation screen will apply the hair to the previously selected character.

  • Yurei’s door closing ability will not fully close the door.

  • Some ID Card badge icons become white if the player selects a badge that only has one unlock out of two.

  • Grabbing a Flashlight with a prop in-hand will cause the flashlight to be held at the player’s feet.

  • Meg Marr’s hair is bald when wearing a hat.

  • The Ouija Board and Haunted Mirror will drop sideways instead of flat on the ground.

  • Doors will not open correctly while holding the Tarot Cards.

  • If revived while crouching, the character rig will display incorrectly.

  • Head Gear will visually stutter when the player is crouched.

  • Equipment will visually stutter when the player is rotating.

  • Tier 3 Video Camera blocks too much of the screen on the right hand side.

  • Player model will ragdoll more than intended upon dying.

  • Hunted and Suburbanite descriptions have been corrected.

  • Animated ID Card & Badges will be displayed correctly.

  • VR Players feet will sink into the ground when crouched.

  • VR Players are unable to open the left hand closet door in the upstairs hallway of 10 Ridgeview Court.

We will also be making the following changes as part of the same update:

  • Removing the equipment switching animation to allow for instant switching.

  • Salt will be placed instantly instead of after the animation has finished.

  • Equipment will be moved closer to the screen for easier readability.

  • Player head rotation will now have a limit for looking up and down for Multiplayer, locally there is still no limit.

  • Various other visual and gameplay adjustments and improvements.

As you continue your investigations in Phasmophobia, if you encounter bugs, issues or simply have feedback for our team, please use our Support Centre to submit your reports.

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How Phasmophobia - Player Character Update 0.17.0.0 went

Phasmophobia - Cursed Hollow v0.16.1.2

Fixed 15
  • Fixed several issues on Camp Woodwind, Maple Lodge Campsite, Brownstone Highschool, Grafton Farmhouse, Sunny Meadows, 10 Ridgeview Court, and 13 Willow Street that caused issues with ghost traversal and bone spawn locations
  • Fixed ghost traversal issues on Camp Woodwind
  • Fixed bone spawn location issues on Camp Woodwind
  • Fixed ghost traversal issues on Maple Lodge Campsite
  • Fixed bone spawn location issues on Maple Lodge Campsite
  • Fixed ghost traversal issues on Brownstone Highschool

From Phasmophobia

Welcome back, Ghost Hunters. We've got an update for you.

Today we've released a minor update for Phasmophobia that addresses several issues following on from our Cursed Hollow update earlier this month. The patch notes can be found below.

Thank you to everyone who provided information on these issues.

Fixes

  • Fixed several issues on the below maps that caused issues with ghost traversal and bone spawn locations:

  • Camp Woodwind

  • Maple Lodge Campsite

  • Brownstone Highschool

  • Grafton Farmhouse

  • Sunny Meadows

  • 10 Ridgeview Court

  • 13 Willow Street

View originalPermalink
How Phasmophobia - Cursed Hollow v0.16.1.2 went

Phasmophobia - Cursed Hollow v0.16.1.0

Added 3
  • Cursed Hollow event where players complete contracts and objectives to earn points towards community and personal goals with daily location rotations
  • Double XP and rewards from contracts during the first week of the event
  • Event-specific cosmetic rewards including Pathfinder ID Card and Badge in static and animated versions
Changed 2
  • Revealing a lucky Forest Minion decreases ghost speed by 10% and this effect is stackable
  • Revealing an unlucky Forest Minion increases ghost speed by 10% and this effect is stackable
Fixed 3
  • Cursed Hollow Altar in the warehouse now transforms correctly upon community and player goals being achieved
  • Fixed rain audio during Blood Moon weather on 6 Tanglewood Drive
  • Fixed fingerprints on 6 Tanglewood Drive displaying at incorrect size

From Phasmophobia

Welcome back, Ghost Hunters. We’ve got an update for you.

Today we’re excited to kick-off 2026’s iteration of Cursed Hollow, Phasmophobia’s annual springtime in-game event. As detailed previously, we’re tasking Ghost Hunters to once again work together to unlock rewards by taking part in event activities on the event specific maps.

Full details can be found via the linked blog above and below you’ll find today’s patch notes.

New

  • **Cursed Hollow: **Complete contracts, objectionable objectives and more to earn points towards both Community & Personal goals. Each day, a different selection of locations will be specified on the contract board to be a part of the event. For more details, read here.

  • **Double XP & Rewards: **For the first week of the event (31st March - 7th April), players will receive double XP and rewards from their contracts.

  • **Cursed Hollow Rewards: **On completing the goals, players will be rewarded with event-specific rewards such as the Pathfinder ID Card & Badge, in both static and animated versions.

As part of the Cursed Hollow rewards, players will notice that we are offering cosmetic rewards for the first time. Going forward, this will be the case for every seasonal event.

For this year’s Cursed Hollow only, while the challenge can be completed during the event, the rewards themselves will only be available at the launch of our Player Character Update, due for release soon. Players that successfully complete the Cursed Hollow Cosmetics personal goal will be able to view and equip these items as soon as the update is available.

To that end, we wanted to provide a preview of the rewards themselves so Ghost Hunters know what they are working towards.

Changes

  • When revealing a ‘lucky’ Forest Minion, the ghost speed will decrease by 10%. This is stackable.

  • When revealing an ‘unlucky’ Forest Minion, the ghost speed will increase by 10%. This is stackable.

Fixes

  • The Cursed Hollow Altar in the warehouse will now transform correctly upon certain goals being achieved by the community and player.

  • Fixed an issue on 6 Tanglewood Drive that caused rain during Blood Moon weather to not have any audio.

  • Fixed an issue that caused fingerprints on 6 Tanglewood Drive to display at the wrong size.

  • Various other bug fixes and improvements.

Known issues

  • Forest Minion jumping sound is too loud
View originalPermalink
How Phasmophobia - Cursed Hollow v0.16.1.0 went

6 Tanglewood Drive Rework - Phasmophobia v0.16.0.0

Added 1
  • The Tanglewood Terror challenge has been added to the Event Board
Changed 2
  • 6 Tanglewood Drive location received a complete visual overhaul with new assets, props and interactions for both the Ghost and the Player
  • Rooms in 6 Tanglewood Drive such as the basement and kitchen have been redesigned to improve gameplay and level flow
Fixed 1
  • Various fixes and improvements

From Phasmophobia

Welcome back, Ghost Hunters.

Today we are excited to release the reworked 6 Tanglewood Drive. The update is now available across all platforms where Phasmophobia is available.

**New: **

  • **6 Tanglewood Drive: **This location has received a complete visual overhaul, with new assets, props and interactions for both the Ghost and the Player.

  • Rooms: While more substantial changes have been made to the layout of rooms such as the basement and kitchen, to improve gameplay and level flow, the rest of 6 Tanglewood Drive retains its overall level design.

  • Yes, the potato remains.

  • The new Tanglewood Terror challenge has been added to the Event Board.

Fixes:

  • Various fixes and improvements

Known Issues

With each update, we will aim to provide a list of Known Issues that the team is aware of and currently investigating. These may be addressed in a hotfix, or in a future update.

The following apply only to 6 Tanglewood Drive.

  • The utility room sink can't be interacted with.

  • Some areas / items may appear lit while the light is off.

  • UV finger print on the TV remote in the lounge can appear much larger than intended.

  • During a Blood Moon, the audio for the rain may not be heard by the player..

  • The doors to the hiding spot in the foyer may appear incorrectly when in multiplayer.

_Remember: If you experience any issues while playing Phasmophobia please head to our Help Centre where our Support team will be happy to help: _

https://kineticgames.zendesk.com/hc/en-gb

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How 6 Tanglewood Drive Rework - Phasmophobia v0.16.0.0 went

Phasmophobia - Winter’s Jest v0.15.1.0

Added 2
  • Winter's Jest event has begun with the return of Krampus as a limited-time ghost model across event maps
  • Double XP and money rewards from all investigations for the first week of Winter's Jest
Changed 6
  • Banshee will now only present as female in names and ghost models
  • Krampus is now defined as male and will only present as so in names and ghost models
  • Ghost types are now sorted alphabetically in the Journal
  • Nell's Diner now unlocks for players at Level 5
  • Lowered RAM usage across all maps
  • Dead players will no longer be rewarded ghost identification event points
Fixed 12
  • Fixed cabinet trophy titles not being translated correctly
  • Fixed an issue in the break room of Nell's Diner that prevented VR players from teleporting
  • Fixed object interactions in Nell's Diner despite the power being off
  • Fixed Ouija Board from responding with numbers
  • Fixed sound from the Nell's Diner TV being disabled
  • Fixed Obake fingerprints being left by all ghosts and fingerprints not being visible on some doors in Nell's Diner

From Phasmophobia

Welcome back, Ghost Hunters.

Krampus has returned.

Today, we’re kicking off the Phasmophobia festivities with Winter’s Jest. Alongside the event, we’ve released an update for the game. Check out the patch notes below.

Message from GHD: We’re hearing reports of unidentified ghost types appearing across the country. Proceed with caution and report any information you gather on your investigations to HQ. Good luck.

New

  • **Winter’s Jest: **Phasmophobia’s annual winter event has begun, and with it comes the return of Krampus. Look out for this limited-time ghost model across any of the event maps during Winter’s Jest. For more details on what to expect from the event, head to our announcement blog.

  • **Double XP & Rewards: **For the first week of Winter’s Jest (16th - 23rd, 12PM GMT), players will be able to earn Double XP and money from all investigations.

Changes

  • Banshee will now only present as female (names and ghost models).

  • Krampus is now defined as male and will only present as so (names and ghost models).

  • Ghost types are now sorted alphabetically in the Journal. (English language only)

  • Nell’s Diner now unlocks for players at Level 5.

  • Lowered RAM usage across all maps.

  • Dead players will no longer be rewarded ghost identification event points.

Fixes

  • Fixed an issue that caused cabinet trophy titles not being translated correctly.

  • Fixed an issue in the break room of Nell’s Diner that prevented VR players from teleporting.

  • Fixed an issue that caused object interactions in Nell’s Diner despite the power being off (i.e. Arcade Machine, ATM)

  • Fixed an issue that prevented the Ouija Board from responding with numbers.

  • Fixed an issue that disabled sound from the Nell’s Diner TV.

  • Fixed an issue that caused Obake fingerprints being left by all ghosts, and fingerprints not being visible on some doors in Nell’s Diner.

  • Fixed an issue that would cause the player to become stuck in the police car outside of Nell’s Diner.

  • Fixed an issue that prevented players from assigning new colors for players or cursors.

  • Fixed an issue that could cause the ghost to spawn on the roof of Nell’s Diner.

  • Fixed an ‘‘issue’’ that caused the eggs in Nell’s Diner to look not-egg like.

  • Fixed an issue that prevented VR players from teleporting on to certain areas of Nell’s Diner.

  • Fixed an issue that displayed Japanese text on the Nells’ Diner leaflet as too small to read.

  • Fixed an issue that caused Steam Deck voice chat to not work correctly at the start of a contract.

  • Fixed an issue that would cause players to disconnect when viewing the CCTV screen when multiple cameras were active. (If this is still encountered, please report via our Help Centre)

  • Various other fixes and improvements.

Known Issues

  • Players may be missing badges and cabinet trophies upon loading Phasmophobia after downloading the update. If this is encountered, load in to a contract and exit back to the menu. This should solve this issue.

Season's greetings, Ghost Hunters.

If you experience any issues, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia

_Happy Hunting, _

The Kinetic Games Team
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How Phasmophobia - Winter’s Jest v0.15.1.0 went

Phasmophobia - Hotfix

Fixed 1
  • Fixed an issue affecting some players with integrated graphics cards that would cause crashes when loading into Nell's Diner

From Phasmophobia

Welcome back, Ghost Hunters.

Today we have released a small hotfix for an issue affecting Steam players only.

Fixes

  • Fixed an issue affecting some players with integrated graphics cards that would cause crashes when loading in to Nell’s Diner.

Happy Huntin’

Thanks,

Kinetic Games Team

As you continue your investigations in Phasmophobia, if you encounter bugs, issues or simply have feedback for our team, please use the dedicated channels in the official Phasmophobia Discord.

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How Phasmophobia - Hotfix went

Phasmophobia - Nell's Diner v0.15.0.0

Added 2
  • Nell's Diner is the newest map, similar in size to 6 Tanglewood Drive but denser with a wide array of interactable objects, consisting of 14 rooms total with 13 possible ghost rooms including a walk-in freezer room
  • Moneybags ID Card & Badge unlocks once the player earns the Break the Bank achievement
Fixed 3
  • Fixed an issue that caused no audio to play when a light is shattered during a ghost event
  • Fixed an issue that caused Ghost Orbs to go through walls into other rooms
  • Fixed an issue that caused the Crucifix to fall under the map if placed inside an object by preventing Crucifixes from being placed inside objects

From Phasmophobia

Welcome back, Ghost Hunters.

Nell’s Diner has opened it’s doors. Phasmophobia’s newest map is now live across all platforms - Steam, PS5, PS VR2 and Xbox Series X/S.

In order to access Nell’s Diner, make sure your version of Phasmophobia is up to date (v0.15.0.0).

New

  • **Nell’s Diner: **Nell’s Diner is the newest map of Phasmophobia. Similar in size to 6 Tanglewood Drive, but much denser with a wide array of new interactable objects for both players and ghosts. Consisting of 14 rooms total, with 13 possible ghost rooms - including a walk-in freezer room - there’s plenty for Ghost Hunters to discover.

  • Moneybags: We’ve added the new Moneybags ID Card & Badge with this update. This’ll unlock once the player has earned the ‘Break the Bank’ achievement.

  • If you have already earned the achievement, this ID Card will unlock upon completing your first contract after downloading the update.

Fixes

  • Fixed an issue that caused no audio to play when a light is shattered during a ghost event.

  • Fixed an issue that caused Ghost Orbs to go through walls in to other rooms.

  • Fixed an issue that caused the Crucifix to fall under the map if placed inside an object.

  • In order to fix this, Crucifixes can no longer be placed inside an object.

Happy Huntin’

Thanks,

Kinetic Games Team

As you continue your investigations in Phasmophobia, if you encounter bugs, issues or simply have feedback for our team, please use the dedicated channels in the official Phasmophobia Discord.

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How Phasmophobia - Nell's Diner v0.15.0.0 went

Phasmophobia Hotfix v0.14.2.1

Changed 1
  • Main menu radio will now play spooky sounds
Fixed 2
  • Fixed players getting stuck on "Connecting" screen when joining lobbies via friend invite
  • Fixed an issue with CCTV which was causing reduced performance until focusing on the CCTV
Removed 1
  • Removed a pop-up message when unlocking the Child of the Cult foil badge

From Phasmophobia

Welcome back, Ghost Hunters. We’ve got an update for you.

Today, we have deployed a hotfix for Phasmophobia across all platforms. This addresses issues that arose following the release of the Crimson Eye event.

Fixes

  • Fixed players getting stuck on “Connecting” screen when joining lobbies via friend invite.

  • Removed a pop-up message when unlocking the Child of the Cult foil badge.

  • Main menu radio will now play spooky sounds.

  • Fixed an issue with CCTV which was causing reduced performance until focusing on the CCTV.

As you continue your investigations in Phasmophobia, if you encounter bugs, issues or simply have feedback for our team, please use the dedicated channels in the official Phasmophobia Discord.

Thanks,

The Kinetic Games Team

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How Phasmophobia Hotfix v0.14.2.1 went

Phasmophobia - Crimson Eye v0.14.2.0

Added 4
  • Crimson Eye Halloween event returns with extra rewards and challenges for players to complete together
  • Moon Altars now appear as usable objects in game and disappear after interaction, counting as unique media when photographed
  • Crimson Eye trophy is now upgradeable upon completing personal goals, with up to three upgrades available during the event and progression carrying to the next event
  • Leaderboard support for in-game events added to PS5, PS VR2, and Xbox Series X/S versions
Changed 1
  • Event leaderboard now displays only same-platform players when crossplay is turned off
Fixed 1
  • Fixed various visual and performance issues
Security 1
  • Patched a security vulnerability within Unity

From Phasmophobia

Open the gates to the otherworldly and let your presence be known.

From the depths of the forgotten and the forsaken, bestow upon us your blood-red blessing.

Welcome back, Ghost Hunters.

The Blood Moon has risen, and with it comes a small update for Phasmophobia.

The Blood Moon Preacher has provided us with details on this update, which you can find below.

New

  • **Crimson Eye: **Phasmophobia’s Halloween event returns for another round. Throughout this event, players will be able to earn extra rewards and work together to complete challenges. For more details, head to our blogpost.

  • Moon Altars: A change to these means that they will now appear as ‘Usable’ in game, and once interacted with will disappear. Remember to take a photo before interacting with an Altar, it’ll count as a Unique piece of Media!

  • While the event Trophy remains the same as the 2024 event’s, it is now upgradeable upon completing Personal Goals. The Crimson Eye trophy can be upgraded up to three times during the event, and progression will carry through to the next Crimson Eye event.

  • We have added leaderboard support for in-game events to the PS5, PS VR2 and Xbox Series X/S versions of Phasmophobia.

Changes

  • If crossplay is turned off, only players on the same platform will be displayed on the event leaderboard.

Fixes

  • Fixed various visual and performance issues.

  • A recently identified security vulnerability within Unity has been patched. You can read more about it here: https://unity.com/security/sept-2025-01

The Crimson Eye watches all.

As you continue your investigations in Phasmophobia, if you encounter bugs, issues or simply have feedback for our team, please use the dedicated channels in the official Phasmophobia Discord.

Thanks,

The Kinetic Games Team

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How Phasmophobia - Crimson Eye v0.14.2.0 went

Phasmophobia 5th Anniversary v.0.14.1.0

Added 4
  • 5th Anniversary Celebration with birthday decor in the main lobby
  • Anniversary Bonus granting double XP and money from all activities between September 15th and 21st, displayed as a 5th Anniversary - x2 modifier in the Debriefing screen
  • Anniversary Login Reward providing an exclusive anniversary-themed badge for logging in during the anniversary week
  • Disconnect button added to the Twitch Drops pop-up to unlink Twitch account directly from the popup
Changed 1
  • Twitch Drops pop-up now displays the username of the connected Twitch account

From Phasmophobia

Welcome back, Ghost Hunters. We’ve got an update for you.

Today, we have deployed a small update to Phasmophobia that brings with it our 5th Anniversary celebration in-game. For details on what we have planned to mark this moment, head to our recent blogpost.

Patch notes are below:

New

  • 5th Anniversary Celebration: To mark Phasmophobia’s 5th anniversary, the main lobby has been adorned with all manner of birthday decor.

  • Anniversary Bonus: Between 15th September and 21st September, all players will earn double XP and money from all activities! This will appear as a “5th Anniversary - x2” modifier in the Debriefing screen.

  • Anniversary Login Reward: Log in during the anniversary week to receive an exclusive anniversary-themed badge—a thank you for being part of 5 years of Phasmophobia.

Changes

  • The Twitch Drops pop-up now displays the username of the connected Twitch account, making it easier to confirm the player’s account is linked correctly.

  • Added a Disconnect button to the Twitch Drops pop-up, allowing the player to unlink their Twitch account directly from the popup for added convenience.

As you continue your investigations in Phasmophobia, if you encounter bugs, issues or simply have feedback for our team, please use the dedicated channels in the official Phasmophobia Discord.

Thanks,

The Kinetic Games Team

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How Phasmophobia 5th Anniversary v.0.14.1.0 went

Phasmophobia Hotfix v0.14.0.1

Fixed 10
  • Twitch Drop rewards now appear in-game without requiring a restart and lobby launch
  • CCTV unit screen no longer goes dark after placing multiple cameras in Grafton Farmhouse on Xbox Series X/S
  • Players no longer disconnect when CCTV screen goes dark on Xbox Series X/S
  • Mannequins no longer hover and clip through the environment after moving
  • Player no longer becomes stuck in the downstairs bathroom in Grafton Farmhouse
  • Missing text when saving custom difficulties

From Phasmophobia

Welcome back, Ghost Hunters. We’ve got an update for you.

Today, we have deployed a hotfix for Phasmophobia across all platforms. This addresses issues that arose following the release of the Grafton Farmhouse rework. Thank you to those members of the Phasmophobia community who helped identify these.

Fixes

  • Fixed an issue that caused Twitch Drop rewards to only appear in-game after restarting and launching a lobby.

  • Fixed an issue on Xbox Series X/S that would cause the CCTV unit screen to go dark after placing multiple cameras in Grafton Farmhouse. This would then cause the player that placed these to disconnect.

  • Fixed an issue that caused mannequins to hover and clip through the environment after moving.

  • Fixed an issue that caused the player to become stuck in the downstairs bathroom in Grafton Farmhouse.

  • Fixed an issue that caused missing text when saving custom difficulties.

  • Fixed an issue that caused line-of-sight issues above the dining room table in Grafton Farmhouse.

  • Fixed several visual issues when a player was using hiding spots in Grafton Farmhouse.

  • Fixed an issue that would cause thrown items to become lost if thrown from the upstairs table in Grafton Farmhouse.

  • Fixed an issue that incorrectly classed distorted music Media as a Ghost Video.

As you continue your investigations in Phasmophobia, if you encounter bugs, issues or simply have feedback for our team, please use the dedicated channels in the official Phasmophobia Discord.

Thanks,

The Kinetic Games Team

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How Phasmophobia Hotfix v0.14.0.1 went

Grafton Farmhouse Rework - Phasmophobia v0.14.0.0

Changed 1
  • Reworked Grafton Farmhouse map with new layout and design

From Phasmophobia

Welcome back, Ghost Hunters. We’ve got an update for you.

Today, we are excited to release the reworked Grafton Farmhouse alongside a handful of quality-of-life improvements. This update is available now across all platforms that Phasmophobia is available for.

We can’t wait to hear your thoughts and experiences on the new-look Grafton Farmhouse, so be sure to share these with us on stream and on social media.

Full patch notes: https://www.kineticgames.co.uk/blog/phasmophobia-grafton-rework-outnow

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How Grafton Farmhouse Rework - Phasmophobia v0.14.0.0 went

Phasmophobia Hotfix v0.13.1.1

Welcome back, Ghost Hunters. We’ve got an update for you.

Today, we have deployed a hotfix for Phasmophobia across all platforms. This addresses issues that arose following the latest patch. Thank you to those members of the Phasmophobia community who helped identify these.

Patch notes: https://www.kineticgames.co.uk/blog/phasmophobia-hotfix-01311

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How Phasmophobia Hotfix v0.13.1.1 went

Chronicle Patch - Phasmophobia v0.13.1.0

Changed 2
  • Quality of life improvements following the Chronicle release
  • Addressed feedback on Chronicle-related features

From Phasmophobia

Welcome back, Ghost Hunters. We’ve got an update for you.

Today, we have deployed a patch for Phasmophobia across all platforms. This update focuses on quality of life changes following the release of Chronicle in June, add addresses feedback seen on certain features related to Chronicle that we have seen discussed within the community.

Patch notes: https://www.kineticgames.co.uk/blog/phasmophobia-chronicle-v01310

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How Chronicle Patch - Phasmophobia v0.13.1.0 went

Chronicle Hotfix - Phasmophobia v0.13.0.1

Ghost Hunters, we've got an update for you.

Today, we have deployed a hotfix for Phasmophobia across all platforms addressing several key issues that have been raised by the community following the release of CHRONICLE earlier this week.

Patch notes: https://www.kineticgames.co.uk/blog/phasmophobia-hotfix-v0131

_Remember: If you experience any issues while playing Phasmophobia or want to give feedback, please join the _official Discord.

Patch notes: www.kineticgames.co.uk/blog/phasmophobia-chronicle-v013

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How Chronicle Hotfix - Phasmophobia v0.13.0.1 went

Chronicle - Phasmophobia v0.13

Added 1
  • Record media with a new system for capturing in-game footage
Changed 2
  • Reinvented the perfect investigation system and scoring mechanics
  • Updated media recording functionality and workflow

From Phasmophobia

Today, we’re excited to release CHRONICLE, Phasmophobia’s latest major update. With this update, one of our biggest ever, we’re reinventing what it means to get a perfect investigation, the way you record media and much more.

The update is now live for Steam, PlayStation 5, PlayStation VR2 and Xbox Series X/S. Read on to find out what’s in store the next time you play.

_Remember: If you experience any issues while playing Phasmophobia or want to give feedback, please join the _official Discord.

Patch notes: www.kineticgames.co.uk/blog/phasmophobia-chronicle-v013

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How Chronicle - Phasmophobia v0.13 went
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