# Phasmophobia Phasmophobia - Player Character Update 0.17.0.0 - Product: Phasmophobia (https://whatsnew.fyi/product/phasmophobia) - Vendor: Kinetic Games - Date: 2026-05-05 - Original notes: https://store.steampowered.com/news/app/739630/view/672867776636914392 - Permalink: https://whatsnew.fyi/product/phasmophobia/releases/2026-05-05-phasmophobia-player-character-update-0.17.0.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add 12 new, higher quality character models (6 male, 6 female) with character bios and adjustable hair colour - **added** — Add cosmetic items including coats, shirts, trousers, piercings, hats, and glasses with multiple colour options, unlockable in-game or purchasable with in-game currency - **added** — Add character animations for interactions with equipment, objects, and the environment - **added** — Add new death animation with immersive animations toggle for PC VR players to enable/disable first-person death animations - **added** — Add player watch to character models to monitor sanity levels and track time elapsed during contracts, accessible by holding Use button or opening Journal - **added** — Add watch visibility to VR players by raising their left hand - **added** — Make Cursed Hollow cosmetic rewards (Mask, T-Shirt, and Necklace) available for all players - **changed** — Move ID Cards and Badges equipping and swapping to the customisation Shop menu instead of the main menu - **changed** — Remove the death room and transition players seamlessly to the Dead state when killed by the Ghost - **changed** — Make Journal appear in-game when being used instead of as a separate UI item - **changed** — Increase Prestige limit to 4000 - **changed** — Add physics to all doors so they continue to move after the player lets go - **changed** — Change flashlights to be held in the player's left hand and droppable when the right hand is empty - **changed** — Allow equipment such as the tripod to be placed while standing - **changed** — Place all items on the character model instead of being invisible unless equipped - **changed** — Include Tier 2 Sound Recorders in the Audio Only weekly challenge - **changed** — Change minimum FOV option from 60 to 70 - **changed** — Remove inventory belt in VR with all items now placed on the character model - **changed** — Make teleport movement circle render on top of other objects and invisible until player presses teleport button at full stamina - **fixed** — Fix Head Gear not being visible on all FOV values Welcome back, Ghost Hunters. Today we’ve released the **Player Character Update **for Phasmophobia. The update is out now on all platforms where Phasmophobia is available. Patch notes are available below. **New** - **Characters**: 12 new, higher quality character models (6 male, 6 female) with character bios, adjustable hair colour and more. - **Cosmetics**: A wide array of available cosmetic items to equip your chosen character with; coats, shirts and trousers, all with multiple colour options. Unique shirts for prestige and event specific achievements. Accessories such as piercings, hats and glasses are also available. _Note: All cosmetics are either unlockable in-game or purchased with in-game currency. _ - **Animations: **Alongside the new character models, interactions with equipment, objects and the environment will now feature character animations. Upon dying, a new death animation will also be seen. - PC VR Players can enable/disable new first-person death animations with the ‘immersive animations’ toggle in the options menu, as seen below. If disabled, which is the default, the new death animation will be seen in third-person. - **Player Watch: **A watch has been added to the character models that can be used during contracts to monitor player sanity levels and keep track of time elapsed during the contract. To view the watch in full, players can hold the Use button when their left hand is empty or by opening their Journal. The watch will not display Sanity if the Sanity Monitor is disabled, nor will it count as a piece of electronic equipment for Ghost abilities. - For VR Players, the watch will always be visible and can be viewed by simply raising their left hand up. - **Cursed Hollow Cosmetics: **The Cursed Hollow cosmetic rewards are now available for all players. The Cursed Hollow Mask, T-Shirt and Necklace can be equipped from within the customisation Shop. **Changes** - **ID Cards: **ID Cards and Badges are now equipped and swapped within the customisation Shop menu, rather than the main menu. - **Death Room: **The room a player will enter after being killed by the Ghost has been removed, with the player now seamlessly transitioning to the Dead state. - **Player’s Journal: **The Journal will now appear in game when being used, rather than being a separate UI item. - The Prestige limit has been increased to 4000. - _Note:_ _No additional unlocks are available after Prestige 20._ - Physics have been added to all Doors, meaning they will now continue to move after the player lets go. - Flashlights will now be held in the player’s left hand, and can be dropped when the right hand is empty. - Equipment, such as the tripod, can now be placed while standing. - All items will now be placed on the character model, rather than invisible unless equipped. - Tier 2 Sound Recorders are now included in the Audio Only weekly challenge. - The lowest FOV option is now 70, rather than 60. The default setting remains at 70. - VR Specific Changes: - The inventory belt has been removed, with all items now placed on the character model. - The teleport movement circle will now render on top of other objects and will be invisible until the player presses the teleport button when at full stamina. **Fixes** - Fixed an issue that caused Head Gear to not be visible on all FOV values. - Fixed an issue in Prison where wishing for a trap with the Monkey’s Paw wouldn’t affect sliding doors. - Fixed an issue where the Raiju’s hunt threshold would only increase if equipment was held. - Fixed an issue where the Yokai could hear the Music Box from too far away. - Fixed an issue where the Jinn could drain sanity from a player in rooms above and below it. - Fixed an issue in VR where a player’s Journal could be seen after that player had died. - Fixed an issue in VR that caused player hands to shake. - Fixed an issue in VR that caused difficulty picking up the Spirit Box from the van wall. - Fixed an issue in VR th _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/739630/view/672867776636914392]_