# Pillars of Eternity changelog > Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. - Vendor: Obsidian Entertainment - Category: Games - Official site: https://eternity.obsidian.net/ - Tracked by: What's New (https://whatsnew.fyi/product/pillars-of-eternity) - Harvested from: Steam (app 291650) - Entries below: 11 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Pillars of Eternity Patch 3.9.5.0 is now Live! - Date: 2026-07-06 - Original notes: https://store.steampowered.com/news/app/291650/view/698768548504276759 - Permalink: https://whatsnew.fyi/product/pillars-of-eternity/releases/steam-698768548504276759 - **fixed** — Attack Speed and Reload Speed bonus provided by One-Eyed Molina's Gold Fingered Spike-Flinger now works similarly to other Attack Speed bonuses granted by weapons - **changed** — Increased the minimum initiative of Adragan actions in Turn-Based Mode - **fixed** — Seal type spells no longer disappear immediately when placed in or outside of combat - **fixed** — Trail of fire dropped by Fire Stag now appears and works correctly in Turn-Based Mode - **fixed** — Cipher's Tactical Meld ability now correctly provides bonus Accuracy when attacking the same enemy as the target - **fixed** — Ancient Memory no longer triggers multiple times in one turn on characters with low Intellect - **fixed** — Spellstamina: Fear Aura enchantment of Dragon's Maw Shield no longer causes the Fear Aura effect to trigger multiple times in one turn - **fixed** — Encounter by the Sacrificial Pit in Endless Paths of Od Nua Level 2 can now be progressed properly - **fixed** — Same target accuracy bonus and other similar effects are now applied correctly in Turn-Based Mode - **fixed** — Xaurips during the encounter with the Adra Dragon now aggro properly towards the Player's party - **fixed** — AoE preview of Twin Stones Druid spell now appears properly in Turn-Based Mode - **fixed** — Resolved excessive engagement message spam in the combat log in Turn-Based Mode - **fixed** — Threatening Presence no longer spams the combat log in Turn-Based Mode - **fixed** — Various Active effects have had their displayed values corrected in Turn-Based Mode - **fixed** — Several issues related to interacting with beetle-type enemies and their corpses no longer occur - **fixed** — Description of Veteran's Recovery now mentions the correct amount of Endurance gained per turn - **added** — It is now possible to disable the Turn-Based Mode combat start banner by using the console command ToggleTacticalModeBanner - **fixed** — Interactive area of End Turn button in Turn-Based Mode now properly matches the button itself - **fixed** — Turn-Based Node can no longer be toggled during interactions and UI states where most of the player input is disabled - **added** — Warning now appears when trying to switch between combat modes during an encounter Greetings Watchers, Today we are releasing patch 3.9.5.0 for Pillars of Eternity on Steam, GOG, EGS and Xbox PC. ##### Patch Notes: ##### **Combat and Mechanics - Global** - Attack Speed and Reload Speed bonus provided by the One-Eyed Molina's Gold Fingered Spike-Flinger now works similarly to other Attack Speed bonuses granted by weapons. ##### **Combat and Mechanics – Turn-Based Mode Specific** - Increased the minimum initiative of Adragan actions in TBM. - Seal type spells no longer disappear immediately when placed in or outside of combat. - Trail of fire dropped by _Fire Stag_ now appears and works correctly in the Turn-Based Mode. - Cipher's _Tactical Meld_ ability now correctly provides bonus Accuracy when attacking the same enemy as the target. - _Ancient Memory_ no longer triggers multiple times in one turn on characters with low Intellect. - _Spellstamina: Fear Aura _enchantment of the _Dragon's Maw Shield _no longer causes the _Fear Aura _effect to trigger multiple times in one turn. - Encounter by the _Sacrificial Pit_ in the _Endless Paths of Od Nua Level 2_ can now be progressed properly. - Same target accuracy bonus and other similar effects are now applied correctly in Turn-Based Mode. - Xaurips during the encounter with the _Adra Dragon_, now aggro properly towards the Player's party. ##### **Visual and Audio** - AoE preview of the _Twin Stones_ Druid spell now appears properly in the Turn-Based Mode. ##### **User Interface and Interaction** - Resolved an issue leading to excessive engagement message spam in the combat log in Turn-Based Mode. - Threatening Presence no longer spams the combat log in Turn-Based Mode. - Various “Active effects” have had their displayed values corrected in Turn-Based Mode. - Several issues related to interacting with beetle-type enemies and their corpses no longer occur. - Description of _Veteran's Recovery_ now mentions the correct amount of Endurance gained per turn. - It is now possible to disable the Turn-Based Mode combat start banner by using the ungated console command “ToggleTacticalModeBanner”. - Interactive area of _End Turn_ button in Turn-Based Mode now properly matches the button itself. - Turn-Based Node can no longer be toggled during interactions and UI states where most of the player input is disabled. - Warning now appears when trying to switch between combat modes during an encounter. - Ongoing movement commands are now stopped after ending the turn in Turn-Based Mode. - _No Movement _warning is now displayed when targeting the out of reach enemy/area with an attack or ability when out of movement in Turn-Based Mode. If you come across any issues, please contact us at [support.obsidian.net](https://support.obsidian.net) Thank you for your continued feedback and support! ### Pillars of Eternity Patch 3.9.4.0 is now Live - Date: 2026-05-20 - Original notes: https://store.steampowered.com/news/app/291650/view/654854011470480939 - Permalink: https://whatsnew.fyi/product/pillars-of-eternity/releases/steam-654854011470480939 - **fixed** — Prone status in turn-based mode now includes an additional 3 initiative delay on the victim - **fixed** — On cast tick for several turn-based mode pulsing AOEs now applies properly - **fixed** — Spiritshift no longer lasts indefinitely on enemies in turn-based mode - **fixed** — Traps with ticking behavior now work properly in turn-based mode - **fixed** — Wall of Thorns no longer behaves in real time in turn-based mode - **fixed** — Fixed an issue where Grimoire Imprints could sometimes lock combat in turn-based mode - **fixed** — Radiant Sporelings are no longer able to revive multiple times in turn-based mode and lock combat - **fixed** — Xaurips in turn-based mode with Adra dragon now consistently aggro the player's party - **fixed** — Xaurip priest in turn-based mode Adra dragon combat can no longer lock combat state by casting Holy Power in fog of war - **fixed** — SFX for Wall of Thorns now plays at the proper time in turn-based mode - **fixed** — Fixed an issue where firearm reload animation would trigger after using a free action instead of waiting until end of turn - **fixed** — Combat in turn-based mode will no longer pause when tutorials appear - **fixed** — User cursor no longer shows the movement indicator when quitting out to the main menu - **fixed** — Certain elements of the HUD no longer briefly remain fully visible when fading out into a transition - **changed** — Ability tooltips now display 'Action used' in turn-based mode when the user has no action point - **changed** — Free action abilities now indicate when the free action has already been used for the turn - **changed** — Tooltip for toggle turn-based mode button on the HUD now indicates its bound key - **fixed** — Current turn indicator no longer displays on the master when it is their pet's turn - **fixed** — Arrow for collapsing center HUD element no longer clips with character portraits Greetings Watchers, Thank you so much for participating in our Public Beta. Today we are releasing Patch 3.4.9.0 on Steam, GOG, and Xbox PC. Please check out the latest fixes below: If you come across any issues, please contact us at (https://support.obsidian.net/)[upport.obsidian.net](https://upport.obsidian.net) ##### **Patch Notes 3.9.4.0** ##### **Combat and Mechanics – Turn-Based Mode Specific** - Prone status in TBM will now include an additional 3 initiative delay on the victim. - On cast tick for several TBM pulsing AOEs should now apply properly. - Spiritshift no longer lasts indefinitely on enemies in TBM. - Traps with ticking behavior should now work properly in TBM. - Wall of thorns should no longer behave in real time in TBM. - Fixed an issue where Grimoire Imprints could sometimes lock combat in TBM. - Radiant Sporelings are no longer able to revive multiple times in TBM and lock combat. - Xaurips in TBM with Adra dragon should now consistently aggro the player’s party. - Xaurip priest in TBM Adra dragon combat can no longer lock combat state by casting Holy Power in fog of war. ##### **Visual and Audio** - SFX for Wall of Thorns should now play at the proper time in TBM. - Fixed an issue where firearm reload animation would trigger after using a free action, instead of waiting until end of turn. ##### **User Interface and Interaction** - Combat in TBM will no longer pause when tutorials appear. - User cursor will no longer show the movement indicator when quitting out to the main menu. - Certain elements of the HUD will no longer briefly remain fully visible when fading out into a transition. - Ability tooltips will now display “Action used” in TBM when the user has no action point. - Free action abilities will now indicate when the free action has already been used for the turn. - Tooltip for toggle TBM button on the HUD now indicates its bound key. - Current turn indicator will no longer display on the master when it is their pet’s turn. - Arrow for collapsing center HUD element no longer clips with character portraits. ### Pillars of Eternity Turn Based Mode is Live - Date: 2026-04-06 - Original notes: https://store.steampowered.com/news/app/291650/view/497222951593051013 - Permalink: https://whatsnew.fyi/product/pillars-of-eternity/releases/steam-497222951593051013 Greetings Watchers, The wait is over and the Turn-Based Mode for the original _Pillars of Eternity_ is now live! This new feature lets you experience _Pillars 1_ in a whole new way, with combat fully reimagined around turn-based pacing and flexibility. If you enjoyed experimenting with the system in _Pillars of Eternity II: Deadfire_, we hope you’ll find this version both familiar and improved so please let us know what you think. We’d also like to make sure we get a message to all those that played and sent in feedback on the Public Beta to help Turn-Based Mode become the best it can be: THANK YOU! Furthermore, we recognize that this is a large feature and while we have squashed the largest bugs that presented during the beta window, more issues may yet to be discovered. Still, please know that we will continue to release patches for this feature for a short while longer. So if you have an issue or would like to share feedback please contact us via [https://support.obsidian.net/](https://support.obsidian.net/). Thanks! And now for what to expect in this update. ##### **Major Features** - Turn-Based Mode (TBM) has been added to Pillars of Eternity! - Turns are now influenced by character speed, combat pacing has been adjusted for increased lethality, and certain actions (such as swapping weapons, drinking potions, or enabling modals) are now classified as free actions with per-turn limits. - Players can select Turn-Based Mode when starting a game or swap between real-time with pause and turn-based combat in the options menu, keybinding, or HUD toggle button. ##### **General** - Added support to change to the original Pillars of Eternity main menu art by clicking base game and DLC icons. ##### **Combat and Mechanics – Turn-Based Mode Specific** - TBM Turns have been reworked compared to _Deadfire_: - Characters no longer take 1 turn per round. Instead characters take turns as frequently as their Initiative (based on RTwP Recovery) allows. - Faster characters (high dexterity, lighter armor, and/or speed improving effects) may end up taking multiple turns each round, while slower characters may act less or even potentially skip an entire round, if encumbered by enough speed penalties. - TBM Lethality has been significantly increased over RTwP: - In addition to legacy lethality changes from Deadfire (increased Graze Range, reduced Miss Range, Basic attacks perform Full Attacks, etc…), TBM now increases damage (dealt by any source) by 35% globally. - This change helps to keep combat moving forward and highlights careful tactical decision making. - TBM Intellect has been reworked vs. RTwP: - The effect of Intellect on duration in TBM has been increased from +/- 5% → 10% per point. - TBM Initiative has been reworked from _Deadfire’s_: - The new formula for Initiative is: - Base RTwP Recovery * 2 + 1 - All modifiers to initiative happen after the above calculation. - First turn initiative uses a default recovery of 2s. - The minimum initiative a character may achieve can never be below 1. - Initiative from Reload Time is reduced by 25%. - TBM Free Actions have been reworked from _Deadfire’s_: - Swapping weapon sets, drinking potions, and toggling modals (or within a modal group) are all now considered free actions. - Each of these Free Actions are now limited to 1 activation per turn within their respective action type category. - E.g. you may drink a potion and change your active paladin aura, but you may not drink two or more potions in the same turn, or change paladin aura → attack → and then change it back. - Additionally, no individual Free Action may be activated more than once in a turn. - TBM Phrase progression has been reworked from _Deadfire’s_: - As turns are no longer bound to 1 turn per round, phrases no longer progress 1 phrase per turn. - Phrases now progress based on the amount of initiative (recovery) that has elapsed since the Chanter’s last turn (or the start of combat). - TBM Int _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/291650/view/497222951593051013]_ ### Patch 1.3.8.0.87535 is Live - Date: 2025-03-26 - Original notes: https://store.steampowered.com/news/app/291650/view/527590540141658199 - Permalink: https://whatsnew.fyi/product/pillars-of-eternity/releases/steam-527590540141658199 General: - Mac users can now receive the latest updates. - The title no longer boots into a black screen if the user's OS is set to Turkish (or languages with similar text formatting). - GOG achievements now unlock properly. - Steam/GOG Kickstarter and Backer reward items should once again be granted properly to new players. - Steam Linux is now supported and will be included in future patches. - Epic Game Store users will now properly receive their Royal Edition digital content rewards. - Game saves are now listed with priority given to the most recent, regardless of the method used to create them (Quicksave, Autosave, or manual). Visual and Audio: - Fixed an issue that prevented character selection barks from playing in certain cases. (Eder has once again found his voice) - Grimoires will now correctly hide while reading scrolls. - Certain cutscenes and maps will now perform better in 4k. - Fixed a remaining edge case that would cause characters to t-pose in very specific cutscenes. - Fixed a number of dialogue nodes that would trigger a brief "knock" sound when displayed. - Removed unintended echo effects on act introduction audio and developer commentary. - Ferry boat in Oldsong is no longer partially submerged. - Several variant forms of Woodskin have had their VFX aligned correctly. (Spell Holding, Spell Bind, Adragan & Delemgan variants, etc...) - Delemgans, Adragan, Pwgra, and Menpwgra have had missing visual and audio effects updated on many of their spells and abilities. - Characters that are immune to poison won't bark about being poisoned when attacked by poisonous attacks. - All animal companions will now play footstep audio. - Hiravias' Spiritshift FX will now properly play when he leaves spiritshift form. - Taena's centec VO will now play correctly in both contexts that it can be heard. Quests and Dialogue: - Fixed softlock when hiring Aldwyn and using his services at Brighthallow. - Fixed softlock when using Aldwyn's services in the Salty Mast after hiring Lyrinia. - Obtaining a quest reward from Simoc in the Sacrifical Bloodlines quest and then killing him will no longer result in a second copy of the reward item on his corpse. - After being awarded Alia Braccia in Hearthsong killing the High Monk afterwards will no longer grant a second instance of the reward. - Killing Ranga before the potion is acquired will now correctly fail A Mother's Plea. - Abrecan will now still accept the letter he sends you to retrieve, even if you already possess it when he first tells you about his request. - Krivi's rewards in Od Nua cannot be obtained multiple times by selecting similar dialogue nodes. Now only one outcome is permitted. - Anamfath Leader in Twin Elms will continue The Child of Five Suns quest even in the case of Vincent Agosti being dead after being spoken to prior. - Failing the Athletics and Dexterity checks in the Durgan's Battery scripted interaction will now properly apply the Concussion affliction. - Accepting Tealdor's Bounty relating to the Disciples of the True Flame and leaving the conversation will not prevent players from asking later on about the Bounty for Laenric. - Giving Dunstan the final pieces of the Blade of the Endless Paths while he is defending the keep will now correctly reward the player. - Accusing Grynde of being a ripple sponge addict for reward can no longer be repeated infinitely. - What happens to the ogre Crothar no longer affects Korgrak's quest states. Combat and Mechanics: - Fixed a case where the Shadow Step ability could cause a crash. - Shadow Step ability is no longer treated as a modal and can now target ground locations. - Spellsword Wizard AI will properly activate Second Wind instead of Deleterious Alacrity of Motion when low on Endurance. - Party AI will no longer attempt to activate Second Wind in cases where their Endurance is low, but also capped due to low Health. - Party AI will no long _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/291650/view/527590540141658199]_ ### Update v3.7.1.1411 - Date: 2024-07-10 - Original notes: https://store.steampowered.com/news/app/291650/view/4267805297687668010 - Permalink: https://whatsnew.fyi/product/pillars-of-eternity/releases/steam-4267805297687668010 ##### General: - Fixed an issue that prevented POE1 saves from being imported to POE2 after the last patch. --If you possess a save game that could not be imported, loading and re-saving should correct the issue. - Fixed an issue that caused some users to receive DLC content and/or backer items without having proper access to them. --If you possess a save game that will not load on 3.7.1.1411 or later, due to it being created with DLC you did not purchase, please send us a support ticket along with your GOG or Steam username and a copy of a save game that has the issue (if multiple saves are affected, you only need to send 1 so we can verify). --This issue did not affect users on Game Pass or Epic. - Removed duplicate unused asset bundle files that artificially increased installation size. ##### Navigation: - N/A ##### Visual and Audio: - Fixed an issue where spoken dialogue was being unintentionally affected by reverberation. ##### Quests and Dialogue: - N/A ##### Combat and Mechanics: - N/A ##### User Interface and Interaction: - Fixed incorrect version numbers across different platforms. They should all match now and increment correctly. ##### Known Issues: - Some users have reported crashing on 32-bit operating systems. While 32-bit operating systems fall below our minimum requirements, users that had better luck on 3.4.0.1318 will find a Legacy branch available Steam/GOG which may yield better results. ### Build 1.3.7.1377 Patch Notes - Date: 2024-06-06 - Original notes: https://store.steampowered.com/news/app/291650/view/4184486801764642338 - Permalink: https://whatsnew.fyi/product/pillars-of-eternity/releases/steam-4184486801764642338 The player log file has been moved by Unity and it can be found in the following location: %USERPROFILE%\AppData\LocalLow\Obsidian Entertainment\Pillars of Eternity It has been renamed player.log General: - We have updated to Unity Version 2019.4.11. - Updated graphics to DirectX 11. - Fixed an issue where backer rewards would appear or unlock incorrectly. - Also fixed a case where backer rewards might not unlock at all for users in the public beta. - Corrected save file location for the public beta (You should no longer need to move save files into a _Local_ directory for them to show up correctly). Navigation: - Fixed areas that could not be navigated in numerous scenes. - The lake in Cayron's Scar should no longer be unintentionally traversable when submerged. - Fixed some cases where NPCs would become stuck when pathing during cutscenes. - Fixed some cases where NPCs would walk or run in place during cutscenes. - Fixed a handful of doors throughout various scenes that could be walked through due to lacking proper collision. Visual and Audio: - Fixed multiple cases where characters might T-Pose briefly at the beginning of a cutscene. - Fixed an issue where paperdolls in character creation and inventory screens might appear blurry. - Overwhelming Wave should more reliably play its visual effects. - Fixed VFX issues with the Woodskin spell rotating or attaching incorrectly. - Symbols western chamber of Lle a Rhemen should now properly light up when expected. - Fixed redundant horn audio playing after the battle of Yenwood. - Fixed an issue where attempting to open locked containers could play multiple voice lines at once. - Fixed a handful of cases where dialogue audio wouldn’t play when certain nodes were re-triggered. - VFX will no longer become displaced when a character teleports or uses a movement ability. - Unstrung Bow’s visuals will now properly appear on the ground when discovered. - Soul Whip VFX are no longer lost on save/load or transitions. - Penetrating Shot, Vulnerable Attack, Savage Attack, and similar VFX should no longer be lost on save/load or transitions. - Released soul VFX in Sun in Shadow should now display correctly. - Fixed an issue with Ninagauth’s Freezing Pillar VFX overlapping other visuals. - Gafonercos will remain correctly positioned after completing certain attacks. - Potion of Fleet Feet now properly plays a drinking animation. - Reading from scrolls and rites will now position the scroll correctly in the reader’s hands. - Fixed an issue that would cause water VFX to display improperly in certain areas. Quests and Dialogue: - Ready the Cannons side quest should now properly update its objectives. - Dialogue from Buried Secrets quest should no longer allow the player to demand their payment more than once. - Fixed an issue where multiple barked lines in Gilded Vale could overlap excessively. - Fixed an issue where Eder’s bark lines in the Temple of Eothas may end abruptly. - Fixed a case where Calisca could trigger the wrong bark line near the camp inside Cilant Lîs. - Fixed bark lines in Defiance Bay cutting short after their first line. - Crag Ogres in Flames-That-Whisper Cavern should now more reliably play their banter on approach. - Prisoners in Icantha’s house should no longer respawn in certain cases after save/load. Combat and Mechanics: - Earth Blights should no longer sometimes detach from their selection circles when dominated. - Scroll of Ray of Fire should now appear correctly and more accurately match the behavior of the Ray of Fire spell. - Fixed a case where manually resolving stronghold combat could sometimes yield no rewards. - Fixed a case where prone characters might try to move while prone, resulting in sliding behavior. - Concelhaut’s Draining Missiles should no longer occasionally show 0.0 damage in the combat log. - Weapon Specialization: Peasant should now reliably add its damage _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/291650/view/4184486801764642338]_ ### Patch 3.06 Patch Notes - Date: 2017-06-14 - Original notes: https://store.steampowered.com/news/app/291650/view/2910970427676163620 - Permalink: https://whatsnew.fyi/product/pillars-of-eternity/releases/steam-2910970427676163620 **UI** - Fixed the assign/recall button on the Stronghold Adventure UI. - The White March Part II instruction popup will no longer be shown after the first save-load in a new campaign. **Items** - Fixed Nightshroud missing its DR reduction. This fix will only work on games that haven't acquired the weapon. ### 3.04 and 3.05 Patch Notes - Date: 2016-11-23 - Original notes: https://store.steampowered.com/news/app/291650/view/2910970427676163810 - Permalink: https://whatsnew.fyi/product/pillars-of-eternity/releases/steam-2910970427676163810 ** ##### 3.04 Patch Notes ** **Major Fixes** - Brighthallow error on transition (this includes Durance / Hiravias, and Rod of Wind and Thunder issues). This fix is retroactive! - Fighter's ability Confident Aim no longer doubles on Save/Load. - Wizard's spell Wall of Draining no longer increases beneficial spells permanently. **Spells and Abilities** - Skeleton Wizard's 'Necrotic Lance' is now set up as a ray spell. - Fixed an issue where Bash was hitting multiple times with Carnage. - Ancient Memory no longer deactivates after casting an Invocation. - Fixed the issue where Cipher's Phantom Foes flanked debuff was removed when the target was engaged. - Cipher's no longer get hit with Psychic Backlash at the start of combat. - Torment's Reach no longer procs off every enemy hit. - Priest's Seal spells no longer activate twice. - Iconic Projection no longer bypasses DR. - Fixed an issue with Ranger's Twinned Arrow and Driving Flight accuracy. - Ranger's Powder Burns now works as intended with DR Penetration. - Druid spell Infestation of Maggots now does the intended amount of damage per tic. **Items** - Fixed multiple issues with Glittering Gauntlets. - Cape of the Cheat will now be rewarded to base and px1 players. - Sabre base damage has dropped to 11-16, and it will have a +20% damage mod. **Gameplay** - Engagement is now broken when characters are knocked back. - Fixed the Nav around the adra pillar is Elmshore. - Charming all enemies in a combat will no longer reset combat. - VFX that start from characters heads are now correctly aligned. **UI** - Personal 'Total Damage Done' no longer comes up as '-Infinity'. - Korean Loc issue with text getting cut off during Character Creation. - 'Missing GUI" no longer appears in the combat log with Fire Stag. **Audio** - Fixed an issue where audio was cutting out during the End Slides after the White March section. **Beta Fixes** - Kraken DR raised from 0 to 8. - Sul no longer attacks her own pride during 'The Old Queen and the New King' quest. - Fixed an issue with Cliant Lis traps were not working. - The Unlabored Blade Firebug proc now functions correctly. - Tooltip for Sabre now shows +20% instead of 'missing item mod 468'. - Nyry the Deft Hand now grants Cape of the Cheat in the base game. - Corrected an issue where characters sometimes gets stuck in the Elmshore adra pillar. - Stun on crit weapon mod duration is now affected by graze/hit/crit attacks. - Party AI no longer chases after undiscovered enemies. - The Chanter phrase 'One Dozen Stood' phrase now reduces the duration of the Frightened and Terrified status effects . - The Fighter ability 'Clear Out' no longer causes Blights to stop attacking. ** ##### 3.05 Hotfix Patch Notes ** **Major Fixes** - Reloading autosaves in Stalwart Village no longer alter creature stats. **Items** - The Unlabored Blade 'Firebug' now procs 3% of the time instead of 10%. ### The Patch Beta for Update 3.0.3 is Now Live! - Date: 2016-06-01 - Original notes: https://store.steampowered.com/news/app/291650/view/2910970427676163990 - Permalink: https://whatsnew.fyi/product/pillars-of-eternity/releases/steam-2910970427676163990 Howdy all! It's been awhile. You have been missed. Today we have news about Update 3.0.3 for Pillars of Eternity! Let's get right to it: the fixes! The (WIP) patch notes: General - Enemies no longer gain increased shield Deflection and Reflex bonuses when you and save and load in a creature's area. - Improved the performance of snow footprint VFX. - Biography now correctly updates after collecting springberries. - Characters no longer slide across the ground when commanded to move when getting up from prone. Spells and Abilities - Chanter buffs and heals now affect the chanter. - Combusting Wounds now correctly adds damage. - Shadowing Beyond and the Strike abilities now correctly gain a bonus from Backstab. - Druids can now use Second Wind and Outlander’s Frenzy when spiritshifted. - Unbending now gives the correct amount of health. Areas - Fixed an issue where NPCs would not turn hostile after some conversations. - Ogres no longer become hostile after transitioning out and back in the Russetwood cave. - Sul no longer attacks her own pride. - Nesta now despawns if the Tax Evasion quest is resolved by returning to the town immediately. - NPCs no longer become hostile when saving and loading in Noonfrost. Items - Mourning Gloves no longer give permanent buffs. - Spell Striking Weapons no longer proc twice on crits. - Combusting Wounds granted by Spellholding now correctly rolls to hit. - Executioner’s Hood Accuracy bonus now applies correctly in all situations. - The item Snef’s Folly will no longer disappear after transitioning. Rogue - Riposte: In addition to triggering on 20% of Misses, it should also trigger on 30% of Grazes. - Escape: Using Escape should give the rogue a temporary (base 10s) boost to Deflection and Reflexes (+25). - Adept Evasion: It should be changed to convert 75% of Reflex Grazes to Misses and 50% of Reflex Hits to Grazes. - Fearsome Strike: Affliction durations increased to base 15s. - Smoke Cloud: Increase the AoE radius by 33% and the Distracted duration by 50%. - Withering Strike damage increased to +50%. - Shadow Step can now be canceled early, and grants a 20% damage boost. Barbarian - Barbaric Yell and Barbaric Shout should be set to zero recovery. - Thick-Skinned: Increase bonuses to +3 (from +2). - Heart of Fury: Switch to 1/Encounter. - Echoing Shout: Switch to Foe-only. - One Stands Alone now triggers when enemies are nearby, instead of only being triggers when the barbarian is engaged. One-Handed Style - One-Handed Style: Change to the Graze to Hit conversion (30%) to a Hit to Crit conversion (15%). - One-Handed Style: No longer works while using a shield. The list of patch notes can be found on our forum here: http://forums.obsidian.net/blog/7/entry-193-update-notes-303 Through your continued testing, we will add to and adjust this list while we finalize the patch. Want to be a part of the beta patches? Find out here! http://forums.obsidian.net/topic/76849-patch-betas-on-steam And with that, until we see each other again, have a great time with the game! Be incredible. <3 -Mikey Dowling ### Update 3.02 and we announced a new game! - Date: 2016-03-23 - Original notes: https://store.steampowered.com/news/app/291650/view/2910970427676164098 - Permalink: https://whatsnew.fyi/product/pillars-of-eternity/releases/steam-2910970427676164098 Hey, everyone! How's it going? Spring is now here and we hope it's treating you well! Today we have an update that has gone live for Pillars of Eternity. The changes will be marked below so you can find them in one spot. Before we get to the (incredibly awesome) list of updates for Pillars, we want to take the time to share with you the new game we announced with our publisher, Paradox, last week at GDC, Tyranny! Imagine a classic RPG story, but instead of attempting to bring down the evil empire/faction/eye-in-the-sky, evil has already won. Choice and consequence build the core of the game that will offer up plenty of replayability to see it all. You can continue to find out more about Tyranny at the offical website: http://www.tyrannygame.com And now for the patch notes. While the list actually has too many to be able to list in this post, the major fixes are as follows: Major Fixes - Fixed an issue where some player's game would reset after completing Part 1. - Fixed an issue where some players couldn't activate the White Forge or enter Durgan's Battery. - Fixed an issue with the final Eyeless SI becoming stuck if you selected yourself. - Fixed an issue where some players would get stuck at the Caed Nua End Slide. - Fixed multiple issues where some players received black screens on load/transitioning. White March Specific - Iron Flail Front is no longer accessible before returning to Stalwart at the start of Part 2. - Foundry map icon appears as soon as you visit the Foundry after activating Part 2. - Updated the nav for Whitestone Hollow, Durgan's Battery Exterior, and Durgan's West Tower. - Gwyn's Band of Union placed into a container in the Abbey. - Fixed an issue with Kaoto not speaking to you at the top of the Abbey of the Fallen Moon. - Added an addendum to the Rising Tide Quest regarding the sign of the tide. - All robes in the Halls of Silence have had their name updated. - SFX now plays during the Eyeless Scripted Interaction. - Burning Pitch Trebuchet and Empowered/Heavy Cannon Blast will no longer gain benefit from Might or Intellect and are per rest. - Eyeless 'Ray of Fire' no longer deals insane amounts of damage on Story Time. - Fixed an issue with Cayron's Scar Frozen Water SI applying status effects to the wrong character. - Summoned Crag Ogres no longer drop loot. - Fixed an issue that was causing Relentless Storm to spam cast in Cayron's Scar. - Villagers now comment about you defeating the Eyeless. - Fixed an issue in Tealdor's dialogue where he would stop giving bounties. - Fixed an issue where Mylla was disappearing after completing the quest 'Lost Child'. - Fixed issue with screaming villagers audio persisting after Burning Hut SI. - Magma Blights in the West Tower now drop loot. - Updated the Skuldrak projectile to be an icicle. - Fixed gas cloud VFX in the West Tower gas room. - Bleakwalker Ghosts (Summoned during Ryona's Breastplate Quest) will now drop correct loot. - Spirit animals Whitestone Cave now drop correct loot. - Zahua image now shows during his End slides. - Fixed an issue not being able to leave Zahua's vision during Secrets of Tacan. - Fixed Zahua's conversations not triggering depending on how the quest was started during Secrets of Tacan. - Can now re-enter Zahua's vision without reloading Whitestone Hollow. - 'Secrets of Tacan' no longer fails if you speak to a vision after Save/Load. - 'Secrets of Tacan' no longer fails if Zahua is killed after completion. - Fixed an issue with Maneha only wanting to talk about the Fort. For a full list of changes, you can check them out on our forum here: http://forums.obsidian.net/blog/7/entry-192-update-notes-302 ### Patch 1.05 is now live! - Date: 2015-05-08 - Original notes: https://store.steampowered.com/news/app/291650/view/2910970427676166033 - Permalink: https://whatsnew.fyi/product/pillars-of-eternity/releases/steam-2910970427676166033 Patch 1.05 is now live on Steam! You can check out the Steam thread here: http://steamcommunity.com/app/291650/discussions/0/620712999972699526/ And get the full list of patch notes here: http://forums.obsidian.net/blog/7/entry-183-patch-notes-105/ Enjoy!