# Phasmophobia Phasmophobia v0.18.0.0 - 13 Willow Street Rework & Quality of Life #1 - Product: Phasmophobia (https://whatsnew.fyi/product/phasmophobia) - Vendor: Kinetic Games - Date: 2026-07-21 - Original notes: https://store.steampowered.com/news/app/739630/view/668371152183232404 - Permalink: https://whatsnew.fyi/product/phasmophobia/releases/2026-07-21-phasmophobia-v0.18.0.0-13-willow-street-rework-qu What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — 13 Willow Street map received a full visual overhaul with new assets and props while maintaining the original layout - **added** — Added keybinds for Equipment slots allowing PC players to switch Equipment with the 1, 2, 3 and 4 keys - **added** — Added a keybind to inspect the Watch at any time, defaulted to Left DPAD on controller and H on keyboard - **added** — Photo Cameras can now capture a separate photo when capturing an EMF Level 5 reading - **added** — Photo Cameras now feature the same highlight frame as Video Cameras - **added** — New Ghost added: the Deildegast - **added** — Added new walking animations and turning animations to character movement - **added** — Console players can now enable or disable Eye Adaptation - **added** — Added an icon to the Player ID Card to show if that player is speaking - **changed** — When capturing Media with multiple present, evidence that provides the biggest reward or is Unique will be prioritised - **changed** — Character legs now use animations instead of procedural IK - **changed** — Character body no longer animates with walking animations to prevent held items from moving while walking - **changed** — Character now turns instantly depending on where you are looking instead of at set angles - **changed** — Removed character hand animations for grabbing, dropping, moving doors and hovering over interactables to speed up gameplay - **changed** — Cosmetics that are no longer able to be earned will not be visible - **changed** — Camera zoom in Customisation shop now focuses on the selected part of the character - **changed** — On Sunny Meadows, the Ghost will now only lock doors to a wing if both it and a player are inside that wing - **changed** — Eye Adaptation now adjusts lighting quicker when opening and closing the Journal - **changed** — The Obake's shapeshift now counts towards the Ghost video objective - **changed** — Apocalypse challenge now allows capturing any Media instead of only a photo - **changed** — Recording Ghost Orbs in the Tutorial is now required instead of only getting it inside the video camera's screen - **changed** — Improved lighting around the player for better visibility in darker areas - **changed** — Event board map leaflets are now spread over multiple pages - **changed** — Players can now cancel Use animations by pressing the Use button during the animation to quickly toggle equipment - **changed** — The Journal has been moved closer for easier readability - **changed** — Journal animation is now significantly faster - **changed** — Improved detection of photo evidence with higher priority for unique photos - **changed** — VR character now rotates instantly to match head rotation when looking straight ahead - **changed** — VR Journal is now instantly opened upon use - **fixed** — Fixed an issue where players could be seen through the walls of the Truck when viewing the CCTV - **fixed** — Fixed an issue that caused Voice Recognition to not work if switching from 'Voice' to 'System' - **fixed** — Fixed an issue where the cursor would not appear after completing a contract when using a controller - **fixed** — Fixed an issue that would cause the cursor to disappear in the Customisation shop when clicking right and left mouse buttons simultaneously - **fixed** — Fixed an issue that caused a green tint to be visible on animated ID cards - **fixed** — Fixed an issue that caused some Japanese text to appear too small, affecting readability - **fixed** — Fixed an issue where binding Crouch to X or A prevented players from using the Journal - **fixed** — Fixed an issue that caused dead player's eyes to appear incorrect - **fixed** — Fixed an issue that caused the ID Card to be displayed in front of the character model in the Customisation shop - **fixed** — Fixed an issue that caused players to become stuck and unable to continue playing after being revived - **fixed** — Fixed an issue that caused cosmetic settings to be reset if a Player joins or leaves a lobby - **fixed** — Fixed an issue in Nell's Diner that caused the player to become stuck in the corner of the Freezer Room - **fixed** — Fixed an issue that allowed infinite sprinting while closing the Journal - **fixed** — Fixed an issue that caused issues with the character model's right arm when holding certain pieces of Equipment - **fixed** — Fixed an issue that caused the cursor to become invisible in the Customisation shop if the left and right mouse buttons were clicked alternatively - **security** — Improved network stability to reduce disconnects Welcome back, Ghost Hunters. Today we have released Phasmophobia v0.18.0.0, our latest update that brings our reworked 13 Willow Street map as well as our first Quality of Life update for 2026. Patch notes can be found below. **New** - **13 Willow Street Rework: **The map has received a full visual overhaul, with new assets, props and more available to discover during your contracts. The original layout remains, however some rooms have been repurposed and the flow of several rooms has been edited to improve gameplay. - Adding keybinds for Equipment slots. PC players will be able to switch Equipment with the 1, 2, 3 and 4 keys. These keys can be rebound. - _This addition will only be available for PC players._ - Adding a keybind to be able to inspect the Watch at any time. - _This will be defaulted to Left DPAD on a controller and H on keyboard. Players can rebind this via Options > Controls._ - A separate Photo can now be taken capturing a EMF Level 5 reading. - Photo Cameras will now feature the same highlight frame as Video Cameras. - _On screen indicator only on Tier 2 and 3 Photo Cameras, while Tier 1 will have the light change colour from red to green._ - When capturing Media, if multiple are present, the evidence that provides the biggest reward or is Unique will be prioritised. - New Ghost: the **Deildegast** - _Players will have a higher chance of getting this Ghost in their contracts for the first few weeks following release._ - Added new walking animations and turning animations to fix several issues: - Character legs will no longer use procedural IK and will instead use animations. - The character body will no longer animate with the walking animations which caused held items to move while walking. - Improvements to the overall VR character: - New character animations. - Improvements to the belt to improve usability. - The character will now turn instantly depending on where you are looking instead of at set angles. **Changes** - The character hand animations for grabbing, dropping, moving doors and hovering over interactable or grabbable objects have been removed to speed up gameplay. - The item drop animation will still play for others in the session, but will not be visible by the Player. - Cosmetics that are no longer able to be earned will not be visible. - The camera zoom in the Customisation shop will now focus on the selected part of the character. - On Sunny Meadows, the Ghost will now only lock the doors to a wing if both it and a player are inside that wing. - Eye Adaptation will now adjust the lighting quicker when opening and closing the Journal. - Console players will now have the ability to enable/disable Eye Adaptation. - The Obake’s shapeshift will now count towards the Ghost video objective. - You can now capture any Media for the Apocalypse challenge, instead of only a photo. - Recording the Ghost Orbs in the Tutorial is now required, instead of only getting it inside the video camera’s screen. - Improved the lighting around the player, allowing for better visibility in darker areas. - Added an icon to the Player ID Card to show if that player is speaking. - Adjusted the visuals on the PSVR2 player list popup - Event board map leaflets are now spread over multiple pages - Players can now cancel Use animations by pressing the Use button during the animation, allowing for equipment to be quickly toggled without waiting for the animation to finish - The Journal has now been moved closer for easier readability. - The Journal animation is now significantly faster. - Character legs will now use animations, instead of procedurally generated animations when moving - Improved the detection of photo evidence. - Higher priority unique photos will always take priority. - Unique photos will always take priority over duplicates. - VR - The character will now rotate instantly to match the head rotation when looking straight ahead. When looking down, the character rotati _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/739630/view/668371152183232404]_