# Pillars of Eternity Build 1.3.7.1377 Patch Notes - Product: Pillars of Eternity (https://whatsnew.fyi/product/pillars-of-eternity) - Vendor: Obsidian Entertainment - Date: 2024-06-06 - Original notes: https://store.steampowered.com/news/app/291650/view/4184486801764642338 - Permalink: https://whatsnew.fyi/product/pillars-of-eternity/releases/2024-06-06-build-1.3.7.1377-patch-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Update to Unity Version 2019.4.11 - **changed** — Update graphics to DirectX 11 - **fixed** — Fix backer rewards appearing or unlocking incorrectly - **fixed** — Fix backer rewards not unlocking for users in public beta - **fixed** — Correct save file location for public beta so save files no longer need to be moved to a _Local_ directory - **fixed** — Fix areas that could not be navigated in numerous scenes - **fixed** — Fix lake in Cayron's Scar being unintentionally traversable when submerged - **fixed** — Fix cases where NPCs would become stuck when pathing during cutscenes - **fixed** — Fix cases where NPCs would walk or run in place during cutscenes - **fixed** — Fix doors throughout various scenes that could be walked through due to lacking proper collision - **fixed** — Fix multiple cases where characters might T-Pose briefly at beginning of cutscenes - **fixed** — Fix paperdolls in character creation and inventory screens appearing blurry - **fixed** — Fix Overwhelming Wave to more reliably play its visual effects - **fixed** — Fix VFX issues with Woodskin spell rotating or attaching incorrectly - **fixed** — Fix Symbols western chamber of Lle a Rhemen not properly lighting up when expected - **fixed** — Fix redundant horn audio playing after battle of Yenwood - **fixed** — Fix VFX becoming displaced when character teleports or uses movement ability - **fixed** — Fix Unstrung Bow visuals not properly appearing on ground when discovered - **fixed** — Fix Soul Whip VFX being lost on save/load or transitions - **fixed** — Fix Penetrating Shot, Vulnerable Attack, Savage Attack VFX being lost on save/load or transitions The player log file has been moved by Unity and it can be found in the following location: %USERPROFILE%\AppData\LocalLow\Obsidian Entertainment\Pillars of Eternity It has been renamed player.log General: - We have updated to Unity Version 2019.4.11. - Updated graphics to DirectX 11. - Fixed an issue where backer rewards would appear or unlock incorrectly. - Also fixed a case where backer rewards might not unlock at all for users in the public beta. - Corrected save file location for the public beta (You should no longer need to move save files into a _Local_ directory for them to show up correctly). Navigation: - Fixed areas that could not be navigated in numerous scenes. - The lake in Cayron's Scar should no longer be unintentionally traversable when submerged. - Fixed some cases where NPCs would become stuck when pathing during cutscenes. - Fixed some cases where NPCs would walk or run in place during cutscenes. - Fixed a handful of doors throughout various scenes that could be walked through due to lacking proper collision. Visual and Audio: - Fixed multiple cases where characters might T-Pose briefly at the beginning of a cutscene. - Fixed an issue where paperdolls in character creation and inventory screens might appear blurry. - Overwhelming Wave should more reliably play its visual effects. - Fixed VFX issues with the Woodskin spell rotating or attaching incorrectly. - Symbols western chamber of Lle a Rhemen should now properly light up when expected. - Fixed redundant horn audio playing after the battle of Yenwood. - Fixed an issue where attempting to open locked containers could play multiple voice lines at once. - Fixed a handful of cases where dialogue audio wouldn’t play when certain nodes were re-triggered. - VFX will no longer become displaced when a character teleports or uses a movement ability. - Unstrung Bow’s visuals will now properly appear on the ground when discovered. - Soul Whip VFX are no longer lost on save/load or transitions. - Penetrating Shot, Vulnerable Attack, Savage Attack, and similar VFX should no longer be lost on save/load or transitions. - Released soul VFX in Sun in Shadow should now display correctly. - Fixed an issue with Ninagauth’s Freezing Pillar VFX overlapping other visuals. - Gafonercos will remain correctly positioned after completing certain attacks. - Potion of Fleet Feet now properly plays a drinking animation. - Reading from scrolls and rites will now position the scroll correctly in the reader’s hands. - Fixed an issue that would cause water VFX to display improperly in certain areas. Quests and Dialogue: - Ready the Cannons side quest should now properly update its objectives. - Dialogue from Buried Secrets quest should no longer allow the player to demand their payment more than once. - Fixed an issue where multiple barked lines in Gilded Vale could overlap excessively. - Fixed an issue where Eder’s bark lines in the Temple of Eothas may end abruptly. - Fixed a case where Calisca could trigger the wrong bark line near the camp inside Cilant Lîs. - Fixed bark lines in Defiance Bay cutting short after their first line. - Crag Ogres in Flames-That-Whisper Cavern should now more reliably play their banter on approach. - Prisoners in Icantha’s house should no longer respawn in certain cases after save/load. Combat and Mechanics: - Earth Blights should no longer sometimes detach from their selection circles when dominated. - Scroll of Ray of Fire should now appear correctly and more accurately match the behavior of the Ray of Fire spell. - Fixed a case where manually resolving stronghold combat could sometimes yield no rewards. - Fixed a case where prone characters might try to move while prone, resulting in sliding behavior. - Concelhaut’s Draining Missiles should no longer occasionally show 0.0 damage in the combat log. - Weapon Specialization: Peasant should now reliably add its damage _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/291650/view/4184486801764642338]_