Pillars of Eternity — The Patch Beta for Update 3.0.3 is Now Live!

The Patch Beta for Update 3.0.3 is Now Live!

Changed 2
  • Improved the performance of snow footprint VFX
  • Druids can now use Second Wind and Outlander's Frenzy when spiritshifted
Fixed 17
  • Enemies no longer gain increased shield Deflection and Reflex bonuses when you save and load in a creature's area
  • Biography now correctly updates after collecting springberries
  • Characters no longer slide across the ground when commanded to move when getting up from prone
  • Chanter buffs and heals now affect the chanter
  • Combusting Wounds now correctly adds damage
  • Shadowing Beyond and the Strike abilities now correctly gain a bonus from Backstab

Howdy all!

It's been awhile. You have been missed. Today we have news about Update 3.0.3 for Pillars of Eternity! Let's get right to it: the fixes!

The (WIP) patch notes:

General

  • Enemies no longer gain increased shield Deflection and Reflex bonuses when you and save and load in a creature's area.
  • Improved the performance of snow footprint VFX.
  • Biography now correctly updates after collecting springberries.
  • Characters no longer slide across the ground when commanded to move when getting up from prone.

Spells and Abilities

  • Chanter buffs and heals now affect the chanter.
  • Combusting Wounds now correctly adds damage.
  • Shadowing Beyond and the Strike abilities now correctly gain a bonus from Backstab.
  • Druids can now use Second Wind and Outlander’s Frenzy when spiritshifted.
  • Unbending now gives the correct amount of health.

Areas

  • Fixed an issue where NPCs would not turn hostile after some conversations.
  • Ogres no longer become hostile after transitioning out and back in the Russetwood cave.
  • Sul no longer attacks her own pride.
  • Nesta now despawns if the Tax Evasion quest is resolved by returning to the town immediately.
  • NPCs no longer become hostile when saving and loading in Noonfrost.

Items

  • Mourning Gloves no longer give permanent buffs.
  • Spell Striking Weapons no longer proc twice on crits.
  • Combusting Wounds granted by Spellholding now correctly rolls to hit.
  • Executioner’s Hood Accuracy bonus now applies correctly in all situations.
  • The item Snef’s Folly will no longer disappear after transitioning.

Rogue

  • Riposte: In addition to triggering on 20% of Misses, it should also trigger on 30% of Grazes.
  • Escape: Using Escape should give the rogue a temporary (base 10s) boost to Deflection and Reflexes (+25).
  • Adept Evasion: It should be changed to convert 75% of Reflex Grazes to Misses and 50% of Reflex Hits to Grazes.
  • Fearsome Strike: Affliction durations increased to base 15s.
  • Smoke Cloud: Increase the AoE radius by 33% and the Distracted duration by 50%.
  • Withering Strike damage increased to +50%.
  • Shadow Step can now be canceled early, and grants a 20% damage boost.

Barbarian

  • Barbaric Yell and Barbaric Shout should be set to zero recovery.
  • Thick-Skinned: Increase bonuses to +3 (from +2).
  • Heart of Fury: Switch to 1/Encounter.
  • Echoing Shout: Switch to Foe-only.
  • One Stands Alone now triggers when enemies are nearby, instead of only being triggers when the barbarian is engaged.

One-Handed Style

  • One-Handed Style: Change to the Graze to Hit conversion (30%) to a Hit to Crit conversion (15%).
  • One-Handed Style: No longer works while using a shield.

The list of patch notes can be found on our forum here:

http://forums.obsidian.net/blog/7/entry-193-update-notes-303

Through your continued testing, we will add to and adjust this list while we finalize the patch.

Want to be a part of the beta patches? Find out here!

http://forums.obsidian.net/topic/76849-patch-betas-on-steam

And with that, until we see each other again, have a great time with the game!

Be incredible. <3

-Mikey Dowling

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